BUG (64 hz again...) Plz Bethesda Fix

Post » Thu May 31, 2012 8:08 am

Okies. It looks like I don't see this problem because my hardware has more grunt than some folk. I'll buy that. Also I have not used nVidia Inspector nor do I use a frame rate limiter because apparently I have no need of one.

As for Bethesda's minimum and recommended hardware requirements — apparently we need something better to avoid being plagued with microstutter. On that basis, the devs have work to do to eradicate this issue. Or they should increase Skyrim's hardware requirements. Fat chance that most will willingly upgrade their hardware so the devs have a job to do.
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rae.x
 
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Post » Thu May 31, 2012 12:00 pm

yes ..along with a nice list of tweaks ....SLI included...I am still using the 290.53 "Skyrim Edition" Drivers...if it ain't broke... :smile:

See I don't think it's related to having more power, or more grunt. My system is more than fantastic. In the interior areas where it's worse for me, without vsync I can get 80fps easy peasy, so it's not about that for me. Obviously I run with vsync now lol.

I can't use inspector, AMD here, and just ran more tests using DXtory which I use right now just to display framerate (gets rid of most of the stutter). If I limit my FPS to anything atall, LOD and grids don't load properly until I'm literally in the middle of them. They still look like Distant LOD textures and meshes, then a few seconds later the buildings will load.

Is there another limiter I can use with my AMD card?
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Evaa
 
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Post » Thu May 31, 2012 4:52 am

MSI afterburner....does FPS limit and a ton more...works for both camps..Nvidia and AMD...
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Soph
 
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Post » Thu May 31, 2012 7:51 am

A little smartassing, if allowed:

In former days rule of thumb was that if it's more than 24 fps it's fluid.

Concerning digital devices this had to be re-evaluated. I once read an article that stated that about 70% of people have a threshold of 30-40 fps. Mine personally lies around 50 fps (still lucky).
But there are people that have a threshold of even more than 80 fps. These people really do suffer from things like the 64 hz bug.
Because you are not affected doesn't mean it's not there. It also doesn't mean you're slow, it mean's you're average. :wink:
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katie TWAVA
 
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Post » Thu May 31, 2012 10:11 am

MSI afterburner....does FPS limit and a ton more...works for both camps..Nvidia and AMD...

Thanks mate, no luck though, can't get the FPS limiter to work lol.

I'll just stick to DXtory strangely fixing most of the stutter by simply being open, for now, and fingers crossed we get a proper fix or a mod soon. I just don't get it, if the stutter is only there in first person. Weird.

And FYI, after spending time googling framerate limiter a fair few of the forums that came up were people wanting to stop stutter in oblivion and fallout, then people kindly linking them to stutter remover ;)
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Roanne Bardsley
 
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Post » Thu May 31, 2012 4:50 am

Because you are not affected doesn't mean it's not there. It also doesn't mean you're slow, it mean's you're average. :wink:
Then maybe my brain just blends frames together more efficiently. It's the old movie thing. Some see continuous motion and others see individual frames. lol. The problem should seem worse at lower frame rates. Or is it only a problem when at 60+fps the flow of frames is somehow not regular but jerky and probably has occasional dropped frames? But if frames are being dropped that's a hardware issue. How is it that with Vsync ON and Skyrim IS limited to the refresh rate of the monitor, fps goes above 60? Gotta be a hardware problem.
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MARLON JOHNSON
 
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Post » Thu May 31, 2012 2:37 pm

Then maybe my brain just blends frames together more efficiently. It's the old movie thing. Some see continuous motion and others see individual frames. lol. The problem should seem worse at lower frame rates. Or is it only a problem when at 60+fps the flow of frames is somehow not regular but jerky and probably has occasional dropped frames? But if frames are being dropped that's a hardware issue. How is it that with Vsync ON and Skyrim IS limited to the refresh rate of the monitor, fps goes above 60? Gotta be a hardware problem.

Engine problem. That's why it's called the 64hz bug. And I'm sorry dude, but your brain is no more efficient than mine or anyone elses. http://tes.nexusmods.com/downloads/file.php?id=23208
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Elena Alina
 
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Post » Thu May 31, 2012 6:28 am

Thanks mate, no luck though, can't get the FPS limiter to work lol.

I'll just stick to DXtory strangely fixing most of the stutter by simply being open, for now, and fingers crossed we get a proper fix or a mod soon. I just don't get it, if the stutter is only there in first person. Weird.

And FYI, after spending time googling framerate limiter a fair few of the forums that came up were people wanting to stop stutter in oblivion and fallout, then people kindly linking them to stutter remover :wink:
Probably just more noticeable in first person, ya it was terrible for me in Oblivion. Before using Nvidia drivers to cap FPS, I also used DXtory...but when ever you can trim a background app...
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Kelsey Anna Farley
 
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Post » Thu May 31, 2012 1:20 pm

Probably just more noticeable in first person, ya it was terrible for me in Oblivion. Before using Nvidia drivers to cap FPS, I also used DXtory...but when ever you can trim a background app...

