Bethesda how can you make a better TES product. This is the

Post » Wed May 30, 2012 6:04 am

NO.

You are seriously messed in the head if you wouldn't enjoy takin on dragons with a friend instead of a follower who just gets in your way half the time... even if you don't want it you wouldn't have to use it but it would be there for others to enjoy.
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rae.x
 
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Post » Wed May 30, 2012 12:12 am

Not being forced into third person every time I get on a horse or transform into a werewolf.
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Kat Stewart
 
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Post » Wed May 30, 2012 8:52 am

Some ideas from a similar thread and Skyrim DLC and so as not to repeat some of the great ideas already stated -

Quests! Long quests, short quests as long as they're good quests (I am happy for them to involve new or existing factions and take place in Skyrim or a new/previously seen province) - choices in how to approach quests and complete them is always good.

Add more vampire specific quests (and maybe some Vampire specific enemies).

Maybe more Thalmor interactions (against them and for them - give my Thalmor sympathizer/secret agent character something to do - I believe the next game will probably be Thalmor centric, but till then it would be nice to do something more with them).

Crazy maybe - another transformation or two (Lich and Werebear perhaps?)

And some more meaningful interactions with giants other than avoid/kill. They're intelligent, do they have dreams? Quests they would like done? I'll do your quests giants. Do you want to forge a Giant nation for yourselves? I'm in - sounds exciting, sapient rights for all!

More things to do with your home (agreeing with other peoples suggestions here) more displays, customization, easier placement of items etc. And contributing to the community of a city the house is in - take the orphanage and its four orphans. My good but eccentric philanthropist character has too much money and is looking for good causes to become a patron of. Improve the orphanage (think of all those immortal children whose parents died fighting dragons!) or become a patron for a theater for example.

Maybe a bit more body size/height/shape variation/customization (mainly for the beast races and because it might be fun to play as a Tyrion Lannister-esque character :biggrin: )

As the topic describes, let us as the TES community give suggestions and ideas to make the TES series even better. Post your idea's and suggestions and dont forget the small details!

I'll start it off with my first personal input.

1) More NPC's. Skyrim is empty in general. Add more people into the world to make it more lifelike. Think of trade caravans, adventures, travelers etc. These dont have to be quest people. Also more different voice acting! All this will add significly to the immersion of the world
2) More wildlife. I am missing wildlife! You see the occasional wolf, rabbit and deer but this is hardly enough.
3) Better dynamic world. The world should react to what happens in the world, espec the dialoque in skyrim lacks this feature. This will have a huge impact on the immersion and overall 'do what you want' feature of the world.

Please people refrain from any flaming or trolling in this post, let this be a long list that hopefully bethesda will have a look at.

Yar to all these, though I am kind of ok with wildlife as it is, for a frozen land like this. Maybe more deer (ok, I'll be honest, I don't know a huge deal about wildlife in Scandinavian or east European countries or what one might expect to see in numbers).

I've had the same follower for more than 50 hours of the game, I'd like them to acknowledge the massive adventures we've been on and maybe even start to like me more.

Indeed, more like a TES flavored Bioware companion.
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bonita mathews
 
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Post » Wed May 30, 2012 1:48 am

I'd like to point out that this is not representative of the Skyrim community.

Skyrim sold 3.5 million units in it's first 2 days alone. This forum represents a very small proportion of players. I wouldn't even imagine 1%?

How many people here honestly think they're going to make a difference in the next game? Bethesda have done a fantastic job at creating a vanilla game. They've created an even better foundation for the modders to take over and appease all the different stances on the game. I would imagine that from a business perspective they've secured themselves at least another 3 sequels and increased their fan database.

Things won't change for the minority.

Beth do read these forums. It is also the main place to go to discuss the game, its strengths and weaknesses, if the only place. Its easyer to discuss here than write out thousands of letters and send them all to Beths main workplace. Many of the issues raised here are also made accross the internet on reviews, other forums, online communities etc... How else do you think beth should gain new ideas or improve upon their game? Send a survay out to everyone who plays Skyrim, most of which would throw it in the bin or ignore it.

