Could the game advlt up a bit?

Post » Wed Jun 06, 2012 1:12 am

Game is rated 15, game is made in a way so that slow people,the young and the stupid can understand.



I am not talking about the lack of six, violence and naughty words here (although more of that would have suited the game) But instead..


How every single puzzle was designed for a four year old and added absolutely nothing good to the game. I found the poorly designed inventory to be more of a problem

How the lore added to the game was poor and just excused the creation of generic fantasy dragons who didn't even use the shouts to make their fire. I don't even know why there are dwemer cities in skyrim and i think it's because bethesda could not be bothered to think of something new to fight. I am not even sure if they should be called "dwemer" perhaps "dwarves" would fit them better with their stone architecture and all.


I stopped reading here. You obviously aren't up on your TES lore, which is fine, but don't go complaining about the lore then talk about the Dwemer cities and asking for something new to fight, that just makes you sound like the little kids you seems to hate.
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Heather Kush
 
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Post » Tue Jun 05, 2012 9:14 pm

Game is rated 15, game is made in a way so that slow people,the young and the stupid can understand.

Maybe 15 year olds are dumber and stupidier now a days
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Breanna Van Dijk
 
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Post » Wed Jun 06, 2012 2:07 am

More dialogue is all I want.
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Beat freak
 
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Post » Tue Jun 05, 2012 2:43 pm

For some reason, on my retail box it sais 18yrs+ :biggrin: lol

Yea, so does the movie, "Blame it on Reo", "Eye's wide shut", and the game "Leisure suit Larry", and any other ACTUAL advlt content which is rated "R" or "18"... (Heck, the SIMS even has babies and whoopie! Not to mention, more skin and suggestive content. At least then we would have something to do when the quests fail... or the game just gets boring as hell. Oh, another creature, kill it.. Damn it died of fright, just by looking at my loin-clothed elite character's ten-foot sword!)

The ISSUE was that this, "18-age" game "R" rated or "M" rated... has content that is targeted for 15-year olds, designed as if they are for 5-years olds, and fail to deliver "story-related" quality content, bad-acting, over-explanation of the obvious, under-explanation of many needed things related to the story, and does not come close to anything that is normally rated "M", or "R", or "18+"... Like advlt content is... (Not p0rN, advlt content.. like, um... well, anything that makes the game a step-up to a harry-potter book would have been a good step.)

The only reason it has that rating, is because of the head-chop and I think I heard one bad word in the game. (That is hardly worthy of an advlt rating.)

When it comes to look... "It tastes great" (Though it is not phenomenal, but filling... Not as great as "Crysis" or "MW-series". Still great for what they once had, thanks to modders from the past.)
When it comes to content... "It is less filling" (Though there is a lot of content, it is not great... Reminds me of "Spore".)
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Tyrone Haywood
 
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Post » Wed Jun 06, 2012 2:33 am

I want a deep rpg that does not assume that i am five.

Allow me to rephrase that for you: "I want a deep RPG that challenges the mind. This game is rather simple, and I would like to see something with more substance in future ES titles."

Because it's not the targeted age bracket that's the problem, it's your personal tastes in the difficulty. Personally, I would have went in that direction instead.
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Alexis Acevedo
 
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Post » Tue Jun 05, 2012 3:54 pm

Game is rated 15, game is made in a way so that slow people,the young and the stupid can understand.

And that's probably why it is heavily suggested in the game, that letting the world end MIGHT be a good thing... I don't think slow people could ever see anything like this as a good thing


How every single puzzle was designed for a four year old and added absolutely nothing good to the game. I found the poorly designed inventory to be more of a problem

Agreed, they didn't add anything. The inventory is fine. If you really can't find your stuff, would you like it designed for a four year-old next time?

How the lore added to the game was poor and just excused the creation of generic fantasy dragons who Actually used shouts to make their fire and their ice. Turn on the subtitles and you'll hear them "toor shuul". I don't even know why there are dwemer cities in skyrim and i think it's because bethesda could not be bothered to think of something new to fight. I am not even sure if they should be called "dwemer" perhaps "dwarves" would fit them better with their stone architecture and all Perhaps since that was an old favorite of Morrowind and people really wanted them back? And perhaps their stone and golden-metal architecture dates back to the first time we saw them?

