In the Lore Sul actually summons an ancestor ghost as a native ability of the Dunmer. This really is not even debatable. It is part of the Dunmers ability to be able to call on their ancestors for aid. I merely claimed one aspect of that power and left out the others.
One guy did that, no? Are you seriously going to say that if one guy, a novel protagonist even, can do something then it *must* be something any Dunmer can do at will? Please remember that your "non-debatable" Dunmer ability was included in a single game, and that game wasn't the one that actually took place in the Dunmer homeland and contained the most Dunmer of any TES game yet. And by the way, how many Dunmer used that skill in Morrowind? Zero? Can you name me any of the more powerful Dunmer in Morrowind who would summon an ancestor ghost? No? Doesn't that tell you something about how outspread the ability to summon ghosts is?
Dunmer who have unnatural abilities to dodge and those with ghostly summons. That is even more unfair as that makes the Dunmer host impossible to predict and gives them even more tactical advantage.
The TES universe is fairly supernatural to begin with and a fairly random combination of innate minor powers is hardly going to change anything. Consider for a moment that any of these things is still something any rookie mage could do just as well. Also consider that unless you wish to argue a mathematical factor across an entire race, you won't get the same strength of abilities for all the Dunmer.
As far as the application goes, I can imagine a unit of Dunmer lit up like a christmas tree and begging to get shot by enemy archers. That's not really too useful. Another unit who can invoke time-limited dodge bonus but who still aren't remotely invulnerable and who would still easily get crushed by actual frontline infantry. Another unit of Dunmer casting the lowliest of summoning spells, and yes, until you prove otherwise, I will continue to consider ghosts a crap summon. You know what, I'm not actually impressed.
Yes, some Dunmer are quite decent with destruction spells. Same is true for some Bretons and some Imperials and quite a few Altmer. Let's see how skilled they are when the archer-Orcs let loose with their no doubt massive longbows and rain down cloud after cloud of arrows. No, they're not Bosmer-accurate by a long shot, but physics dictate that bigger bows = longer range, and Orcs can definitely use bigger bows than Bosmer. And good luck to the unit of Dunmer who try the ancestor ghost stunt, because Orcs don't frighten on a battlefield. They will simply see a bunch of ghost-summoning squishies, get into the mental zone, and then start squishing the squishies. Ghosts or not, a Dunmer vs a battle-dressed Orc warrior on a battlefield is *not* a fair fight for the Dunmer.
As for the strength of the ghost? You are using the badly balanced games as a comparison? In the books even normal ghosts and daedra are things to be feared. A summoned ghost would be quite a force to be reckoned with and frankly I think you are all selling it very very short with zero justification for it. Try inferring a bit before calling my creditability into question. Game does not = lore.
What proper reference points do we have, other than that ghosts have been a joke enemy in every game they've made an appearance in? By the way, if you want to talk Dunmer then PLEASE look at Morrowind. Doesn't get more lore-defining than the game that basically rewrote the book on Dunmer.
In what books are ghosts things to be feared? Daedra, sure, but ghosts? Show me any game where they're supposed to be dangerous, then we can talk. And by the way, please don't pretend that the Champ of Cyrodiil, the Nerevarine, or the Dovahkiin were powerful out of the ordinary early on in their journey. The Nerevarine, arguably the most powerful of the bunch, was spent some time as an Imperial prisoner and struggled to kill mudcrabs and cliff racers.
And of course you think I'm selling them short. You're trying to blow ridiculously weak ghosts up as a super-creature that all Dunmer ever can call at will, despite there being abso freaking lutely no lore that supports such an interpretation. And yes, game does equal lore, at least as far as I'm concerned. TES is a game series, after all. If the games didn't convey lore then what on Earth would?
The powers in game are a representation of what they do in the actual lore. Every Dunmer can call on their ancestors. They use them to aid them. So yeah, if you want to say every Orc has the ability to go berserk, then every Dunmer can summon a ghost. If every Altmer is an extra powerful mage, then every Dunmer can summon an ancestor ghost.
Find me anyone who insists that every Altmer ever is an extra powerful mage. You probably can't. Same thing with Orcs. They have a potential for berserking but that doesn't mean every single one has the ability to berserk for double damage. A race doesn't work like that. Every single Breton also don't have 25-50% magic resistance. Some of them probably don't have any, but in general they tend to have loads of it.
And again, if every single Dunmer could summon a ghost then why don't they EVER use that ability for something useful in ANY game EVER MADE? Why didn't any of the Telvanni or Redorans pull this stunt? Why didn't the Dark Brotherhood hordes under Mournhold pull this stunt? Because one single character in some novel is a better depiction of the abilities of an entire race than the game the ruling entity made about said race's homeland?
If you understand how military tactics work then you can see the applications of a highly mobile spectral army that every single one of your lowliest soldiers can summon to aid them in but a few moments. If you fail to see that then I question your credibility as someone who can understand basic tactics and your understanding of the lore.
