Biased to NCR

Post » Sun Mar 06, 2011 2:06 pm

I think the devs pretty much assumed that if you are choosing the Legion as your ally, you are pretty much playing an evil character. So by that standard, you have to include quests you can do for the Fiends and the Powder Gangers.
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Sandeep Khatkar
 
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Post » Sun Mar 06, 2011 2:16 am

My view on this is simple; it's meant to reflect how the 'common man' sees the Mojave.

with golf balls.



Ha...

I wanna play a CL playthrough so much...
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Kirsty Collins
 
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Post » Sun Mar 06, 2011 2:05 pm

You do raise a good point, but I have a counter; a good RPG is not one where you can do whatever you want without consequence, it is one where you can do whatever you want BUT MUST FACE THE CONSEQUENCES!

Let's take your Powder Gangers example - Goodsprings hate them, NCR hates them, just about anyone who isn't a Powder Ganger hates them! Ceaser's Legion is much the same. To use a real-world anology, how do you think people would react to you if you openly signed up to a terrorist organisation? Even if you didn't do anything to them, they would hate you purely because of the company you CHOOSE to keep.

Yes, the NCR are mostly scum, but the alternatives are, in the eyes of most people, a heck of a lot worse!



The problem still remains that the Legion was included as a major, player-backable faction, and it is game-breaking to actually back them.

Why would sane person choose to cut out 80-90% of the playtime on a game meant to be explored and RP'd through in exchange to back one single faction?

Playing an "evil" character should not have been a punishment to the PLAYER, and it is. "Oh, you're evil. Well, guess what, now the game is 500% less fun for you."


I think the devs pretty much assumed that if you are choosing the Legion as your ally, you are pretty much playing an evil character. So by that standard, you have to include quests you can do for the Fiends and the Powder Gangers.


This is what I would have liked to have seen.

If you are building a reputation as a murderous thug, then the murderous thugs should recognize you as a potential ally and resource. You're a beast, remember?



The game is set up to take advantage of what is essentially a POLITICAL atmosphere. There is a lot more to gaining territory and influence within a region than just bulldozing through killing everything in sight. The game is set in an area where BOTH factions are invaders. Where are my missions to turn towns against the NCR? Where's my clever diversion into getting the Khans to do what I want? Why is it the Powder Gangers, who were smart enough to start a prison riot and (with my help) stop the NCR from regaining control, are too stupid to make sure the NCR doesn't try it a second time, or sit there like a duck in the water waiting for Legion to pick them off? Why would the casinos not seek to save their sorry asses in light of a failing NCR campaign?


Even better, I would have LOVED to have been able to actively change the landscape of the game. I.e, by helping the Legion take over NCR camps, I could have slowly LITERALLY given the Legion control over areas. And when the Legion set up camp in new areas? All those lost NCR quests that occurred there would have been replaced with Legion counterparts.
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Alisia Lisha
 
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Post » Sun Mar 06, 2011 3:14 am

Man this is a good discussion… I sure hope Bethesda and Obsidian are listening! (had a silly dream that Bethesda was gonna let Obsidian keep developing the west coast Fallout story and Bethesda would keep developing the east coast story!? Who’s gonna do the mid-west story… maybe ID??... but I guess that a whole different topic.)

I still keep wondering if you can really join NCR or CL… still working on my 1st play through (NCR) 30-40hrs in; done a boat load of NCR quest but still considered an outsider. After reading this methinks I wanna check out play’n for the CL. Would been really cool if you could help take over base/towns for CL.
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Svenja Hedrich
 
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Post » Sun Mar 06, 2011 3:00 pm

Seen this topic crop up several times now and it actually caused me to stop playing my first character, which was a Legion supporter.

The fun of the game has practically been sapped.

It is my strong opinion that the game should NOT have advertised the Legion as a major player-supportable faction. For that matter, there were some pretty bad design decisions made as it's quite easy to land your character into hot water very early on with the NCR, with no way to "repair" the game experience or continue on -- an example is if you stupidly decide you want to play a rebel-type PC, and then support the Powder Gangers. Three "go do this one thing right outside the door" type quests is not worth backing the group, since later it doesn't provide you with ANY sort of foot-in-the-door scenario into winning the Legion's hearts or branching off into other quest paths, but it DOES earn you the privilege of being continuously harassed by higher-level and much-better equipped hordes of NCR rangers while you're still level 6.

If their intent was to provide a player with the excuse to go on a murderous rampage and loot everything on Earth, then I am very disappointed in Obsidian. You can do that sort of crap even if you back the NCR or go independent. It's not hard to make Legion quests that are morally ambiguous or would help color the way you see them and their more average-type people -- an example of what I'd consider to be a SINGLE decent questline was the Brotherhood faction from Oblivion. Dark, shady, but fun and immersive.