The designs of armour and weapons and creatures. Note how all the weapons (especially swords) are oversized for no decent reason Well the end-game items are. Look at steel and iron weaponry, the size is right. And before you say "but the steel greatsword!", please note that weapons like http://www.smkw.com/large/knife/CS88WGSS.jpg were very commonly used as soon as they were invented, whilst there are no unique looking animals or monsters whatsoever that anyone older than ten would accept in a fantasy realm Ok, so it's ok to have weird, unlogical animals, but when it comes to weaponry, it's not?. The powers of smithing was probably thought up by five year olds who wanted to make "epic swords" Can't tell if troliing, or just doesn't know how a [censored] sword is made...


Every second an npc will spurt their occupation at you. I agree, that's annoying. As if it was hard to remember that the black woman at whiterun's gate banging into an anvil was a smith.. Plus why is she telling me that graymane is better than her and she is terrible CONSTANTLY? That can't be good for business can it? Imagine of Burger king continuously announced their inferiority to McDonald's .

There are some npcs that are rather powerful emotionally (ulfric, jarl balgruff - the stormcloak storyline is superior to the imperial one in ever aspect) and then there are some well played characters (Most of the less sane,Khajit, esbern,tulius, hardvar,tolfdir some of the daedric princes, parthanax. i was told the greybeards rip you apart if you side with the blades) and the completely awful (every single person that i have not mentioned, I probably met every single npc in my 178 hours)

But i probably wouldn't have brought this issue up if Npc's kept their stupid comments to themselves!
Then there are some npcs that i just want to kill for being so.. bad and unique.. Delvin, carliah, maven,lucien, delphine,mercer, the unimportant companions, sheogorath Why Sheogorath? Maybe you don't like madness, but he's a VERY well appreciated character of the fans, half of the dark brotherhood.. ugh.. so STUPID! Nothing says "i am a bad person" more in a Bethesda game than the voice they use and it really simplifies characters to the point of them being so unrelatable that you just want to shoot them. A five year old might need the "evil voice help" to tell if a character is "evil" or not but the game happens to be rated 15 and anyone who is over 15 realy does not (unless they suffer from a mental illness, in that case they should not be playing such games) Now that the [censored] is an evil voice? Quite frankly, I've met lots of people with deep, sore-throat-like voice in the game, and only a few of them are evil.


I want a deep rpg that does not assume that i am five. I want a deep forum that does not take a [censored] GAME so [censored] personal
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Yama Pi
 
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Post » Tue Jun 05, 2012 6:06 pm

Yes it's horrible that a puzzle game like Skyrim doesn't have complicated puzzles, oh wait that's right, it's not a puzzle game.

The problem I have with this is that I find easy puzzles worse than no puzzles at all. When they're all more or less the same and offer no real challenge, then they be come little more than a tedious set of motions I'm forced to go through. As such, I wish they would have just left them out entirely. That or made a variety of challenging puzzles that force me to stop and think and keep me on my toes.
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Robert DeLarosa
 
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Post » Tue Jun 05, 2012 11:35 pm

Rated 15 you say? Here you got to be 18.
Anyways, you got some points. But it is also some restrictions on how much variation there can be. If all NPCs should have 50+ lines Betesda would ruin themselves on acting alone.
The puzzles are simple indeed, but maybe nececcary so. Few casual gamers today would enjoy using 2 hours to continue their game. And Bethseda has with this game tried to reach an even bigger market than before.

Friends of me who normally only play FIFA, CoD, Counter Strike and such games have bought it and enjoyed it.

