Based on their racial powers and skills what races seems the

Post » Sun Jun 03, 2012 2:31 pm

then let me explain..
here is what the dunmer would do.

nords- giant fire balls reinforced by swords men shooting fire
imperials- gouts of flame from mages and one handed weapon fire shooting swordsmen at the front

mind you during the invasion they would be cut off on either side of the skyrims mountains

bretton- magically protected warriors with sword and shield as well as magic support if necessary.
redguard- magically protected warriors.

argonians- swords
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Taylrea Teodor
 
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Post » Sun Jun 03, 2012 9:28 am

The Aldmeri Dominion's wizards pull out grand soul gems, trap the ancestral ghosts in them and then start the chaos with thunderbolts and massive fireballs of doooom...

all bretons use Dragon Skin and absorb all the spells... victory for Bretony!
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patricia kris
 
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Post » Sun Jun 03, 2012 3:12 pm

Orcs aren't bad off either, they have resist magicka 25%, resist magicka 25%, and three seperate Berseks to get them through, and are hit hardest and run fastest after Altmer according to Skyrim, so you can at least take solace in the fact you smoosh puny dunmer rather easily :foodndrink:
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Rozlyn Robinson
 
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Post » Sun Jun 03, 2012 3:07 pm

the fact that their mages are clad in heavy armor is reason enough to believe the dunmer (in large forces) could defeat the world
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Laura Simmonds
 
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Post » Sun Jun 03, 2012 7:41 am

Orcs aren't bad off either, they have resist magicka 25%, resist magicka 25%, and three seperate Berseks to get them through, and are hit hardest and run fastest after Altmer according to Skyrim, so you can at least take solace in the fact you smoosh puny dunmer rather easily :foodndrink:

I feel better now, lol. Thank you. :celebration:

Those three berserks are going to stack into something awesome. Looking at what they do through all three games. Ouch.
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Imy Davies
 
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Post » Sun Jun 03, 2012 8:58 am

Adrenaline, it's a wonderful thing. People lifting cars, people surviving otherwise fatal wounds. It's a reality, they do survive things that would kill someone not adrenaline fueled.

For some reason you're assuming the Orcs would go beserk when they're miles away from the enemy, why? They wouldn't go beserk till they're right ON TOP of the other army, who needs tactics when you are arms-length from your opponent and you have a clear advantage? You don't, brute force up close would decimate the Dunmer, there is no argument here. They would never go beserk three hundred meters away from an opponent.
Yes, they would take quite a bit of damage. They still would not survive killing blows. Adrenaline letting you survive otherwise fatal blows does not mean you are still capable of being an asset to a fighting force when you are that injured.

I am not assuming they would go berserk far away nor close. Tactics are always necessary. The Orcs would not rip through the Dunmer in minutes, or even hours. The Dunmer are not shabby warriors and the have fought orcs before. They would use appropriate tactics. There is no argument HERE lol. Sure they would very likely cause a good deal of damage before they overextended themselves in their berserk fury and became hopelessly outmaneuvered. Btw Orcs are not bad tacticians either. They are quite good at war. They would have to use the berserkiness of their warriors to their advantage. Ill leave how they would do so up to my opponents in this debate. But the ghosts serve a purpose. Why do you sell the ghosts so short? The tactical use for them is practically limitless. They could easily buffer the charge of the Orcs and allow a powerful counter-strike against the charging group of Orcs by the main Dunmer force halting most of the Orcs momentum.

You just did it again, this time you moved the goal post for your own goal post. The Ancestor Ghost was only in Oblivion, Morrowind had sanctuary for 60 seconds and Skyrim has Flame-cloaking. You're also saying that Orc Berserk shouldn't work that well, while claiming Ancestor Ghost are the awesome when they actually svcked quite badly in the one game they were in.
The ancestor ghost is a commonly accepted fact of the Dunmer via the Lore. Sul does in fact summon the ghost of a Dunmer in the novels. The Dunmer worship their ancestors and would commonly bind them to serve their households in the afterlife. I did not move the goal posts to suit my needs at all. You just did not look at it in the right light.You are also trying your damnedest to discredit my argument. Besides all three of those powers signified relation to having ancestors being summoned for aid. Those flames cloaking the Dunmer are the literal representation of the pain the Dunmer went to and the personification of their ancestors rage. The flames are just a new form. The sanctuary spell was the Dunmer's ancestors whispering advice into their minds that enabled them to foresee the moves of their opponents and dodge accordingly.

they would avoid the orcs however.
Yes it would be foolish of the Dunmer to just stand in the way of the charging orcs and allow them to have open conflict in a straight forward manner. The Dunmer would likely instigate a fighting retreat after first contact as the Orcs advanced waiting till the inevitable over-extension the charging Orcs would make in their berserk state. Then hammer and anvil time. loop some reserves around and smash them with the Ghosts and Fresh Dunmer troops quickly before the Orcish reserves can react.

