Complete Character Design Freedom (Damage Resist Caps and Ri

Post » Thu Jun 07, 2012 10:53 am

Yes it is bugged but not to the extent one would expect by the commotion about it. Going by the description and by what we know about block, you'd expect it to give 100% reduction to arrows and about 50% reduction to damage. Instead it gives 85% reduction to everything. So yes it's bugged but it's actually worse for arrows and, on average, only a little better than it should be; not at all gamebreaking IMHO.
You have a point there although I still feel grabbing 1 perk in block and getting 85% damage rduction from all attacks is a bit lame. Not syaing it's game breaking at all just that it doesn't 'fee' right in taking it. More personal preference than anything.

On another note, are we sure that this actually works?

PC console codes to find your lost thralls: prid [reference ID of thrall] and then moveto player

I've written down the ID codes of my thralls but everytime I type this line in the console it gives me an error message and my thralls don't appear. I've even tried the place at me command and that doesn't seem to work for me. Could someone show me exactly how it's supposed to be typed in the console?

This is how I normally input it:

prid 000900a3 moveto player

but this isn't working.

Thanks.
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Hayley O'Gara
 
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Post » Thu Jun 07, 2012 8:36 am


You have a point there although I still feel grabbing 1 perk in block and getting 85% damage rduction from all attacks is a bit lame. Not syaing it's game breaking at all just that it doesn't 'fee' right in taking it. More personal preference than anything.

On another note, are we sure that this actually works?

PC console codes to find your lost thralls: prid [reference ID of thrall] and then moveto player

I've written down the ID codes of my thralls but everytime I type this line in the console it gives me an error message and my thralls don't appear. I've even tried the place at me command and that doesn't seem to work for me. Could someone show me exactly how it's supposed to be typed in the console?

This is how I normally input it:

prid 000900a3 moveto player

but this isn't working.

Thanks.

1. You can put points into the actual block perks so you already max the blocking cap before getting Deflect Arrow. That way you are not cheating (3-4 perk points) and when the skill is fixed, you are not affected.

2. Separate them.
"prid 000900a3"
"moveto player"
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Isabell Hoffmann
 
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Post » Thu Jun 07, 2012 10:48 am

1. You can put points into the actual block perks so you already max the blocking cap before getting Deflect Arrow. That way you are not cheating (3-4 perk points) and when the skill is fixed, you are not affected.

2. Separate them.
"prid 000900a3"
"moveto player"
I knew it was something simple that I was doing wrong!

Thanks!
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Chase McAbee
 
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Post » Thu Jun 07, 2012 11:23 am

I believe these kinds of glithes make the game fun and they should be used when you get bored to keep the fun factor of the game but something that REALLY ANNOYS me is the dead thrall level cap is lvl 40 meaning you cannot use the dead thrall spell on a npc over level 40 this makes the spell obselete due to enemies scaling with you and becoming mire powerful and that there will be no enemies you can use the spell on If you are a high level I mean come in Beth the strongest necromancy spell In the game has a level cap WTF
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OTTO
 
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Post » Thu Jun 07, 2012 1:15 pm

Forsworn Ravagers. Watch them wreck things even on master.

Enchant their weapons with absorb health/stamina and they're dang near unbeatable.
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Lady Shocka
 
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Post » Thu Jun 07, 2012 8:49 am

This is an amazing resource for players. Best I have found on internet. I can't believe it's not more famous and it took me so long to find it. Thanks everyone who contributed to it.

I would like people to comment on what they do to get to the perfect end state. What do you do in the middle? I am trying to play "organically" and not do things that feel like cheating to me. I think some players mentioned that they do this also earlier.

I play on adept level but I feel things still get too difficult sometimes. Meeting a Draugr Death Overlord is quite scary as a Level 21 player. Disarm shout is very scary and when they shoot Ebony arrows that take more than half of your health, that's also scary, especially if there are more than one of them and you can't hide or run away because you are locked in a big room.

I'm at Level 25 now. I still feel pretty weak and pretty poor. Any money I make I end up spending on a new enchanted item I find at a store. So far I haven't felt rich enough to spend money on training much.

I'm playing a lawful Nord warrior type who just wants to get good at fighting. Will not steal. Will not join Thieves Guild or Dark Brotherhood. Light Armor, One-Handed, Shield, Archery type. I plan to make lots of money by enchanting things but it's been slow so far. But should be getting better soon. I also started making some extra money by transmuting iron to gold and making gold rings.

