Like countless others, I am so thankful to everyone who has contributed to these threads their time and effort. I have spent quite a long time researching builds etc, but only recently was able to purchase the game. As such, I had a lot of ideas, quite ambitious and probably impossible, of what I wanted to do, and they went along the lines of a Breton Spellsword/Paladin that could cap armor, cap Magic Resistance, deal effective spell and sword damage, effectively utilize a shield in combat, reduce Resto and Destruction (and another set for Resto and Illusion) enough to use Expert spells with 100-250 magicka about 15 times before depletion. I'm aware this is a lot to ask, but I'm not expecting it to be possible at anything but 81. That said, there are a lot of details/preferences/concerns I'm going to add here that will help (and likely annoy).
Remember, I'm not a fool who doesn't know how to max armor, I simply lack the equation knowledge to figure out if it can be done in a different way that might appease a different group of people I've come across quite frequently who don't like alchemy at all but still want characters that can play a variety of styles in one extremely high level character.
So I started playing the game last week, and I'm currently level 21... I can't post links, so I'm with the .com with a DOTcom here's my build so far (I have one unspent perk)
http://skyrimcalculatorDOTcom/#95943
Here's a build for what I'll call my Dream Build, that consists of the perks I already have and investments into certain things with possibly delusional and impossible goals, predicated on nothing scientific at all, and might in fact be overkill for certain intentions (you'll need to read below to note all of them):
http://skyrimcalculatorDOTcom/#96018
I've made a somewhat [barely] comprehensive list of my preferences and concerns. These deal mostly with perk expenditure, and an avoidance of Alchemy:
General:
1) I have pre-100 enchanting anxiety: I don't want to enchant [censored] until I can make equipment that I'll use in end-game. Additionally my Dream Build features Corpus and Storm Enchanter, and but I question both sides' usefulness, though obviously at least one is necessary, and the right side saves 3 perks if you consider 85 MR enough and don't mind somewhat weaker weapon enchants) Will my character be able to function on my way to godhood? Note, this question is predicated on everything below, and I'm willing to power-level enchanting right away if necessary.
2) This is probably my biggest concern: I have 0 desire to deal with potions at all, unless there is a guaranteed source to buy the potions required for effective enchanting at any time I want. In which case I'd like to know where. Mainly, I want to avoid leveling more than anything, and I REALLY don't want to resort to Oghma Infinium boosting of all the stealth skills. As I don't use any skills other than Light Armor, which I'd probably at least partially power level, this might not be that horrible an option, as I won't be using the boosted skills anyway.
3) This question will need more details (see Armor and Combat), but it is a general concern too, so I'm placing it here. Can I compensate for avoiding Alchemy by spending large amounts of perks in things like Armsman, Juggernaut and Agile Defender (note that the matching and all armor type are not included)? I'm willing to use Ancient Knowledge, as its a quest reward, so I don't feel it's that cheap. Again, see Armor for my ridiculous specifications. As for weapons, I'd like to be able to create weapons that, when dual-wielding, can thwack Alduin in 10-15 (the 10-15 being in a difficulty range between Adept and Master). See Combat for more details. In exchange for avoiding alchemy, I'm willing to exploit Ancient Knowledge and enchant my weapons to achieve this. Will maxing Juggernaut, Agile Defender, and Armsman provide this for me with 100 smithing, and gear enchanted with smithing/enchanting only?
4) I like vampires, but I like werewolves too, possibly more because I like playing in the sun. At some point, I want my character to be a werewolf so I can at least do the companions questline (I ran away from Silver Hand initiation and, because of resting bonuses and potential crafting bonuses of vampirism, am waiting to be more leveled before I proceed). I've kept a couple of perks for Vampirism in my Dream Build such as Necromage and Corpus Enchanter (which I suppose can help make up for the regen issues, but am willing to sacrifice). Also, I don't like having followers or horses, as in my experience, I tend to kill them by accident, and I enjoy ethereal mountain jumping quite a bit, so I really like the idea of the Lone Wolf, transforming into werewolf for long distance running with ring of hircine and occaisionally murdering evil citizens immune from the law without getting a bounty.
5) I like the idea of being able to scare away or calm certain enemies that I don't want to fight. Mostly the animals (I like animals more than people, hence why I play Skyrim instead of going out with my friends more lol). Seeing as how I plan on using Aspect of Terror to strengthen my fire destruction output, I thought I might as well spend perks in Animage and Kindred Mage, although I would consider not doing this for flexibility elsewhere. Also, I've never even used illusion, and have gotten by fine. Unfortunately however, I've already spent one perk in Illusion, so now I'm debating between committing to Illusion or cutting my losses. Basically I'd like to know what I need to calm and frighten people and animals at max levels. Do wild animals have set levels that I don't need to worry about past a certain character level? If they don't, what do I need to calm them? Can I spend one perk in dual casting and save myself one perk from Kindred and Animage? Will I need Necromage/Vampirism at 81?