I hope you die alone for causing me to click all those spoilers, curses!
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Ells
 
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Post » Tue Jun 05, 2012 1:49 pm

Well, if we compare Skyrim to Oblivion this game looks much more advlt. Although not enough, I agree. Lack of six is indeed disturbing, when your game is m-rated and you have that much violence.
Its not as disturbing as what he means when he mentions, "I am not talking about the lack of six, violence and naughty words here"... and I sympathize; Its becoming the norm and I don't much like it. I'll be getting Skyrim when the CS ships, but I go into it eyes open and expecting it as it is. (And knowing that it can be modded; knowing that with it, I can devise my own labrynth with multilevel sliding walls and traps that don't look like Wile E Coyote placed them out for the Road Runner). IMO its a toolset just like NWN ~(Exactly like NWN in many ways, but with more options and control, and better visuals).
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Leilene Nessel
 
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Post » Tue Jun 05, 2012 9:29 pm

Allow me to rephrase that for you: "I want a deep RPG that challenges the mind. This game is rather simple, and I would like to see something with more substance in future ES titles."

Because it's not the targeted age bracket that's the problem, it's your personal tastes in the difficulty. Personally, I would have went in that direction instead.

Agreed, bring back Daggerfall. Looking at this gameplay video, it definitely challenged the mind. I hear only rocket scientists can play this epic game....

http://www.youtube.com/watch?v=l2xa2r-0bTI
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Kitana Lucas
 
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Post » Tue Jun 05, 2012 9:24 pm

Ok we are on day 3 of consecutive posts claiming puzzles in skyrim are designed for children yet no one is suggesting what type of mature puzzles they would like to see in it's place.

Are we complaining for the sake of complaining? What are some specfic puzzle suggestions?
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Eilidh Brian
 
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Post » Tue Jun 05, 2012 1:39 pm

Another one of these threads.....You people think this is for children? How can i game filled with stories of bandits kidnapping and molesting childrens while killing there parents? Howbout werewolves ripping children to little pieces? Hmmmm? Howbout necromancer kidnapping milk maids while turning them into the undead for his perverted reasons? Hmmmm
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Robyn Howlett
 
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Post » Tue Jun 05, 2012 8:17 pm

The problem I have with this is that I find easy puzzles worse than no puzzles at all. When they're all more or less the same and offer no real challenge, then they be come little more than a tedious set of motions I'm forced to go through. As such, I wish they would have just left them out entirely. That or made a variety of challenging puzzles that force me to stop and think and keep me on my toes.
hmmm I see, but my point is that they weren't selling this game because of the "amazing puzzles" so it's not particularly astute to fraternize Bethesda for having simple puzzles that are often the same. They said themselves that they'd be a light touch and to not expect much difficulty from them so I'm baffled why so many of you were surprised by the fact that the puzzles are so uncomplicated.
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Tiffany Castillo
 
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Post » Tue Jun 05, 2012 1:47 pm

Another one of these threads.....You people think this is for children? How can i game filled with stories of bandits kidnapping and molesting childrens while killing there parents? Howbout werewolves ripping children to little pieces? Hmmmm? Howbout necromancer kidnapping milk maids while turning them into the undead for his perverted reasons? Hmmmm

Is there any point in the game when there has been a definite reference or evidence of molestation? And werewolves are the theme of allot of spooky infant campfire and bedtime stories. Necromancy is in getting close to true horror though; it is associated with a darker evil so I wouldn't call Necromancy a childish element... I doubt you would hear a story of reanimating the dead around a child's camp fire story and on Halloween you wouldn't get a reanimated corps costume for children; it is much darker. But you would get both with werewolves.
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Noraima Vega
 
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Post » Wed Jun 06, 2012 4:37 am

Blah blah blah blah.OP,you sound like charlie browns teacher...WAA WAA WAA WAA
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Samantha Mitchell
 
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Post » Tue Jun 05, 2012 9:52 pm

Dear Bethesda,

Make Arena, Daggerfall, Morrowind, and Oblivion for your next game to suit my personal tastes. You're a large company with lots of money, so you can afford to focus on my needs, and the needs of a small group over all. By buying your games like millions of other people have over the years, (the majority of those having yet to say anything, but rest assured they probably agree with me!) I feel personally entitled to get exactly what I want out of your games, the ones you make to create income and feed your families.

