Console Commands for PS3Xbox360

Post » Wed Jun 13, 2012 10:37 am

Would I love to see consoles get this upgrade so they svck less? Yes, very much so.

Will it happen? Almost zero chance
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louise hamilton
 
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Post » Wed Jun 13, 2012 7:23 pm

Not going to happen. The consoles couldn't even handle most of the mods being made. The strain on them is bad enough as it is.
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Cartoon
 
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Post » Wed Jun 13, 2012 4:22 pm

Misleading thread title is misleading.

Lol
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carly mcdonough
 
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Post » Wed Jun 13, 2012 4:52 pm

Lol
Don't quote that guy, please. It trashes up the whole forum.
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Nymph
 
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Post » Wed Jun 13, 2012 8:15 pm

Is it really down to Sony and MS? I doubt it. I think Two Worlds II did it on the consoles.

If you screw up your save file then who's fault is it? That's right - yours.

All it needs is a disclaimer.

Edit: @Garrison64 - who was talking about mods? Console commands are not synonymous with mods. I suggest you get an idea of the topic before posting.

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CRuzIta LUVz grlz
 
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Post » Wed Jun 13, 2012 10:48 am

No. Two Worlds II didn't do it.
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Nymph
 
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Post » Wed Jun 13, 2012 8:12 am

No. Two Worlds II didn't do it.

Care to change that statement:
http://www.cheatcc.com/xbox360/twoworlds2cheatscodes.html

Not going to happen. The consoles couldn't even handle most of the mods being made. The strain on them is bad enough as it is.

That's not true, DLC says "HI", pretty much all mods (other than ones that add a lot of items or NPC to an area) can work just fine on console.
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Bambi
 
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Post » Wed Jun 13, 2012 6:21 am

That's not true, DLC says "HI", pretty much all mods (other than ones that add a lot of items or NPC to an area) can work just fine on console.

On the other hand DLC tends to be made with the limits of the console in mind. And the PS3 versions have still caused major problems for players with the two Fallout games.
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luis dejesus
 
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Post » Wed Jun 13, 2012 8:04 am

On the other hand DLC tends to be made with the limits of the console in mind. And the PS3 versions have still caused major problems for players with the two Fallout games.

PS3 issues come more from the game not cleaning up properly than anything, because it's getting so bloated from items and stuff laying around that it can't handle it... though I will say that mods & DLC might be more of an issue on PS3 than 360 because of the split memory. But generally speaking most mods should work just fine.
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kasia
 
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Post » Wed Jun 13, 2012 7:26 am

I'd be okay without console commands if the game worked properly. However, if they aren't going to patch everything and make sure the game works 100%, they should at least give us the ability to fix the mistakes ourselves.
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elliot mudd
 
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Post » Wed Jun 13, 2012 7:27 am

Misleading thread title is misleading.

Yes. This. Thought it was announced or something
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Hazel Sian ogden
 
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Post » Wed Jun 13, 2012 7:14 pm

Well, you can break your game with the uGridstoload command, which you can use in-game.
So it's for reasons like that that I believe it is PC only.
You have far better access to everything on PC, so if you do break your game, there is usually a way to undo it. On xbox/PS3? Nah, you don't have access to the .ini's or anything.
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Susan
 
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Post » Wed Jun 13, 2012 9:43 pm

1) The console command is intended for developers (that includes mod creators), not as a toy or a cheat central. Besides, used incorrectly it can cause your game to crash, or even your console to break, so it won't be included (the same reason why mods won't be included neither).

2) Mods on consoles being wanted by Todd are old news. They've already stated there won't be mods for consoles.
i understand that but if there is a bugged quest on the pc you can fix it where as on 360 and ps3 you cant
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Red Bevinz
 
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Post » Wed Jun 13, 2012 9:19 am

It's up to Microsoft, I think that was the reason they aren't in the game

We could organize a letter writing campaign to Microsoft in order to ask for console commands for Skyrim. Letters go a long way, emails don't.
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Tammie Flint
 
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Post » Wed Jun 13, 2012 9:05 am

Due to the dangers of mods and what they can do to save files as well as other security issues etc the only way I can ever see mods appearing on consoles is if there was a filtering process in place where the most popular mods were chosen and were then tested by MS, Sony and/or Bethesda themselves to check how compatible they are with each other to save from any corruption. I can forsee there being a monthly releases on Xbox Live or Playstation Network with the 10 or so best mods of that month that have been tested and patched adequately to work safely with each other. I cannot forsee 360 or PS3 players being able to download willy nilly from sites like the Nexus because opening it up to the way it is on PC where you can install any mod you please I think MS and Sony would be uncomfortable with.

