Constant removal of features, Pt. 2

Post » Fri Jun 08, 2012 4:04 am

They'll cut stuff people wanted then add crap nobody asked for like auto health regen and Dwemer GPS.
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Jonathan Egan
 
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Post » Thu Jun 07, 2012 2:25 pm

I still don′t see how the part where you have to step away from the story and go out and jump for 30 minutes makes a game MORE hardcoe RPG???

In Skyrim I can stick with the story or whatever my character is currenly working towards without the need to spend time on repetitive grinding in order to develop my character. I just do what I believe my character should be doing and the development and skills follow naturally with the path I choose.

The so acclaimed previous titles that the so called "hardcoe" rpg fans want to retain as much as possible of were so much more powergaming than Skyrim.
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jennie xhx
 
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Post » Thu Jun 07, 2012 11:00 pm

:facepalm:
sad but true
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lilmissparty
 
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Post » Fri Jun 08, 2012 5:08 am

:facepalm:

Dude, have you even looked at EVs? There is a ton of a content in Pokemon that requires actual thought, it's just under the surface so that it can appeal to the kiddies as well as the hardcoe crowd. Skyrim does not have this, unless you want to imagine it.
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Ysabelle
 
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Post » Thu Jun 07, 2012 1:49 pm

Right, and with text conversations, the possibilities are almost limitless. With the size of Bethesda's development team, you could have nearly 10,000 NPCs, most with unique conversations, and create a richer experience for the RPGer. All the while, a casual gamer could have the option to just skip the nonsense and get down to hacking 'n slashing. But it's just a pipe-dream because it would be suicide for Bethesda to release a game that uses 'old' concepts.

Yes, text-only dialogue (or part text) would make it much, much easier for a large open-world game like Skyrim to actually create a lot of dialogue and quest options. But they would be flayed alive by the critics if they went down that path. The expectation these days is that everything is voice-acted.

I had a look and Skyrim's voice-file is about the same size as Fallout:NV's one. They probably crammed it with as much as they could working with a file-size limitation.
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Austin Suggs
 
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Post » Thu Jun 07, 2012 8:08 pm

I still don′t see how the part where you have to step away from the story and go out and jump for 30 minutes makes a game MORE hardcoe RPG???

In Skyrim I can stick with the story or whatever my character is currenly working towards without the need to spend time on repetitive grinding in order to develop my character. I just do what I believe my character should be doing and the development and skills follow naturally with the path I choose.

The so acclaimed previous titles that the so called "hardcoe" rpg fans want to retain as much as possible of were so much more powergaming than Skyrim.

RPGing is about playing without a purpose. It's not about following the main quests or even side quests, it focuses more on immersing the player in a living breathing world and lets the player be the narrative. If you want to be an investor or bard to get more gold and gain influence among townspeople, you should be allowed to do that. If you want to go bash people's brains in with a hammer, you can do that too.

A good RPG lets the player make the game as complex as he/she wants to. There's nothing wrong with hack n' slash, but there shouldn't be anything wrong with playing a monk or agent class who goes around and solves problems through speechcraft either.
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Amie Mccubbing
 
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Post » Fri Jun 08, 2012 4:40 am

so many people complain about the same line again and again by the guards yet they also complain that the quests aren't deep enough because they focus to much on random guards, one or the other damn it!
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Jason White
 
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Post » Thu Jun 07, 2012 2:51 pm

I still don′t see how the part where you have to step away from the story and go out and jump for 30 minutes makes a game MORE hardcoe RPG???

In Skyrim I can stick with the story or whatever my character is currenly working towards without the need to spend time on repetitive grinding in order to develop my character. I just do what I believe my character should be doing and the development and skills follow naturally with the path I choose.

The so acclaimed previous titles that the so called "hardcoe" rpg fans want to retain as much as possible of were so much more powergaming than Skyrim.

You can still repetitively grind if you choose to. Your example is ridiculous and intellectually dishonest. By the same frame of thought you must feel it necessary to cast Soul Trap on a corpse over and over until it hits 100 to level Conjuration?