Looking at the later responses now several people are just being ridiculous. You really want to stack racials? This is being ridiculous. Use your heads.
DUNMER
-Heavy resistance to fire
-Sanctuary-sixth sense enabling them to foresee incoming blows and dodge them
-Summon ancestor ghost-double manpower with ghosts that cannot be touched by normal weapons. Need silver, Daedric or enchanted weapons to harm them
-Cloak themselves in flames. Walking wave of fiery death.
From Daggerfell, "Dark Elves hail from the province of Morrowind. You are part of a tall, dark-skinned people, known to be extremely strong, intelligent, and quick. They are extremely versatile in all manners of skills and well-known as warriors and mages."
-bonus to hit- they have a supernatural ability to have their blows land...Arena.

Seriously? Can we go back to rationale discussion?
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tegan fiamengo
 
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Post » Sun Jun 03, 2012 9:01 am

Nords would make them all run and kill them while they retreat, Orcs would slash up 4 of the enemies before they were even touched, Bretons would resist every magical attack, Altmer would say your gods are fake and invade you when you aren't prepared for invasion, bosmer can call all animals of the wild; if the Bosmer's ability is the same as what Spriggans can do, then they can call dragons.
Redguards would... recover stamina twice as fast?
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Isabell Hoffmann
 
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Post » Sun Jun 03, 2012 8:33 am

@Supernordraistlin(love the character in your name btw)

thanks. i didn't put much thought into it, but i like it too
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Lizs
 
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Post » Sun Jun 03, 2012 2:17 pm

@Supernordraistlin(love the character in your name btw)

thanks. i didn't put much thought into it, but i like it too
Mostly the Raistlin part lol
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Nick Jase Mason
 
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Post » Sun Jun 03, 2012 4:29 pm

Yes, they would take quite a bit of damage. They still would not survive killing blows. Adrenaline letting you survive otherwise fatal blows does not mean you are still capable of being an asset to a fighting force when you are that injured.
They're not injured in our scenario, he was making a point that shows that you're selling berserking too short.

I am not assuming they would go berserk far away nor close. Tactics are always necessary. The Orcs would not rip through the Dunmer in minutes, or even hours. The Dunmer are not shabby warriors and the have fought orcs before. They would use appropriate tactics. There is no argument HERE lol. Sure they would very likely cause a good deal of damage before they overextended themselves in their berserk fury and became hopelessly outmaneuvered. Btw Orcs are not bad tacticians either. They are quite good at war. They would have to use the berserkiness of their warriors to their advantage. Ill leave how they would do so up to my opponents in this debate. But the ghosts serve a purpose. Why do you sell the ghosts so short? The tactical use for them is practically limitless. They could easily buffer the charge of the Orcs and allow a powerful counter-strike against the charging group of Orcs by the main Dunmer force halting most of the Orcs momentum.
You're making all the assumptions in the world that because the orcs use berserk they wouldn't have a battle plan. You are being willfully ignorant so the Dunmer can win this. The ocs would make a battle plan and carry it through just like any other race would. We're on a plain, flat, open field, as per your OP, the orcs have made a plan on how to assault you. They berserk once you're in their range. And unless you're pulling some infinite ability to kite here, they can get in range, as per the game lore as already mentioned, they're the second fastest race. They will be there in your face, before they berserk. You are the only one making assumptions. Your only option is to try and kite someone who is skilled in battle and faster than you.

The ancestor ghost is a commonly accepted fact of the Dunmer via the Lore. Sul does in fact summon the ghost of a Dunmer in the novels. The Dunmer worship their ancestors and would commonly bind them to serve their households in the afterlife. I did not move the goal posts to suit my needs at all. You just did not look at it in the right light.You are also trying your damnedest to discredit my argument. Besides all three of those powers signified relation to having ancestors being summoned for aid. Those flames cloaking the Dunmer are the literal representation of the pain the Dunmer went to and the personification of their ancestors rage. The flames are just a new form. The sanctuary spell was the Dunmer's ancestors whispering advice into their minds that enabled them to foresee the moves of their opponents and dodge accordingly.
But they were not summons of ghosts that bolster an army by double it's standing size. Which was your first arguments on the first page more than once. So you did move your goalposts. You moved them again when you discounted that orc berserker rage doesn't work in "realistic" battles, but had never once before cared to mention that's what we were talking about. You mentioned the games, but then suddenly discounted that an orcs berserk works as in the games. So which is it? Realistic or game?

