I'm aware not everyone needs this, but it would be completely optional and easy to implement so please bear with me...
Quests used to be fully defined as in you had actual journal entries. They would explain who you met, whay they wanted you to do and why, and how you should get to the objective. Oblivion still had them (sort of) but they've been further minized in Skyrim.
Now quests are just one or two lines saying nothing more than:
Go kill X at Y
Go steal X at y
Etc.
You can deactivate the quest-marker and look up the location on your map. But it isn't the same experience. I prefer a fully developed journal entry that has you then search for the location. With Skyrim's high level of detail it shouldnt be hard to follow instructions on how to get somewhere.
And the great thing is, Bethesda doesn't have to choose. They can still include the quest-marker for those that prefer it. Just make it optional in the option menu. But right now it isn't, and quest objectives arent always clear enough to just ignore the quest-marker. So I still use the quest-marker and as a result the way I experience the world is less fun for me.
This is just something I experienced in Oblivion and Skyrim, and again I know this isn't an issue for everyone. If it was a hard thing to implement than I wouldnt complain about it. I'm aware Bethesda needs things like the quest-marker to stay profitable these days. But since it is easy to implement, I dont see why Bethesda can't please both the new and the old fans.
Ergo: we all benefit.
Thank you for your time.
P.S. I'm not talking about adding it to Skyrim, Skyrim is done and a great game. I'm talking about bringing it back in future installments.



