[RELWIP] Crafting 300: Swords & Axes of Tamriel, Thread

Post » Sun May 20, 2012 12:52 am

I was going to have different styles and materials behave differently. I was also going to redo the entire perk tree. The variety in my mod however would not be so great in weapons and materials as your mod is and i would put more effort into armours. It would be designed to go with my skill overhall (for every skill) rather than on it's own. I don't exactly want to tell you everything because.. its something i want to do and im sure you'd understand :smile:
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Karl harris
 
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Post » Sat May 19, 2012 10:17 pm

I don't intend to sound ignorant or anything, but a couple of questions:

1) Are these simply hue changes or did you use the actual material's textures for the replacements?

2) Are Vanilla textures still in the game and default? What exactly is replaced?

Overall it's an awesome package. That many textures to do makes me wonder what's been done to it.


Sorry for the probably obvious questions. Thanks.
Well, I think I understand now. I think what you've done is great. Alas, I like my Ebony sword model. Vanilla models + material versions of it, would be better... in my opinion.
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Add Meeh
 
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Post » Sat May 19, 2012 8:37 pm

Daggers look good!

Well, I think I understand now. I think what you've done is great. Alas, I like my Ebony sword model. Vanilla models + material versions of it, would be better... in my opinion.

He's using vanilla models and material versions of it. He won't be able to make the full set of each style until the CK is released and he doesn't have to replace things.
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Destinyscharm
 
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Post » Sun May 20, 2012 1:22 am

Standard Ebony Sword seems to be using the Vanilla Steel Sword model.

http://www.skyrimnexus.com/downloads/images/2933-1-1325191610.jpg


Am I wrong?
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Izzy Coleman
 
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Post » Sun May 20, 2012 1:07 am

Closely related in material composition, in-as much as real life coal and diamonds. Even in Morrowind they were drastically different in appearance. Check them out in-game.

Having taken a look at what they actually look like, I love the glass (I prefer the vanilla color but that's neither here nor there :P). Actually, I'd like it if the ebony were more like the glass!
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Pawel Platek
 
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Post » Sat May 19, 2012 11:13 pm

Having taken a look at what they actually look like, I love the glass (I prefer the vanilla color but that's neither here nor there :tongue:). Actually, I'd like it if the ebony were more like the glass!
Hah, don't think I forgot about you, troll. :tops:
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Dean Ashcroft
 
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Post » Sat May 19, 2012 6:26 pm

EDIT: Nevermind; question answered.

Spoiler
Only thing that bugs me is you don't have orcish weapons - I like the Dunmeri stuff well enough, but for a race known for their craftsmership, it seems odd that orcs are so under-represented.
I agree. It also seems odd that the vanilla meshes for orc weapons are so damn crude looking. :ahhh:
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Claire Lynham
 
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Post » Sat May 19, 2012 10:51 am

Standard Ebony Sword seems to be using the Vanilla Steel Sword model.

http://www.skyrimnexus.com/downloads/images/2933-1-1325191610.jpg


Am I wrong?
Hah, don't think I forgot about you, troll. :tops:

...what? Am I on crazy pills?

Anyway, you said yourself... vanilla steel sword model. Yes, he's using vanilla models. All the model styles can't be made available in all materials until he works with the CK to implement them all as new items. Which is exactly what I already said?
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Baylea Isaacs
 
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Post » Sat May 19, 2012 10:18 pm

...what? Am I on crazy pills?

Anyway, you said yourself... vanilla steel sword model. Yes, he's using vanilla models. All the model styles can't be made available in all materials until he works with the CK to implement them all as new items. Which is exactly what I already said?


So the vanilla Ebony sword model couldn't be done with different textures? Wasn't it there in previous version? I've never tried it out.
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Paula Ramos
 
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Post » Sat May 19, 2012 10:15 pm

Standard Ebony Sword seems to be using the Vanilla Steel Sword model.

http://www.skyrimnexus.com/downloads/images/2933-1-1325191610.jpg


Am I wrong?
You are not wrong.
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Chloé
 
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Post » Sat May 19, 2012 4:11 pm



So the vanilla Ebony sword model couldn't be done with different textures? Wasn't it there in previous version? I've never tried it out.



