I am not talking about the lack of six, violence and naughty words here (although more of that would have suited the game) But instead..
How every single puzzle was designed for a four year old and added absolutely nothing good to the game. I found the poorly designed inventory to be more of a problem. The game would have been better without the puzzles, or with complex puzzles that were only necessary for entering bonus areas.
How the lore added to the game was poor and just excused the creation of generic fantasy dragons who didn't even use the shouts to make their fire. I don't even know why there are dwemer cities in skyrim and i think it's because bethesda could not be bothered to think of something new to fight. I am not even sure if they should be called "dwemer" perhaps "dwarves" would fit them better with their stone architecture and all People aren't getting what i am trying to say. I want dwemer to be dwemer, bethesda want dwemer to be generic dwarves. Lore wise they should have a smaller presence on skyrim than what they do and the falmer should have either stayed extinct or found a way to make themselves less goblin during the many millennia they have spent in the deep.
The designs of armour and weapons and creatures. Note how all the weapons (especially swords) are oversized for no decent reason whilst there are no unique looking animals or monsters whatsoever that anyone older than ten would accept in a fantasy realm. The powers of smithing was probably thought up by five year olds who wanted to make "epic swords"
Every second an npc will spurt their occupation at you. As if it was hard to remember that the black woman at whiterun's gate banging into an anvil was a smith.. Plus why is she telling me that graymane is better than her and she is terrible CONSTANTLY? That can't be good for business can it? Imagine of Burger king continuously announced their inferiority to McDonald's .
There are some npcs that are rather powerful emotionally (ulfric, jarl balgruff - the stormcloak storyline is superior to the imperial one in ever aspect) and then there are some well played characters (Most of the less sane,Khajit, esbern,tulius, hardvar,tolfdir some of the daedric princes, parthanax. i was told the greybeards rip you apart if you side with the blades) and the completely awful (every single person that i have not mentioned, I probably met every single npc in my 178 hours)
But i probably wouldn't have brought this issue up if Npc's kept their stupid comments to themselves!
Then there are some npcs that i just want to kill for being so.. bad and unique.. Delvin, carliah, maven,lucien, delphine,mercer, the unimportant companions, sheogorath, half of the dark brotherhood.. ugh.. so STUPID! Nothing says "i am a bad person" more in a Bethesda game than the voice they use and it really simplifies characters to the point of them being so unrelatable that you just want to shoot them. A five year old might need the "evil voice help" to tell if a character is "evil" or not but the game happens to be rated 15 and anyone who is over 15 realy does not (unless they suffer from a mental illness, in that case they should not be playing such games)
I was not suggesting that bethesda needed to spend more money on voice acting, you have to be an idiot to think that. I think that they should have distributed dialogue better so that it never feels stupidly out of place. I am also against how characters always have voices to go with what they are. Arcano (mages guild) and mercer (theives guild) are [censored]s, so you know that they are "evil" and this completely removes any plot twist from occurring. Plus most characters seem to be stereotypes (maven is rude because she is powerful , delvin has a london accent because he's a theif, astrid talks like lucien because it makes her seem more "assassiny" , although i have no idea why delphine is such a dumb [censored] dragon slayer when she was at one point a very cautious spy who evaded the thalmor.
I want a deep rpg that does not assume that i am five.



lol