Complete Character Design Freedom (Damage Resist Caps and Ri

Post » Sun Jun 03, 2012 12:39 am

http://www.uesp.net/wiki/Skyrim:Combat

Pretty much the unarmed bible right there. Unfortunately there isn't much number crunching to do as the math is pretty straight forward. Good for me though considering I svck at math :D
Ah well, dual power attacking for 204 damage isn't all that bad :P

Is TtBAt0 "Total Time to Bring Alduin to Zero"? If so, I assume the displayed value is seconds. I'm not sure how long the Alduin fight should last for it to be considered non-trivial. =/
Total thwacks :P
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Dan Scott
 
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Post » Sat Jun 02, 2012 11:50 pm

Ah well, dual power attacking for 204 damage isn't all that bad :P

How does 68 unarmed damage per swing get to 204 for a standing power attack?


Total thwacks :P

Thwack = Standing Power Attack? =P
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laila hassan
 
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Post » Sat Jun 02, 2012 5:11 pm

How does 68 unarmed damage per swing get to 204 for a standing power attack?




Thwack = Standing Power Attack? =P
Well a dual power attack is technically 3 hits. Plus, Unarmed benefits from the duel wield perks in the One-Handed tree (including +50% power attack damage).
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Sun of Sammy
 
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Post » Sun Jun 03, 2012 12:10 am

Well a dual power attack is technically 3 hits. Plus, Unarmed benefits from the duel wield perks in the One-Handed tree (including +50% power attack damage).
Ooh, I didn't think to check those. Back to damage testing!

Thwack = Standing Power Attack? =P
Yes :)

Edit: The power attack perks do not affect the damage :(
Sneak perks don't either
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Blackdrak
 
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Post » Sat Jun 02, 2012 10:07 pm

Well a dual power attack is technically 3 hits. Plus, Unarmed benefits from the duel wield perks in the One-Handed tree (including +50% power attack damage).

So Dual Flurry and Dual Savagery apply to Unarmed. What about Armsman, Fighting Stance, and Savage Strike?

Edit: Forgot to mention... your spreadsheet is an amazing piece of work, Domilasa. You have my undying admiration and gratitude.
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marina
 
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Post » Sat Jun 02, 2012 10:52 pm

So Dual Flurry and Dual Savagery apply to Unarmed. What about Armsman, Fighting Stance, and Savage Strike?
Those three don't because for some reason Unarmed is not considered "One-Handed" nor is it considered "Two-Handed". It gets the duel-wield perks simply because they are "weapons" that are able to be duel wielded. Honestly Unarmed feels half developed, like they didn't know if it should be viable or not and then just kind of forgot about it so it has all these weird rules dictating it.
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Jarrett Willis
 
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Post » Sat Jun 02, 2012 2:42 pm

So Dual Flurry and Dual Savagery apply to Unarmed. What about Armsman, Fighting Stance, and Savage Strike?
Just tested it and none of the perks apply. Not the power attack, not one handed, not the sneak critical multipliers.
The absolute max damage you can do unarmed is a 408 sneak critical power attack, 204 Dual power attack, 136 normal power attack or 68 on a normal hit.
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*Chloe*
 
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Post » Sat Jun 02, 2012 10:04 pm

Just tested it and none of the perks apply. Not the power attack, not one handed, not the sneak critical multipliers.
The absolute max damage you can do unarmed is a 408 sneak critical power attack, 204 Dual power attack, 136 normal power attack or 68 on a normal hit.

That my understanding as well prior to Fappy's very misleading post. :tongue:

But thanks for the confirmation.
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emily grieve
 
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Post » Sat Jun 02, 2012 3:47 pm

That my understanding as well prior to Fappy's very misleading post. :tongue:

But thanks for the confirmation.
Wait, so the Dual Perks don't apply? I am confused now lol.

I tested it out and I am pretty damn sure there is a notable difference in attack speed with "Dual Flurry".

Haven't tested "Dual Savagery" myself, but the wiki says it works D:
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Inol Wakhid
 
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Post » Sat Jun 02, 2012 9:50 pm

Wait, so the Dual Perks don't apply? I am confused now lol.

I tested it out and I am pretty damn sure there is a notable difference in attack speed with "Dual Flurry".