Magicka 140; Health 250; Stamina 150
My Armor rating is 212. Elven Flawless
My bow does 106 damage + 21 fire damage
My sword does 40 damage + 21 fire damage
I try to remember to use Stoneflesh before fights but I often forget.
I have good frost resistance gear, but nothing yet for fire, shock or magic resistance.
My Current levels are: One-Handed 48, Archery 47, Light Armor 50, Sneak 47, Speech 35, Restoration 31, Alteration 32, Enchanting 59, Smithing 50, Block 50

And my perk choices are influenced by Domilasa's 20 perk build, although I'm not sure if I'm doing it right. Am I spreading myself too thin? (Here is my perk spread at the moment, if anybody is interested. skyrimcalculatordotcom/#101053)

Any comments would be appreciated.
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claire ley
 
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Post » Thu Jun 07, 2012 9:36 am

{snip ... }
Magicka 140; Health 250; Stamina 150
My Armor rating is 212. Elven Flawless
My bow does 106 damage + 21 fire damage
My sword does 40 damage + 21 fire damage
I try to remember to use Stoneflesh before fights but I often forget.
I have good frost resistance gear, but nothing yet for fire, shock or magic resistance.
My Current levels are: One-Handed 48, Archery 47, Light Armor 50, Sneak 47, Speech 35, Restoration 31, Alteration 32, Enchanting 59, Smithing 50, Block 50

And my perk choices are influenced by Domilasa's 20 perk build, although I'm not sure if I'm doing it right. Am I spreading myself too thin? (Here is my perk spread at the moment, if anybody is interested. skyrimcalculatordotcom/#101053)

Any comments would be appreciated.

Personally, my first priority would be to get my smithing up to 60. This would allow two important things:

1) The Arcane Blacksmith perk.
2) With 4 x 15% smithing enchants (which you should be able to do with your current perks in enchanting) you should be able to improve all (or most) of your gear to legendary.

It'll take a little grinding, but not too much, and along the way you can make some money. Use whatever money you have to buy supplies: iron ore, leather, filled petty soul gems. Save enough iron ore and leather strips back to make enough iron daggers equal to the number of filled soul gems you have (not counting grand gems; save those for enchanting your personal gear). The rest of the iron ore you can transmute into gold ore for making gold rings, and excess leather can go to hide bracers.

Once you've gotten up to 60, use those filled gems (again, not any grands) and iron daggers to make the most valuable enchants for selling (if you don't have banish, it'll probably be a paralyze or absorb enchant). Now go on a selling spree, and along the way, keep a sharp eye out for filled grand soul gems and any gear that exceeds your current gear and/or exceeds what you're capable of enchanting yourself (or stuff you simply want to be able to disenchant).

At this point, between the smithing and enchanting skill increases (speech may go up a bit from the buying and selling), you'll probably go up two or three levels. One of those should perk Arcane Blacksmith and another should go to the first level of Magic Resistance in the alteration tree (I assume that's at least part of the reason why you've already allocated two perks in alteration). If you gain three levels and, therefore, have one more perk, you might strongly consider Advanced Armor in smithing (assuming you plan on continuing up the left side of the tree anyway).

Now it's time to focus on crafting your own gear. First step is to enchant your 4 fortify smithing pieces which, of course, you'll want to wear when improving your personal gear. Like I said, between that 60% (+/-) smithing bonus and your (now) current smithing skill, you should be able to improve *any* elven (scaled too if you perked it) gear to legendary.

Lastly, you need to plan enchants for all of your gear, whether you self-enchant or purchase. Personally, I'd go with ....
  • 15% (+/-) magic resist on a ring and necklace.
  • Fire resistance on your boots. At your level, it shouldn't take to long before you stumble across boots with 40% or more fire resist (in the meantime, assuming you've got the enchant, you should be able to make your own at 30% or better).
  • Fortify One-Handed on your bracers/gauntlets.
  • Fortify Archery on your helmet.
  • Shield is a bit more open-ended. Shock resistance would help round out your elemental protection, but keep in mind that such reistance would only apply while you have it equipped (thus, not when using your bow or equipping a spell in your left hand).
After all of the above, your total Magic Resistance should be 40% (ring, necklace, alteration perk), Frost resist 90% (combined with your inherent 50% as a nord), 70-80% fire resist (combined with the boots) and, depending what you do with the shield, anywhere from 40-80% against shock.

