[RELz] BOSS Userlist Manager for Skyrim

Post » Sun May 27, 2012 8:20 pm

No its still not working Surazal, boss is now recognised in bash (the icon at bottom) but nothing is changing. Ive tried running boss from BUM and If i click the icon in bash i get this

"Traceback (most recent call last):
File "bash\basher.pyo", line 16532, in Execute
TypeError: not all arguments converted during string formatting"
This error that you reported on the WB thread is documented in BUM's Help. You have to run BOSS from BUM's interface when running in compatibility mode. The Help suggests that you Hide the BOSS icon in WB to avoid forgetting and trying to run it.
Surazal, idk if its something im doing wrong but i cant get boss to change my load order when running in compatibility mode through BUM. I have tried running it in and out of bum but its not changing anything. Thanks for any help :)
What version of WB are using? Skyrim has a different way of dealing with load orders. After running BOSS (via BUM), you can either close and restart WB to see the load order refreshed or use WB feature to first display your mods alphabetically and then change it back to Load Order sequence. If you use WB to change load order by drag and drop, it will not work.
Also, I am assuming you are using BOSS v2 - anything earlier will not work for Skyrim's load order.
For some reason my rules for my unknown mods aren't being used in boss. I just have them set to load before the bash patch. It worked at first but for some reason they no longer do.

EDIT: is there a how to guide for this? I'm still a beginner with this program and it may just be user error.
If you are using BOSS v2 with WB v295, then you need to go into BUM's Settings and select Compatibility Mode in order for WB 295 to use your rules.

This is documented in BUM's Help.
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jessica breen
 
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Post » Sun May 27, 2012 9:06 pm

BOSS Userlist Manager Version 6.2 Released
    Features and Fixes
  • Main menu revised to be more compliant with UI standards
  • Quick Access Toolbar added to retain single click use of common operations
  • A range of changes to the user interface to provide better handling for non-standard DPI settings and use of large font sizes
  • Performs a check when running BOSS to ensure that the dummy BOSS.exe created for Compatibility Mode is not being executed
  • Prevent the "Generated Rules" category from being deleted (was causing BUM to crash)
  • Remember Window position and size now works
  • The way BOSS is executed and its log file is displayed has been changed to try and ensure that the default browser is used
  • Pressing Cancel from the Settings dialogue retains the tick next to the currently selected Game
  • Help: Restructured and updated to reflect user interface changes
  • Help: FAQ added to document some of the commonly asked questions
  • Help: Credits updated to thank Chevenga for his usability and accessibility contributions.
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louise hamilton
 
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Post » Mon May 28, 2012 4:15 am

This error that you reported on the WB thread is documented in BUM's Help. You have to run BOSS from BUM's interface when running in compatibility mode. The Help suggests that you Hide the BOSS icon in WB to avoid forgetting and trying to run it.
Ah yep sorry, i shortly read about this after i had posted.

What version of WB are using? Skyrim has a different way of dealing with load orders. After running BOSS (via BUM), you can either close and restart WB to see the load order refreshed or use WB feature to first display your mods alphabetically and then change it back to Load Order sequence. If you use WB to change load order by drag and drop, it will not work.
Also, I am assuming you are using BOSS v2 - anything earlier will not work for Skyrim's load order.
Using version 295.5 standalone, im actually trying this with oblivion but i presume the concept is the same. I have tried it with skyrim but no joy. I am using boss V2.0.1 I can change my mods by drag and drop, so i have to set WB to something else?

EDIT: Ive fixed it Surazal, i had the "Lock times" button selected below auto ghost which was stopping boss for some reason. I was told by the pictorial guide to have it on. But nvm its working now, thanks for all your help :smile:

EDIT 2, thats strange even without BUM installed boss is sorting my load order by itself when running now without lock times selected. What does lock times do? becuas when selected, i try to run boss which doesnt work but then says modified dates reset, and a couple of mods have a pink background where it says it has same time as other mod.

Edit, ive had a read of lock times and isnt that lock load order? which would make sense. I have boss disable lock times selected but if 295.5 doesnt yet detect boss that feature obviously wont work will it. I think im getting somewhere now lol.
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Genocidal Cry
 
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Post » Mon May 28, 2012 4:17 am


Ah yep sorry, i shortly read about this after i had posted.


Using version 295.5 standalone, im actually trying this with oblivion but i presume the concept is the same. I have tried it with skyrim but no joy. I am using boss V2.0.1 I can change my mods by drag and drop, so i have to set WB to something else?

