That out of the way...
I see the OP describes 562 damage for the Daedric bow. Could I get a rundown for where that number comes from?
To get that figure, you will need:
4x +29% Fortify Smithing and 4x +29% Fortify Alchemy enchantments on a 'crafting' outfit
4x +47% Fortify Marksman (On your armor of choice)
1x +130% Fortify Smithing potion
100 Smithing
100 Archery
100 Alchemy
100 Enchanting
5x Overdraw perk
appropriate Alchemy and Enchanting perks
1) Don the crafting gear
2) After making sure you have an Ebony Ingot on hand, quaff the potion
3) Apply the ingot to the bow by using the grinding wheel
4) Swap to the armor
Note that the 562 damage rating is
before arrows are taken into account; with Daedric Arrows as well, the damage rating will be 586. To show how the crafting bonuses stack up, here's a breakdown of damage ratings with some or none of them active:
Without the Fortify Marksman enchantments, the bow's rating will be 195
With them but without the potion, it will be 126
With neither it will be 58
That also shows just how ridiculous the increases get when stacked; the 'final' value of 562 is just under
9.69 times the 'base' value of 58, which is a rather large differential. It gets even sillier if you invest in Sneak perks, especially the one that raises the sneak-attack multiplier from 2 to 3, and if you add potions it goes through the roof:
Normal Attack: 562 damage (am deliberately omitting arrow ratings)
3x Sneak bonus: 1686 damage
130% Fortify Marksman potion: 1292.6 damage
Potion + Sneak:
3877.8 damage
For reference: that last figure is high enough to one-shot
Ancient Dragons, and even, in some cases,
Alduin himself. Granted it's not easy to arrange a sneak attack on either such opponent, but it
is possible.