And how exactly can you judge what is representative of the Skyrim community? So we should just be like mindless zombies and praise the game to the sky becuase Beth would probally not take on board our suggestions for their future games? Just because you think its the most perfect game in existence does not mean those which a bigger sense of perception should not have their views heard on a "public community" forum.

And yes, this is one of my fav games of all time but even I know that it could be improved on. I also think Beth did a fantastic job as well but again, suggestions can only make things better.
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naomi
 
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Post » Wed May 30, 2012 6:39 am

I'd like to point out that this is not representative of the Skyrim community.

Skyrim sold 3.5 million units in it's first 2 days alone. This forum represents a very small proportion of players. I wouldn't even imagine 1%?



How many people here honestly think they're going to make a difference in the next game? Bethesda have done a fantastic job at creating a vanilla game. They've created an even better foundation for the modders to take over and appease all the different stances on the game. I would imagine that from a business perspective they've secured themselves at least another 3 sequels and increased their fan database.

Things won't change for the minority.

Don't overreact, this isn't a complaints thread and I've been singing Skyrim's praises (and for traditional complaints my wish list for a better TES product would probably only be reintroduce spell crafting, I don't want old style attributes back or old style armor degradation) , but it is fun to think and talk about things you would like to see, and you never know - because while Skyrim is good there is always, always room for meaningful improvement.

And who doesn't want lots of nice, varied, complicated quests from lots of nice varied NPCs and more spells? They are good suggestions.
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Kevan Olson
 
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Post » Wed May 30, 2012 3:22 am

6) Get rid of leveled item, it have been complained a lot since Oblivion
Getting rid of level scaling altogether would be the best solution.
But AT THE VERY LEAST, this. And same for quests reward. Getting a GLASS WARAXE or 1000 gp because you've brought some pelts is just inane...

- More travel options (ships, teleportation)
- Deeper companion personality
- Quests and more content for non-combat oriented players (instrument playing, art, decoration, more involved speechcraft, ...)
- Bring back attributes, spellmaking,
- Meaningful choices in quests,
- More elaborate journal entries, directions from NPCs
- Not all of NPCs dialogue has to be voice acted, text would be just fine
- Less dungeons, and make them nonlinear
I support all these suggestion, ESPECIALLY the bolded ones.
Let us have actual OPTIONS with quests, not just "accept or ignore".
Please stop making nearly every dungeon just a single corridor. There is exploration outside, let's have exploration inside too !

I'll also add :
- Don't make every friggin' NPC "essential". Make them unkillable by other NPC to prevent accidental death, sure, but let them be killable. Let us break our quests if we want to (especially if we just don't care about these quests). Let us CHOSE !
- Also, in the same spirit, let us have competing, exclusive questlines. Let us rat out the Thieves Guild if we want, or infiltrate it and destroy it. Don't allow us to join factions that fight each others. Make it so that we have to make real choices, and these have consequences !
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Dylan Markese
 
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Post » Tue May 29, 2012 7:10 pm

I'd like to point out that this is not representative of the Skyrim community.

Skyrim sold 3.5 million units in it's first 2 days alone. This forum represents a very small proportion of players. I wouldn't even imagine 1%?



How many people here honestly think they're going to make a difference in the next game? Bethesda have done a fantastic job at creating a vanilla game. They've created an even better foundation for the modders to take over and appease all the different stances on the game. I would imagine that from a business perspective they've secured themselves at least another 3 sequels and increased their fan database.

Things won't change for the minority.

But if they do notice this list and have a look at it some options mentioned here would drasticly increase the product. Bethesda should listen, even if the people on these forums are only 1%, we are the clients, listening to your clients/userbase input is the best input you can get. Especially when it comes down to a scope as the Elder Scrolls.
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Sheila Reyes
 
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Post » Tue May 29, 2012 7:36 pm

- Also, in the same spirit, let us have competing, exclusive questlines. Let us rat out the Thieves Guild if we want, or infiltrate it and destroy it. Don't allow us to join factions that fight each others. Make it so that we have to make real choices, and these have consequences !

Yes, yes, yes.

