Thank you all for the responses, this has been a lot clearer than the wiki entry. These calculations make it a lot clearer to me as to why in older fallouts, you could get 'hit for no damage' easier by upgrading armors and against certain guns, while in Fo3 you could have power armor but still be torn apart by a .44 or sniper shot.
It just seems though that Damage Threshold is more protective than DR, and that combat in New Vegas by this estimation might be a lot easier than Fallout 3 since you can go so far so early to minimize damage. If true, not good, because Fallout 3 was already too easy of a game.
No it'll simply mean that, like in the older Fallouts, low level enemies stop being a threat at high levels and high level enemies are incredible challenges at low level. When you're in T51b, you can just ignore Geckos but Deathclaws will still be a challenge, and conversely you won't be able to kill Sentry Bots at level 1 by plinking away at an exposed wheel.
E: In fact, it'll make it
more challenging at high levels. In FO3, T51 granted about 75% DR. Most small arms did <15 damage per hit, and plasma guns did 40. So if Power Armour granted 15 DT...
10 Damage bullet -
15 DT =
0 damage10 Damage bullet -
75% x 10 damage =
2.5 damage40 Damage Plasma -
15 DT =
25 damage40 Damage Plasma -
75% x 40 damage =
10 damageIt would be far less effective against high-level weaponry than Fallout 3 armour.
Also worth noting that in Fallout 3, lots of low level enemies with fast-firing guns had a higher damage output than high level enemies with slow, powerful guns regardless of armour, whilst NV will fix that (as you can see from the above- 1 4-round assault rifle burst used to equal a single plasma round, now it's nowhere near).