That said, there is no reason on God's green earth that all the people in the middle of the crossfire (all those minitowns, Goodsprings, Primm, Novac, etc) should whole-heartedly back the NCR. It's made pretty clear at the start they want safety and to be left alone. At best, these areas should be NEUTRAL, and unwilling to go bat[censored] insane on you if you decided to back the Legion but were cordial enough to bring them trade, kill the ebil supermutants om-nom-noming their battle cattle, and run fetch missions for them.

They made NCR out to be good guys, but they are deceptively so. BOTH groups would draft people from their populations into armies, take supplies, and set up camp. If anything, I would think that the Legion would be a BETTER choice if gone into willingly -- at least they're not incompetent.

The problem is NOT that the area is NCR dominant.

The problem is that there is VERY LITTLE gameplay for the Legion.

If you only had 15% of the map be friendly towards you, but you had 50 hours of missions and an entirely in-depth, new way to approach new areas OTHER than "KILL KILL KILL KILL KILL LOOT LOOT LOOT" then playing as the Legion would be successful and fun. But it's not. It's a tacked on faction that beckons you to back it because it's sixy and a lot more interesting culturally than your average NCR "d00d" or moronic outlaw, but when you do, you find there's nothing to do for them and you've only managed to shoot yourself in the foot.



I will come out and say it. I think that making out that the NCR is all sunshine and puppies and out for the good of everyone in the wasteland is brainwashing pro-American bullcrap. :P It's like a public high school history book shoved into a video game.


This is a very good post.
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Angel Torres
 
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Post » Sun Mar 06, 2011 3:02 am

ah yes ncr being everywhere is kinda irritating.

Personally i was expecting more smaller groups of conflicting bureaucracies fighting off gangs in vegas, leaving X direction under control of each faction.

It is kind of a drag when ncr are prettymuch featured or mentioned in every damn quest.

And i thought the brotherhood or the enclave would have played a stronger role in this game too. O.o
The ghouls seem to be unloved really, there isn't any towns for them, and most of them are feral. Supermutants make a passing appearance in a few places but otherwise don't feature in most of the quests.
Leaving me feel like an errand boy for the ncr. also lack of evil, or even remotely evil quests is dissapointing but not unexpected.


Now i would say release more content, but really what vegas would need is a new faction to take over, i mean wouldn't it be cool if you could play off legion and enclave for control of vegas? or legion vs securitrons and robots? NCr should play a smaller role but still be there if the player wants too.
I think there is also an opening for a new small tribe like the great khans, or even allying lots of the small gangs (vipers, powder gangers, fiends) into a larger group. Which would be far more intersesting than svcking up to ncr to do their dirty work for them.
(how would the fiends ever really become so sadistic? it's hard to imagine drugged up people forming a cohesive group that can hold off a military force even as poorly supplied as ncr.)

Also i thought There would be stronger ties or enmities between NCR and brotherhood, perhaps an interesting story could be expanded over the fight of helios one, like idk how about supporting brotherhood in taking helios one back, or supporting ncr or legion to hold it?

I know i'm throwing alot of suggestions out but do you guys see what i'm saying?
A more balanced chaotic mix of rivalries would be nice.
Heck if we do have to play along with the NCR tune perhaps there could be some evil quests to complete for them, like idk for instance:
Town X is about to be attacked by group Y, NCR gives two options, stay at the town and hold off attackers to allow refugees to escape or abandon it to the invaders, or a secret option from group Y support the invasion and sabotage ncr plans?

I also think there was a missed opportunity for sabotage at camp maccarran, to support opposing group X, or pave the way for brotherhood, or enclave. In effect you could play the role of special forces before the invasion.


Long story short, if there are going to be expansions i would like to see a new group contest NCR for power, or at least make the NCR less important to the plotline.
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adam holden
 
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Post » Sun Mar 06, 2011 12:39 pm

ah yes ncr being everywhere is kinda irritating.

Personally i was expecting more smaller groups of conflicting bureaucracies fighting off gangs in vegas, leaving X direction under control of each faction.

It is kind of a drag when ncr are prettymuch featured or mentioned in every damn quest.

And i thought the brotherhood or the enclave would have played a stronger role in this game too. O.o
The ghouls seem to be unloved really, there isn't any towns for them, and most of them are feral. Supermutants make a passing appearance in a few places but otherwise don't feature in most of the quests.
Leaving me feel like an errand boy for the ncr. also lack of evil, or even remotely evil quests is dissapointing but not unexpected.


Now i would say release more content, but really what vegas would need is a new faction to take over, i mean wouldn't it be cool if you could play off legion and enclave for control of vegas? or legion vs securitrons and robots? NCr should play a smaller role but still be there if the player wants too.
I think there is also an opening for a new small tribe like the great khans, or even allying lots of the small gangs (vipers, powder gangers, fiends) into a larger group. Which would be far more intersesting than svcking up to ncr to do their dirty work for them.
(how would the fiends ever really become so sadistic? it's hard to imagine drugged up people forming a cohesive group that can hold off a military force even as poorly supplied as ncr.)