The vanilla ebony sword model will exist in a post-CK version as a "dunmeri sword." He's generally stuck with less ornate models for the current versions.
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Devils Cheek
 
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Post » Sat May 19, 2012 11:23 pm

@Baratan: what's your interpretation on just what "dwemer metal" is? Bronze?
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Scarlet Devil
 
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Post » Sun May 20, 2012 1:42 am

@Baratan: what's your interpretation on just what "dwemer metal" is? Bronze?
I'm not Baratan so I'm not sure I should be answering. But I've seen at as almost
Spoiler
magic bronze!!
(Since it's better than steel.) :laugh:
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Patrick Gordon
 
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Post » Sun May 20, 2012 2:21 am

@Baratan: what's your interpretation on just what "dwemer metal" is? Bronze?
I'm not Baratan so I'm not sure I should be answering. But I've seen at as almost
Spoiler
magic bronze!!
(Since it's better than steel.) :laugh:
You're right. I perceive it as being magic bronze.

Standard Ebony Sword seems to be using the Vanilla Steel Sword model.
http://www.skyrimnexus.com/downloads/images/2933-1-1325191610.jpg
Am I wrong?
You're not entirely wrong. In replacer version 0.3.1 ebony swords use my Nordic Ebony longsword mesh/texture. That doesn't mean the old Dunmeri style ebony sword mesh doesn't exist with new textures, it's just not being used. Without the CK I'm only releasing my mod as mesh/texture replacers. If you want, you can use Nifskope to use my new textures (which are included in the download) on the vanilla style Ebony sword. I put together my replacer with the weapons I wanted to see in-game, and I chose the Nordic style longsword to represent my ebony material. The vanilla Ebony style is what I consider 'Dunmeri' style and is, in my opinion, out-of-place in abundance. It's not that it will not be unavailable in my full release, but it will be uncommon. The basic & Nordic style meshes will be the most common.

They're not hue changes, not even close! They're new textures based on materials I've put together and a little Paint Shop Pro X magic and a lot of time. An exact and specific list of what is replaced with what is already included in the patch notes section of the read-me. Ever basic weapon mesh/texture is replaced with one of my mesh/texture combination. I chose what I felt most appropriate. I have about 700 textures included overall, but you will only see as many as there were already weapons in the game. It won't be until after the CK is released that I add all of the variations to the game with the most common variation probably being what you see now.

If you like the vanilla weapons/textures, simply don't use my mod. If you don't want the vanilla weapons' meshes/textures replaced, quit using mesh/texture replacers. I personally think the Nordic style Ebony longsword looks a lot better, and more appropriate than the fantastic 'Dunmeri' style used in vanilla. :tongue:

Post-CK release, the vanilla ebony sword will exist in-game as a "Dunmeri Ebony Talwar"(name pending)
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Ana Torrecilla Cabeza
 
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Post » Sat May 19, 2012 8:34 pm

I look forward to having my weapons featured in your mod!
lol that is true I will be filling the armory with one each of your awesome weapons
also really nice new glass texture
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Danny Warner
 
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Post » Sat May 19, 2012 4:33 pm

lol that is true I will be filling the armory with one each of your awesome weapons
also really nice new glass texture

Thanks!

Just a warning. I do not intend for all of my weapons to be very easy to aquire!
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JD FROM HELL
 
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Post » Sun May 20, 2012 12:46 am

No worries "catching them all" is part of the fun....

but I will have to cheat for the screenshots to show off the mod ;)
-A place for everything and everything in it's place-
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Ezekiel Macallister
 
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Post » Sat May 19, 2012 3:02 pm

You're right. I perceive it as being magic bronze.


You're not entirely wrong. In replacer version 0.3.1 ebony swords use my Nordic Ebony longsword mesh/texture. That doesn't mean the old Dunmeri style ebony sword mesh doesn't exist with new textures, it's just not being used. Without the CK I'm only releasing my mod as mesh/texture replacers. If you want, you can use Nifskope to use my new textures (which are included in the download) on the vanilla style Ebony sword. I put together my replacer with the weapons I wanted to see in-game, and I chose the Nordic style longsword to represent my ebony material. The vanilla Ebony style is what I consider 'Dunmeri' style and is, in my opinion, out-of-place in abundance. It's not that it will not be unavailable in my full release, but it will be uncommon. The basic & Nordic style meshes will be the most common.