Yes it would be foolish of the Dunmer to just stand in the way of the charging orcs and allow them to have open conflict in a straight forward manner. The Dunmer would likely instigate a fighting retreat after first contact as the Orcs advanced waiting till the inevitable over-extension the charging Orcs would make in their berserk state. Then hammer and anvil time. loop some reserves around and smash them with the Ghosts and Fresh Dunmer troops quickly before the Orcish reserves can react.

Why would the orcs mindlessly charge like a pack of elephants?
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Damned_Queen
 
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Post » Sun Jun 03, 2012 5:41 am

Yes it would be foolish of the Dunmer to just stand in the way of the charging orcs and allow them to have open conflict in a straight forward manner. The Dunmer would likely instigate a fighting retreat after first contact as the Orcs advanced waiting till the inevitable over-extension the charging Orcs would make in their berserk state. Then hammer and anvil time. loop some reserves around and smash them with the Ghosts and Fresh Dunmer troops quickly before the Orcish reserves can react.
[/quote]




no i meant they wouldn't fight them just yet. though now that i think about it there would be little reason for the dunmer to invade anything, but regardless. if the orcs don't see them as a threat, and i don't think their is any bad blood between them so it would be even more likely that orcs and dark elves would work together. THINK ABOUT IT THEY BOTH WARSHIP DEADRA. OHH SH**. it would be the creation of a freely deadra worshiping nation. OF EVIL
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Chris Ellis
 
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Post » Sun Jun 03, 2012 1:57 pm

They're not injured in our scenario, he was making a point that shows that you're selling berserking too short.


You're making all the assumptions in the world that because the orcs use berserk they wouldn't have a battle plan. You are being willfully ignorant so the Dunmer can win this. The ocs would make a battle plan and carry it through just like any other race would. We're on a plain, flat, open field, as per your OP, the orcs have made a plan on how to assault you. They berserk once you're in their range. And unless you're pulling some infinite ability to kite here, they can get in range, as per the game lore as already mentioned, they're the second fastest race. They will be there in your face, before they berserk. You are the only one making assumptions. Your only option is to try and kite someone who is skilled in battle and faster than you.


But they were not summons of ghosts that bolster an army by double it's standing size. Which was your first arguments on the first page more than once. So you did move your goalposts. You moved them again when you discounted that orc berserker rage doesn't work in "realistic" battles, but had never once before cared to mention that's what we were talking about. You mentioned the games, but then suddenly discounted that an orcs berserk works as in the games. So which is it? Realistic or game?



Why would the orcs mindlessly charge like a pack of elephants?
And i am making the point that you are giving them too much credit. I know http://en.wikipedia.org/wiki/Berserker is a wiki page but read it. The sources are there and cited.

I have finals to prepare for. i am more than willing to continue this debate but I just do not have the time. Think on your arguments.
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saharen beauty
 
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Post » Sun Jun 03, 2012 2:43 pm

And i am making the point that you are giving them too much credit. I know http://en.wikipedia.org/wiki/Berserker is a wiki page but read it. The sources are there and cited.

I have finals to prepare for. i am more than willing to continue this debate but I just do not have the time. Think on your arguments.

Should I link you a http://en.wikipedia.org/wiki/Conjuration How can you not see that you're giving the Dunmer far too much credit?

Also Vikings weren't the only ones who fought like that, and nothing in that article says that it made them too stupid to carry out a battle plan correctly. Where are you actually tryign to go with your arguments?

Better yet. When you come back, how about you define the boundaries of this argument?
1. How realistic do you want to be? Are we to pretend this is the real world now?
2. Which games, and if all, what parts are discounted? Surely you don't intend for orcs to have three berserks, and Dunmer to get three different racials? Maybe you do. Also if all three games, are they male or female (it actually changes stats).
3. How large are the armies? How many people.

Please define this better, because you honestly are all over the place with your arguments throughout the entire thread.
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lexy
 
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Post » Sun Jun 03, 2012 1:17 am

not immune to swords and blunt force weapons
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Lynette Wilson
 
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Post » Sun Jun 03, 2012 3:18 am

The Nords would have the Dunmer running with ease, the Orcs would cut them the [censored] down while taking half damage.

