Bethesda....What Happened Since Fallout 3?

Post » Thu Jun 07, 2012 11:06 pm

Fallout 3? What made that so great? Well if you've ever been to D.C. and walked those same streets, you would understand. That was eerie. You knew where everything was, except for the fictitious companies and stuff like that.

The system in Skyrim? The system in any of the Bethesda games can be exploited to the max. Try running around in Morrowind with having everything enchanted to the max and nothing can touch you... except for that little f*** in Tribunal --- you know which one if you played it... he has a luck factor of around 110.
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Andres Lechuga
 
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Post » Fri Jun 08, 2012 7:54 am

That's actually how RPGs used to be in ye goode olde days. No level scaling not only means you're weak at low levels and powerful at high levels, it actually makes you feel weak and powerful. It's orders of magnitude more fun than a level scaled world.
You can still feel weak or powerful in a level scaled world if it's done right.
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Spencey!
 
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Post » Thu Jun 07, 2012 8:11 pm

Exactly, fallout NV was incredibly linear, invisible barriers covered half the map. In the most ridiculous spots. fallout 3 was good, NV, not so much, in fact, in my opinion, and lots of other peoples opinions, NV was an absolute disaster.

pfffff, disaster my ass.

The game is linear just because of a couple of barriers?

NV did a lot of things right and better than FO3.

Skyrim can't really be compared to those games as it's more of an action adventure than anything else.
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gary lee
 
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Post » Thu Jun 07, 2012 7:04 pm

pfffff, disaster my ass.

The game is linear just because of a couple of barriers?

NV did a lot of things right and better than FO3.

Skyrim can't really be compared to those games as it's more of an action adventure than anything else.
I will agree that New Vegas did some things right over Fallout 3 but it's Open World and scaling are terrible.
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TWITTER.COM
 
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Post » Fri Jun 08, 2012 3:45 am

pfffff, disaster my ass.

The game is linear just because of a couple of barriers?

NV did a lot of things right and better than FO3.

Skyrim can't really be compared to those games as it's more of an action adventure than anything else.
Massive circles of death surrounding dlc acess areas that DESTROYED and massively corrupted peoples save files, making them unplayable, and unloadable, and numerous broken quests, and a ridiculously short story line, coupled with the game ending after a point, accounts for a disaster, a few good new mechanics do not make up for all those MASSIVE problems. And the whole center of the map not being accessible is not a FEW barriers. Not to mention a few of those mechanics that were new were broken as well....the iron sights making your gun disappear and freezing you in vats FOREVER comes to mind.
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Nick Tyler
 
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Post » Fri Jun 08, 2012 7:53 am

Massive circles of death surrounding dlc acess areas that DESTROYED and massively corrupted peoples save files, making them unplayable, and unloadable, and numerous broken quests, and a ridiculously short story line, coupled with the game ending after a point, accounts for a disaster, a few good new mechanics do not make up for all those MASSIVE problems. And the whole center of the map not being accessible is not a FEW barriers. Not to mention a few of those mechanics that were new were broken as well....the iron sights making your gun disappear and freezing you in vats FOREVER comes to mind.

You're almost only talking about bugs that's easily fixed by mods.
If you're playing Fallout for the main quest only you're not doing it right.
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Natalie Taylor
 
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Post » Fri Jun 08, 2012 9:09 am

You're almost only talking about bugs that's easily fixed by mods.
If you're playing Fallout for the main quest only you're not doing it right.
Mods do not help 360 and PS3, which is over 3/4 of the fanbase. So officially, it was a disaster. And wait, I thought NV wasnt about the exploration? Hence all the BARRIERS EVERYWHERE.
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Charlie Ramsden
 
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Post » Fri Jun 08, 2012 3:32 am

I do consider Fallout New Vegas to be the best game published by Bethesda since this current gen of consoles, Followed by Fallout 3 and then way way back by Skyrim and Oblivion.

Skyrim is beautiful but also very very BLAND, no NPC in this game succeded to trigger even the smallest simpathy for me, the stories are interesting but they are so badly presented that I don't care about them, example: I finished recently the Dark Brotherhood quests and in the end I still didn't give a rat ass about them since I joined their ranks, and I guess it will be the same with the other factions when I'm done with them :confused:

And let's not even talk about about the lack of real choices & consequences, and others really awful gameplay mechanics.