EDIT: Ive fixed it Surazal, i had the "Lock times" button selected below auto ghost which was stopping boss for some reason. I was told by the pictorial guide to have it on. But nvm its working now, thanks for all your help :smile:

EDIT 2, thats strange even without BUM installed boss is sorting my load order by itself when running now without lock times selected. What does lock times do? becuas when selected, i try to run boss which doesnt work but then says modified dates reset, and a couple of mods have a pink background where it says it has same time as other mod.

Edit, ive had a read of lock times and isnt that lock load order? which would make sense. I have boss disable lock times selected but if 295.5 doesnt yet detect boss that feature obviously wont work will it. I think im getting somewhere now lol.
BOSS will always sort the mods, however WB v295 with BOSS v2 will not process your Userlist and bash tags correctly unless you use BUM with compatibility mode.

You should not run with Lock Times set - it only causes problems and I can't really see any advantages.

Good luck
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Vicki Gunn
 
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Post » Sun May 27, 2012 8:36 pm

BOSS will always sort the mods, however WB v295 with BOSS v2 will not process your Userlist and bash tags correctly unless you use BUM with compatibility mode.

You should not run with Lock Times set - it only causes problems and I can't really see any advantages.

Good luck
Right i understand fully now, i think. Thanks for your time Surazal. I take it the next version of bash will allow boss to process the userlist and sort out tags? what actually is the userlist?
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Mélida Brunet
 
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Post » Mon May 28, 2012 4:38 am


Right i understand fully now, i think. Thanks for your time Surazal. I take it the next version of bash will allow boss to process the userlist and sort out tags? what actually is the userlist?
From the BOSS docs...
While BOSS is able to sort the large number of plugins listed in its masterlist without any user input, you may find that you wish to customise the sorting of your plugins. This may be to include plugins not listed in the masterlist (either plugins not yet added or temporary plugins or private files not suitable for masterlist inclusion), or it could be to rearrange plugins present in the masterlist that can be loaded in a different configuration for different results (eg. LAME and Supreme Magicka files). You may also wish to add extra messages to plugins, or edit existing messages.

One possible solution is to edit your copy of the masterlist to include the desired changes. However, as updating your masterlist will remove these edits, this is not very suitable as a long term solution.

This is where user rules come in. Using a separate userlist file, you can define rules for sorting specific plugins or groups of plugins as you like, as well as for adding or editing messages attached to plugins, and these rules will not be lost when you update your masterlist.
BUM was designed to make managing and using the Userlist easy
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JESSE
 
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Post » Sun May 27, 2012 7:25 pm

From the BOSS docs...

BUM was designed to make managing and using the Userlist easy
Ah i see now, thanks again :)
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Adam Baumgartner
 
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Post » Sun May 27, 2012 7:11 pm

BOSS Userlist Manager Version 6.2 Released
    Features and Fixes
  • Main menu revised to be more compliant with UI standards
  • Quick Access Toolbar added to retain single click use of common operations
  • A range of changes to the user interface to provide better handling for non-standard DPI settings and use of large font sizes
  • Performs a check when running BOSS to ensure that the dummy BOSS.exe created for Compatibility Mode is not being executed
  • Prevent the "Generated Rules" category from being deleted (was causing BUM to crash)
  • Remember Window position and size now works
  • The way BOSS is executed and its log file is displayed has been changed to try and ensure that the default browser is used
  • Pressing Cancel from the Settings dialogue retains the tick next to the currently selected Game
  • Help: Restructured and updated to reflect user interface changes
  • Help: FAQ added to document some of the commonly asked questions
  • Help: Credits updated to thank Chevenga for his usability and accessibility contributions.

I'll check this out in the next day or two.
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Strawberry
 
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Post » Mon May 28, 2012 12:11 am

You should not run with Lock Times set - it only causes problems and I can't really see any advantages.
Actually, Lojack recommends that you run with Lock Times / Load Order enabled, and enable the BOSS Disable Lock Times / Load Order setting if using BOSS. Though that advice only holds if you just use Wrye Bash + BOSS for load ordering, and not NMM or anything else too.