Console commands are basically a way to test content and they can have negetive results on occasion

That is my view on it anyway
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Dan Endacott
 
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Post » Wed Jun 13, 2012 1:22 pm

i understand that but if there is a bugged quest on the pc you can fix it where as on 360 and ps3 you cant

Shouldn't have bought a console and invested that money in a pc, you can complain all you like but Bethesda will never add a console menu like the one on pc to the ps3/360 versions of Skyrim.
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Julia Schwalbe
 
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Post » Wed Jun 13, 2012 9:14 pm

I would like console commands just to fix buggy situations.
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Dorian Cozens
 
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Post » Wed Jun 13, 2012 5:59 pm

microsoft and sony don't want modding support and they don't want dev consoles, if you wanted those things you should have bought the PC version because regardless of what you tell bethesda it's sony/microsofts decision, and nobody in the past has gotten them to change their mind, I doubt Beth will.
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Alexxxxxx
 
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Post » Wed Jun 13, 2012 6:34 pm

I'm all for console commands on all versions. They shouldn't be necessary, but Bethesda can't program a game properly to save their lives. It's up to users to complete their work, or fix their errors. I understand that programming is not allowed on consoles, so debugging the game on them is out. But we should be able to fix simple errors after they happen via a limited set of console commands, things like resetting quests, bringing back missing essential characters and dealing with inventory issues. This should not be such a big deal, and would save Bethesda a lot of grief from angry players with broken games.
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Astargoth Rockin' Design
 
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Post » Wed Jun 13, 2012 12:16 pm

I mentioned "Velvet Assassin" for the XBox 360 lets you use a USB keyboard to type in a limited set of console commands.

According to the manual of "The Witcher 2: Enhanced Edition" you can plug a USB Keyboard and Mouse into your XBox 360 instead of using the conventional controller.

Az
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Rachel Tyson
 
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Post » Wed Jun 13, 2012 1:54 pm

No to console commands, because there are usually ways rounds some bugs (Intimidate Dorian comes to mind, there are ways around him not leaving the ship) however mods on consoles would be advantageous for both console users and Bethesda.

It will...

Mods for TES = Damn Popular
Pupolar = Money

They will find a way.
Mods for TES = free = NO MONEY

Yeah they're free, but that doesn't mean they can't generate money for Bethesda. What about those that don't have a computer strong enough to play Skyrim but want to be able to play it and add mods to improve graphics or fix the world map so they haven't even got it? If mods were made available for consoles, more people would be interested in buying it.
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Rhiannon Jones
 
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Post » Wed Jun 13, 2012 3:05 pm

As a 360 user, the command console is something I would love to see on the consoles, especially because it can allow players to manually fix some bugs on their own. Voice commands don't interest me in the least. However, I believe the odds of us console gamers getting the commands feature this gen are very slim to none. Next gen has a greater chance I'd say, but even then I doubt it, as long as MS and Sony have their giant corporate boots in the way.

As for actual player-made game mods, I think the odds for us getting them are even lower than that for the command console.
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Je suis
 
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Post » Wed Jun 13, 2012 12:28 pm

Yeah they're free, but that doesn't mean they can't generate money for Bethesda. What about those that don't have a computer strong enough to play Skyrim but want to be able to play it and add mods to improve graphics or fix the world map so they haven't even got it? If mods were made available for consoles, more people would be interested in buying it.

Mods add content for free, which equals less money for MS/Sony not Bethesda, because everyone who can buy the game for the PC will buy it for the PC, which equals most of the target audience. Bethesda also is irrelevant in this case, MS/Sony are the driving force behind not allowing ANY mods. They don't not allow it just because they're simply cruel as well, because you CAN break your game/savegames through modding. I myself had to deactivate 3 mods today, because they caused random crashes even though they didn't edit anything in the area my character was in.