Yea man lol.

I've made a little video on my phone, may or may not upload. Shows me just walking through a tunnel. Maxed with texture mods I get between 55fps (worst places) - 60fps everywhere @ 1080p. In a cave, 60 all the time, never budges... except...

The video is just me walking in a straight line in a tunnel, bad stutter (can't really tell on the vid) and my framerate shudders between 60 and 63 fps... this is with Vsync forced and Triple buffering. Only when it stutters does the fps go above 60.

@Thingme, do you understand what I'm saying mate? It's not my hardware being weak, it's not my brain. Why is skyrim going above 60fps? lol I'm honestly baffled. If stutter sufferers checked their frames when it happens it would be the same for them to.
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Shirley BEltran
 
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Post » Thu May 31, 2012 11:03 am

Just want to say thanks for people jumping in and discussing this. I know I'm not the OP, but it's good of people who don't even have the problem to chime in :)
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Vicki Gunn
 
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Post » Thu May 31, 2012 11:15 am

Sad to say ..but the squeaky wheel always gets the greese.....
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Syaza Ramali
 
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Post » Thu May 31, 2012 6:00 pm

have you tried this to linit your fps http://skyrim.nexusmods.com/downloads/file.php?id=34
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Joanne Crump
 
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Post » Thu May 31, 2012 6:12 am

have you tried this to linit your fps http://skyrim.nexusmods.com/downloads/file.php?id=34

Thanks mate but I've tried that. Couldn't force vsync with that mod, same as others who have tried :)
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Marine x
 
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Post » Thu May 31, 2012 7:49 am

I to have had this issue in Oblivion, Fallout 3, Fallout:NV, as well as a Skyrim.

It is in an engine bug, not a hardware issue.
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Amber Ably
 
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Post » Thu May 31, 2012 1:27 pm

Then maybe my brain just blends frames together more efficiently. It's the old movie thing. Some see continuous motion and others see individual frames. lol. The problem should seem worse at lower frame rates. Or is it only a problem when at 60+fps the flow of frames is somehow not regular but jerky and probably has occasional dropped frames? But if frames are being dropped that's a hardware issue. How is it that with Vsync ON and Skyrim IS limited to the refresh rate of the monitor, fps goes above 60? Gotta be a hardware problem.

I think your talking about something else, microstutter is the wrong term to use, thats the mistiming of flow of frames ie running your graphics settings too high for your hardware or SLI related issues.
Seeing fluid motion on low frame rate systems like cinema is a separate issue, cinema techniques like slow panning and flicking from point of view to point of view to give the impression of high speed action on low frame rate systems, they know the limits of what they are working with, frame insertion is something modern TV's use to improve perceived motion with 24fps (23.976) cinema.

It's the reason why we prefere using a 60hz+ monitors with VSYNC for motion, no?

The issue here is frame stalling, its the physics system of the game not syncing to 60FPS vsynced systems (64hz engine mis integrating physics at 60FPS) in some havok physics area's, the left side of when you enter Jorrvaskr is a example
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Haley Merkley
 
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Post » Thu May 31, 2012 7:31 am

The issue here is frame stalling, its the physics system of the game not syncing to 60FPS vsynced systems (64hz engine mis integrating physics at 60FPS) in some havok physics area's,

Exactly ... :cool:
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Abel Vazquez
 
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Post » Thu May 31, 2012 5:01 pm

Okies. It looks like I don't see this problem because my hardware has more grunt than some folk. I'll buy that. Also I have not used nVidia Inspector nor do I use a frame rate limiter because apparently I have no need of one.

As for Bethesda's minimum and recommended hardware requirements — apparently we need something better to avoid being plagued with microstutter. On that basis, the devs have work to do to eradicate this issue. Or they should increase Skyrim's hardware requirements. Fat chance that most will willingly upgrade their hardware so the devs have a job to do.

Don't know what your system specs are but here's mine......

- Gigabyte GA-X58A-UD5 rev 1
- Intel Core i7-950 CPU (3.06) OC to 3.82
- 6gig Corsair Dominator RAM at 1600MHz, 8-8-8-20 1T at 1.64v
- ATI HD 6950 2gig GPU - Bios tweaked to a 6970
- Creative X-Fi Titanium Pro soundcard
- 1TB Western Digital HD (games/Data)
- 120gig OCZ Vertex 2 SSD Drive (OS)
- Antec SG850 (850watt) power supply
- HP LCD 22inch monitor @ 1920x1080
- Windows 7 Ultimate x64, SP1
Would like to see how much more grunt your listed system is?