Honestly, I will wait for the Skyrim DLCs to see if Bethesda as really learned of their mistakes and made amendments with us (and themselves) or I might just give up just like I did with Bioware after the horror called Mass Effect 2, hype might work once on me but not twice.
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Mimi BC
 
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Post » Thu Jun 07, 2012 7:40 pm

Its called adapting to the market. Its what happens in a free market economy. RPGs have changed, people need to realize this and move on.
Its called selling out.
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Latino HeaT
 
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Post » Fri Jun 08, 2012 1:05 am


Not exactly, Expansion shouldn't be just adding more hours to gameplay, it should be making the game better. Shivering Isles did that for Oblivion although it kept the good things and bad things from Oblivion.

Obviously instead of 25% quest, 25% land, 25% equipment and 25% spells/perks they will go for 15% quest, 15% land, 35% equipment and 35% spells/perks.
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Guinevere Wood
 
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Post » Thu Jun 07, 2012 9:40 pm

Its called selling out.
So wanting to keep their company afloat and not lose a ridiculous amount of money b ecause they released the same old same old, they sold out, god help you i you ever run a company, or are responsible for a series of products.
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Lily Something
 
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Post » Fri Jun 08, 2012 12:54 am

So wanting to keep their company afloat and not lose a ridiculous amount of money b ecause they released the same old same old, they sold out, god help you i you ever run a company, or are responsible for a series of products.
They would have stayed afloat without all of the cutting and added hand holding. Hell, they would have probably sold more.

And I would be just that, responsible for my products, I wouldn't sell out to appeal to the unreceptive. I'd give the consumers what they would want. In regards to your hypothetical last sentence.
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Tyler F
 
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Post » Thu Jun 07, 2012 8:16 pm

Mods do not help 360 and PS3, which is over 3/4 of the fanbase. So officially, it was a disaster. And wait, I thought NV wasnt about the exploration? Hence all the BARRIERS EVERYWHERE.

I've been playing the game for countless hours and have only run into these barriers of yours a couple of times. I guess people usually just don't walk right over a mountain top.
Also, that's their fault for choosing the console.
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Killah Bee
 
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Post » Thu Jun 07, 2012 7:02 pm

loved FO3. Love Skyrim. I happily scarfed up FONV.
It was so buggy, maybe I did something wrong and really screwed things up, but I just couldn't get back into it after all the game crashing. too bad though, it was good while it lasted.
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Jessica Phoenix
 
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Post » Fri Jun 08, 2012 8:40 am

They would have stayed afloat without all of the cutting and added hand holding. Hell, they would have probably sold more.
The reason they sold the amount they did, and are still selling at an incredible rate, is because of the new stuff in the game. If people would have heard, its the same old same old, a HELL of a lot of people would have not bought it, and a few more from the old fan base would have, in order to stay in the game, you have to adapt. Its a simple concept, yes a few things could have been kept in, but they can easily add that stuff in with DLC's. A lot more people like how it is now, than not.
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Mason Nevitt
 
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Post » Thu Jun 07, 2012 8:04 pm

I've been playing the game for countless hours and have only run into these barriers of yours a couple of times. I guess people usually just don't walk right over a mountain top.
Also, that's their fault for choosing the console.
Yep, cuz according to self righteous pc users as yourself, 3/4+ of the fanbase does not matter. And a 10 foot sand dune is not a mountain, mount hrothgar is, which by the way, has no barrier.
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Emily Jones
 
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Post » Fri Jun 08, 2012 7:32 am

The reason they sold the amount they did, and are still selling at an incredible rate, is because of the new stuff in the game. If people would have heard, its the same old same old, a HELL of a lot of people would have not bought it, and a few more from the old fan base would have, in order to stay in the game, you have to adapt. Its a simple concept, yes a few things could have been kept in, but they can easily add that stuff in with DLC's. A lot more people like how it is now, than not.
Having new stuff isn't mutually exclusive to having older stuff, or redesigned older stuff in the game. "New Stuff" isn't cutting. If this game still had all the cut features it would have still sold more than Oblivion. Fact.