Mods would also be restricted by the hardware. You wouldn't get most graphical enhancement mods as well as some other (Wars in Skyrim and Warzones off the top of my head) , because consoles simply can't handle most of them (which is the reason why the texture pack DLC is PC only).

Now I don't see any reason, why Bethesda shouldn't add some of the most popular mods via patches, but they can't offer much free DLC on the consoles (MS/Sony want provisions for allowing them) and therefore no control for the players as to what mods they would want to install. Charging money for player created content on the consoles would certainly cause an outcry in the modding community and Beth certainly doesn't want that, because THAT would definitely equal less sales for them.

As for the command console. It would need to be heavily restricted as well, because spawning 50000 cheese rolls can cause your game to crash and you can be sure, that somewhere, someone would be stupid enough to do this on a console!
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Greg Swan
 
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Post » Wed Jun 13, 2012 3:36 pm

Mods add content for free, which equals less money for MS/Sony not Bethesda, because everyone who can buy the game for the PC will buy it for the PC, which equals most of the target audience. Bethesda also is irrelevant in this case, MS/Sony are the driving force behind not allowing ANY mods. They don't not allow it just because they're simply cruel as well, because you CAN break your game/savegames through modding. I myself had to deactivate 3 mods today, because they caused random crashes even though they didn't edit anything in the area my character was in.

Mods would also be restricted by the hardware. You wouldn't get most graphical enhancement mods as well as some other (Wars in Skyrim and Warzones off the top of my head) , because consoles simply can't handle most of them (which is the reason why the texture pack DLC is PC only).

Now I don't see any reason, why Bethesda shouldn't add some of the most popular mods via patches, but they can't offer much free DLC on the consoles (MS/Sony want provisions for allowing them) and therefore no control for the players as to what mods they would want to install. Charging money for player created content on the consoles would certainly cause an outcry in the modding community and Beth certainly doesn't want that, because THAT would definitely equal less sales for them.

As for the command console. It would need to be heavily restricted as well, because spawning 50000 cheese rolls can cause your game to crash and you can be sure, that somewhere, someone would be stupid enough to do this on a console!

On the command console issue specifically, yes it could and practically guaranteed would freeze your game. So what? You can turn off the console, and turn it back on. Can commands make a save completely unplayable? Yes, and it would happen to some. However, that would be the individual player's fault, not Bethesda's or MS's or Sony's fault. If the individual screws up their game save, they can load from another save or start a new game if they were foolish enough to not have backup saves. Also as mentioned, you can also manually fix or get workarounds to some bugs with the command console.

For instance, I froze my Gamecube many many times using the Action Replay disc for SSBM, which granted you access to the actual game's developer debug menu, when I spawned too many items. I've used a Gameshark on a Pokemon save I had, and somehow it ended up entirely deleting an NPC (just one of the ferry ladies) from that game save. Do I blame Nintendo, Game Freak, AR, etc? Not at all. It was purely my own fault for those, and if I had messed up a game save, I had backups. :cool:

I believe the technical aspect has little or nothing to do with the command console not being in. I'm not sure what the issue is myself, though someone mentioned cheating to get achievments, which sounds much more likely a reason to me.

On a smaller note, I thought there was a bug or something where spawning more than 500 of any item at once would freeze the game no matter what anyway.
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Rebecca Dosch
 
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Post » Wed Jun 13, 2012 11:02 am

On the command console issue specifically, yes it could and practically guaranteed would freeze your game. So what? You can turn off the console, and turn it back on. Can commands make a save completely unplayable? Yes, and it would happen to some. However, that would be the individual player's fault, not Bethesda's or MS's or Sony's fault. If the individual screws up their game save, they can load from another save or start a new game if they were foolish enough to not have backup saves.

That may be true, but you forget that most gamers seem to be idiots, especially on consoles. There are people out there who will always refuse to accept that something is entirely their fault, people who don't read tutorials correctly and break things because of it. The problem isn't really with hardware, it's with the users. Sony and MS unfortunately have to cover their asses on this one. There are plenty of people out there who would break their saves, with only themselves to blame and still try to sue Bethesda. I would love access to the console on my... console... but I doubt it's going to happen.

For the love of Azura prove me wrong Bethesda.
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BaNK.RoLL
 
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