I thought the DB quest line was very well done, but successfully getting to the end of it made me feel all weird as I loyally carried out legion business a little later on.

Plus I liked that there was a chance to resist the DB or join them.

But yep, I think it is good if there are some neutral factions (or factions that seem neutral) - who most characters can safely join and aren't clashing with other factions, but others that logically would be (Legion vs. illegal guilds etc) shouldn't have a member who is boss of a guild they are opposed to.
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electro_fantics
 
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Post » Wed May 30, 2012 6:38 am

As the topic describes, let us as the TES community give suggestions and ideas to make the TES series even better. Post your idea's and suggestions and dont forget the small details!

I'll start it off with my first personal input.

1) More NPC's. Skyrim is empty in general. Add more people into the world to make it more lifelike. Think of trade caravans, adventures, travelers etc. These dont have to be quest people. Also more different voice acting! All this will add significly to the immersion of the world
2) More wildlife. I am missing wildlife! You see the occasional wolf, rabbit and deer but this is hardly enough.
3) Better dynamic world. The world should react to what happens in the world, espec the dialoque in skyrim lacks this feature. This will have a huge impact on the immersion and overall 'do what you want' feature of the world.

Please people refrain from any flaming or trolling in this post, let this be a long list that hopefully bethesda will have a look at.

After +150 hours I can say the best suggestions I've seen so far.

Not as important as yours but I'll add another:
More focus on the main story. I haven't seen a word mentioned about dragons in any of the faction quests not to mention other mini quests that seem to deal with anything but dragons. Come on we are Dovakiin - the one that can defeat dragons and save whole Tamriel. I thought dragons are a the biggest threat yet no one seems too concerned about it. It totally undermines the importance of our main role.
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Jaylene Brower
 
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Post » Tue May 29, 2012 9:01 pm

I'll add some more.

- Better interaction with objects in the world. For example if i pick up some pottery i want to rotate it, look at it from all sides etc. I want to place it somewhere where i want it with relative ease.
- Show me that i'm wet, in oblivion this feature existed. If i go into a lake i want to see that i just jumped into a lake, additionally other NPC's should see that also. Again a small detail wich adds significly to the overall experience.
- Be able to report stuff to NPC's early one. I'll elaborate: I am fond of whiterun, whiterun is my city i would die for it. I went to windhelm and overheared there jarl and others talking about attacking whiterun. I want to go back to whiterun and notify the jarl about this so he can be prepared, offcourse this should be based on your current 'standings' towards the town, the jarl can believe you or not etc. For example if your a city thane you have the respect and the officials trust you, when you report such thing they can make preparations, increase security etc. Offcourse this would inflict related quests in the game. Hell windhelm can even react to that, those are dynamics those things would let a chill run through our spines.
- Standings, look at Lord Of the Rings online as a example. You do quests for a region/hold/city whatever... you get standings, based on these standings people might see you different etc, mayby special items will be available, more acces to different parts of the city etc. Again dynamics wich add so much if we gamers notice these things we get a chill in our spines, and thats good that means we WILL buy your DLC's because we know you guys listen.
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Rozlyn Robinson
 
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Post » Tue May 29, 2012 9:14 pm

A purposefully implemented dupe glitch! and not something like a staff that can duplicate on item every 24 hours please >.>

Chameleon needs to come back! And full sets of it should be alllowed.

large ranged rage spells to make an entire town start attacking eachother. This with the other two got me 300 hours of gameplay on a "silly save" in oblivion just from messing around with it all.

Also, I'd like to see more impact, like if I swing my sword I want to occasionly see an enemy cry in pain rather than ignore it, and likewise for me, not all the time however as that would make combat slow and boring. All rhe near-death and finisher animations is great, though!
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Tom Flanagan
 
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Post » Wed May 30, 2012 5:13 am

I'm beginning to get tired of the lore of this series, which I know will sound blasphemous to most of you, but sometimes it's ok to move away from tradition and try something more unique, you know? Half the time I feel like I'm an archaeologist, always reading about long lost civilisations and exploring defunct dungeons, we're always reading about how awesome things were in previous eras, but the era we're currently playing isn't as grand, it's actually pretty dull, everything amazing has already happened, interesting personalities are long-dead. Yeah I know, we had to deal with oblivion gates and now dragons, but the main quest is so so generic in these games, we all know that we prefer the other quest-lines like Dark Brotherhood, etc.