Haven't tested "Dual Savagery" myself, but the wiki says it works D:
Might have been changed but as of my testing (1.3) none of the perks have any effect :o
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Jennie Skeletons
 
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Post » Sat Jun 02, 2012 8:17 pm

Might have been changed but as of my testing (1.3) none of the perks have any effect :o
I'm on 1.1 so hopefully 1.3 doesn't make me lose out on 2 perks I spent. :/
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Tai Scott
 
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Post » Sun Jun 03, 2012 1:01 am

Thanks to Dom, we can also fill in the guide on Bashing...
(paraphrased from previous testing)
Bashing is affected by: Blocking skill (slight affect, difference of 0 to 100 Block was 2 pts. of damage unperked), Shield quality (also slight affect, difference of hide and glass shields was only 1 pt of damage unperked), the Power Bash perk (moderate affect, about 7 pts. of damage) and the Deadly Bash perk (largest affect, over 30 pts difference from base damage)

What I think we're missing in terms of definitive numbers is damage from bashing with weapons... given that blocking with weapons is the same across the board regardless of weapon type, it may end up being the same for all weapons bashing. We just don't know for sure yet. Having this info may make a difference on whether or not it's worth dropping perk points into bashing -- my money is on "probably not". :)

-Loth
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gandalf
 
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Post » Sat Jun 02, 2012 11:04 pm

Also, just a note. I totally failed my math before when doing blocking with weapons. I wrote that weapons block 40%, they actually block 60% and I forgot to swap the numbers.
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Lory Da Costa
 
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Post » Sat Jun 02, 2012 5:02 pm

Also, just a note. I totally failed my math before when doing blocking with weapons. I wrote that weapons block 40%, they actually block 60% and I forgot to swap the numbers.

So weapons base Block is 60% at 100 Skill? That's higher than some Shields, no? And so much for needing a Fortify Block enchant to reach the cap.
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Red Bevinz
 
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Post » Sat Jun 02, 2012 9:19 am

Also, just a note. I totally failed my math before when doing blocking with weapons. I wrote that weapons block 40%, they actually block 60% and I forgot to swap the numbers.

Wait... so you hit the blocking cap with weapon blocking by dropping a single perk point into Shield Wall (or use one enchant slot) with a Block skill of 100? Good Lord... guess the block mechanism went a little overboard with having 5 perk levels of upgrades! :P

-Loth

Edit: Ha, I read Whiskey's mind again.
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Ian White
 
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Post » Sat Jun 02, 2012 9:50 pm

Does making the super bow still work after the patch. I have read all the threads and didnt see an answer. im on ps3
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Kay O'Hara
 
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Post » Sat Jun 02, 2012 11:35 pm

Wait... so you hit the blocking cap with weapon blocking by dropping a single perk point into Shield Wall (or use one enchant slot) with a Block skill of 100? Good Lord... guess the block mechanism went a little overboard with having 5 perk levels of upgrades! :P

-Loth

Edit: Ha, I read Whiskey's mind again.

Great minds think alike.

I should make my signature "In before Loth." :wink:
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carrie roche
 
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Post » Sun Jun 03, 2012 12:37 am

My original math was correct, you still need a 40% enchant or 4 perks to cap. They seem to be multiplicative, not addative. 60 * 1.4 = 84, which was what I was getting in my first set of tests. But I'm still testing so bear with me if I make a million corrections :P
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Tania Bunic
 
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Post » Sat Jun 02, 2012 7:46 pm

Great minds think alike.

I should make my signature "In before Loth." :wink:

Dude, you type fast... LOL, I can't compete. :)

-Loth

Edit: OK, 4 perks seems more reasonable now, but one point in Shield Wall seems like plenty, anyway... it's not like a player would want to rely solely on Block for defense mitigation -- unless you are going melee warrior armorless a la Samurai duelist style. Waitaminute... that might be bad-ass to play -- although quite dangerous, of course. You'd pretty much NEED Quick Reflexes perk ASAP, and want to get Block Runner pretty quick, too. I'll probably try it when I'm feeling suicidal one day. :)
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A Dardzz
 
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Post » Sat Jun 02, 2012 8:34 pm