EDIT: Perhaps clearer is that instead of disabling Lock Times, you should enable BOSS Disable Lock Times. If you don't have Lock Times enabled in the first place, you might as well leave it like that unless you want to enable it for some reason.
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Nick Jase Mason
 
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Post » Mon May 28, 2012 3:40 am

Well i would run with it on but since bash 295.5 isnt currently working correctly with boss v2+ ive had to turn it off. Untill 296 comes out anyway (non svn)

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Brentleah Jeffs
 
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Post » Mon May 28, 2012 6:22 am

Well i would run with it on but since bash 295.5 isnt currently working correctly with boss v2+ ive had to turn it off. Untill 296 comes out anyway (non svn)
You can set BUM to run in Compatibility Mode so that WB v295 and BOSS v2 work (although you will need to run BOSS from BUM and NOT from WB or the BOSS menu for it to work).

Also, from what I have seen on the WB for Skyrim thread, it looks like you need to use the Beta version of Wrye Bash (SVN) in order to have some success.

I may, of course, have missed your point.
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sam westover
 
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Post » Mon May 28, 2012 6:23 am

Even running boss through bum in compatibility mode with 295.5 bash still doesnt work with lock times enabled. As you say i think you need the 296 beta. But it works fine with lock times disabled.

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Lizzie
 
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Post » Mon May 28, 2012 1:26 am

Surazal, have you considered adding some explicit info in the Help file regarding the BOTTOM and TOP options? I tried looking into those, but I didn't see any examples and they didn't seem to do anything (or I couldn't get them to work, anyway).

That might be helpful. :)
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kelly thomson
 
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Post » Mon May 28, 2012 7:27 am

Surazal, have you considered adding some explicit info in the Help file regarding the BOTTOM and TOP options? I tried looking into those, but I didn't see any examples and they didn't seem to do anything (or I couldn't get them to work, anyway).

That might be helpful. :)
I didn't want to duplicate the excellent documentation that Wrinlyninja provides on the rules. So in BUM Help...
Rule basics and recommendations
It will definitely help if you understand how BOSS’s Userlist Rules work – BOSS has some excellent documentation on what each rule does. BUM takes care of the syntax for you and automatically validates your rules as you create and edit them.
From the BOSS User Rules documentation...
The Sort Line

If a rule's rule keyword is ADD or OVERRIDE, it can sort plugins and should include a sort line directly below the rule line. If the rule keyword is FOR, the rule must not include a sort line. A rule may only contain one sort line. The sort line has the structure: [SORT KEYWORD]: [SORT OBJECT]

The sort keyword can be one of:
?BEFORE: This states that the rule object is to load immediately before the sort object.
?AFTER: This states that the rule object is to load immediately after the sort object.
?TOP: This states that the rule plugin is to be inserted into the top of the sort group. The rule plugin will then load before everything else in the sort group.
?BOTTOM: This states that the rule plugin is to be inserted into the bottom of the sort group. The rule plugin will then load after everything else in the sort group.

When using the BEFORE or AFTER sort keywords, the sort object is the plugin or group that you wish the rule object to be positioned relative to. Plugins must be sorted relative to other plugins, and groups must be sorted relative to groups. You cannot sort plugins relative to groups, or vice versa. You also cannot sort your game's master .ESM, sort other plugins before it, or sort groups before the "ESMs" group.

When using the TOP or BOTTOM sort keywords, the sort object is the group that you wish to insert the rule plugin into. You cannot insert groups into anything, plugins into plugins, or insert anything into the top of the ‘ESMs’ group.
Did all the quoting to illustrate that all the information is available for those that need to know more.

Hope this helps.
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Sheila Esmailka
 
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Post » Mon May 28, 2012 12:10 am

BOSS Userlist Manager Version 6.2.1 Released
    Features and Fixes
  • Option added to Settings to control how BOSS is started by BUM (implemented to address problems with IE being used instead of the default browser when displaying the BOSS log - only for some people)
  • Settings dialogue displays a scrollbar if required to accommodate large font sizes
  • Stopped the Quick Access Toolbar briefly showing as a white area on startup
  • Make the background colour of the Quick Access Toolbar in Windows XP the same as Windows 7
  • Help: Settings and FAQ updated to reflect default browser changes.
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Heather M
 
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Post » Sun May 27, 2012 7:53 pm

BUM 6.2 showed the BOSS log in my standard browser as expected.
Upgrading to 6.2.1 i imported the settings; the Boss log was now shown in IE, even after i unticked the Shell Execute as per FAQ.
A reset of the settings and restart of BUM solved it, now my standard browser is used.
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adam holden
 
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Post » Mon May 28, 2012 6:52 am

BUM 6.2 showed the BOSS log in my standard browser as expected.
Upgrading to 6.2.1 i imported the settings; the Boss log was now shown in IE, even after i unticked the Shell Execute as per FAQ.
A reset of the settings and restart of BUM solved it, now my standard browser is used.
Thanks for the feedback and the way you solved the problem.

