Adrenaline, it's a wonderful thing. People lifting cars, people surviving otherwise fatal wounds. It's a reality, they do survive things that would kill someone not adrenaline fueled.
For some reason you're assuming the Orcs would go beserk when they're miles away from the enemy, why? They wouldn't go beserk till they're right ON TOP of the other army, who needs tactics when you are arms-length from your opponent and you have a clear advantage? You don't, brute force up close would decimate the Dunmer, there is no argument here. They would never go beserk three hundred meters away from an opponent.
Yes, they would take quite a bit of damage. They still would not survive killing blows. Adrenaline letting you survive otherwise fatal blows does not mean you are still capable of being an asset to a fighting force when you are that injured.
I am not assuming they would go berserk far away nor close. Tactics are always necessary. The Orcs would not rip through the Dunmer in minutes, or even hours. The Dunmer are not shabby warriors and the have fought orcs before. They would use appropriate tactics. There is no argument HERE lol. Sure they would very likely cause a good deal of damage before they overextended themselves in their berserk fury and became hopelessly outmaneuvered. Btw Orcs are not bad tacticians either. They are quite good at war. They would have to use the berserkiness of their warriors to their advantage. Ill leave how they would do so up to my opponents in this debate. But the ghosts serve a purpose. Why do you sell the ghosts so short? The tactical use for them is practically limitless. They could easily buffer the charge of the Orcs and allow a powerful counter-strike against the charging group of Orcs by the main Dunmer force halting most of the Orcs momentum.
You just did it again, this time you moved the goal post for your own goal post. The Ancestor Ghost was only in Oblivion, Morrowind had sanctuary for 60 seconds and Skyrim has Flame-cloaking. You're also saying that Orc Berserk shouldn't work that well, while claiming Ancestor Ghost are the awesome when they actually svcked quite badly in the one game they were in.
The ancestor ghost is a commonly accepted fact of the Dunmer via the Lore. Sul does in fact summon the ghost of a Dunmer in the novels. The Dunmer worship their ancestors and would commonly bind them to serve their households in the afterlife. I did not move the goal posts to suit my needs at all. You just did not look at it in the right light.You are also trying your damnedest to discredit my argument. Besides all three of those powers signified relation to having ancestors being summoned for aid. Those flames cloaking the Dunmer are the literal representation of the pain the Dunmer went to and the personification of their ancestors rage. The flames are just a new form. The sanctuary spell was the Dunmer's ancestors whispering advice into their minds that enabled them to foresee the moves of their opponents and dodge accordingly.
they would avoid the orcs however.
Yes it would be foolish of the Dunmer to just stand in the way of the charging orcs and allow them to have open conflict in a straight forward manner. The Dunmer would likely instigate a fighting retreat after first contact as the Orcs advanced waiting till the inevitable over-extension the charging Orcs would make in their berserk state. Then hammer and anvil time. loop some reserves around and smash them with the Ghosts and Fresh Dunmer troops quickly before the Orcish reserves can react.
Looking at the later responses now several people are just being ridiculous. You really want to stack racials? This is being ridiculous. Use your heads.
DUNMER
-Heavy resistance to fire
-Sanctuary-sixth sense enabling them to foresee incoming blows and dodge them
-Summon ancestor ghost-double manpower with ghosts that cannot be touched by normal weapons. Need silver, Daedric or enchanted weapons to harm them
-Cloak themselves in flames. Walking wave of fiery death.
From Daggerfell, "Dark Elves hail from the province of Morrowind. You are part of a tall, dark-skinned people,
known to be extremely strong, intelligent, and quick. They are extremely versatile in all manners of skills and well-known as warriors and mages."
-bonus to hit- they have a supernatural ability to have their blows land...Arena.
Seriously? Can we go back to rationale discussion?