Athletics and Acrobatics were best levelled by playing, more fun, levelled slower, and made sense. Your character rauns back and forth across the province, hunting fighting, evading, running and jumping. He gets better at running and jumping. Put yourself on a 6 month program where you run and jump over gaps, puddles, low obstacles for hours on end every single day and you WILL get better at running and jumping. You can also just set up a box in your driveway and jump up onto it and off of it over and over for hours on end fo months and you WILL get better at jumping.
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TOYA toys
 
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Post » Fri Jun 08, 2012 4:40 am

You can still repetitively grind if you choose to. Your example is ridiculous and intellectually dishonest. By the same frame of thought you must feel it necessary to cast Soul Trap on a corpse over and over until it hits 100 to level Conjuration? Athletics and Acrobatics were best levelled by playing, more fun, levelled slower, and made sense. Your character runs back and forth across the province, hunting fighting, evading, running and jumping. He gets better at running and jumping. Put yourself on a 6 month program where you run and jump over gaps, puddles, low obstacles for hours on end every single day and you WILL get better at running and jumping. You can also just set up a box in your driveway and jump up onto it and off of it over and over for hours on end for months and you WILL get better at jumping.
Pretty much. Practice is practice. If someone wanted to stand in the corner and jump for hours on end, that's their prerogative. Funny how people care how others play their game. And then there's Oblivion, that basically told you to 'grind' practice, with the whole "Some mages make destruction spells to cast on themselves..." line.
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keri seymour
 
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Post » Thu Jun 07, 2012 7:53 pm

Skyrim is geared towards the broadest possible audience, and future games will likely be the same. Complexity is usually an anathema to a younger player base that has been trained to hop from game to game as rapidly as possible.
Which is truly truly sad yet true. I jumped right into games as complicated as Morrowind when I was a child, they can as well.
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Svenja Hedrich
 
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Post » Thu Jun 07, 2012 2:53 pm

so many people complain about the same line again and again by the guards

yet


they also complain that the quests aren't deep enough because


they focus to much on random guards,



one or the other damn it!


I tried breaking up your post and I still have no idea what the heck you're saying.
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Riky Carrasco
 
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Post » Thu Jun 07, 2012 3:42 pm

A multiplatform game will always have bugs, in office testing cannot account for thousands of people playing their game in a multitude of different ways.

As for the removal of features I don't mind. Games evolve over time what once was seen as a good idea is likely to be cut out to remove some of the fat. My only problem with this becomes when I have less choices. For me the opening scene has become a metaphor for the game (this being that my hands are tied). The world is open, and has a possibility for unlimited options. However the smaller scale interaction has little to none. In a fight if a human wants to yield (most of the time begging for mercy, which works easily on me) I cannot sheath my weapon and walk away because they will attack me. There is no other option other than killing them. In fights I cannot avoid detection with non lethal abilities as there is none (that I know of) in the game. In quests I do not have an option of taking a different route. This is especially annoying in the guild quests where I am forced to (spoilers) become a werewolf, or in the Thieves guild when I have maybe 1-2 guests where I can take a somewhat different approach to completing the objective. I cannot sway the opinions of other (or at least not regularly) and in essence I have very little paths to follow. The character you build becomes either a thief, warrior, or mage there that kills... there is no other option.

As a moderate pacifist this bugs me as I'd like to not be a killing machine because as it would seem over the course of the game I have killed more people than all the dragons in the game.
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Sarah MacLeod
 
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Post » Thu Jun 07, 2012 6:03 pm

Which is truly truly sad yet true. I jumped right into games as complicated as Morrowind when I was a child, they can as well.
I started oblivion when I was 8 and loved it, then again I am a scholar. (sorry think I accidentally turned on italics(awkward))
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naana
 
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Post » Thu Jun 07, 2012 7:51 pm

They're not going to go back to text-based dialogue. If they did, America would say 'Ew, reading,' because reading hurts the brains of the majority of the gaming market(younger people).
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Queen Bitch
 
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Post » Thu Jun 07, 2012 5:34 pm

Which is truly truly sad yet true. I jumped right into games as complicated as Morrowind when I was a child, they can as well.

See, but many don't want a complicated game and that's just fine. What Bethesda should do is make a game that can be played casually if wanted, but still have the depth of something like Morrowind.
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Manuela Ribeiro Pereira
 
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Post » Thu Jun 07, 2012 9:24 pm

They're not going to go back to text-based dialogue. If they did, America would say 'Ew, reading,' because reading hurts the brains of the majority of the gaming market(younger people).

People under 18 are not the majority of the market.
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Pants
 
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Post » Thu Jun 07, 2012 5:27 pm

Which is truly truly sad yet true. I jumped right into games as complicated as Morrowind when I was a child, they can as well.