Most of the people Sky was catered to, weren't even here for release info, probably didn't even know anything about ES. They wouldn't have known what the "same old, same old" even was. They'd have bought it for the same reason they bought it in the first place "To headshot dragons as a viking".
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Red Sauce
 
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Post » Thu Jun 07, 2012 7:33 pm

I didnt think fallout 3 was a fun game to explore x) still it was great.
And i love to explore the landof skyrim<3
bethesda is great and creating worlds.
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SWagg KId
 
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Post » Thu Jun 07, 2012 5:57 pm

Having new stuff isn't mutually exclusive to having older stuff, or redesigned older stuff in the game. "New Stuff" isn't cutting. If this game still had all the cut features it would have still sold more than Oblivion. Fact.
There I agree with you, if they would have kept the old and added the new, it would have been great, but people on this forum seem to want the old, and none of the new. The game is only 3.7 gigs, which is kinda iffy in my opinion in the first place.
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Kayla Keizer
 
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Post » Fri Jun 08, 2012 12:17 am

They sold out, although they did that after Morrowind.

/ignore
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Tania Bunic
 
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Post » Fri Jun 08, 2012 12:34 am

Its called selling out.

Like hot cakes? I think Bethesda is fine with that.
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Talitha Kukk
 
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Post » Thu Jun 07, 2012 9:29 pm

I have found that i love half of Skyrim. The half where i just wander around aimlessly at lower-mid levels and explore and loot and kill or run away from things is amazing. However, when i get to high levels and the exploring becomes pointless because i can kill everything and i already have the best gear and tons of money, or I start interacting with npcs or start doing quests at any level, that's when I ask myself "What has happened to them?"

Leaving aside FNV which i consider the golden standard of recent sandbox RPGs or whatever you want to call them, just comparing Skyrim to FO3 leaves me wondering how many people they fired after FO3 was done. FO3 had a gameworld that was just as amazing and fun to explore as skyrim albeit not as pretty. However, in regards to multiple ways of doing quests, npcs dialogue, FOLLOWERS, the world reacting to things you done and your ability to shape the world in and of itself, FO3 just beats the snot out of Skyrim. I seemed to have more impact in Tenpenny Tower, which is just one sidequest in FO3, than I did the entire game of Skyrim.

You became a god in Fallout 3. They introduced some lazily created bullet sponges in Broken Steel, probably to counter the fact you could one or two shot Deathclaws by level 20. And in Fallout 3 the level scaling was ridiculous. By level 15 no NPC could possibly survive the legions of high tier enemies spawning everywhere only you with your vast arsenal and incredible skills could possibly face. Skyrim falls into this, but I'd say the level scaling (and spawning regularity) is actually a bit better handled than Fallout 3. In Fallout 3 as a high level character you couldn't walk five yards without an albino radscorpion, a sentry bot and a deathclaw spawning. And all that happened with Tenpenny Tower was some NPCs swapped places and it got mentioned on the radio. Tenpenny Tower made no sense whatsoever - where that endless supply of 200 year old food came from was anyone's guess. Fallout 3 was great fun, but it made no sense as a fictional world. New Vegas rules that roost. And at least Skyrim makes a bit more sense as a fictional place. It at least has farms and mills and stuff.
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Javier Borjas
 
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Post » Thu Jun 07, 2012 7:11 pm

There I agree with you, if they would have kept the old and added the new, it would have been great, but people on this forum seem to want the old, and none of the new. The game is only 3.7 gigs, which is kinda iffy in my opinion in the first place.
No, we want the old and new. People like perks AND attributes. People like nice animations AND spell creation and more effects. People like Smithing AND Degradation, etc. We are of the mind that more, whether its new or old, or redesigned is better. As long as all of the choices and variables are still there.
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TOYA toys
 
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Post » Thu Jun 07, 2012 8:19 pm

No, we want the old and new. People like perks AND attributes. People like nice animations AND spell creation and more effects. People like Smithing AND Degradation, etc. We are of the mind that more, whether its new or old, or redesigned is better. As long as all of the choices and variables are still there.
That is what YOU want, A lot of the posters on this forum do not want the new, they want the old, they want no voice acting, dumbed down graphics for more choices, and are willing to sacrifice a lot of the new stuff for terrible game mechanics, what YOU want is understandable, but what a lot of people that WORSHIP morrowind want, is unreasonable, and never going to happen.
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Elle H
 
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Post » Fri Jun 08, 2012 6:43 am

Yep, cuz according to self righteous pc users as yourself

How does gaming on a pc make me self righteous?
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Gemma Woods Illustration
 
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