[RELWIP] Crafting 300: Swords & Axes of Tamriel, Thread

Post » Sun May 20, 2012 1:56 am

Shouldn't the Ebony blade be made of ebony? lol

I'm continually amazed by what you do.

EDIT:I love the glass texture, btw. Exactly how I imagined it (seriously. :ohmy: )

EDIT2: The gold on the ebony looks more like a yellow in game for me, btw. What if the raised parts were black and the recessed parts were gold?
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Jade MacSpade
 
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Post » Sat May 19, 2012 10:34 am

Shouldn't the Ebony blade be made of ebony? lol

I'm continually amazed by what you do.

That particular unique weapons should, yes, and I do have an Ebony Akiviri Dai-katana texture, but I chose to use the steel one anyway. If you have Nifskope you could change it. :)
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Mélida Brunet
 
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Post » Sat May 19, 2012 3:37 pm

That particular unique weapons should, yes, and I do have an Ebony Akiviri Dai-katana texture, but I chose to use the steel one anyway. If you have Nifskope you could change it. :smile:
I don't' even use it so it's no big deal. :P Did you see my edits?
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Annika Marziniak
 
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Post » Sat May 19, 2012 1:19 pm

0.3.0 is uploaded now. Try that one. There's a new material for gold now. It's less yellow. Tell me what you think of it in-game.

Which ebony weapon were you talking about in particular?
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Rude_Bitch_420
 
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Post » Sat May 19, 2012 3:57 pm

0.3.0 is uploaded now. Try that one. There's a new material for gold now. It's less yellow. Tell me what you think of it in-game.

Which ebony weapon were you talking about in particular?
The axes. I think because the gold band's were so wide. DL'ing now. Be back in a few. :P
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Gill Mackin
 
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Post » Sat May 19, 2012 1:05 pm

The axes. I think because the gold band's were so wide. DL'ing now. Be back in a few. :tongue:

Thanks! The gold should be somewhat less saturated. May be affected by any post-processing mods you're using as well. I personally text them out in sunny daylight.
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Lovingly
 
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Post » Sun May 20, 2012 1:42 am

I think that glass sword looks great.
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Monique Cameron
 
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Post » Sat May 19, 2012 1:40 pm

Thanks! The gold should be somewhat less saturated. May be affected by any post-processing mods you're using as well. I personally text them out in sunny daylight.
No post processing mods for me. I actually like the default color palette. I tried no tint and thought it looked cartoony.

New version of Ebony is much better. :D
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Brandi Norton
 
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Post » Sat May 19, 2012 10:24 pm

Swords & Axes of Tamriel, 0.3.1
-Entirely new glass material texture. Finally a glass texture I feel is 'perfect'. :)
Screenshot of my latest glass texture here: http://www.skyrimnexus.com/downloads/images/2933-1-1325202473.jpg
That's just 4 of 46 total new glass weapon textures. :)

Uploading the file now. Should be up within 10 minutes.
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carla
 
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Post » Sat May 19, 2012 6:41 pm

No post processing mods for me. I actually like the default color palette. I tried no tint and thought it looked cartoony.

New version of Ebony is much better. :biggrin:

I agree with you. I installed no-tint and I liked it for a few minutes, lol.

Thanks for not using a post processing mod & for being a good tester!
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Darian Ennels
 
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Post » Sat May 19, 2012 8:56 pm

Hmm... I like the glass... but I'm of the mind that it should have the same timbre as the ebony. They're basically the same material, so the effect should be similar... polished obsidian, not metal. I haven't looked at them in-game or compared them to the ebony yet, so I'm just talking about your description of the glass for now :)
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Hope Greenhaw
 
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Post » Sat May 19, 2012 1:39 pm

0.3.1 Uploaded!!!

If I made my Glass a green version of ebony it would be orichalcum, because that's essentially what that is.
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Brian LeHury
 
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Post » Sat May 19, 2012 11:35 pm

0.3.1 Uploaded!!!

If I made my Glass a green version of ebony it would be orichalcum, because that's essentially what that is.

