Bad Gameplay Mechanic

Post » Fri Jun 08, 2012 11:10 am

The problem with this is that the game invents that "fault", it is not a result of a gameplay error.

So in effect, the game forced you to "fail" when you wouldn't have.

That is objectively poor design.

By gameplay error, you're saying that it should only happen if the player makes a mistake?
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Milad Hajipour
 
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Post » Fri Jun 08, 2012 11:57 pm

By gameplay error, you're saying that it should only happen if the player makes a mistake?

YES!

By all means, make the combat more challenging. DON'T introduce things that can disadvantage you simply through chance.
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Vera Maslar
 
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Post » Fri Jun 08, 2012 11:51 am

YES!

There should be no luck in fights?
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Oceavision
 
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Post » Fri Jun 08, 2012 6:46 pm

Not related, but you feel entitled to tell modders what to do with their creative visions, and act butthurt when your (repeated) requests are not met?

I bet you're really popular.

I made a request. He said no. I never said anything about being butt-hurt and still support his work now.

Go find somewhere esle to try and make assumptions, kid. Maybe one day you`ll do it right.
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GPMG
 
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Post » Fri Jun 08, 2012 6:25 pm

There should be no luck in fights?
Not in my opinion.

Remember, this is supposed to be a game, your actions alone should shape the outcome of a fight, from a gameplay perspective.

Guess what TF2 Pro matches do? They disable random crits, because they are unfair and bring rubbish players up to a certain degree.
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BEl J
 
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Post » Fri Jun 08, 2012 12:54 pm

I made a request. He said no. I never said anything about being butt-hurt and still support his work now.

Go find somewhere esle to try and make assumptions, kid. Maybe one day you`ll do it right.

Fair enough, apologies. I was only going on what I percieved to be an entitled tone.

There are a lot of [censored]s who think that modders make mods solely for their enjoyment, and that their say is greater than other fan's, or indeed the creator's themselves wishes.

Sorry I counted you as one of them.

Ps. I bet I'm older than you ;-)
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Markie Mark
 
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Post » Fri Jun 08, 2012 2:30 pm

Okay, now that's an exaggeration. Executions don't kill you at full health unless your total health is so low that they'd be able to one-shot you anyway. The execution is triggered by an attack that will do more damage than you have left.
No exaggeration at all. My mage would have around 120 or 150 health. Against two-handed bandits, I could take a good 3 or 4 blows before being at risk of death, and I have a large stash of health potions to make sure I don't go down (as long as I keep an eye on my health). A power attack could easily take out 100+ health, though, which is why I do everything possible to not get too close. If they run up to me, I run away, which works to keep me out of range of their power attacks (they take a couple seconds to swing while remaining stationary, which is amble opportunity to move well out of range). However, I can be at, say, 90% health while running away as they're having trouble keeping up, and sometimes we'll both stop dead in our tracks, the camera will switch to third person, and I'll stare at the weapon like a deer stares at oncoming headlights. If that didn't happen, there'd be no question I would've taken him down.

There should be no luck in fights?
Not when it affects the outcome so drastically and the only result of failing is "reload".
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Dustin Brown
 
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Post » Fri Jun 08, 2012 7:56 pm


Ps. I bet I'm older than you ;-)

You`d have to be pretty old. :cool:

But fair enough, just a misunderstanding.
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Fluffer
 
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Post » Fri Jun 08, 2012 11:42 pm

No exaggeration at all. My mage would have around 120 or 150 health. Against two-handed bandits, I could take a good 3 or 4 blows before being at risk of death, and I have a large stash of health potions to make sure I don't go down (as long as I keep an eye on my health). A power attack could easily take out 100+ health, though, which is why I do everything possible to not get too close. If they run up to me, I run away, which works to keep me out of range of their power attacks (they take a couple seconds to swing while remaining stationary, which is amble opportunity to move well out of range). However, I can be at, say, 90% health while running away as they're having trouble keeping up, and sometimes we'll both stop dead in our tracks, the camera will switch to third person, and I'll stare at the weapon like a deer stares at oncoming headlights. If that didn't happen, there'd be no question I would've taken him down.


Not when it affects the outcome so drastically and the only result of failing is "reload".

Are you using any sort of damage mitigation at all? Spells? Any armor? I don't often see bandits dealing out 150 points of damage in a single blow.