Obviously you should see a nice boost to your AR as well, assuming you're using all, or mostly, elven (scaled?) gear -- weapons too if you're using elven weapons. Ideally, multiply your level by ten as a benchmark for what your AR should be (+/-), then use smithing/echanting to maintain that as you level up (I tend to improve those every five or six levels to maintain my AR/level relationship). If you do that, things will probably stay relatively challenging without you getting too OP, and in the meantime keep plugging useful perks into your primary combat skills as they become available.

Some quests you might also consider (that I don't think would violate your RP alignment):

1) Hircine's (daedric) quest for Savior's Hide (extra 15% MR + 50% poison resist). Although its initial AR is similar to Elven/Scaled, it's inexplicably perked by ebony so you might take a slight hit in AR.

2) Agent of Mara (Mara temple in Riften) gives 15% MR.

3) Peryite (daedric) quest for the shield Spellbreaker.
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Jah Allen
 
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Post » Thu Jun 07, 2012 6:05 am

Thanks for your answers and suggestions lilbear. This is amazingly helpful. You answered pretty much every question I had. I have been done some of what you suggested. I leveled up smithing and enchanting further and made a set of smithing gear. And I finally found a banish item and making money is suddenly much easier now. I collected the magic resistance enchants as well as fire and shock and I'm working on enchanting my gear. Meanwhile I tried to avoid going to deep dungeons and so far managed to avoid encountering super powerful enemies. After the gear refresh is done I'll go back to doing some more serious exploring.
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Alexander Lee
 
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Post » Thu Jun 07, 2012 12:39 pm

Process:
  • Using Circlet, Falmer Helmet, Gloves, Necklace, Ring, create 42% Fortify Enchanting potions. (VALUES NEEDED FOR NON-FALMER STACKING. NOT IT.)
I finally had the capability to test this last night. A full crafting set can be made with only 3 iterations (i.e. 13 gems: 3x Alchemy set, 1 Smithing shirt).
  • 4x 25% Alchemy -> 34% Enchanting potions -> 4x 30% Alchemy -> 38% Enchanting potions -> 4x 31% Alchemy/Smithing
Tonight I should be able to add some additional numbers for the Smithing potential of this setup.

Edit: with 31% gear, you make 153% Smithing potions. Combined, you add +139/+69 improvements to armor with the perk, and +71/+35 without.

The rest of the iron ore you can transmute into gold ore for making gold rings, and excess leather can go to hide bracers.
I think you mean Leather Bracers. They take 1 fewer Leather Strip (which adds up).
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Crystal Birch
 
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Post » Thu Jun 07, 2012 6:01 am

I think you mean Leather Bracers. They take 1 fewer Leather Strip (which adds up).

Yep, my bad. And they're worth a bit more than the hide.
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Jack
 
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Post » Thu Jun 07, 2012 12:00 pm

After the gear refresh is done I'll go back to doing some more serious exploring.

Time to go have fun after all that work and planning! :D
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Laura Wilson
 
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Post » Thu Jun 07, 2012 5:18 am

Hi everyone, I've been reading this thread since it's inception, awesome stuff!

I wanted a critique of my build:



http://skyrimcalculator dot com/#24358 (I can't post links? sorry)

I'm basically trying to make an ultimate melee/warrior build modeled after Lan Mandragoran from the Wheel of Time, and a little bit of Aragorn. Proficient in archery and different styles of combat (not Two-Handed). Also trying to reach maximum damage mitigation and MR (magic resistance). I wanted the build to be efficient in reaching the armor cap with Daedric, Dragonscale, and Nightingale armors with the least amount of perks possible, without using the resto loop or any other 'glitches' except for the standard tradecraft skills.

Any input would be greatly appreciated, thank you!
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james reed
 
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Post » Thu Jun 07, 2012 7:07 pm

Hi everyone, I've been reading this thread since it's inception, awesome stuff!

