[Relz] Companion Sandbox Mode

Post » Sat May 28, 2011 12:55 pm

Ummm... Well... Darnit! Yes, I don't want to disturb the achievements.

I'm trying to train myself NOT to use the console for just everything like I did in Fallout 3. It breaks my gameflow to have to open the console, do something then have to quit and restart the game.

Besides which everytime you restart the game it resets back to Sunday. That makes a mess out of resetting the cells and vendors/merchants.
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Nathan Risch
 
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Post » Sat May 28, 2011 12:24 pm

Damn, another mistake. The formal dress has a DT of 5. It should be 0, so that everything else takes priority. Thanks.

Are you using a mod that allows you to remove her default armor? Veronica's robe has a higher DT than the dress so I wasn't getting the issue. But I can fix it.


No worries, i have changed so that there "Relax" clothes is (playable), now i can have them change from armor to the regular clothing i give them...i can even get them strip down in the nvde ;)
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Add Meeh
 
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Post » Sat May 28, 2011 11:56 am

Ummm... Well... Darnit! Yes, I don't want to disturb the achievements.

I'm trying to train myself NOT to use the console for just everything like I did in Fallout 3. It breaks my gameflow to have to open the console, do something then have to quit and restart the game.

Besides which everytime you restart the game it resets back to Sunday. That makes a mess out of resetting the cells and vendors/merchants.

What do you mean resets back to sunday?


All you do is load mod, type in command, save game, close game, open game, load save. Done. Play as normal and you are golden.
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Jade Barnes-Mackey
 
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Post » Sun May 29, 2011 12:59 am

Some errors in the Mod:

FormId
3032 PovCompanionOutfitAdderQuestScript <-- not used (deleted)

3e90 <-- not used (deleted)
What's worse is that the above is set to run at game startup and has no attached script. I can only think that might have bad consequences.

The only ones that are said to run at startup do have attached scripts. Or dialogue. The rest are leftover quests that have been disabled. They don′t run and don′t have scripts attached. When I did an update I moved the quest script that adds the casual outfits of the companions to a new quest, so that for those who updated the mod, the script would run again, because after the script runs once it stops the quest. And it had to run again so it would add Veronica′s formal wear.

I should′ve deleted the old ones, PovCompanionOutfitAdderQuest and PovCompanionOutfitAdderQuest2. I′ll do so for the next update. Still, other than making the esp file 0.10 KB larger or so, they do absolutely no harm.
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tannis
 
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Post » Sun May 29, 2011 1:05 am

Well those 2 scripts is easy to delete by us users in the GECK, no big fuzz!
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 6:11 pm

It takes one minute to do and I'm going to have to update the mod to lower the DT of the dress anyway. :P

But not today.
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Marina Leigh
 
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Post » Sat May 28, 2011 10:43 pm

No problem. I really like this Mod.

But I might be just a little OCD about what's in the Mods I use, I carefully examine every Mod I use and very often find some small faults and things I might like to tweak.

Another error found:
A new AI package was added to Boone by the 314 patch, it is the FollowersBooneBSArrive package. Your v2.2 is missing that package.

I don't have a clue what's wrong now but the v2.2a is not working at all. I see that there is a (one time?) configuration dialog but it never shows up in my game and there is no 'Relax' topic. I have checked with FNVEdit to see if the Mod is being overwritten by some other Mod and it is not.

Ok, Ok. I think that means I need to do that 'startconversation' thing. I'll do that and see if the Mod starts working. Did NOT work, no change to any of the dialog choices, no configuration dialog choice showed up.
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Carlitos Avila
 
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Post » Sat May 28, 2011 1:41 pm

I don't have a clue what's wrong now but the v2.2a is not working at all. I see that there is a (one time?) configuration dialog but it never shows up in my game and there is no 'Relax' topic. I have checked with FNVEdit to see if the Mod is being overwritten by some other Mod and it is not.

Does it show up if you use this console command?

addtopic povcompanionrelaxtopic

Sounds like that topic isn't getting added for you, but the PovCompanionTopicAdderQuest script should be taking care of that. Have you tried a clean save?

A new AI package was added to Boone by the 314 patch, it is the FollowersBooneBSArrive package. Your v2.2 is missing that package.

