However, I simply do not understand why you have never fixed the stutter bug issue (known as the 64hz microstutter) in any of your game engines. And yes, its in skyrim now because the creation engine used for making Skyrim is not new at all - its only a modified gamebryo engine. It has been in oblivion, Fallout, Fallout New Vegas, and now Skyrim.
This bug is not a performance issue at all - but the way your engine works. A issue that many gamers have worked at fixing (and have in your previous games).
I had to wait 7 months after purchasing Fallout New Vegas before someone fixed the issue using the Fallout New Vegas Script Extender before I could even play Fallout New Vegas.
Granted, Skyrims Non-Performance Micro-stutter is not as bad, but its most definitely still here. There are varous work arounds for it - Skyrim Frame Rate Limiter (Does Not work for everyone), Nvidia Inspector (Does not work for everyone), Windowed Mode (Does not work for everyone), Dxtory Frame rate Limiter (Helps and Works for me), etc...
But none of these gets rid of the issue completely, they only help reduce the problem to varying degrees.
Please Bethesda - I love your games - But enough is enough. You need to fix this once and for all. I simply can not bring myself to purchase any more of your sand box games until you do.
Please keep in mind, for those who are going to post replies. This Microstutter I am talking about is not performanced based, its not do to fluxuating frame rates, or even the Mointor Frequency (although Higher Frequencies help mask the issue). Its do to the Skyrim Creation Engine (Modified Gamebryo Engine). And I, along with many others - Have had to deal with this since Oblivion regardless of what computer system or video card.
Please - lets get some team effort here in letting the DEVs and Bethesda know that we really would like them to fix the issue once and for all.
Thank-you.
http://forums.steampowered.com/forums/showthread.php?t=2595949




