Can we all just agree that mods won't come to consoles

Post » Fri Jun 15, 2012 2:29 pm

At least not in this generation look I know it would be cool and its unfair to us console users but their not gonna come to console at least this generation probably not next either. Just buy a gaming pc save up 100 euro a month if you can you could get a gaming pc within a year and have all the mods you want. I think everyone will agree with me, too complicated not to mention Sony and Microsoft won't agree to it. Sad to say but true
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Prohibited
 
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Post » Fri Jun 15, 2012 11:00 pm

I'm not going to agree to something to which we can only guess the outcome. Is it likley... no, but it is very possible. This is a post that will do no good at all. People will continue asking for this, so I'm not sure what your trying to accomplish here.
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Nick Pryce
 
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Post » Fri Jun 15, 2012 8:43 pm

It is not very possible at all? Literally not in the slightest. Consoles run graphically on medium settings perhaps slightly higher. 6 year old hardware mods would fry these systems. How would creation kit even work. Sony and Microsoft would never ever agree to it. I am trying to make people stop putting up threads saying "will mods come to console" when we all know that the won't. It's not just a guess there about a 5% chance it will come to console next generation let alone this.
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Phillip Brunyee
 
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Post » Fri Jun 15, 2012 9:52 pm

Depends on what you mean by mods. I can create whole new buildings and cities on the Xbox 360. Because you can convert a Xbox 360 gamesave to PC you are able to use console commands. The benefit of using these console commands is that you can remove/add objects into your save. You want to know another trick? Create your own PC mod using Creation kit but only using the standard textures and models. This then allows you to use the creation kit to get everything how you like. Record the Ref id and base id of all the objects you have added/remove and then use console commands to add them without the esp file. This then allows you to make whole cities if you had the time and patients.
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Matt Terry
 
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Post » Sat Jun 16, 2012 3:31 am

It is not very possible at all? Literally not in the slightest. Consoles run graphically on medium settings perhaps slightly higher. 6 year old hardware mods would fry these systems. How would creation kit even work. Sony and Microsoft would never ever agree to it. I am trying to make people stop putting up threads saying "will mods come to console" when we all know that the won't. It's not just a guess there about a 5% chance it will come to console next generation let alone this.

You really don't know what your talking about I'm afraid. BS has already said most mods will work on Console with little effort, they have even tested it on dev consoles. I'm not taking the time to explain how your wrong, but even they have stated it:

http://www.edge-online.com/news/skyrim-mods-could-reach-consoles

The main issues standing in the way of mods on console is MS/Sony having a closed platform. It has very little to do with the power of the console.
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Destinyscharm
 
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Post » Fri Jun 15, 2012 1:09 pm

I just want them to allow additional areas. There are some veteran modders out there who should be designing for Bethesda. It is difficult to understand why Bethesda can't come out with a "Missions" pack or something that showcases the best of the best areas created by modders who have utlized the Creation Kit to its fullest potential.

AllI can do is hope that one day Bethesda will go "OKAY ELRICK WE'LL DO IT." and finally come out with some user created areas.
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Daramis McGee
 
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Post » Fri Jun 15, 2012 7:38 pm

It's more of a matter on the policies on Sony and Microsofts side. I'm pretty sure mods would be hard to do on XBL since they have a really strict policy on Updates and DLC
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BrEezy Baby
 
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Post » Fri Jun 15, 2012 11:45 pm

its not likely, microsoft and sony are against it, and it could cause all sorts of problems involving ratings pricing and bethesda's dlc market. There would also have to be a disclaimer that would read that mods have a good possibliltiy to frack up your save files, or ruin your install of the game
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Enny Labinjo
 
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Post » Fri Jun 15, 2012 5:25 pm

Wait, are user developed areas considered mods? Or just add-ons?
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Trish
 
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Post » Fri Jun 15, 2012 7:49 pm

I don't agree. There
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Maria Leon
 
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Post » Fri Jun 15, 2012 9:56 pm

You really don't know what your talking about I'm afraid. BS has already said most mods will work on Console with little effort, they have even tested it on dev consoles. I'm not taking the time to explain how your wrong, but even they have stated it:

http://www.edge-online.com/news/skyrim-mods-could-reach-consoles

The main issues standing in the way of mods on console is MS/Sony having a closed platform. It has very little to do with the power of the console.
Was gonna say something, but this sums it up.
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Breautiful
 
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Post » Fri Jun 15, 2012 5:38 pm

I'm sure if Microsoft and Sony allowed mods(wishful thinking I know), Bethesda would have no problem implementing them.
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..xX Vin Xx..
 