I'll have a look.



I was thinking of adding a dialogue option to ED-E that allows him to broadcast New Vegas radio. I tried it out for a bit and it's working perfectly. Really nice.

The only problem is that while you have him playing that radio station, his own 'radio station', through which you are contacted in ED-E's quest, is disabled. I haven't actually done ED-E's quest yet so I'm not sure how it works, but would this cause problems? By turning ED-E's NV radio off you turn his own radio back on so that should work, but I haven't tried it yet.
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Abel Vazquez
 
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Post » Sat May 28, 2011 12:12 pm

Does it show up if you use this console command?

addtopic povcompanionrelaxtopic

Did not work, still no 'Relax' choice in dialog.

When doing the 'startconversation' thing I get a zoom-in like there was going to be a dialog but then it just immediately zooms out with no dialog.

So, the parts are in the game but they're not working.

v2.0a and v2.1 were the last versions that worked for me.

It is very interesting that v2.1 still works, it has the 'Relax' dialog choice, but I don't want to use v2.1 because of the changes made by the FNV v1.2.0.314 patch. I may try to remake v2.1 to include the patch changes just to see if it can be done and still work. I will say that I'd rather the author of a Mod be responsible for such changes and I don't enjoy making such revisions to someone else's work, I hope you'll forgive me this time. My problem at this point is that I have only a vague notion of how dialogs and dialog topics work.

"Try v2.2 with a new game." Are you freaking serious? I have 180 hours of gameplay and have not finished the main quest yet. It has been a horrible struggle to get this far (with all the bugs and crashing) so I'm not about to abandon my savegame at this point. I don't mean this response to be rude or offensive.

I do have a zip of my savegames. I may try to look up a savegame at the point where I first installed your Mod then I can try v2.2 from that point to see if there is still some conflict. I was under the impression that if I removed a Mod then saved my game that ALL parts of a Mod would be removed from the savegame. Maybe not?
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JeSsy ArEllano
 
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Post » Sun May 29, 2011 2:24 am

I didn't mean with a new game, just that you'd disable the old version of the mod, load the game, save the game, and then install the latest. A new game wouldn't help much.
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Margarita Diaz
 
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Post » Sun May 29, 2011 1:22 am

Yes Boone's new package FollowersBooneBSArrive package is missing, i have added it back my self to him now.

It is just an dialog he gives you at the trading post at 188, nothing game braking because i have done all his quest before adding the package back and no problems at all with his quests.
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Tiffany Castillo
 
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Post » Sat May 28, 2011 6:38 pm

I didn't mean with a new game, just that you'd disable the old version of the mod, load the game, save the game, and then install the latest. A new game wouldn't help much.

Tried that, didn't work. I was running nothing after the 314 patch waiting for your Mod to get updated so I didn't have the old v2.0 or v2.1 installed. Ran the game for several days without before updating to v2.2, no the v2.2 didn't work when first installed nor does it work now.

Today I did rework the v2.1 Mod and it's working just fine. Of course it does not have some of the stuff specifically added by v2.2 like the casual/armor switch. I'm very likely to leave it as it is now.

If it makes any difference, the v2.2 Mod shows 'UNKNOWN' for attached Quest for the POV dialog topics (I think that's what it says, I'm writing this from memory). I think that may be part of why it isn't working.

@Ceano: I thought the 'BSArrive' topic applied to Bitter Springs when Boone first arrives there. I though I had read that there was some bug or issue when Boone first went there.
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Jessica Thomson
 
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Post » Sat May 28, 2011 10:43 pm

I added the missing package to Boone and reduced the DT on Veronica's dress. I also concluded that the option for ED-E to play New Vegas radio does not interfere with his quest, so that's going in too. I'll have a look if there are any obvious mistakes that could be the cause of your problems, Bob.
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Emzy Baby!
 
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Post » Sat May 28, 2011 8:55 pm

Almost ready for the next release, so if there's anything people are bothered by tell me now...
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Georgia Fullalove
 
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Post » Sat May 28, 2011 2:12 pm

What is new in the next version?
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Nicholas
 
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Post » Sat May 28, 2011 7:31 pm

Not much.

