*deep breath*
1) Better magic system
- Reduce cost on all spells drastically
- Get rid of "cost reduction" perks
- More spells and situations to use niche spells
- Regen should be full power in combat

2) Restrict enchanting
- Enchants should only reach full power when applied to specific armor types (example fortify destruction would only work at full power on cloth, and be greatly weakened when applied to armor)
- Get rid of Alchemy and Smithing enchants
- Add more enchants, especially niche enchants(like many of the artifact items)
3) Alchemy
- Needs to skill up faster

- Get rid of Enchanting and Smithing potions
- Bombs! BOMBS!
4) Dragon shouts - should be MAJOR aspect of gameplay not a cute side show.
- Much shorter cooldowns, most should be 10-20s even with 3 words.
- Much more powerful effects. Some shouts are pretty decent(unrelenting force, elemental fury, ice form... others not so good... frost/fire breath). At the very least it should be more productive to use a shout then to swing your weapon or cast a spell.
5) UI
- Make a PC specific UI, there's software out there already you could use.
6) Smithing
- More items to make! Mods have already done this but damn you guys should have this stuff in the base game.
- ore/ingot should both be combinable... doesn't make sense I can use 2 different ores to make steel but not the ingots.
- Base armor/weapon damage should be drastically reduced.
- Smithing improvements should be reduced to compensate for the above.
7) Difficulty
- Difficulty levels that are challenging when pushing your character to their limit. There should be no need to artificially restrict yourself.
- This doesn't mean higher HP and more damage. You should have to find and use weaknesses in opponents.
8) Weapon use
- Stamina cost for power attacks/bash greatly reduced
- Should required a set amount of stamina to power attack or bash(not just 1)
- Stamina regen should be full power in combat.
9) Co-Op
- You are allowed a companion as it is... would be awesome if it was another human being!
- Properly scaled difficulty would be important as 2 human players could potentially break a lot of things.
10) Vampirism/Lycanthropy
- Make it be more than a gimmick.
11) Random dialogue
- Greatly expand dialogue when passing by guards and other people... it should be updated as you progress through quests or are wearing certain items. Guards should probably not complain about getting guard duty while their cousins hunt dragons immediately after killing a dragon.
12) Lockpicking
- Should be literally impossible without a high enough skill.
- Get rid of skeleton key... wtf.
13) Sneak
- Sneak needs to be more effective early on and less effect later.
- Both 6x and 15x sneak attack should be dagger specific.
14) Armor
- More robe options.
- Armor should be made in a way that heavy always provides more protection. Ideal would be fully trained Light ~50% reduction(60% w/ shield) and smithing provide an extra 10% or so. Heavy should be 60%(70% w/ shield) with smithing providing another 10%.
15) Speech
- Perks to invest and improve how much moeny merchants have should come before improved prices... it's nice that this 1500 value item is now 2250 but the merchant only has 1100 gold

.
- Should improve sell prices much less through base speech and more through perks.