BUG (64 hz again...) Plz Bethesda Fix

Post » Thu May 31, 2012 4:48 pm

Folks in this forum have doubted my integrity and my powers of observation when I claimed there was no 64Hz "hitch" in my Skyrim. What do I have to do to "notice" this microstutter, this hitching? I've just been testing for around four hours on broad open landscapes, in wooded landscapes, in rocky mountains, in dungeons, in Breezehome and Proudspire Manor. Mostly first person, but some in third person. Walking, running, sprinting. Fast camera pans and sudden switchbacks, slow pans, camera jerks up, camera jerks down, similar slow camera moves, wild camera gyrations, wild running about. Nada, zilch, zero.

I remember games like Morrowind that used to momentarily stumble and the phrase "loading..." appeared on screen. Skyrim does not tell you when a new cell is being transitioned into in the open world. And I will never know because all my travel is so smooth. My frame rate never does any sudden jumps to 63 or 64 fps. Not according to FRAPS. Absolutely nothing over 60 fps. Absolutely no frame jumps or misses.

My setup here must be unique. Am I the only one who never witnesses, is never troubled by, never "notices" this hitching? Face it people: the 64Hz hitch does not happen to everyone. There has to be something different about your computer setup or modding that's doing this. My graphics experience was and is as smooth as ... (use any simile you like).

My Vsync is whatever Skyrim has set. No overriders or limiters. Running v1.4.27. No CTDs, no freezes or BSoDs. Do not tell me I have failed to see the phenomenon! Do not tell me I have not "noticed" it! Thorough testing shows it is dead straight not happening on my PC. I hope that's been cleared up. Would I lie?



[EDIT] I thought I might add that sufferers of this hitching maybe should consider whether their computer power supply is adequately coping with the volt-amp peaks demanded by your graphics cards. It doesn't take much of a voltage dip to provoke a blip in the orderly flow of frames. And also if VRAM is choking, well... think about that.
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FoReVeR_Me_N
 
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Post » Thu May 31, 2012 11:40 am

@ Thingme...."what do I have to do to notice it?"

Slow your CPU down, Disable one of your 580's ,Drop your rez to 1920 x1080 @ 60hz

Your not seeing it because you have a bad ass system, I mentioned before ..Power cures it to a great extent...

It exists ...do you think a program was created for all the other games that was a placebo , to shut everyone up? Skyranger-1 fixed it in the other games..there are a bunch of videos showing it in all {Beth} games....some see it and some dont ..why want to see something that can make you sick??
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Georgine Lee
 
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Post » Thu May 31, 2012 6:47 pm

Your not seeing it because you have a bad ass system ...
... why want to see something that can make you sick??
Maybe Bethesda's recommended computer specification needs reappraisal. But that might deter folks from buying the game. lol.

It seems obvious that the devs used "bad ass" PCs to create this game, or they would have realised there was a serious problem for low end machines. Doesn't this "hitching" result from failed QA testing, especially on average PCs, like all the other thousands of problems in Skyrim?
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~Sylvia~
 
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Post » Thu May 31, 2012 5:58 pm

Want to know the funny part of all this????

Skyranger -1 the person that FIXED it in the other games....Does NOT see it in his game. BUT he can SEE it in the code ! He can see where the frame time is not equal to the refresh or what ever the problem is...he can fix what he cant see because its there in the code....
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TIhIsmc L Griot
 
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Post » Thu May 31, 2012 3:58 pm

Want to know the funny part of all this????

Skyranger -1 the person that FIXED it in the other games....Does NOT see it in his game. BUT he can SEE it in the code ! He can see where the frame time is not equal to the refresh or what ever the problem is...he can fix what he cant see because its there in the code....
Surely then, that has to be an extremely simple fix. Is it in patch 1.5? If it's not why not?
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james kite
 
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Post » Thu May 31, 2012 8:03 am

Folks in this forum have doubted my integrity and my powers of observation when I claimed there was no 64Hz "hitch" in my Skyrim. What do I have to do to "notice" this microstutter, this hitching?