2.3

-Includes one more change to Boone from the official patch that I missed.
-ED-E now has a dialogue option to play New Vegas Radio.
-Veronica's formal dress had its DT reduced so she won't equip it when she's not relaxing.
-Veronica will automatically re-equip her Power Fist after relaxing.
-Cleaned up a few unused leftovers from earlier versions of the mod.

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Joanne
 
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Post » Sat May 28, 2011 1:25 pm

OK i see, most of those fixes in the next release i have already done. Except that ED-E can play radio in the new version, but that i don't want anyway ;)

So i can stick with my version, i have made so much changes to it so i rely don't want to re do it all over again :)

Keep up the good work :goodjob:
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Felix Walde
 
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Post » Sat May 28, 2011 10:35 am

There is one small problem in the current release.

If Raul is upgraded he gets a new standard outfit to wear, either the vaquero outfit or the armored overalls.

Once he is upgraded he no longer has the old overalls and can not put that outfit on when "relaxing", so he just keeps his armor on.

I temporarily fixed that by just giving him a set of the old overalls, he wears that now when relaxing.

A new version could recognize the new outfit or just give him a set of the old overalls.

Includes one more change to Boone from the official patch

By the way, what was that change please?
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A Lo RIkIton'ton
 
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Post » Sun May 29, 2011 1:08 am

I like this.

Just installed it yesterday (V.2a) and unfortunately had a conflict among some other mods so it took me awhile to get things stabilized and reordered (thank goodness for FOMM.)

I am unable to use the 'Casual dress' option because it forces a set of garments (I would prefer that casual would choose from an item I put in inventory or none at all if it wasn't there.) The item you provide is unplayable and can't be removed or changed.

I am also running into a glitch that may be because I am using Breeze's bodies. This causes his entire body (mesh and texture) to disappear! All that's left is his head and hands. I haven't been able to tell yet what triggers this, but his body reappears on Fast Travel. (haven't tested going in or out of an interior cell, yet.)

Both of these are minor annoyances and I will still use the mod. I just thought you would want to know.

Keep up the good work! I haven't been back to OB in a while. I think KDQ was the last mod I played—twice. I don't think I'll be back before a trip to Skyrim :wink_smile:
--------------------------------------------------
EDIT
I have had to put this Mod aside for the time being. It conflicts with Breeze and Animated Prostitution (which probably will not effect the vast majority of players, so I can still confidently endorse this Mod.)

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Everardo Montano
 
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Post » Sat May 28, 2011 9:01 pm

Not sure when the next update is scheduled, but for me at least, I still do not get the option to tell Cass to relax, just "wait here".

I do use a mod to set the companion's home marker (and that option doesn't work for Cass either.)

I've tried enabling ONLY your mod, and the option for Cass appeared one time, out of over 100 times accessing her dialogue.

I am using the 2.2 version currently from the Nexus.

Any ideas?
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Jonny
 
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Post » Sat May 28, 2011 4:04 pm

Not sure when the next update is scheduled, but for me at least, I still do not get the option to tell Cass to relax, just "wait here".
Any ideas?

Cass is a bit different then other companions, Cass you need to click on "Talk" in the companion wheel after that you need to click on the dialog "I want to talk with you about something else".
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Lil'.KiiDD
 
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Post » Sat May 28, 2011 12:36 pm

Cass is a bit different then other companions, Cass you need to click on "Talk" in the companion wheel after that you need to click on the dialog "I want to talk with you about something else".


Yep, that worked. Thanks!
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Silencio
 
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Post » Sat May 28, 2011 7:06 pm

Version 2.3 has been released!
2.3

-Includes one more AI related change to Boone from the 1.2 official patch that I forgot.

-ED-E now has a dialogue option to play New Vegas Radio.

-Veronica's formal dress had its DT reduced so she won't equip it when she's not relaxing.

-Veronica will automatically re-equip her Power Fist after relaxing.

-Cleaned up a few unused leftovers from earlier versions of the mod.



http://newvegasnexus.com/downloads/file.php?id=34955

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Jimmie Allen
 
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Post » Sat May 28, 2011 7:29 pm

A little bump for those who missed it. :)
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Rowena
 
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Post » Sat May 28, 2011 8:46 pm

A little bump for those who missed it. :)

Thanks.
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Jade
 
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