Also i thought There would be stronger ties or enmities between NCR and brotherhood, perhaps an interesting story could be expanded over the fight of helios one, like idk how about supporting brotherhood in taking helios one back, or supporting ncr or legion to hold it?

I know i'm throwing alot of suggestions out but do you guys see what i'm saying?
A more balanced chaotic mix of rivalries would be nice.
Heck if we do have to play along with the NCR tune perhaps there could be some evil quests to complete for them, like idk for instance:
Town X is about to be attacked by group Y, NCR gives two options, stay at the town and hold off attackers to allow refugees to escape or abandon it to the invaders, or a secret option from group Y support the invasion and sabotage ncr plans?

I also think there was a missed opportunity for sabotage at camp maccarran, to support opposing group X, or pave the way for brotherhood, or enclave. In effect you could play the role of special forces before the invasion.


Long story short, if there are going to be expansions i would like to see a new group contest NCR for power, or at least make the NCR less important to the plotline.


Question for everyone. Wasn't Fallout 3 the same way? In the end, didn't you really have to side with the Brotherhood of Steel? I don't remember an option to go with the Enclave or even the Outcasts. I remember being "Very Evil" but there I was, marching with a giant robot attacking the Enclave.
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Mariana
 
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Post » Sun Mar 06, 2011 2:10 pm

prettymuch the same for fallout 3 yes. only i think fallout 3 had even less options (understandably).
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Marilú
 
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Post » Sun Mar 06, 2011 2:53 am

Great post, Parhelion.

Like others, I'm hoping that this will be addressed in DLC (and/or, since I'm on a PC, by modders).
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Emily Shackleton
 
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Post » Sun Mar 06, 2011 3:47 pm

I think a future expansion (or as people say these days DLC - the more we say DLC the more acceptable it seems to make them smaller) will focus on crossing the river and seeing some real hellish Legion territory. :D


Actually from the conversations I had it seems as though the Legion aren't that bad when you discount the slavery and misogyny. Bandits are supposedly a non-issue in Legion territory. Sorta reminded me of Life of Brian's comment on the Roman Empire.
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*Chloe*
 
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Post » Sun Mar 06, 2011 2:51 pm

Actually from the conversations I had it seems as though the Legion aren't that bad when you discount the slavery and misogyny. Bandits are supposedly a non-issue in Legion territory. Sorta reminded me of Life of Brian's comment on the Roman Empire.

Slavery, misogyny, torture, and killing your own people in the most brutal and sadistic manners possible for not doing as well as you'd like.

But hey, at least nobody's going to steel your bottlecaps. Because those are what's important.
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aisha jamil
 
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Post » Sun Mar 06, 2011 3:44 am

Slavery, misogyny, torture, and killing your own people in the most brutal and sadistic manners possible for not doing as well as you'd like.

But hey, at least nobody's going to steal your bottlecaps. Because those are what's important.


Yes, because Fallout bandits only take your caps and how the Legion operates militarily is exactly how they treat civilians in their territory. /sarcasm

Obviously it's not all roses and sunshine but as far as bad guys go the Legion at least provides some benefit so as to justify themselves over a state of post-apoc anarchy.
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Juan Suarez
 
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Post » Sun Mar 06, 2011 11:05 am

Yes, because Fallout bandits only take your caps and how the Legion operates militarily is exactly how they treat civilians in their territory. /sarcasm
You think that with them willing to torture the crap out of their own officers, they're going to treat the civilians respectfully?

The Legion will slit your throat after they annex you if they simply don't think you're civilized enough. There's numerous information to this end. But even the NCR can keep bandits off the roads.

Obviously it's not all roses and sunshine but as far as bad guys go the Legion at least provides some benefit so as to justify themselves over a state of post-apoc anarchy.
They don't need to justify themselves over anarchy, they need to justify themselves over the NCR and the other civilizations that already exist.
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Solina971
 
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Post » Sun Mar 06, 2011 7:11 am

I haven't finished the game, but essentially we see the game from the west side of the Colorado river. That is, the NCR side. CL controls the other side. So in Bizarro Fallout: New Vegas we'd all be playing on the east side of the river and complaining about how there's no NCR around.

Just because you don't see endless hordes of Legion doesn't mean they aren't over there.