Combat:
1) I like one handed, as it allows me 3 combat options: Dual Wielding (fun, badass, and high-offence melee), Spellsword (fun, and jack of all trades, good for exploring with Candlelight etc), Dual Spells (mostly only for long range Dragon killing, sometimes dual destruction spells), and I'm flirting with sword and board (mostly because it adds an element of defense, combat mechanics, and "realism" to fighting monsters.
2) That's quite a variety, and I realize it requires a massive amount of perks to be effective. That said, I require two things, dual wielding (because I like it and the idea of requiring two swords to have the damage output for big fights), and spells for long range, healing, utility (Candlelight and Clairvoyance mostly so far), and general use (where I usually have a sword in primary). I want to keep my destruction magic feasible on higher levels and difficulties, but I'm worried about the long range spells maxing with perks at 90 damage (100 for flames with Aspect of Terror, 198 dual-cast, 220 dual cast fire). I'm willing for my spells to require dual casting to be seriously effective in endgame, as a cost for the innumerable other personal benefits I'll have.
3) If Deflect Arrows does indeed provide maximum blocking, that would make it more feasible, otherwise, I might just avoid it altogether. I haven't spent any perks in there yet, haven't used it, and I've still enjoyed the game greatly, so no harm done. While I value the diversity my Dream Build can provide me, and I don't want to exclude a style by not being able to spend the right perks in it, I am willing to drop the 6 perks I've placed in Block to my develop more fully my primary skills or into...oh boy, alchemy

4) Pertaining to Alduin slaying, I feel that it is only fair to have to use 10-15 dual wield power attacks. Right now I've been playing on Adept, but I'm moving up to Expert very soon to accommodate my increasing godhood. I probably won't venture into Master, but I like the idea of 15 thwacks on Expert, 10 on Adept. The weapons I'd like to be able to do this with are Skyforge Steel and Blades Swords. The reason for this is my investment in the left branch of smithing, my avoidance of Daedric, and my aesthetic preference for those weapons. Is it possible to get to this with my Dream build? I'm willing to enchant them with dual Fire/Shock enchantments if necessary (and then fortify Destruction), but I'm not sure if I want or need to spend 3 perks in enchanting to make these effective, though I will have spent 2 perks in augmentation of these fields within Destruction anyway.
5) All this considered, do I need to continue to level Armsman past 3/5? Keep in mind my hesitence to enchant before I've levelled enchanting to 100, and that in my Dream Build I haven't spent perks in Destruction cost reduction past apprentice (though I do have some generic gear providing 30% reduction).
Armor:
1) I don't like wearing a helmet. All of the main characters have faces, while all the lackeys wear helmets. Is it possible to achieve damage cap with boots, armor, and gauntlets? I would be willing to wear a circlet that would carry over an enchantment from a necklace, thereby freeing up a space for a fortify armor enchant. As this is a preference even I find a little too much, I'm willing to have to sacrifice this, although this will possibly mean I will have to add the matching armor perks into my dream build, and thus remove some others.
2) Without alchemy and even potions, using Ancient Knowledge, 5/5 armor defense perks, max enchanting, smithing, and armor skill only, can I make my four gear preferences (see #4) reach the armor cap without a helmet? If I need a helmet anyway, should I take out one of my armor perks and put it into matching set? Is any of this even possible without any potions?
3) While I'd rather not go through the trouble at all, I would be willing to use store-bought potions with a very modest alchemy skill to craft crafting equipment one time, and from then on only augment crafting with that gear (no potions). For this one time, I would consider Resto-looping even as a NecroVamp (it's been my assumption I'll have to do this to meet all of my ridiculous preferences anyway).
4) I like being able to switch up my armors, and my favourite armors aesthetically are Steel Plate, Glass, and probably both Dragon. I don't like Daedric. I've gone up the left side in smithing so I could get these armors. If those are the only armors I could ever use to all my standards, I'd be satisfied, though I would like the option for the other armors too.
5) I'm willing if necessary to free up the perks in the right hand of smithing (Dwarven, Orcish, and Ebony). Between giving this and Blocking up, my character could more fully develop other skills.
I understand I've written quite a bit, but I'm basically trying to figure out if its possible to design a new type of god as is the intention of these Design Freedom threads. That said, I haven't put any numbers into this, don't know how, and may have already squandered precious perks. I don't expect answers to every question, as they may have been redundant (and very likely poorly written with key information missing), but I would hugely appreciate that. If not, some general advice about the no alchemy and a new Dream Build that includes all the perks I've spent thus far in the first link I posted plus your advised spending would also be greatly appreciated. Thank you everyone in advance!
P.S. Have I won longest question? lol
-Monark