They're not hue changes, not even close! They're new textures based on materials I've put together and a little Paint Shop Pro X magic and a lot of time. An exact and specific list of what is replaced with what is already included in the patch notes section of the read-me. Ever basic weapon mesh/texture is replaced with one of my mesh/texture combination. I chose what I felt most appropriate. I have about 700 textures included overall, but you will only see as many as there were already weapons in the game. It won't be until after the CK is released that I add all of the variations to the game with the most common variation probably being what you see now.

If you like the vanilla weapons/textures, simply don't use my mod. If you don't want the vanilla weapons' meshes/textures replaced, quit using mesh/texture replacers. I personally think the Nordic style Ebony longsword looks a lot better, and more appropriate than the fantastic 'Dunmeri' style used in vanilla. :tongue:

Post-CK release, the vanilla ebony sword will exist in-game as a "Dunmeri Ebony Talwar"(name pending)

Thanks for the hefty reply! I figured the Dunmeri collection will be added with CK (as I hope the Vanilla Orcish model is, too). I don't know what your beef with the vanilla Ebony sword is, but great work :laugh:! Is it NMM friendly? Activation and deactivation?
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TIhIsmc L Griot
 
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Post » Sat May 19, 2012 5:08 pm

Thanks for the hefty reply! I figured the Dunmeri collection will be added with CK (as I hope the Vanilla Orcish model is, too). I don't know what your beef with the vanilla Ebony sword is, but great work :laugh:! Is it NMM friendly? Activation and deactivation?
Yes it is.
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Lou
 
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Post » Sun May 20, 2012 2:49 am

Works with NMM

I don't like the Vanilla Orcish models, but I did make a full line of new textures for them in every material. ;) You will be able to find them on Orcs and in Orc strongholds. I don't like how the orcish style is after the Nordic style in the vanilla progression, since the orcish style is the simplest & most crude design of all.
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Kate Schofield
 
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Post » Sat May 19, 2012 1:16 pm

Works with NMM

I don't like the Vanilla Orcish models, but I did make a full line of new textures for them in every material. :wink: You will be able to find them on Orcs and in Orc strongholds. I don't like how the orcish style is after the Nordic style in the vanilla progression, since the orcish style is the simplest & most crude design of all.


How do you feel about the Orc armor?
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Shelby Huffman
 
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Post » Sat May 19, 2012 4:29 pm

How do you feel about the Orc armor?

It's going to get the same treatment. It's definitely Orcish, but it really doesn't fit-in outside of the Orc community, of course the player will be able to make it if he can learn from the orcs or find it on orcs, but it shouldn't be a required step of progression like it is in vanilla. I don't dislike the orcish style, it just isn't appropriate for everyone within a particular level range.
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BrEezy Baby
 
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Post » Sat May 19, 2012 10:50 am

Alrighty.

I think it should be more based on style than a number. It's the choice people have to live with when role-playing and not have that stripped away from them. But to each their own.
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D LOpez
 
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Post » Sat May 19, 2012 12:13 pm

It's going to get the same treatment. It's definitely Orcish, but it really doesn't fit-in outside of the Orc community, of course the player will be able to make it if he can learn from the orcs or find it on orcs, but it shouldn't be a required step of progression like it is in vanilla. I don't dislike the orcish style, it just isn't appropriate for everyone within a particular level range.

I kind of agree - When I think "some of the greatest smiths in Tamriel," the vanilla Orcish models are NOT what comes to mind. Maybe base them off of chinese weaponry? The Dao would be cool, and it would help make the Orcish style more distinct, while still giving it a civilized, well-crafted appearance.
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james tait
 
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Post » Sat May 19, 2012 11:17 pm

I kind of agree - When I think "some of the greatest smiths in Tamriel," the vanilla Orcish models are NOT what comes to mind. Maybe base them off of chinese weaponry? The Dao would be cool, and it would help make the Orcish style more distinct, while still giving it a civilized, well-crafted appearance.
That's what their style was in Morrowind, and it was much more respectable! If someone made new meshes for them, I'd be happy to make textures.

Alrighty.

I think it should be more based on style than a number. It's the choice people have to live with when role-playing and not have that stripped away from them. But to each their own.
Choice isn't being 'stripped away' from anybody, if you're choosing to install my weapon replacer, you're choosing to have those weapon models replaced. If you're happy with everything the way it is in vanilla, don't use any mods.
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Amy Smith
 
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