Here's my numbers with blocking using two handed weapons;

550
390.4 = (159.6)
457.43 = (92.57) Block 0 (42%)
486.16 = (63.84) Block 100 (60%)
495.74 = (54.26) 1/5 (66%)
505.31 = (44.69) 2/5 (72%)
514.89 = (35.11) 3/5 (78%)
524.46 = (25.54) 4/5 (84%)
526.06 = (23.94) 5/5 (85%)

Either the perks lie, or they just work differently if not using a shield as each one is improving my block by 10%

I'll be testing shields next to see how they work with the perks and what their base blocks are.
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Stacey Mason
 
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Post » Sat Jun 02, 2012 11:27 am

I wouldn't be the least bit surprised to see that the perks' descriptions are different than the actual in-game effects.

-Loth
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Eoh
 
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Post » Sat Jun 02, 2012 7:55 pm

Edit: OK, 4 perks seems more reasonable now, but one point in Shield Wall seems like plenty, anyway... it's not like a player would want to rely solely on Block for defense mitigation -- unless you are going melee warrior armorless a la Samurai duelist style. Waitaminute... that might be bad-ass to play -- although quite dangerous, of course. You'd pretty much NEED Quick Reflexes perk ASAP, and want to get Block Runner pretty quick, too. I'll probably try it when I'm feeling suicidal one day.

Archers would make you cry.

Here's my numbers with blocking using two handed weapons;

550
390.4 = (159.6)
457.43 = (92.57) Block 0 (42%)
486.16 = (63.84) Block 100 (60%)
495.74 = (54.26) 1/5 (66%)
505.31 = (44.69) 2/5 (72%)
514.89 = (35.11) 3/5 (78%)
524.46 = (25.54) 4/5 (84%)
526.06 = (23.94) 5/5 (85%)

Either the perks lie, or they just work differently if not using a shield as each one is improving my block by 10%

I'll be testing shields next to see how they work with the perks and what their base blocks are.

Very strange, since the tooltip says 1/5 Shield Wall grants +20% Block. I wonder if the Fortify Block enchants are similarly misleading.
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James Shaw
 
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Post » Sat Jun 02, 2012 9:55 am

Numbers with an Iron Shield

550
399.78 = (150.22)
474.59 = (75.41) 0 (49.8%)
482.07 = (67.93) 1/5 (54.78%) +4.98 (10%)

485.41 = (66.59) 100 (55.67%)
493.97 = (56.03) 1/5 (62.7%) +7.03 (12.63%)
502.53 = (47.47) 2/5 (68.4%) +5.7 (10.24%)
511.09 = (38.91) 3/5 (74.1%) +5.7 (10.24%)
519.66 = (30.34) 4/5 (79.8%) +5.7 (10.24%)
527.47 = (22.53) 5/5 (85%) capped

Total improvement from perks; 53.59% (ignoring cap)

Try and figure that one out :P
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Carlitos Avila
 
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Post » Sat Jun 02, 2012 11:58 pm

Archers would make you cry.

You got THAT right... you'd have to dodge and weave like a maniac. Assuming the duelist was a greatsword wielder, you wouldn't get anything from the arrow deflection perk. I could see where a lot of bandit encounters would involve ignoring the melee bandits and focusing on taking down the archers first, all the while sidestepping back and forth while running like a fool. Yeah... suicidal.

Rolling new char now... think of all the time I'll save not worrying about armor! :)
-Loth
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Brandi Norton
 
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Post » Sat Jun 02, 2012 7:49 pm

Daedric Shield numbers

550
402.08 = (147.92)
479.30 = (70.7) 0 (52.2%)
487.02 = (62.98) 0 + 1/5 (57.42%) +5.22 (10%)

495.27 = (54.73) 100 (63%)
504.59 = (45.41) 1 (69.3%) +6.3 (10%)
513.91 = (36.09) 2 (75.6%) +6.3 (10%)
523.23 = (26.77) 3 (81.9%) +6.3 (10%)
527.81 = (22.19) 4 (85%) capped
527.81 = (22.19) 5 (85%) capped

These make more sense. I think the iron shield just has some weird rounding issues or something, but the perks definately lie
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Stephanie Valentine
 
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