I wanted a critique of my build:



http://skyrimcalculator dot com/#24358 (I can't post links? sorry)

I'm basically trying to make an ultimate melee/warrior build modeled after Lan Mandragoran from the Wheel of Time, and a little bit of Aragorn. Proficient in archery and different styles of combat (not Two-Handed). Also trying to reach maximum damage mitigation and MR (magic resistance). I wanted the build to be efficient in reaching the armor cap with Daedric, Dragonscale, and Nightingale armors with the least amount of perks possible, without using the resto loop or any other 'glitches' except for the standard tradecraft skills.

Any input would be greatly appreciated, thank you!

Could you check the link again? #24358 looked very familiar and it turns out to be Domaliasa's optimal perk build from earlier. Maybe you got the link mixed up.
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Marlo Stanfield
 
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Post » Thu Jun 07, 2012 1:03 pm

Apologies, here it is:

http://skyrimcalculator dot com/#106325
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Marcia Renton
 
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Post » Thu Jun 07, 2012 4:24 pm

http://skyrimcalculator.com/#106325

Your build shows 81 perks. 80 perks is theoretical maximum I think. It's very hard to get to level 81. It takes maxing out all the skills. Most people finish their leveling up around 40, 45 or 50.

It will be more interesting to see what your perks will look like when you are at level 30, 40 or 50.

I see you like Archery and Sneak. Those are very nice. And you plan on mastering Enchanting and Alchemy and Smithing on the Heavy side. But I see that you also want to use Light Armor. I think we should talk about the kind of weapon do you plan to use and what kind of armor you plan to wear in the beginning middle and end.
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Tinkerbells
 
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Post » Thu Jun 07, 2012 7:13 pm

I hope they patch this...
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John Moore
 
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Post » Thu Jun 07, 2012 10:13 am

I hope they patch this...

The "stacking effect" actually only results in 16% better enchantments, smithing gear and smith potions. It's removal will have no significant impact to the current damage output of a character following the builds in the guide.
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Celestine Stardust
 
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Post » Thu Jun 07, 2012 8:32 am

I was under the impression that 81 was the level cap. I will most likely utilize master trainers to get to 81.

I like Sneak because it personifies the character I am trying to emulate, Lan Mandragoran from the Wheel of Time. He's described as an expert bladesman who can sneak up on near anyone.

Honestly, I will be spending the majority of the game in light armor, I just want to use Daedric armor for the cool factor. I saw some really nice artwork depicting a Daedric warrior fighting a dragon with sword and shield and it was very inspiring.

I will be dual wielding swords, or going sword and shield, with mostly light armor, and possibly Daedric endgame. I like Dragonscale and Nightingale a lot too.
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Veronica Flores
 
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Post » Thu Jun 07, 2012 5:14 pm

I was under the impression that 81 was the level cap. I will most likely utilize master trainers to get to 81.

I like Sneak but it personifies the character I am trying to emulate, Lan Mandragoran from the Wheel of Time. He's described as an expert bladesman who can sneak up on near anyone.

Honestly, I will be spending the majority of the game in light armor, I just want to use Daedric armor for the cool factor. I saw some really nice artwork depicting a Daedric warrior fighting a dragon with sword and shield and it was very inspiring.

I will be dual wielding swords, or going sword and shield, with mostly light armor, and possibly Daedric endgame. I like Dragonscale and Nightingale a lot too.

81 is the level cap. But you start from level 1, not zero. Therefore you have a maximium of 80 points to spent.

You can use one of the many skill calculators to check your build. Just note that if you wish to use the alchemy/smith/enchanting combo you need account for the investment of perk points in those areas first.

Smith + alchemy + enchanting + light armor + heavy armor + one handed + shield + archery + sneak = 9 skills

My assessment is that you may barely, or just fall short of achieving everything you stated within 80 skills points since you have duplicated functions.
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lilmissparty
 
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Post » Thu Jun 07, 2012 3:15 pm

I think you are trying to do way too much. Block and dual-wielding are incompatible, and neither make sense if you are going to be sneaking. Heavy and Light armor seems really silly, especially with the smithing choices you've made. Your Enchanting choices seemed odd too... a sneaky playstyle means you won't be needing elemental resists on top of capped magic resist (If you play as a Breton you only need 2/3 in the Alteration Tree).

Something like this makes way more sense IMO: http://skyrimcalculator.com/#107348
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Ebou Suso
 
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Post » Thu Jun 07, 2012 7:52 pm

I calculated the build and the skyrimcalculator said level 81 to reach all the perks I wanted. So that is in line with the end-game cap of 81, correct?

