» Tue May 29, 2012 6:12 pm
Less loot in dungeons. To much making gold to easy to come by and items losing thier "value" because you'll come across it so much.
Less level scaling in general, especially out in the world and on main roads, I'd like to see cave bears remain in or just inside thier caves not napping in large groups on a main road, where soldiers hunters and adventurers pass by.
Less "I'm going to try kill you for the hell of it" more reasons why, interactions with the reason why and far less what I can only assume are adventures of each race trying to plunge a neck in my throat without a word. To further that less mysterious being passing notes and leaving keys in convient locations that don't exist in the world, at least Ulysesses made some sense, in his traps and clues left behind and he existed with a backstory and interaction later on. I thought the opening was intended to be vague enough to write my own story, it was a mistake etc... So why is it the thalmor want my head already never having met them yet and who's been praying to sithis for my "poor fool head". One such encounter wouldn't have been that bad, but basically any random man or mer encounter on the road where they attack you is "just because", at least vampires are trying to feed and thieves are doing what they do, they'll even tell you and give you a choice in what to say. Why have 3 choices which result in the same thing because they are the same more or less, yet no other passive choice that doesn't lead to a fight breaking out with non agressive thalmor. If your going to give us choices at least give us a choice not three ways to railroad us to the same ending (could say alot on that in the game in general, next time you want to tell a set tale, make a movie)
Don't legally lie to us by not "technically" saying for certain whats in the game, tell us what is in the game or don't. You are not the sonic team, you won't get away with it eternally, and part of the reason is they do really resort to cheap tricks, the game just doesn't live up to the expectations. Lionhead has lost alot of fans and love over it and the same will happen to you.
Make an engine first, exploring its features to thier fullest extent, then make the game once it's done, then test it. Concentrate on smaller things making them fuller before going on to add other things, yay marriage is in game...shame it's so shallow, on the simalar theme maybe less time spend on making the 100s of marriables but making a few more varied choices instead would have helped alot, may also help you keep track of what races are choices with only 3 in each then the hundred and having some being overlooked entirely.
Push come to shove make guilds dlc, maybe not all will like it but Id sure as hell rather have the 2 main quests being full and satisfy, you sure are not going to go back and make a dlc implementing stuff mid main base game quests are you, or better endings. You'd be admitting the main game wasn't finished, not to mention people past certain points not wanting to start new characters would miss out.
Remove perks, this isn't an mmo, another player doesn't suffer by me having certain skills extra, make it matter more what your skill level is at because being a master in various areas and not being able to do certain things in obsurd. Most of the perks don't really justify thier existance anyway meaning most people end up on the same few that do (including taking some they don't want to but have to, to invest in what they do). All they really do in aid in restricting what you can experience in your game. Maybe implement some in other ways, go to the legendary archer to learn to focus and see things better from a distance, go to the hermit blacksmith to learn how to make an armor out of this strange material etc.
Facial expression for my character, maybe abit of a waste due to the time spent looking at it, but getting beating up you have the same vacant look as making potions. The mouth doesn't even move to match the sound of your grunting.
Generally if need be fewer things so the things that are in it have more to them, be it better marriages/courting, choices in quests, dialogue and reactions to choices (including the removal of those when it's no longer approirate to address you with it) and fuller quest lines with a better journey of growth, especially rising up the ranks.