I am weighing in on this topic in case the developers of my beloved TES are taking notes.
I started with Daggerfall in which I had to buy a notebook and write each and every quest down, who I needed to return to, etc. I still have that book from the late 90s.
I was SO grateful for Oblivion so that it kept track for me and reminded me what a quest was about, who wanted what, and where to go when I finished. I felt it emersed me more into the story lines.
Skyrim does indeed feel like a checklist of quests I can't remember where they came from. I have gotten quests while talking with another character and another walks by and says something that I didn't hear which adds a quest to my checklist that I know absolutely nothing about. So yes, I've become dependant upon the Prima guide, which is well done except for the typos. But that does take me out of the immersion that I play TES for.
As for the quest pointers, THANK YOU. Those who played Daggerfall will understand why that was a godsend. I never finished Daggerfall and that's one of the reasons why. I simply couldn't find who/what I was supposed to find, see, kill, save. So the pointers at least give me a fighting chance.