Maybe consider switching them (not one-for-one, but just the "sort of material" that it is) then? I don't think we have any existing TES lore on what orichalcum is, but it's easy to assume that it's a metal; ebony and glass, on the other hand, have been explicitly closely related since Morrowind.
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Nick Jase Mason
 
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Post » Sat May 19, 2012 10:57 pm

Grabbing the update now Baratan. This mod is going to be fantastic. I use Glowing Ore Veins too and really appreciate being able to find those ore veins.
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Nymph
 
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Post » Sat May 19, 2012 12:59 pm

Closely related in material composition, in-as much as real life coal and diamonds. Even in Morrowind they were drastically different in appearance. Check them out in-game.
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Stacy Hope
 
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Post » Sat May 19, 2012 5:09 pm

Had to wait until Nexus updated so that NMM would recognize the file. It's downloading now.
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kirsty joanne hines
 
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Post » Sat May 19, 2012 6:12 pm

BASTARDO !!

There i was.. thinking of this ingenious smithing change to make.. half a month later and you beat me to it..

Never mind, i can still make mine as i envisioned it for yours is a little different. Not sure if i should use your textures or not to speed things up (with your permission)
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Carlitos Avila
 
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Post » Sun May 20, 2012 2:22 am

BASTARDO !!

There i was.. thinking of this ingenious smithing change to make.. half a month later and you beat me to it..

Never mind, i can still make mine as i envisioned it for yours is a little different. Not sure if i should use your textures or not to speed things up (with your permission)

What is your idea for a smithing mod?
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Riky Carrasco
 
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Post » Sat May 19, 2012 1:08 pm

Progress Update
http://www.skyrimnexus.com/downloads/images/2933-1-1325206976.jpg

There is also a silver dagger, but there was no in-game item for me to replace for a screenshot.
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laila hassan
 
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Post » Sun May 20, 2012 2:36 am

Looks good. :D
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CRuzIta LUVz grlz
 
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Post » Sun May 20, 2012 2:11 am

EDIT: Nevermind; question answered.

Spoiler
Only thing that bugs me is you don't have orcish weapons - I like the Dunmeri stuff well enough, but for a race known for their craftsmership, it seems odd that orcs are so under-represented.
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Manny(BAKE)
 
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Post » Sat May 19, 2012 8:17 pm

Only thing that bugs me is you don't have orcish weapons - I like the Dunmeri stuff well enough, but for a race known for their craftsmership, it seems odd that orcs are so under-represented.
He's done them just not in his replacer set-up.

http://static.skyrimnexus.com/downloads/images/2933-1-1324259385.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1324258334.jpg

EDIT: http://static.skyrimnexus.com/downloads/images/2933-1-1324522411.jpg
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Alex Vincent
 
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Post » Sat May 19, 2012 4:24 pm

He's done them just not in his replacer set-up.

http://static.skyrimnexus.com/downloads/images/2933-1-1324259385.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1324258334.jpg

EDIT: http://static.skyrimnexus.com/downloads/images/2933-1-1324522411.jpg

Um... Oh yeah... My bad; somehow forgot about those. Nevermind!
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loste juliana
 
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Post » Sat May 19, 2012 8:40 pm

They're updated in my newest version also. You can use nifskope to use whichever models/textures you want.
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Paul Rice
 
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Post » Sat May 19, 2012 9:36 pm

I don't intend to sound ignorant or anything, but a couple of questions:

1) Are these simply hue changes or did you use the actual material's textures for the replacements?

2) Are Vanilla textures still in the game and default? What exactly is replaced?

Overall it's an awesome package. That many textures to do makes me wonder what's been done to it.


Sorry for the probably obvious questions. Thanks.
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Jhenna lee Lizama
 
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