In conclusion I wish that you stop trying to move forward and look ahead at the market, and instead go back to the 90's. If you could actually just recreate Daggerfall or Morrowind with the pretty graphics, I would be much obliged, and so would the small percentage of your current consumer market. Since I bought your games, you owe me personally. So make my game right now, the way I want it, otherwise I will not buy your games anymore, and you'll be sorry the day Sheldon Ainsworth didn't give you 60 USD, mark my words.

Regards,

A small disgruntled group of your giant fan base.

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Sammygirl
 
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Post » Tue Jun 05, 2012 6:57 pm

Maybe 15 year olds are dumber and stupidier now a days

They very much are, I'm forced to go to school with them.
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Haley Cooper
 
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Post » Tue Jun 05, 2012 9:58 pm

hmmm I see, but my point is that they weren't selling this game because of the "amazing puzzles" so it's not particularly astute to fraternize Bethesda for having simple puzzles that are often the same. They said themselves that they'd be a light touch and to not expect much difficulty from them so I'm baffled why so many of you were surprised by the fact that the puzzles are so uncomplicated.

I never said I was surprised. I am disappointed in that decision, though. The puzzles feel half-assed and overall reduce the game's feeling of quality.
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how solid
 
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Post » Tue Jun 05, 2012 3:09 pm

Agreed, bring back Daggerfall. Looking at this gameplay video, it definitely challenged the mind. I hear only rocket scientists can play this epic game....

http://www.youtube.com/watch?v=l2xa2r-0bTI
Well, it had a time limit and a fail outcome possibility. Guess that doesn't matter anymore.
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Heather beauchamp
 
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Post » Tue Jun 05, 2012 6:14 pm

Ok we are on day 3 of consecutive posts claiming puzzles in skyrim are designed for children yet no one is suggesting what type of mature puzzles they would like to see in it's place.
http://www.youtube.com/watch?v=fgqunnw_Lm0 caliber would be a good start.

http://www.youtube.com/watch?v=umcWiYhro-w

http://www.youtube.com/watch?v=8-38Ye6ytyI#t=01m00s
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kennedy
 
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Post » Tue Jun 05, 2012 6:50 pm

Delvin, carliah, maven,lucien, delphine,mercer, the unimportant companions, sheogorath, half of the dark brotherhood.. ugh.. so STUPID! Nothing says "i am a bad person" more in a Bethesda game than the voice they use

Half of those accents hail from the British Isles and as an Englishwoman, I found that quite refreshing. Delvin in particular sounds like a good friend of mine. Evil? Heck no. He's just from south London.
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QuinDINGDONGcey
 
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Post » Tue Jun 05, 2012 10:19 pm

Is there any point in the game when there has been a definite reference or evidence of molestation? And werewolves are the theme of allot of spooky infant campfire and bedtime stories. Necromancy is in getting close to true horror though; it is associated with a darker evil so I wouldn't call Necromancy a childish element... I doubt you would hear a story of reanimating the dead around a child's camp fire story and on Halloween you wouldn't get a reanimated corps costume for children; it is much darker. But you would get both with werewolves.
Listen to sapphires story.
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Sweets Sweets
 
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Post » Tue Jun 05, 2012 9:32 pm

Well, at least that aspect is consistent with lore...

Mer = Elves

AltMER
DunMER
OrsiMER
DweMER
FalMER
Also,

BosMER
ManMER
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CHangohh BOyy
 
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Post » Tue Jun 05, 2012 9:29 pm

Half of those accents hail from the British Isles and as an Englishwoman, I found that quite refreshing. Delvin in particular sounds like a good friend of mine. Evil? Heck no. He's just from south London.

Really? I thought he had a Cockney accent. It's difficult to understand the different accents of those who uses the Queen's English.
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nath
 
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Post » Wed Jun 06, 2012 3:16 am

How every single puzzle was designed for a four year old and added absolutely nothing good to the game.

Agreed! We need more epic lever puzzles like this one from Daggerfall! So mature!

http://www.youtube.com/watch?v=Y4KTvDZ-Z5Y
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Esther Fernandez
 
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