» Wed Jun 13, 2012 6:29 am
Having only read the first page to this entire thread, I wanted to pose a different view:
It isn't Bethesda -- at least, not directly, or in whole.
It's NVidia, and to a slightly lesser degree, ATI/AMD. It's also Game Informer, and other organizations of their ilk which are seen as front-runners in the gaming review process. It's Electronic Arts and Blizzard, which are the powering forces behind "industrialized game development", and its the education system that has monopolized on it. (I'm sure most of you have noticed the explosion of "game degrees" in the past 5-8 years. Those didn't come out of nowhere.)
Once upon a time, in a land not so far away, computers were capable of some pretty impressive stuff when it came to crunching numbers, but they weren't all that great at rendering at breakneck speeds. As a result, the focus was put on design, story, and gameplay, because these were what drew people to play the games. Then, some turd figured out that a computer's video didn't have to be on the motherboard and that it could have its own memory and cooling and boom -- just like that -- modern gaming was born (along with the necessity for consoles and 'gaming rigs').
Meanwhile, major corporations like EA and Blizzard collectively began to hire thousands on thousands of people who have extremely high burn-out rates (thank you, 80-hour-a-week crunch periods). People had to become specialized, because of all this new tech. There was no such thing as "our programmer" and "our art guy." No, now you have a scripter, an script engine developer, a network developer, a rendering engine developer, a texture artist, an animator, and a concept artist. You have people whose sole purpose is to make the UI not svck. These companies needed human fodder for their great machines, so schools adopted programs to make sure that they'd get it. And these programs typically teach new game developers to conform and be as simple as possible, because simplicity is cheaper.
So did Bethesda sell out? Maybe. But they're doing what a game company does that doesn't want to be bought out or go bankrupt. If you don't like that, I recommend that you stop supporting game development that occurs in this particular universe, and instead financially support developers who work outside of it: people like Bay 12, for example, who make Dwarf Fortress, or Notch from Minecraft (pre-sellout-to-XBox-and-start-charging-30-bucks-a-pop-like-a-big-boy era). Go play some MUDs made by enthusiasts or hobbyists rather than lawyers and businessmen. Don't be scared, a lot of them are going graphical these days.