I guess the fact that each game is set further in the future than the one before it is some kind of encouragement for me, but I just hope this means that we'll see more exciting things happening in the world and more books about current events rather than what happened before. What I like about the Final Fantasy series is that the worlds are really unique with a mixture of technology and lore, I really feel like I'm on an alien planet or alternate future, but with Elder Scrolls it always feels like I'm in an epic Tolkien fanfic. What I hated about Dragon Age is that it did absolutely NOTHING original, it relied completely and utterly on Tolkien, but at least Elder Scrolls has an extreme attention to detail going for it. But right now I'm feeling that that is all it's got going for it now, and I yearn for more originality. I want them to take more risks.

How about the next game is set on that other continent and go for a more Asian atmosphere or something. You can now harvest tofu, and eat noodles! :D
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Roy Harris
 
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Post » Wed May 30, 2012 8:04 am

Long blades, Short blades, Katanas, Claymores, Daggers, Dai-Katanas, Crossbows, Throwing weapons.
I want weapon variety again! I do not want "Ebony sword" or "Ebony greatsword" (Which both look like a jagged piece of crap)
I want a Good looking variety of weapons.
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Emilie M
 
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Post » Tue May 29, 2012 5:18 pm

More apparel customisation. And anybody suggeting co-op, GO AWAY NOOBS.
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Devils Cheek
 
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Post » Wed May 30, 2012 9:02 am

In other words MOAR EVERYTHING!!!1

Sounds incredibly easy to do and not at all time and resource consuming...
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Alisha Clarke
 
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Post » Wed May 30, 2012 7:52 am

After +150 hours I can say the best suggestions I've seen so far.

Not as important as yours but I'll add another:
More focus on the main story. I haven't seen a word mentioned about dragons in any of the faction quests not to mention other mini quests that seem to deal with anything but dragons. Come on we are Dovakiin - the one that can defeat dragons and save whole Tamriel. I thought dragons are a the biggest threat yet no one seems too concerned about it. It totally undermines the importance of our main role.

I always thought the mages would ask me to bring them one for study (but seeing as how the collage seems to get attacked at least once a day when I am there I guess they have plenty of specimens).
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asako
 
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Post » Tue May 29, 2012 10:13 pm

1. Allow followers to ride horses.
2. Allow player to set following distance and fight-style (range/melee) for companions like in Fallout.
3. For at least key quests, have pre and post completion dialogue trees. Ex. I save a town. Have some of the NPCs most impacted talk more about that in their dialogue trees after I select them when the deed is done.
4. Expand the marriage feature. More activities unique with the spouse. More or new dialogue options unique to the spouse. More NPCs recognizing you and spouse as being married now.
5. Make side and misc obj quests have impact on environment more. Have people acknowledge what you did and also have epilogues for some of them that shows the result of your actions.
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Ash
 
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Post » Wed May 30, 2012 7:40 am

Plus I liked that there was a chance to resist the DB or join them.
Yeah, too bad that the implementation was so atrocious : joining the Brotherhood was well-developped with lots of characters and missions and the like.
Destroying it was just ridiculous (somehow spoilerish, but the sad point is that it's so bad it's not actually giving away a lot ):

"Hello Legate, I'm M. Nobody and I happen to have killed by myself the elusive head of the terrifying, dreaded and legendary Dark Brotherhood."

"Oh ? Well, you look damn serious so you must be right, I'll take your word for it. In fact, you bring up the subject, it happens that we just have the location, composition and password of this very frightening and extremely secretive and hidden illegal organisation, in handy. We weren't really going to use all that anyway, so considering you're passing by, could you just go and destroy it all by yourself when you've got the time ? Just go there and stop by the ominous ultra-secret door you'll see on the roadside."