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Post » Fri Jun 15, 2012 1:50 pm

Are people really still talking about this? If it happens than great if not than just get a PC able to play Skyrim with alot of mods, its what we had to do with Oblivion and any other game that you can mod thats on consoles and PC.
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Ashley Campos
 
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Post » Sat Jun 16, 2012 12:18 am

It will happen with the next generation of consoles.
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Frank Firefly
 
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Post » Sat Jun 16, 2012 2:38 am

All it takes is a person with the knowledge and heart to say "I'm going to mod this game for my console, whether sony/microsoft likes it or not." and it shall be done.
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danni Marchant
 
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Post » Fri Jun 15, 2012 11:42 pm

The only thing ultimately stopping mods being available to consoles users is the console manufacturers themselves. Their strict policies on DLC and updates don't really fit with the model with regards to mods - if this were to relaxed for the next generation then there isn't too much stopping it from happening. What technical limitations that exist, would easily be overcome, IMO.
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Anna S
 
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Post » Fri Jun 15, 2012 3:55 pm

All it takes is a person with the knowledge and heart to say "I'm going to mod this game for my console, whether sony/microsoft likes it or not." and it shall be done.

And accept the fact that if they somehow find a way to create the front end to do it with, and they break the console's OS with badly created mods, the company with look at you and tell you that what you did voided your warranty, they will not fix it unless you pay (or most likely just not fix it at all, forcing you to purchase a new box).

Plus does anyone know if the Xbox/PS3 version of the game even -has- the esm loader? I'd think that would be removed or deactivated.
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Alisia Lisha
 
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Post » Fri Jun 15, 2012 6:34 pm

There's nothing to agree on because it's not going to happen. Wouldn't work even if it did as consoles can barely run the game as it is. Toss in a few high rez mods (which most of them are) and the game would slow to a slide show. Nobody would be happy with that. No graphical adjustability on the consoles means there's no way to compensate for the increased hardware demand mods would require. Forget it. There's no way it will happen on the current hardware and most likely never because consoles just aren't set up to function that way.

Now if Beth chooses to release specific mods as DLC and tunes them for the consoles, that could be a future possibility. It could work similar to the way they've done the bonus content they've given us this time. But we'll never be able to load up any mod we want the way PC users can.
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Laura Samson
 
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Post » Sat Jun 16, 2012 3:04 am

It those money bags at sony and micosoft.
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Donald Richards
 
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Post » Sat Jun 16, 2012 2:36 am

"Can we all just agree that mods won't come to consoles."


Sure, now let's talk about something actually important please.
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brenden casey
 
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Post » Fri Jun 15, 2012 5:21 pm

"Can we all just agree that mods won't come to consoles."


Sure, now let's talk about something actually important please.
This is important. Sure vanilla Skyrim is fun, but there are mods and Kit Creation areas that enhance the game and add extra, worthy content. It seems a waste to just leave them for PC. Don't we as Xbox and PS3 consumers have a right to fair content? I mean we paid the freaking 200 USD plus another 60 USD for the game, what is the point in stopping us from enhancing a game?
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steve brewin
 
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Post » Fri Jun 15, 2012 5:54 pm

Smartglass seems like it could support mods on a future console, so my hopes are high.
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celebrity
 
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Post » Fri Jun 15, 2012 10:12 pm

This is important. Sure vanilla Skyrim is fun, but there are mods and Kit Creation areas that enhance the game and add extra, worthy content. It seems a waste to just leave them for PC. Don't we as Xbox and PS3 consumers have a right to fair content? I mean we paid the freaking 200 USD plus another 60 USD for the game, what is the point in stopping us from enhancing a game?
That's just it, you paid $200 to get a console instead of paying whatever amount it would take for you to run skyrim on your pc or build a new one. When you bought a console, you bought a closed environment and a specific experience.
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Amanda Leis
 
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Post » Fri Jun 15, 2012 6:58 pm

I think mods can because if you have ever played the xbox arcade game torchlight one of their updates included a modded spell called Ilovebees it was only a level one spell though.
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Mark
 
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Post » Fri Jun 15, 2012 11:37 pm

That's just it, you paid $200 to get a console instead of paying whatever amount it would take for you to run skyrim on your pc or build a new one. When you bought a console, you bought a closed environment and a specific experience.
But WHY. Why do consoles need to be closed environments? It's ridiculous! I mean now I'm tempted to buy Skyrim for the PC just so I can play on the creation kit!
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Angela Woods
 
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