My setup here must be unique.

[EDIT] I thought I might add that sufferers of this hitching maybe should consider whether their computer power supply is adequately coping with the volt-amp peaks demanded by your graphics cards.

I know you're in love with your system and feel it's far superior to any here. OK we get it, you're an elitist, but I assure you that others with far more powerful systems than yours have noticed the issue as well.

That said, I'll repeat my statement to you again - the fact that YOU don't notice the issue doesn't mean it doesn't exist!

And again, this is NOT a PC problem, but a Bethesda games problem as it's in all their games!!! That's the point you're missing.

In short STOP telling us how superior your system is and how ours svcks because you don't notice an issue. And contribute something more constructive other than "buy a new system"!!!
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Chica Cheve
 
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Post » Thu May 31, 2012 4:03 pm

Hang on! Except for the graphics cards, my PC is more than four years old. We are allowed to upgrade our equipment are we not without being criticised? But I agree that this game should have been made to run on average PCs. I guess Bethesda thought it was developing for mainstream PCs. Skyrim clearly needs better hardware. Or a heck of a lot of work on the engine. I can't see Bethesda spending a lot of money on fixing the engine for current users. That frame timing thing should be easy for them though.

Anyway, I thought my PC was pretty average, and not an overclocked water cooled monster like some. Enough with the envy!
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Avril Churchill
 
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Post » Thu May 31, 2012 3:40 pm

FIrst things first: my system specs- http://www.gamesas.com/topic/1358196-bug-64-hz-again-plz-bethesda-fix/page__view__findpost__p__20497320 - It's not like I'm that far below you and don't understand what you have.

Now you seem to be stuck on Skyrim when we've mentioned numerous times that this issue IS NOT limited to Skyrim but most of Bethesda's recent games - specifically Oblivion, Fallout 3, Fallout New Vegas, and now Skyrim.

What our point is is that this issue has been around for some time, yet it gets passed from game to game, and obviously patches can't fix it.

Anyway I have smooth game play for the most part, but there is still a slight microstutter in the game, just like it was in Oblivion, Fallout 3, Fallout New Vegas - all in open areas, or certain parts of the game map, In this case, Winterhold.

You might want to re-read the OP's first post and you'll see we're not just talking about Skyrim. You'll also notice he says one fix doesn't work for all - that while one my work for some, it won't for others. That the issue has been around for at least 4 games now.

Thanks.
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Lori Joe
 
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Post » Thu May 31, 2012 8:47 am

a good place to test it is Jorrvaskr. enter it and check around that room on the left

Hum, tried recording the issue with fraps and then with dxtory and when i enabled the recording function on each of them it kind-of resynced the physics with the frame rate, so it wasnt slideshowing as much, i say kind-of because because it was still a little laggy. with fraps it started recording then desynced (froze framed) the recorded video.

I'll post a 60fps recording with a video camera asap, so those that claim they dont see it will get to have a look. it happens with both my laptop and this gaiming PC, the gaming PC's has ATI gpu's and my laptop has nvidia GPU. I'll film it with dxtory limiting FPS to 59fps for comparison.
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remi lasisi
 
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Post » Thu May 31, 2012 4:57 pm

has anyone tried the triple buffering with D3DOverrider yet? I'm intrigued to see if it fixes it for anyone else...

xTx
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Laura-Lee Gerwing
 
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Post » Thu May 31, 2012 2:04 pm

@ Thingme I am sure we are all happy that you have no issues but if you think your Skyrim experience is normal in that regard or any doesn't matter.....at all. This game is the most random system stretching game to date even over Metro 2033 that might expose a weakness but not kill your computer in the process. Anyone that is overestimating what their system can do and setting Skyrim in that regard can and will cause damage to their hardware. One could argue whether this is user error or designer error all day but it doesn't matter either. The thing that does matter is that people are having issues....numerous ones. They are having issues on computers that make a console look like a joke so to toss blame on them or their system is wrong. Skyrim is a great game made by a pretty crappy company and that IS THE REALITY.
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Krystina Proietti
 
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Post » Thu May 31, 2012 6:37 pm

Sorry but even I got lost with this one.....

