The concept of the player being able to execute an enemy is smart. What it does is, it allows a player to easily kill enemies in situations where a few regular attacks would would have done the same job. However, Bethesda thought it'd be real clever, to take that same concept, and apply it to the enemy.
Why does this break the game? Well, take this situation. I am fighting a bandit chief who is wielding a two handed axe while I am using a one handed sword and a shield. All it takes for me to kill him, is to block when he attacks, and then follow up with a counter attack, shield bashing when I can etc etc. What really happens however is I run up to the bandit leader, shield bash him once, follow up with an attack, then return to guarding with a raised shield. Now it's his turn to attack me, He does a power attack, my shield is now lowered, blam he executes me.
This RUINS gameplay and it really makes me wonder who the hell at Bethesda thought that this was a good idea.