False assumption. You don't know that every single one of your lowliest soldiers can summon actual ghosts, you don't know how strong those ghosts are, and there's every reason to think that the ghosts disappear the moment the Dunmer who summoned it dies. Yes, you can pull some nifty flanking maneuvers but flanking an Orc battle formation with normal Dunmer soldiers and weakling ghosts is like flanking a unit of urban cohorts with Iberians while your scutarii hold their front in an RTW battle: It seems like it should work but neither group can actually hurt the Urbans all that much while the same definitely isn't true in reverse and so the Urbans will steadily chew their way through both groups. Same thing with Orcs vs Dunmer in open battle. Dodge is great in one on one fights, the kind an "operative" might get into, but it's not remotely as effective in pitched battles where a sidestep may very well simply throw you out in front of the charging orc next to the one you just dodged.
The Dunmer can have whatever number of ancestral ghosts in relation to the number of Dunmer. That is how it works.
And your proof is what, exactly? What source has ever shown this to be how Dunmer do battle?
This is just opinion though one I do like. I do agree that it is more of a spiritual connection but that has no place in this discussion because then the Altmer would not all be great mages, nor orcs all great warriors, nor the Nords, nor the redguards. We are stereotyping here lol. We are making certain assumptions. In game all Dunmer can summon ghosts, all orcs can go berserk, etc etc. That will apply to this conflict.
Only in-game Dunmer who ever could do that as a racial power was the Champ of Cyrodiil. The Dunmer Dovahkiin can't. The Dunmer Nerevarine could not. Like it or not, it seems very much like the spiritual ancestor connection manifests in a wide variety of ways but there is no justification whatsoever for claiming that all of the Dunmer have all these options.
Yes, we are of course stereotyping but there's the reasonable way to do that and the silly way. The silly way is akin to the fat Yank stereotype. We have a stereotype that says all Yanks are fat and dumb and drive SUVs and love commercials and eat at McD so of course all Yanks are fat and if you're not fat and dumb then you're not a true Yank. I'm sure you agree that such a view is actually beyond silly. A much more reasonable use of the stereotype is that Americans on average are somewhat heavy and that they suffer from tunnel-vision regarding knowledge of places outside the US. That's a much more reasonable use of the stereotype, though of course it's still just a generalization that in quite a lot of cases simply isn't true.
Putting that into perspective, you'll get that Dunmer have a strong connection with their ancestors but you won't have every single Dunmer being a master swordsman and master wizard with an innate ability to summon ghosts, create a flame shield or become harder to hit. Similarly, you'll have Orc berserk as a stereotype but not as a rule. Many orcs can berserk but the effects of it vary from Orc to Orc. Similarly, not all Altmer are master wizards. Some are in fact crap wizards but good warriors. Some are merely okay wizards. They generally have more magicka than anyone else and they're generally more vulnerable to the elements as well. Not all Bosmer are superb archers, either. Not all Redguards have crazy stamina regen. Not all Argonians regenerate health equally fast.
Spoiler Nords Warcry does not automatically make everyone flee in terror. That is a gameplay mechanic. If it was used in battle it would possibly weaken morale and make an enemy more nervous. Though arguable that effect is lessened on seasoned troops considerably. They are experiecned fighters preferring light armors and heavy weapons. They can use heavier armors as well. They are resistant to frost.
Imperials Voice of the Emperor power is meant to show the persuasive nature of the Imperials in being able to calm people down. Especially when disputes between other races occur. That is why they have been so successful as a race in TES. Disciplined and experienced fighting force that has experience in all terrains and with fighting every race's armies.
Bosmer are resistant to poisons and disease. They can call animals to their aid though how that would actually function would be difficult to determine.
Khajiit are arguably not very effective based on their powers alone unless it was an actual prolonged conflict. Their night vision would come in very handy for reconnaissance and such. One advantage they do have is if they lost their main weapons(which is actually a common thing on most battlefields) they would be able to fall back and use their claws.
Nord warcry effect would depend upon a number of circumstances. Morale isn't static at all. At a distance from downhill the warcry might not do too much, but a unit engaged with Nords and about to be flanked would probably crap itself under the effect of a warcry.
Imperial "Voice of the emperor" really just indicates, at least to me, that they can turn on charisma mode and become really pursuasive in a discussion. Such as the one we're having now, for instance. Won't do much on a battlefield, though. Even so, the Imperials are perhaps the finest light infantry in Tamriel. Extremely well rounded, good tactical understanding, good discipline, and very experienced with combined arms.
Bosmers have a mostly ignored ability of being able to initiate a Great Hunt, permanently turning themselves into frenzied predators. That is almost guaranteed to deal one hell of a blow to their enemies. Of course, the change is permanent so they don't do it too often.
Finally, don't forget the large variety of different Khajiit. Battle cats are massive, tiger-lige beasts weighing possibly several tons. Now imagine these things carrying frenzied regular Khajiits on their back and you've got one unpleasant mouthful. What has traditionally kept the Khajiit down is their near-complete lack of organization.
The rest I more or less agree with you about. Except for the Dunmer, but that particular horse is already too dead to continue beating on. Regarding the ability of Orcs and Nords to do long range damage, please do consider that battlefield archery wasn't historically a question of extreme individual accuracy but rather of putting out large clouds of arrows that would rain down upon an unprotected enemy army. That isn't to say that historical archers weren't ever accurate, but rather that accuracy wasn't the point on a battlefield. What I'm getting at is that while Orcs and Nords certainly don't come close to Bosmer accuracy, they're much better suited to wield bigger bows. They'd lose in a shootout vs Bosmer for sure but that doesn't mean they can't lob plenty of arrows after annoying wizards and running Dunmer.