But yeah, luck in fights is perfectly appropriate. Even the OP said it was happening when he was low on health, and he just got annoyed by the fact that it prevented him blocking, and I can understand the annoyance. But the claim that your block should be essentially something that can't be gotten around just doesn't make sense. Once in a blue moon it makes sense that sheer bad luck will change things up. Skill should be the prime determinant of a fight's outcome, but that doesn't mean no luck at all should be factored in.
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Killah Bee
 
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Post » Fri Jun 08, 2012 4:32 pm

Actually. I think it's fair that you can get killed by execute attacks. It makes the game more realistic in a way, and makes me more cautious about who I pick a fight with, instead of believing I am some unstoppable god that can't be slain. (Despite this being the case with a couple of characters *cough*)

And yeah, it can be annoying. I was on 3/5 health last night on my Rogue and BAM! Decapitated before I could react. But then again, I was doing it to some other NPC's just seconds before it happened to me. That's Skyrim for you.
Either way, it was a glorious battle and I was accepted into the halls of Sovengard!
*truestory.jpg*
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Joe Bonney
 
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Post » Sat Jun 09, 2012 3:28 am

If some of you guys are getting executed at like 60% health, you must have some low health totals and/or armor ratings. I think I might have suffered an execution once, quite a long time ago, but I'm not really sure, and it certainly didn't happen when I had a whole mess of health left.
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Syaza Ramali
 
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Post » Fri Jun 08, 2012 3:17 pm

Okay, now that's an exaggeration. Executions don't kill you at full health unless your total health is so low that they'd be able to one-shot you anyway. The execution is triggered by an attack that will do more damage than you have left.
But, this calculation doesn't take Armor and other Damage Mitigating effects into consideration. Yes, I'm fighting something that can one-shot me at full health if I were naked and just stood there. However, I have a shield, am light on my feet, and have 50% Damage Reduction through my armor. All of that goes out the window as soon as they look at you like they want to try a finisher.
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Jade Barnes-Mackey
 
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Post » Sat Jun 09, 2012 1:30 am

Disagree, they should be able to execute you in one hit if that hit would of killed you anyway. I like it and i'm glad they allowed the a.i to dish out some of the treatment i can give them.
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Tasha Clifford
 
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Post » Fri Jun 08, 2012 10:47 pm

But, this calculation doesn't take Armor and other Damage Mitigating effects into consideration. Yes, I'm fighting something that can one-shot me at full health if I were naked and just stood there. However, I have a shield, am light on my feet, and have 50% Damage Reduction through my armor. All of that goes out the window as soon as they look at you like they want to try a finisher.

...Wait, where are you getting that executions turn into armor-ignoring attacks? I've never heard that an execution is triggered when the attack can kill you while ignoring armor.
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Jack Bryan
 
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Post » Fri Jun 08, 2012 2:23 pm

Disagree, they should be able to execute you in one hit if that hit would of killed you anyway. I like it and i'm glad they allowed the a.i to dish out some of the treatment i can give them.

Well, there seems to be some debate about it (1) preventing you blocking, and (2) now there's some issue about whether executions ignore armor.
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Lovingly
 
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Post » Fri Jun 08, 2012 1:19 pm

...Wait, where are you getting that executions turn into armor-ignoring attacks? I've never heard that an execution is triggered when the attack can kill you while ignoring armor.
Yet, that's how it has been observed to happen. I think it might be a bug.
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Queen Bitch
 
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Post » Sat Jun 09, 2012 3:35 am

You do know that the Kill animation only play if that attack was goign to kill you right?
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Marine Arrègle
 
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Post » Fri Jun 08, 2012 10:59 pm

Well, I suppose that's entirely possible. Lord knows there are enough bugs and minor glitches in TES.
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Nick Jase Mason
 
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Post » Fri Jun 08, 2012 8:42 pm

You do know that the Kill animation only play if that attack was goign to kill you right?