Anyone that is overestimating what their system can do and setting Skyrim in that regard can and will cause damage to their hardware.

What do/did you mean?

I know anything is possible in computers, but outside of that..... I think ths one highly Improbable.
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OJY
 
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Post » Thu May 31, 2012 8:58 am

Sorry but even I got lost with this one.....



What do/did you mean?

I know anything is possible in computers, but outside of that..... I think ths one highly Improbable.

Urban Legends: http://www.makeuseof.com/tech-fun/hackers-can-turn-your-pc-in-to-a-bomb-pic/
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Jonny
 
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Post » Thu May 31, 2012 5:15 am

Link coolstorybro's all you want bottom line is this people do(maybe due to lack of knowledge) buy games based on the requirements (even the minimum) printed on the back of the box. Most games tested and that went through a Beta and an Alpha test(on PC) tend to work fine inside those requirements; however a port(Skryim, as well as tons of other games) will not be tested that rigorously. Multiple people have systems well within the requirements and the amount of BSOD, etc. issues on these forums has increased since the addition of the HD texture pack(on by default{BAD} and thus changing the system requirements{minimum and even other cases} on the box.

Aside that even before that numerous issues of hardware failing thus what more would you need to see that this game will expose and even potentially harm weak points in your hardware? This doesn't come from a perspective of someone with ruined hardware but of someone who can run the game fine but frequents the boards enough(along with the boards for the over 10 2011/2012 released games on PC that I play) to see the common denominator.
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Mr. Ray
 
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Post » Thu May 31, 2012 5:50 pm

I still a little confused to what you're saying but I'll add my two cents....

Yeah I agree that people should know what their system is capable of before buying any games, or software for that matter. Also, in my personal opinion, you really should be looking at the "Recommended" system specs of a game, NOT minimum as to me, minimum just says the game will run, NOT that it will run smoothly, even at low settings.

ANd yes, if you choose to get a piece of software (games) that tends to push or stress your system because it's underpowered, then yeah, it could lead to hardware issues, such as over-heating your video card, BUT.... more than likely you'll just get a crappy game experience that'll make you quit playing the game or uninstall it completely untill you get the hardware to run the game. It's highly unlikely you'll damage your hardware from this, but... anything is possible.

Anyway this issue we're talking about is not about the hardware, but the game engine Bethesda is using that's causing the problem seen across the last 4 games they've released - Oblivion, Fallout 3, Fallout New Vegas, and now (still) Skyrim.

In short, this issue is NOT because people are using "underpowered" systems to play Skyrim, yes there are always going to be those who barely meet the requirements, but the majority of the people, including me, DO exceed the requirements for the game and WE are saying there IS a problem, and it's NOT our systems! Especially when the same issue can be seen across the last 4 games Bethesda released.

The point we're trying to highlight is that: THIS ISSUE HAS BEEN AROUND FOR 4 GAMES NOW AND BETHESDA STILL HASN'T FIXED IT.

It's even been mentioned in my thread here - http://www.sevenforums.com/gaming/198691-discuss-skyrim-50.html#post1709774

FYI - http://www.sevenforums.com/gaming/77293-tips-troubleshooting-game-issues.html - This no mere rookie :smile:
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T. tacks Rims
 
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Post » Thu May 31, 2012 4:47 am

has anyone tried the triple buffering with D3DOverrider yet? I'm intrigued to see if it fixes it for anyone else...

xTx

i gave it a try and it's working very well. thanks for mentioning this. i have things set much as you have with letting v-sync be controlled by the game and not with the d3doverider. i'm also using it in conjunction with msi afterburner so i didn't wan't to install riva tuner itself and was happy to find that you can run the overrider without it.

i'd been using afterburner to limit my fps under 60 (58 in my case) like many people have been doing, but i've bumped this back to 60 now. it seems that with the overrider that limiting the fps under 60 isn't necissary, at least thats what it seems in my case, i'm still playing around with it though.
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Cat
 
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Post » Thu May 31, 2012 7:45 am

AMD hardware. 64hz engine bug. Combine. = Microstutter.