Anyway the issue is there. The best way to describe it is to say it is a light stuttering when waliking around in wide open areas. It happens in Oblivion, Fallout 3, Fallout New Vegas, and now Skyrim. If you say you don't have it, well who are we to say what you see on your system, but there are plenty wtih systems like mine and better, and they have it. Again, it's a Bethesda game kind of thing.

As I said before.... just because you haven't noticed the issue doesn't mean it isn't there, it just means you haven't noticed it.
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Jason Wolf
 
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Post » Thu May 31, 2012 6:30 pm

@ Syngus
I believe what you are describing is called hitching and I get that as well.

In regards to the thread:
I have a 60 hz 2m/s 24" ASUS 1920x1080 Native LCD monitor so I really don't have to turn V Sync off. I should also I add that I use my 360 controller to avoid the laggy UI mouse issue. I use to get a lot more hitching prior to patch 1.3 now I really have to be paying attention to notice it at all. I did experiment with V Sync off a bit but I found no reason visually or in regards to performance to leave it off. I should also say that I don't really care what my FPS is as long as the game runs smooth which at least for me it does with V sync enabled.
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Robyn Lena
 
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Post » Thu May 31, 2012 4:16 am

I still have this bug, as I haev done since day one. Definitely a refresh rate and not performance issue. Just my +1. I can play fine in windowed mode with SBW, but I would really like to not have to!
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Brιonα Renae
 
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Post » Thu May 31, 2012 10:17 am

I wasn't going to say anything incase, but I've asked Gstaff to have the guys look into the problem for us, and he kindly said they'll check out our threads.

I don't know if they'll fix it, or if they can given their time has to be managed and some people have found ways to fix it themselves. We'll see, but I've got my fingers crossed :)
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Quick Draw III
 
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Post » Thu May 31, 2012 5:58 pm

I still have this bug, as I haev done since day one. Definitely a refresh rate and not performance issue. Just my +1. I can play fine in windowed mode with SBW, but I would really like to not have to!

Tried Simple Borderless Window Mod or whatever it is called? I guess you get the benefit of windowed mode without actually feeling that you are in it.
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Angela
 
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Post » Thu May 31, 2012 3:36 am

Have you guys tried triple buffering enabled via D3DOverrider? I'm not sure that the issue I had was the same microstuttering/hitching as you're having, but whatever the stuttering I've been having since I upgraded my GPU a month ago from an 8800 GT to a GTX 550 Ti, but now it's finally fixed - I don't think it's necessarily improved my frame rates, but everything feels 99% smoother - it's hard to quantify!

Before, I'd tried SBW and another 64hz bug fixer I found on nexus, turning my settings down to virtually Atari 2600-style graphics etc but the only thing that's got rid of the stuttering for me is D3DOverrider.

You have to download and install Riva Tuner, and it's in the "Tools" folder once it's installed. (I just copied the "D3DOverrider" folder out then uninstalled Riva Tuner personally, as it's a prog I don't need and D3DOverrider is completely standalone). I added tesv.exe and set the settings as per the screenshot: [img]http://img4.imageshack.us/img4/3182/d3do.jpg[/img]

I left "force vsync off" as it's already on in the .ini

Sorry if you've already tried this and I'm trying to teach granny to svck eggs, I am a new player when it comes to TES but I'm sooooooo happy that the problem is fixed for me that I wanted to share in case it could be fixed for you too!

xTx
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ILy- Forver
 
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Post » Thu May 31, 2012 12:59 pm

Interesting input xTx so you use triple buffering but have vsync off? I thought (could totally be wrong) that triple buffering only had an effect if vsync is on. I experiment with it but I never have with vsync disabled. Aside that if it fixes your issue it is definitely worth a try for others.
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Elisha KIng
 
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Post » Thu May 31, 2012 12:53 pm

Interesting input xTx so you use triple buffering but have vsync off? I thought (could totally be wrong) that triple buffering only had an effect if vsync is on. I experiment with it but I never have with vsync disabled. Aside that if it fixes your issue it is definitely worth a try for others.

nope, vsync is enabled in the .ini (iPresentInterval=1 iirc - whatever the default is). I tried having it enabled in D3DOverrider too, but it didn't feel as smooth so left it on in the .ini but off in D3DOverrider... as I say, it's hard to quantify something that isn't giving me more fps, but there's definitely a difference in my vram usage between having triple buffering enabled in D3DOverrider so I guess it's definitely doing *something* :D

xTx
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Julia Schwalbe
 
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Post » Thu May 31, 2012 3:33 am

Ah, I understand now. Triple buffering used to save my life on my old rig which was very dated.
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Sylvia Luciani
 
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