You say it sarcastically, yet that's what you keep attempting to do every time you reply without providing any substance.
Eye of the beholder I say. You see what you want to see.
The reason you keep waiting to repeat this is because you have no actual defense for the combat system itself; the only "argument" youv'e got to rely on is to claim that the other person is abusing the game somehow. The problem with this is that I've already explained and pointed out how that's not the case.
The reason I say this is because of the countless Youtube videos I've seen of mindless stand still slashing that is only occurring because the numbers for those particular instances are heavily in favor of the player and what you've stated thus far has shown no different.
Then stay out of the thread if you've got nothing ot contribute. Like I said in my first reply to you; it's hillarious when people like you call others trolls then you make posts like this.
I'm contributing. It may have not been to your liking, but contributions no less.
Wow, you really can't make any argument that hasn't been refuted before, can you? I already went over how, sure, I could run in circles every now and then to pretend I'm "dodging" attacks, but there's no tactical reason to when you can just drink 3 potions instantly and be back at full health. Heck, the fact that just walking backwards and channeling a healing spell makes it near impossible for any melee character to kill you shows how terrible the combat system is (that's how I killed the frost troll heading towards Hrothgar).
So essentially you're saying that the combat system is bad on the basis of numbers being skewed in your favor? This here shows me that you can't really thoroughly evaluate a combat system. What you're saying is essentially irrelevant to what you're responding to. It's akin to stating that the combat system svcks when you do player.tgm and player.forceav meleedamage 9001.
"Hit enemies to stagger them." Wow that's awesome advice.
Not sure why you're using quotation marks when that's not something I stated. If you choose to ignore options that are in front of you that's on you, it really is.
There's no such thing as a favorable attacking position! You can't roll around behind an enemy to get around their defenses, the AI just sticks to you and follows you wherever you go.
Actually, you can, but I won't elaborate on how because to be quite honest, you don't deserve my guidance.

There's no reason to even attempt to get behind someone unless you're a stealth character, which I've already explained is one of the only situations where the gameplay is mildly interesting.
I was speaking more of using sprint to maneuver out of unfavorable environment positions and avoid getting hit in the process, like you most likely would were you to try at normal speed.
You never NEED to "spring to get out of trouble" because potions are instant and going into your inventory to use them pauses time.
That's not an argument for why a combat system is flawed. It's like saying that toggle god mode trivializes combat. Herp derp.
So many terrible arguments, it's amazing. No they're not falling on death ears,
No, it's definitely falling on deaf ears, especially when you keep using the word "potions".
Or maybe these could be things could be actually built into the game so the combat actually had some depth.
Combat has depth that is proper to the game and the genre, however, it's not the game's fault if you blind yourself to it. I'm not arguing that you can't do mindless slashing, because you can, but that's not all there is to it. You're the equivalent of a new player chugging down potions left and right, essentially giving yourself God Mode, svcking at combat, and then complaining that combat svcks. It's on you buddy.