And so what? Just because the lore says there's some "imagenairy" world on the other side where the legion controls most of the lands it doesn't really changes the game at all. Yeah i like a good storyline and all but there's no excuse to the very poor factor balance. I didn't really mind it in Fallout 3 because BoS was kinda the main faction you had to follow for the storyline. And then you had some smaller faction that would let you chose which side to join (paradise falls etc.) The problem i have with the new vegas faction's is that they really went in and advertised the whole "Chose your own faction! do you want to defend the wasteland with the NRC or rule the world with caeser??? The choice is yours, which side are YOU on?" And then they gives us a world pretty much dominated by one faction.

I remember doing the quest where you're suppose to free the slaves from the Legion. I started heading to the camp expecting a huge slave camp that would be the turning point on which faction i would want to join. What to i get instead? Two tents with a couple of legionair scouts with no conversation option and two slaves around a campfire.

I'm stil pretty fond of the game though, but i guess nothing's perfect.
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josie treuberg
 
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Post » Sun Mar 06, 2011 4:03 am

You think that with them willing to torture the crap out of their own officers, they're going to treat the civilians respectfully?

The Legion will slit your throat after they annex you if they simply don't think you're civilized enough. There's numerous information to this end. But even the NCR can keep bandits off the roads.

Not at all I run into powder gangers and other criminals all the time on the roads. The NCR svcks.
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A Boy called Marilyn
 
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Post » Sun Mar 06, 2011 5:18 am

I love this aspect because I am an OUTLAW and I enjoy being on the run from these pricks. Hail Ceasar. Or Mr. House? I have yet to decide....tbh. I may even consider the BOS after Veronica kinda informed me that the BOS has beef with NCR. I have been hunted by the NCR long enough and willnow goto extremes to have them destroyed!



er....but ya. I also see your point. There are no Legion followers for an evil character, the Legion has poor equipment, NCR is present heavily in the Strip...meaning Ineed to wear NCR gear when visiting there, followers such as Cass require you to deal with NCR quests before aquiring her, etc.

pfft
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Sara Johanna Scenariste
 
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Post » Sun Mar 06, 2011 6:15 am

I don't see what's so bad about an NCR bias in the game, I like hearing how they're impressed with what I've done, and it gives me more quests to do. I do wish there were more Legion camps to liberate, it's fun destroying the Legion.


For the Republic!
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Chris Johnston
 
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Post » Sun Mar 06, 2011 10:34 am

I don't see what's so bad about an NCR bias in the game, I like hearing how they're impressed with what I've done, and it gives me more quests to do. I do wish there were more Legion camps to liberate, it's fun destroying the Legion.


For the Republic!

Uh-huh, and us who do like Legion, what about us then?
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Music Show
 
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Post » Sun Mar 06, 2011 1:32 pm

Thats the point though, the NCR are forcing themselves on the Region, and it's apparant they are putting themselves in to thin. Personally I feel Mr. House is more capable than anyone else.


That's a biased opinion. :P I have destroyed all major factions because the Courier is the one true master of the Mojave with his second in command Marcus. :gun:
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John Moore
 
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Post » Sun Mar 06, 2011 2:10 am

Siding with the Legion is fun becuase it actually feels like they need my help. My grenade launchings alone are a massive upgrade from their usual tactics; running into bullets while waving a machete around. It would be nice if you could participate in massive raids with them,or recruit disposible Mongrel followers. Lots of potential.
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Lisa
 
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Post » Sun Mar 06, 2011 5:04 am

Actually from the conversations I had it seems as though the Legion aren't that bad when you discount the slavery and misogyny. Bandits are supposedly a non-issue in Legion territory. Sorta reminded me of Life of Brian's comment on the Roman Empire.

You mean the one that sorta goes: "All right, but apart from the slavery, destruction, executions, oppression, and torture, what has Caesar's Legion ever done for us?" :laugh:

All right, but apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, what have the Romans ever done for us?

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Lisa
 
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Post » Sun Mar 06, 2011 9:15 am

Ive just checked out the wiki and had a look at the amount of faction based quests. This isnt including the main quest line but rather side quests only..

Spoiler
Caesars Legion = 4
Brotherhood of Steel = 5
Boomers = 4
Goodsprings = 3
Great Khans = 4
Freeside = 5
NCR = 22
The Strip = 7


The game does certainly push the player towards the NCR. Not only does the NCR have a lot more quests they also occupy a lot of important areas.
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Emma Parkinson
 
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Post » Sun Mar 06, 2011 10:01 am

Mr. House has one side quest, in which the Followers ask you to bug his computers.
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maya papps
 
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Post » Sun Mar 06, 2011 11:00 am

Mr. House has one side quest, in which the Followers ask you to bug his computers.

Well it isn't really House's side quest then.
It's more FotA's really.
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Richard Thompson
 
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Post » Sun Mar 06, 2011 7:32 am

It's pretty obvious that NCR would be more popular to random people than Caesers legion. It makes sense. psychotic slavers and torturers, or a republic bringing back law and order? Hmmmmm
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Isabell Hoffmann
 
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