I am pretty confused by this problem - no rationale explanation I can think of :(

Will add your resolution to the FAQ in case I release any other changes.
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kirsty williams
 
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Post » Mon May 28, 2012 2:17 am

Hi, I have posted in the realistic lighting thread that i was having issues with it working and it was most likely due to load order. Boss places both the RL.esp and the RLpatcher.esp early when it should be last.

I am posting here because I am having dificulty with BUM. In the lower left window BUM only identifies my mods that are not recognized by BOSS. I cant seem to get it to pull up recognized mods so i can set a rule for RL to set both esp's last in the load order.

How do i get BUM to show me recognized BOSS mods in that window?
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Sophie Miller
 
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Post » Sun May 27, 2012 10:23 pm

I didn't want to duplicate the excellent documentation that Wrinlyninja provides on the rules. So in BUM Help...

From the BOSS User Rules documentation...

Did all the quoting to illustrate that all the information is available for those that need to know more.

Hope this helps.

Okay. However, I think you should add a note in your Help file that states to refer to the BOSS help file section. Right now, there is no indication at all so it makes it appear that the documentation is incomplete. Many people do not look at the BOSS help especially if using your utility. It would seem counterproductive to do so unless explicitly instructed otherwise. :)
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Julie Ann
 
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Post » Mon May 28, 2012 6:37 am

Hi, I have posted in the realistic lighting thread that i was having issues with it working and it was most likely due to load order. Boss places both the RL.esp and the RLpatcher.esp early when it should be last.

I am posting here because I am having dificulty with BUM. In the lower left window BUM only identifies my mods that are not recognized by BOSS. I cant seem to get it to pull up recognized mods so i can set a rule for RL to set both esp's last in the load order.

How do i get BUM to show me recognized BOSS mods in that window?

Hi. It's good that you came here as this is the better thread for your question.

I think you misunderstood my prior explanation of BUM's interface, though. Let me try again. :) Sorry for any confusion, but let us know if this clarifies things.

BUM reads the BOSS masterlist at startup. As long as your mods are in the BOSS masterlist, BUM already has an entry for its sort position (i.e., it has the BOSS masterlist entry which tells BOSS where to put the mod in the load order). In other words, you should NOT see any mods that are already listed in the BOSS masterlist when you start BUM. That would be pointless because the entire point of BUM is to manage your userlist, and a BOSS userlist exists for only two reasons:
  • telling BOSS where to put unrecognized mods, and
  • telling BOSS to ignore the position of the mod that is in the BOSS masterlist and instead load it according to a userlist override.

You can see where Realistic Lighting will be sorted as per the BOSS masterlist if you look for the mod entry/entries for it in the masterlist pane to the lower right in BUM. You can search for it, too, simply by typing the name in the Find box between the upper right pane and lower right pane.

If you want to make an override for RL, you need to put its name in the upper left pane so that you can create a userlist override for it. You can copy and paste the name however you like, but perhaps the easiest way is to find it in the masterlist in the lower right pane and simply right-click, then select "Copy Name" and paste the name in the upper left pane, first box. As I said in my other post on the RL thread, you would change the DropDown menu to Override, and then choose to place the RL.esp either BEFORE or AFTER another mod such as your Bashed Patch.esp. You will then see a new userlist entry for the RL.esp in your lower left pane because you are overriding the BOSS masterlist position. Once the RL.esp has a userlist entry, you can create another one for the RL Patcher.esp and place it after the RL.esp.

Honestly, though, you seem to be having some odd problem because BOSS places the RL esps (both of them) in the middle of the load order (in the environment mod area). If you are finding them at the very top or bottom, something else is playing with your load order (something other than BOSS, at least).

