There is no skill or Perk tree called Footwork? So what? There's no perk that allows you to block or strike or breathe or jump ... I mean this is largely irrelevant. You're not going to sit here and tell me that some games don't have better developed movement systems (and therefore by extension better footwork implementations) than others. Experience tells me otherwise.
There is a Perk tree related to how blocking works. Blocking, is an active mechanic not a passive one. Striking, is active as well as governed by skill values and other variables. Jumping, breathing, and movement are fixed values. Some games do "control better" Skyrim, does not control that great, but it is better than many others. Most movement is fairly sluggish.
You're not because you can't. Are you going to pull out Two Worlds 1 and 2? I mean come on dude. Lets get real, The Elder Scrolls is The Elder Scrolls for a reason. Hardly a free pass in any case. If there's a cooking simulator I would expect it to be far greater than Skyrim's cooking system. Connect the dots from there.
You do not need to compare "like" games. I am comparing "like" mechanics. Just because you do not have a first person view or Perks in Assassin's Creed, does not mean I cannot make an accurate comparison between this and Skyrim. Look how combat works in that. Counter attacks, dodging, and blocking. Can you not imagine how easy that would be to implement properly in a game as grand as Skyrim?
There's still repetition. Just look at Mount and Blade: Warband, a well established melee combat game. Plenty of repetition. PS. This is not an MMO, there's no such thing as "auto-attack".
In Skyrim, no matter what enemy I am facing I use the exact same tactics. I sneak up, I shoot a bow and kill them. If they do not die, I turn and Sprint then shoot them until they do. It is completely RNG that dictates if I Stagger my enemy or Paralyze them. When I play my caster, I just spam Incenerate and keep them locked down. My Warrior I just Shield Bash when I want to attack and disrupt the enemy cast / power attack. I am rarely ever so much as touched. Where is the variety?
You honestly think the AI is good and pathing is good? Want me to post videos of me stepping on and off of a little bump of rock to get a Giant stuck in a loop and killing him at level 3? Want me to post videos of me killing entire rooms full of Draugr without them ever moving or noticing me and killing the "boss" in 1 hit before he even notices me? Want me to post videos killing multiple dragons at the same time by just Bashing them and laughing? Maybe my Conjurer who I just cast Dremora and go eat some food?
So basically you're not satisfied with the AI which includes several different monsters and creatures. Well, this is where we come back to... Your expectations are too high. The AI is vastly superior to that of Oblivion and like I said, point me in the direction of a game like Skyrim that has this superior AI and combat. Please don't point towards Two Worlds I or II.
Don't worry I won't point towards the game and I am not. My expectations are too high? To ask for active dodging, parrying, some combat skills, and more spells with greater synergy is a lot?
The groundwork was there with Oblivion and they still managed to implement a variation of it terribly. Cheers to the hope of it being better in the next game.
What incentive do they have to improve anything when with just flashy marketing, [censored] that would take a bullet for Bethesda, and the fact they can just release a CK and don't have to EVER worry about developing their product? Of course they will continue to not really improve because people like you give them a free pass and put up with poor quality products.
This "poorly made product" sold quite well and received several Game of The Year awards so Bethesda is doing something right. And you're disregarding my "or" statement which referred to other single player games like Ninja Gaiden and Devil May Cry. Essentially, if you want superb combat, it's best to look elsewhere. You're unrealistically looking and expecting great superb combat from a game who's main focus is not combat and who's scope is very large.
These two factors give you all you need to know that combat is not going to be to the level of Ninja Gaiden or Devil May cry. Games that strive on difficulty, challenge, and combat. Game's who's sole purpose is to deliver a satisfying combat experience. It's not feasible to expect a game to have it all and to do it all ever so perfectly. Your expectations are way too high.
This poorly made product sold well because of the established name TES has, the marketing for the game has been ridiculous, it is better than most games now (but that isn't saying much). To say this game's focus is not on combat, difficulty, or challenge is just crazy. That is what ALL games are fundamentally built around. Yes, the content and size of the game is large. But, these are just basic basic principles that make a game a game and not Second Life with levels and armor...