Person a: It's not hardware related.
Person b: It must be, because I don't get it.

You are both correct. It's engine releated. People with AMD hardware get it. People with relatively modern Nvidia hardware don't.

This is something that has needed to be fixed for a long time now. No sign of acknowledgement from bethesda, no sign of skyrim stutter remover.

Solution = None.

As for the future. Wait and hope.
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james reed
 
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Post » Thu May 31, 2012 8:24 am

i gave it a try and it's working very well. thanks for mentioning this. i have things set much as you have with letting v-sync be controlled by the game and not with the d3doverider. i'm also using it in conjunction with msi afterburner so i didn't wan't to install riva tuner itself and was happy to find that you can run the overrider without it.

i'd been using afterburner to limit my fps under 60 (58 in my case) like many people have been doing, but i've bumped this back to 60 now. it seems that with the overrider that limiting the fps under 60 isn't necissary, at least thats what it seems in my case, i'm still playing around with it though.

ah cool - glad it's showing results for someone else and I'm not imagining things! I wouldn't say the problem is completely gone, but that may be just my low-ish spec hardware.

I also use MSI Afterburner to overclock, monitor and have a much nicer fan profile for my gfx card. Couldn't see anywhere to limit fps though? I'm using the stable release from MSI's website - is that option only in the beta?

xTx
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Liv Staff
 
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Post » Thu May 31, 2012 9:57 am

AMD hardware. 64hz engine bug. Combine. = Microstutter.

I have (had) microstutter and I don't have any AMD hardware - Intel i3 CPU, Nvidia GTX 550 Ti GPU...

xTx
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Queen of Spades
 
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Post » Thu May 31, 2012 5:16 pm

Fixed my stuttering by maxing out the AA. It seems the more stress you put on your gpu, the smoother the game runs. Very odd indeed.
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Neko Jenny
 
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Post » Thu May 31, 2012 7:29 am

ah cool - glad it's showing results for someone else and I'm not imagining things! I wouldn't say the problem is completely gone, but that may be just my low-ish spec hardware.

I also use MSI Afterburner to overclock, monitor and have a much nicer fan profile for my gfx card. Couldn't see anywhere to limit fps though? I'm using the stable release from MSI's website - is that option only in the beta?

xTx

you will find it in the "msi on-screen display server" utility in your start/all programs/msi afterburner folder. just add TESV.exe to the program list and click on the wrench icon ( just like riva tuner), the framerate limiter is right there.
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Robert Devlin
 
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Post » Thu May 31, 2012 6:29 pm

Fixed my stuttering by maxing out the AA. It seems the more stress you put on your gpu, the smoother the game runs. Very odd indeed.
Do you have Vsync disabled?
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BethanyRhain
 
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Post » Thu May 31, 2012 2:17 pm

Do you have Vsync disabled?
No, I can't take the tearing.
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Eire Charlotta
 
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Post » Thu May 31, 2012 10:26 am

Gotcha and I have noticed the same thing I get no microstutter with 4x SSAA enabled which is great.
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Eire Charlotta
 
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Post » Thu May 31, 2012 8:13 am

you will find it in the "msi on-screen display server" utility in your start/all programs/msi afterburner folder. just add TESV.exe to the program list and click on the wrench icon ( just like riva tuner), the framerate limiter is right there.

ah cool - got it. I'd not found that before. I set Afterburner to start with Windoze the first time I used it so not had to fire it up from the start menu since!

thanks :)

xTx
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Lucy
 
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