You may want to verify that your monitor is calibrated for proper brightness settings. You may also want to change the default RL ini file settings for brightness, particularly for dungeons and interiors. You can change them temporarily to test the mod, of course, and then change them back if you like. I found the default brightness for interiors and dungeons to be too bright on my system and changed the default multiplier of 1.0 to 0.6 (for interiors) and 0.4 (for dungeons). Your system probably needs its own settings, though, as each system is a bit different.
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Bloomer
 
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Post » Mon May 28, 2012 1:16 am

Ok i got it working right now. Thanks for your help and most importantly your patience. :foodndrink:
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sally R
 
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Post » Mon May 28, 2012 7:10 am

Ok i got it working right now. Thanks for your help and most importantly your patience. :foodndrink:

No problem. That's what a community is, after all. :)
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carla
 
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Post » Sun May 27, 2012 3:28 pm

Okay. However, I think you should add a note in your Help file that states to refer to the BOSS help file section. Right now, there is no indication at all so it makes it appear that the documentation is incomplete. Many people do not look at the BOSS help especially if using your utility. It would seem counterproductive to do so unless explicitly instructed otherwise. :smile:
Thanks for the feedback. I thought I was being explicit - but obviously not enough :) - will review that aspect of the Help next time I do an update.

Also, thanks for the help you have being provding - very much appreciated.
Ok i got it working right now. Thanks for your help and most importantly your patience. :foodndrink:
Just to add to what AiTenshi1 has already said...

The easiest way to create a rule for an existing mod is to...
  • Select the plugin in the Masterlist panel as suggested by AiTenshi1
  • Right-click and select Create Override (or click Create Override on the Toolbar)
  • Select the location in the Masterlist that you want your new rule to be placed (a plugin or Group)
  • Double-click to move it to the Sort Object (you can also right-click and select from the menu or click Sort Object on the Toolbar)
  • Use the drop-down Menu to describe whether it goes after or before the plugin (or at the top or bottom of a group) - BUM will suggest a default
  • Click Save Rule (or move the cursor over the Rule list)
  • You are done
Main difference from what AiTenshi1 described is that you do not need to use Copy Name to create a rule - Create Override and Create For do this automtically.

Use Override to change to a mod's placement.
Use For to add or change Bash tags.

Hope this helps.

Edit:
Added a step that I forgot to include
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cassy
 
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Post » Sun May 27, 2012 3:11 pm

Yep, that works, too. :)

I think the main thing about help files is that most people don't read them (like game manuals, right?) In the case of a help file that seems long/complicated for the average user, that's even more true (i.e., even if they look at it, if it seems like work, they'll skip it and try to simply use the program, then blame the program if it isn't user-friendly enough). Your helpfile in BUM is written in a way that is easy for almost anyone to understand while the BOSS helpfile is definitely more detailed, lengthy, and complex. I skimmed the BOSS help, of course, but then decided to use BUM, so it didn't even occur to me that I would need to read the BOSS help more thoroughly. :) Since BOSS is basically a subroutine for BUM, I would expect BUM to include any specific help necessary, or point to the BOSS information if needed. I think people who have used BOSS extensively for awhile might have a different perception, but I didn't use BOSS until a few months ago with FONV (most mods I used were not recognized and there were errors in LO for some that were, so I didn't find BOSS very useful back when I first tried it). For new Skyrim players, I think that their perception is likely to be closer to mine, at least if they use BUM as their primary tool for LO management.

Just offering a different perception. :)
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Peter P Canning
 
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Post » Sun May 27, 2012 3:02 pm

Yep, that works, too. :)

I think the main thing about help files is that most people don't read them (like game manuals, right?) In the case of a help file that seems long/complicated for the average user, that's even more true (i.e., even if they look at it, if it seems like work, they'll skip it and try to simply use the program, then blame the program if it isn't user-friendly enough). Your helpfile in BUM is written in a way that is easy for almost anyone to understand while the BOSS helpfile is definitely more detailed, lengthy, and complex. I skimmed the BOSS help, of course, but then decided to use BUM, so it didn't even occur to me that I would need to read the BOSS help more thoroughly. :) Since BOSS is basically a subroutine for BUM, I would expect BUM to include any specific help necessary, or point to the BOSS information if needed. I think people who have used BOSS extensively for awhile might have a different perception, but I didn't use BOSS until a few months ago with FONV (most mods I used were not recognized and there were errors in LO for some that were, so I didn't find BOSS very useful back when I first tried it). For new Skyrim players, I think that their perception is likely to be closer to mine, at least if they use BUM as their primary tool for LO management.

Just offering a different perception. :)
Based on the advice I have seen you providing, it has made me think that it would be a good idea to include a mini-tutorial in the Help that explains the basics.

I have always viewed BUM as a BOSS add-on and so made the assumption that people would start with BOSS :)

Many thanks for your insightful feedback
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K J S
 
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