So it feels natural that an Orc does the exact same damage as a High Elf?
Not enough info
Doing what? With what? At what level of skill?
In this game an orc character doesn't do 'the same' damage as any other character. The
player character is allowed to excell as the player plays. What you're saying is that an exceptionally strong Altmer does the same damage as an exceptionally strong Orc, with the same quality weapon, same skill.
But while you think it's not "natural", this is the
player character, not
all characters. Looking at it the other way, why shouldn't I be able to play as a supernaturally strong Altmer who can deal out damage with any Orc alive, if that's how I want to RP my character? Or as the smartest, most skilled and wise Orc mage in history, rivaling any other, man or mer?
if you don't want that ridiculously strong mer, don't build him that way. That the system allows it isn't really the point. Choices mean, by definition, the ability to make choices that you might not like
I can't beleive that so many people took this same example and were able to take it to show a failing. The old system imposed limits you couldn't do anything about. If RPing is your thing, and 'complex' is good, then how come you can't just do the complicated thing, and make an RP rule for your altmer that limits those skills you don't want him to have?? The game Skyrim allows that. So you want the game to force you into things like that? Is this is the same group that posts about a lack of choices, how the game forces you into things, etc? It is either simplistic or it is not. It either forces you into things or it does not.
What you're telling me is you liked a previous system, bam, end of discussion. That's fine you can like what you want but the rationalizations I'm reading are not logical in my opinion. If you were to tell me "I like MW's way because it feels right", then I'm all for you having a MW like system. These reasons I'm reading though...no, I'm not on board. And I'm not on board for the simple reason that each game has been different. A new way of doing things. And I like that. I don't want the previous game re-packaged and re-done with a new plot. I want to see the new take, do it the new way, work with the new system, see what it does and doesn't