...Yeah, people have pointed that out a number of times. The debate is about (1) it preventing you blocking, turning a killing attack into a survivable one, and (2) whether executions are based on an attack that will take all your health after deducting armor factor, or an attack that will take all your health while ignoring armor. There's a big difference.
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Miranda Taylor
 
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Post » Fri Jun 08, 2012 4:27 pm

I am assuming that an execution triggers when the game calculates that a power attack has got through your defences and delivers more damage than you have health.
I can see no problem with that.
Saying...I was just about to block....or I didnt get a chance to block...or even I was blocking...dont seem legit to me.
I know in my own case I get killed sometimes because I lose the rhythm or get caught with my block down. It pisses me off; but I dont [censored] at the game or Bethesda because of it. I dont see at this point that there is a genuine point in this thread.
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Harry-James Payne
 
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Post » Sat Jun 09, 2012 12:08 am

Well, I can see the guy's point - as in, "What do you mean, I don't even get a chance to try to block?" - but I'm okay with the occasional bit of bad luck, so long as it's pretty rare.
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Cameron Wood
 
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Post » Sat Jun 09, 2012 2:07 am

These people getting the animation on 60% health must be mages or something... I must admit, when i first encountered this "bad game mechanic" i was pissed as well... Watching my (what i thought to be a badass) character get his a$$ handed to him on a dwemer platter... But, eh. Afterwards, i thought it was rad. Made me want to fight that dirty little prat once again, and show him whos boss. It happened again... So i reverted to crouching, popping on krosis, fortify archery ring and bracer set, and equipped my precious glass arrows (at the time, the best arrows i had, and in very short supply) and proceeded to make him resemble hellraiser.

But, i get your point as well OP. And all i have to say, is think of it as a way/opportunity to better your character and/or your techniques. (not saying theyre bad now, tho)
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Rebecca Clare Smith
 
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Post » Fri Jun 08, 2012 11:44 am

Are you using any sort of damage mitigation at all? Spells? Any armor? I don't often see bandits dealing out 150 points of damage in a single blow.
At the time, I had light armor boots and bracers (both improved Scale) for armor, and a set of robes with a circlet. Two-handed power attacks from enemies are considerably deadly.

But yeah, luck in fights is perfectly appropriate.
Luck would be fine if it was something like crit damage on a strike, +/-5 damage, or something minor like that. But here, it's essentially a difference of being nicked by a weak regular attack, or getting instantly hit with a full-on power attack with no ability to dodge it or reduce the damage.

But the claim that your block should be essentially something that can't be gotten around just doesn't make sense.
Blocking doesn't prevent all damage, but it does mitigate some of it. You can't rely on blocking to keep you alive indefinitely (you will need some way to recover health eventually if you can't kill the enemy), but it shouldn't be completely ignored, either. Being at "low health" isn't too descriptive here, but given what I've seen with my character, the complaint over the way finishers are applied to the player is more than justified.

Once in a blue moon it makes sense that sheer bad luck will change things up. Skill should be the prime determinant of a fight's outcome, but that doesn't mean no luck at all should be factored in.
Luck is fine when it's a reasonable variation. But going from 'easy win' to 'instant death' on Luck alone is far from reasonable, IMO. You don't see it coming so there's no way to even try cutting your losses and running, and there's nothing you can learn from it because you don't have to do anything wrong for it to happen. For me, it does nothing but result in frustration as I can lose a good bit of progress through no fault of my own. It doesn't teach me to "get better" or tell me that the enemy is too strong, because neither has to be true (and if it is true, it's not the killing blow that tells me that).
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Sxc-Mary
 
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Post » Fri Jun 08, 2012 10:15 pm

You do know that the Kill animation only play if that attack was goign to kill you right?
If the attack hit. The problem is, this is all determined at the start of the attack, and doesn't take into account what you would do in the two or three seconds it would take for it to connect (such as raising your shield to block some of the damage, striking and staggering them to interrupt the attack, stepping out of range of the weapon..). The game assumes you stand perfectly still and don't do anything against the attack when determining if it would be a killing blow or not.
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bimsy
 
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Post » Sat Jun 09, 2012 2:25 am

Can you get executed by anything other than 2H'd weapons?

The only reason I have no problem with this is because the player can do it. How easy would this game be if every single attack a mobile did was telegraphed like a giant's?

Having a little unpredictability is a good thing, it keeps combat fresh for me.

There doesn't seem to be a 'luck' factor either, it seems rather that there was a second or so where a person doesn't block or where blocking can't negate the power attack. A check is triggered and you die. Should it be more instant? Should it not lag?

Well, thats a different question.

Hopefully some savvy gamer will divine the algorithm when the CK comes out, then we can properly attack the details. For now, I'm fine with it. :shrug:
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Luis Longoria
 
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