This series of threads are dedicated to exploring mechanic interactions, build optimizations, and novel aspects of the game engine, in an attempt to find their outer limits. By knowing these limits, individual players can make an educated decision on how to play the game, in an effort to play in the way they find the most enjoyable.
Previous Threads:
http://www.gamesas.com/index.php?/topic/1266212-2469-armor-3199-damage-using-smithing-alchemy-enchanting-only-31-perks/, http://www.gamesas.com/index.php?/topic/1275179-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs/, http://www.gamesas.com/index.php?/topic/1279078-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-3/, http://www.gamesas.com/index.php?/topic/1289727-2419-armor-6399-damage-using-smithing-alchemy-enchanting-only-33-perks-329k-backstabs-post-4/, http://www.gamesas.com/index.php?/topic/1300996-armor-cap-ridiculous-damage-enchanting-alchemy-smithing-only-21-perks-thread-5/, http://www.gamesas.com/index.php?/topic/1310006-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-6/, http://www.gamesas.com/index.php?/topic/1313851-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-7/, http://www.gamesas.com/topic/1317202-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-8/, http://www.gamesas.com/topic/1333470-complete-character-design-freedom-damage-resist-caps-and-ridiculous-damage-thread-9/
Contributors, in no particular order: Jerich, Cheshyr, Domilasa, Whisk3yjack, Nerevar X, DieBySword, Dimeron, gabriel_eliot, Excessive, fragonard, Human Being, wtflag, Barlow, Lothario, Vermilion Sparrow, pms00, bobjim123, dr.hieronymous.alloy01, lendial
tl;dr summary:
Any Armor can reach the Armor Cap of 567, which is 80% Physical Damage Reduction
Magic and Elemental Resist stack, and cap at 85%, which is 97.75% Magical Damage Reduction
All weapons can do obscene damage with the proper perks and crafting skills
Destruction spells can do obscene damage with the proper perks and crafting skills
You can use any weapons and any armor, and still have a viable character
Base Character Template, Crafting Gear
The original discussion assumed melee combat, and a desire to maximize Armor Rating, Magic Resistance, and Weapon Damage. As such, Daedric Crafting was assumed, and a either One-handed or Two-Handed was incorporated into the baseline.The result was the following template:
- Enchanting (8) [100]: 5/5 Enchanter, Insightful, Corpus, Extra Effect
- Alchemy (7) [100]: 5/5 Alchemist, Physician, Benefactor
- Smithing (5): Up to Daedric
- {Weapon Skill} (5): 5/5 Armsman or 5/5 Barbarian
- Heavy Armor (1): 1/5 Juggernaut
- 29% Fortify Enchanting enchantments
- 29% Fortify Smithing enchantments
- 32% Fortify Alchemy potions
- 130% Fortify Smithing potions
- Purchase and Drink a Fortify Enchantment potion (=25%)
- Fortify Alchemy enchantments 28% x4
- Fortify Enchantment potions 32%
- Fortify Alchemy enchantments 29% x4
- Fortify Smithing enchantments 29% x4
- Fortify Smithing potions 130%
When the above crafting equipment and potions are used to craft and enchant your gear, you end up with some astonishing results:
- Full Daedric Armor: 2125 Armor
- Daedric Bow: 562 Damage
- Daedric Dagger: 171 Damage
- Daedric Two Handed Sword: 605 Damage
- Daedric One Handed Sword: 518 Damage