Seriously...
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Natalie Taylor
 
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Post » Tue May 29, 2012 6:11 pm

Oh sh!t they still scale unique weapons to the level you are when you receive them? I totally forgot about that from Oblivion. Ugh, now I'll have to use console commands or something to get the strongest versions of Chillrend and my Nightingale armor. How obnoxious.

At least make the equip improve in power as we level up, Bethesda! Don't make them stay as weak as they are when we get them at low levels! That just makes all the unique items totally useless by the time we get to level 50!!
I don't see the unique items level scaled. I just picked up the Ebony Mail at level 45 and it was still a crappy 5 points damage on it, They just nerfed everything. Seems maybe BGS should make MMOs. Because they keep nerfing their games and taking any player advantage away and I don't mean exploits. The same crap MMO companies do all the time to their games
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Ymani Hood
 
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Post » Tue May 29, 2012 6:57 pm

Yeah, too bad that the implementation was so atrocious : joining the Brotherhood was well-developped with lots of characters and missions and the like.
Destroying it was just ridiculous (somehow spoilerish, but the sad point is that it's so bad it's not actually giving away a lot ):

"Hello Legate, I'm M. Nobody and I happen to have killed by myself the elusive head of the terrifying, dreaded and legendary Dark Brotherhood."

"Oh ? Well, you look damn serious so you must be right, I'll take your word for it. In fact, you bring up the subject, it happens that we just have the location, composition and password of this very frightening and extremely secretive and hidden illegal organisation, in handy. We weren't really going to use all that anyway, so considering you're passing by, could you just go and destroy it all by yourself when you've got the time ? Just go there and stop by the ominous ultra-secret door you'll see on the roadside."

Seriously...

True, the option was nice, the execution (pardon the pun) was a little lacking (a little understatement).
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Mason Nevitt
 
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Post » Wed May 30, 2012 7:30 am

I always thought the mages would ask me to bring them one for study (but seeing as how the collage seems to get attacked at least once a day when I am there I guess they have plenty of specimens).

That makes sense. Eye of Magnus made no sense whatsoever, what the heck was that thing? Besides, did we really need another world threatening disaster so great that mages would completely ignore reappearance of dragons?
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Carlos Rojas
 
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Post » Wed May 30, 2012 4:43 am

You know who I really think is more qualified than a team of developers who have created some of the most critically-acclaimed games of the past decade?

Anonymous internet posters with zero experience in game development.
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Jake Easom
 
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Post » Tue May 29, 2012 9:05 pm

Allow bad guys in caves and mines etc., to follow you outside like in TES IV.
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vicki kitterman
 
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Post » Wed May 30, 2012 12:12 am

As the topic describes, let us as the TES community give suggestions and ideas to make the TES series even better. Post your idea's and suggestions and dont forget the small details!

I'll start it off with my first personal input.

1) More NPC's and 'life' in general. TES game's are empty in general. Add more people/wildlife etc. into the world to make it more 'lifelike'. Think of trade caravans, adventures, travelers etc. These dont have to be quest people. Also more different voice acting, or as with morrowind text dialoque. All this will add significly to the immersion of the world
2) More wildlife. I am missing wildlife. You see the occasional wolf, rabbit and deer but this is hardly enough, offcourse this is balancing finding the correct balance can add to the immersion.
3) A better dynamic world. The world should react to what happens in the world, espec the dialoque and AI in TES lacks this feature. This will have a HUGE impact on the immersion, feel and overall 'do what you want' feature of the world.

Please people refrain from any flaming or trolling in this post, let this be a long list that hopefully bethesda will have a look at.

I will be posting a list of specific improvements i'd like to see for TES VI. For the time being, the #1 is

C L I M B I N G mechanics.
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Lucie H
 
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Post » Wed May 30, 2012 7:36 am

I am pleasantly surprised I agree with the op. I came her expecting to rage at it. Sometimes I just want to go hunt sine wildlife with my ranger but unfortunately it takes ages to come across something that I can notice before the clump of trees turns out to have a deer on the other side :(

Ever since I edited my ini file to have realistic arrow flight I can't seem to time the lead of the target plus the height I need to shoot at :(
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meghan lock
 
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