This. My nephew was nine when he started playing oblivion on his xbox and did just fine. People that are advocating that skyrim NEEDED to be simplified from oblivion are publicly admitting that they are dumber than my nephew was.
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Daniel Holgate
 
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Post » Fri Jun 08, 2012 12:46 am

I started oblivion when I was 8 and loved it, then again I am a scholar. (sorry think I accidentally turned on italics(awkward))

wait, how old are you?!
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Kaylee Campbell
 
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Post » Thu Jun 07, 2012 1:11 pm

I tried breaking up your post and I still have no idea what the heck you're saying.
separating words don't make them easier to understand, I'm saying that if you look on the forums there are many posts on the arrow in the knee for example, whilst others say that they want deep quest lines, the majority of the latter say they spend too much time on the npcs whilst the first complain of the opposite (keeping up?) I'm saying that they should choose one or the other, and that they don't realise Bethesda went even in terms of amount of lines, I prefer quests to npcs but that is me (did this help?)
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Erich Lendermon
 
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Post » Thu Jun 07, 2012 11:15 pm

You can still repetitively grind if you choose to. Your example is ridiculous and intellectually dishonest. By the same frame of thought you must feel it necessary to cast Soul Trap on a corpse over and over until it hits 100 to level Conjuration?

Athletics and Acrobatics were best levelled by playing, more fun, levelled slower, and made sense. Your character rauns back and forth across the province, hunting fighting, evading, running and jumping. He gets better at running and jumping. Put yourself on a 6 month program where you run and jump over gaps, puddles, low obstacles for hours on end every single day and you WILL get better at running and jumping. You can also just set up a box in your driveway and jump up onto it and off of it over and over for hours on end fo months and you WILL get better at jumping.

My example is not ridiculous, because if I didn′t want my character to miss out on the attributes that made the character into a unique, developed character, I had to constantly monitor the skill progression and avert my attention from the in-game motives of my character in order to raise certain skills before I level up - that IS powergaming. Roleplaying means I am actually trying to act as the character would in-game and develop the characters traits and skills to match my vision of the character, Skyrim does this MUCH better since I can pick the perks that define my character without grinding out certain skills every time I progress in level.
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Charles Mckinna
 
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Post » Thu Jun 07, 2012 9:35 pm

wait, how old are you?!
I got it when it cam out do the maths, I'm smart is the simple answer
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Rinceoir
 
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Post » Fri Jun 08, 2012 3:10 am

My example is not ridiculous, because if I didn′t want my character to miss out on the attributes that made the character into a unique, developed character, I had to constantly monitor the skill progression and avert my attention from the in-game motives of my character in order to raise certain skills before I level up - that IS powergaming. Roleplaying means I am actually trying to act as the character would in-game and develop the characters traits and skills to match my vision of the character, Skyrim does this MUCH better since I can pick the perks that define my character without grinding out certain skills every time I progress in level.

I rarely (if ever) had to "grind" in Oblivion or Morrowind, so I don't see your point.

I got it when it cam out do the maths, I'm smart is the simple answer

so you're 13 or 14? anyway, i myself am only 15 i just didn't expect such inteliigence from other young(er) members around here, most of which seem to be keen on blindly defending skyrim
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Sophh
 
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Post » Thu Jun 07, 2012 4:58 pm

separating words don't make them easier to understand, I'm saying that if you look on the forums there are many posts on the arrow in the knee for example, whilst others say that they want deep quest lines, the majority of the latter say they spend too much time on the npcs whilst the first complain of the opposite (keeping up?) I'm saying that they should choose one or the other, and that they don't realise Bethesda went even in terms of amount of lines, I prefer quests to npcs but that is me (did this help?)
And yet this thread isn't about either of those. Its about cut features.
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Sammi Jones
 
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Post » Thu Jun 07, 2012 11:38 pm

People under 18 are not the majority of the market.

For what? Elder Scrolls? When I said younger I didn't mean just kids. Young advlts are more stupid these days too.

Of course, to counter the argument of why there should be text-based dialogue in the game again, one can say that it kills the immersion, especially for a game with this kind of technology.
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Claire Mclaughlin
 
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Post » Fri Jun 08, 2012 5:30 am

Hey. younger people to me means "under 30". Sad to say, reading to most of them means "UGH! Who would do THAT?", Harry Potter, or Twilight. Of course, it's a bigger problem among the young men, and I'm dealing with the lowest common denominator, as a rule.
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Hot
 
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