The Imperials would also have you guys go calm, and then cut your Dunmer heads off.
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Anna Watts
 
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Post » Sun Jun 03, 2012 11:10 am

How can you not see that you're giving the Dunmer far too much credit?
im afraid i have to agree with this, sorry...
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saharen beauty
 
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Post » Sun Jun 03, 2012 4:28 am

Dunmer are far from the best....sorry if their your favorite race but it's the truth. If we were doing base attack the Altmer would have the highest anyway because they are the tallest.

But this is silly because this is a single player game......it's actually more then silly it's slightly stupid.
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kitten maciver
 
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Post » Sun Jun 03, 2012 6:36 am

[quote name='thewayshemoves' timestamp='1324062670' post='19808639']
Should I link you a ghost summon wiki? How can you not see that you're giving the Dunmer far too much credit?

Also Vikings weren't the only ones who fought like that, and nothing in that article says that it made them too stupid to carry out a battle plan correctly. Where are you actually tryign to go with your arguments.





pain is stress. stress is know to impair thinking. take damage, you become disoriented
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Marina Leigh
 
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Post » Sun Jun 03, 2012 2:42 am

[quote name='W1tcher' timestamp='1324062875' post='19808667']
The Nords would have the Dunmer running with ease, the Orcs would cut them the [censored] down while taking half damage.

The Imperials would also have you guys go calm, and then cut your Dunmer heads off.




hahahaha silly human
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Ladymorphine
 
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Post » Sun Jun 03, 2012 12:42 pm

pain is stress. stress is know to impair thinking. take damage, you become disoriented

What does that have to do with it? Are the Dunmer immune from taking pain? An orc under the effects of berserk will have a higher pain threshold.
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Horror- Puppe
 
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Post » Sun Jun 03, 2012 8:44 am

i'm just saying. dunmer may not hit as hard as nords (debatable) but they will hit first and they will hit last.
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Lily Something
 
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Post » Sun Jun 03, 2012 2:43 pm

i'm just saying. dunmer may not hit as hard as nords (debatable) but they will hit first and they will hit last.

Based on? If they hit first then they've made the mistake of getting in the face of orcs who can berserk and destroy them. Your only hope is to somehow feign a retreat. But since I'm controlling this orc army we've already thought of that.
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Danielle Brown
 
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Post » Sun Jun 03, 2012 4:38 pm

Alright, I'm going to lay it down:

The Imperials win. If we go by Skyrim racials, they win hands down.

Each soldier has Voice of the Emperor, and according to the OP they can keep it active as long as they want. Each soldier keeps it active, so the enemy force won't fight. They kill the commanders, and bring the opposing army into the fold. They repeat this process until every army is under their wing, and every commander is a rotting corpse.

Also, every battle takes place where the Imperials have giant forts with unbreakable walls and ballistae. Problem, OP?


Edit: I also wouldn't discount the Khajiit, even though they haven't been mentioned. I'm talking mother [censored] BATTLE-CATS. Giant cats that are twice the size of a dragon, that other Khajiit ride into battle on. Think sabre cats are bad? You don't know [censored].
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kasia
 
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Post » Sun Jun 03, 2012 1:59 am

Alright, I'm going to lay it down:

The Imperials win. If we go by Skyrim racials, they win hands down.

Each soldier has Voice of the Emperor, and according to the OP they can keep it active as long as they want. Each soldier keeps it active, so the enemy force won't fight. They kill the commanders, and bring the opposing army into the fold. They repeat this process until every army is under their wing, and every commander is a rotting corpse.

Also, every battle takes place where the Imperials have giant forts with unbreakable walls and ballistae. Problem, OP?

Well he's already stated it's in an open field, they couldn't have their forts, but since the OP can't decide which game, or if he wants to imply real world standards, you can have all your racials from all three games, and since the OP said it should be realistic, you get ballistae too.
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m Gardner
 
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Post » Sun Jun 03, 2012 2:26 am

Edit: I also wouldn't discount the Khajiit, even though they haven't been mentioned. I'm talking mother [censored] BATTLE-CATS. Giant cats that are twice the size of a dragon, that other Khajiit ride into battle on. Think sabre cats are bad? You don't know [censored].

Lol holy [censored]. http://cache.gawker.com/assets/images/8/2010/01/planetsmash2.jpg
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Claire Mclaughlin
 
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