I think I am trying to do way too much as well lol. It's just that I want to have the shield charge ability due to its hilarity, and dual wielding just because I am interested in the DPS mid game. Heavy and light armor is just for preference, I went right side of the tree so I can get Dragon and Daedric. I like Dragonscale and Nightingale armor, as well as Daedric. The elemental resists are just in case, as sneaking is not always feasible, and in the event of being detected will come in handy.

I prefer playing as a Nord for role-playing reasons.

I was just asking if you guys think the build is 1. feasible and 2. covers damage mitigation, magic resistance and elemental resistance with the least amount of perks AND 3. being able to max out Dragonscale, Daedric, and Nightingale.

Thank you.
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Monique Cameron
 
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Post » Thu Jun 07, 2012 5:13 pm

I calculated the build and the skyrimcalculator said level 81 to reach all the perks I wanted. So that is in line with the end-game cap of 81, correct?

I was just asking if you guys think the build is
1. feasible and
2. covers damage mitigation, magic resistance and elemental resistance with the least amount of perks AND
3. being able to max out Dragonscale, Daedric, and Nightingale.

Thank you.
Yes

1. Anything is feasible. Enemies will stop scaling at level 50 so by 81 you should be super OP.
2. You are definitely covered on the physical side in heavy armor (see 3). Elemental resistance shouldn't be a problem with the Enchanting perks taken. Magic Resistance is somewhat hard to come by, so I will assume you will be using the Lord Stone. So you'll have: 25 (LS) + 15 (AoM) + 30 (Alteration) = 70. Devote one slot on your jewelry (or shield) for another 23, bringing you to 93. If you opt to use the enchantment from the Shield of Solitude you could remove one Alteration perk because that puts you at 99.
3. Even with the Lord Stone, you have to take 4 Light Armor perks to hit the armor cap in Nightingale armor. Dragonscale can hit it in 1 (with LS).
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(G-yen)
 
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Post » Thu Jun 07, 2012 11:07 am

I was just asking if you guys think the build is 1. feasible and 2. covers damage mitigation, magic resistance and elemental resistance with the least amount of perks AND 3. being able to max out Dragonscale, Daedric, and Nightingale.
Thank you.

By chance, have you ever played a game called kohan?
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Erich Lendermon
 
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Post » Thu Jun 07, 2012 6:52 pm

I've got two issues with this thread.

First, Even on Master, Skyrim is already way too easy, why would anyone want to break it more?

Second, the premise of the OP is that any build is viable, yet there's so much arguing over builds, including follow-up OP posts. If you're killing everything in one hit, and practically invincible as it is, does it really matter if you too Treasure Hunter in the lockpicking tree or not?

Sorry, just too much derp in this thread. Maybe if Skyrim was Dark Souls, and even then, you can just Ironskin your way through that game.
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Laura Tempel
 
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Post » Thu Jun 07, 2012 8:02 pm

Yes

1. Anything is feasible. Enemies will stop scaling at level 50 so by 81 you should be super OP.
2. You are definitely covered on the physical side in heavy armor (see 3). Elemental resistance shouldn't be a problem with the Enchanting perks taken. Magic Resistance is somewhat hard to come by, so I will assume you will be using the Lord Stone. So you'll have: 25 (LS) + 15 (AoM) + 30 (Alteration) = 70. Devote one slot on your jewelry (or shield) for another 23, bringing you to 93. If you opt to use the enchantment from the Shield of Solitude you could remove one Alteration perk because that puts you at 99.
3. Even with the Lord Stone, you have to take 4 Light Armor perks to hit the armor cap in Nightingale armor. Dragonscale can hit it in 1 (with LS).

I was actually considering using the steed stone for capacity, and enchant items to hit the magic resistance cap. Does anyone know what the maximum armor one can reach with the Nightingale armor BEFORE armor perks strictly using trade skills (alchemy, smithing, enchanting)? On the build I calculated, I am using the bonus perks in the light armor tree with 1/5 in Agile Defender. I think that wearing the complete Nightingale set also adds an additional 25% that stacks with other armor perks/effects if I am not mistaken.

By chance, have you ever played a game called kohan?

No I have not, I'm sorry if I mislead you with my forum name.
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Barbequtie
 
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