Dawnguard looks good... But it also looks awfully dumb. (Are

Post » Thu Jun 14, 2012 3:55 pm

thank you OP, this stuff is stupid as hell. the bats will not be lore-friendly (Doesnt break the lore, but it has no lore base what-so-ever. no vampire clan from skyrim or it's surrounding provinces has that ability as of the time immortal blood was written) untill it is confirmed i can also transform into a mudcrab with the same alteration magic and the vampries are clearly just there for something obviously evul to kill. not even going to ask how something as powerful as a vampire lord has stayed hidden for more than a few hundred years

that aside i will enjoy this DLC, i will jsut have to think up explanations for these things myself (already solved the "vampire" problem: they are deadric beings sent to pester the humans with dumb looks and acts of terror)

edit: took out a small bit that could actuall be explained if we change settings from skyim
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Zosia Cetnar
 
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Post » Fri Jun 15, 2012 4:14 am

it probably takes place outside of skyrim, and the vampires might be a weird strain either adept at hiding or newly created by molag bal (or valmenia (nightmare deadra)) to take advantage of certain conditions to block out the sun
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Beat freak
 
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Post » Thu Jun 14, 2012 6:24 pm

thank you OP, this stuff is stupid as hell. the bats are totaly lore-breaking untill it is confirmed i can also transform into a mudcrab with the same alteration magic, the vampries are clearly just there for something obviously evul to kill and there is no way this dawnguard fits in the lore as-is (they appeared in the 200 years before skyrim? why have we not heard of them before now? they seem like they would be a pretty big deal to me, the even got a shiny new castle). not even going to ask how something as powerful as a vampire lord has stayed hidden for more than a few hundred years

The bats are lore breaking? Then kindly direct me to the lore that says vampires don't do that in the TES universe.
As far as not hearing about the Dawnguard before -- DLC has traditionally been set in a place that is very separated from the main game. In Morrowind you go to Solstheim and Mournhold (oh, and by the way, Solstheim literally came out of nowhere); in Oblivion you get sent to a Daedric realm. There are probably very good, and very obvious, reasons why the Dawnguard hasn't been mentioned before. Probably 'cause they're far away and just not that important to the people of Skyrim.
And the vampire lords -- ever heard of something called "biding your time"?
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Gisela Amaya
 
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Post » Thu Jun 14, 2012 4:36 pm

All i am hoping is that it is more then an new area , questline and loot , i hope that there will be new features for the world of skyrim aswell !
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stevie critchley
 
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Post » Thu Jun 14, 2012 9:44 pm

Too much hate in this thread
jack254 makes some good arguments ,I would like something closer to the skyrim vampires that we read about but never actually seen one.
I love the crossbows by the way may buy the dlc just for that.
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Ashley Campos
 
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Post » Thu Jun 14, 2012 9:13 pm

The bats are lore breaking? Then kindly direct me to the lore that says vampires don't do that in the TES universe.
As far as not hearing about the Dawnguard before -- DLC has traditionally been set in a place that is very separated from the main game. In Morrowind you go to Solstheim and Mournhold (oh, and by the way, Solstheim literally came out of nowhere); in Oblivion you get sent to a Daedric realm. There are probably very good, and very obvious, reasons why the Dawnguard hasn't been mentioned before. Probably 'cause they're far away and just not that important to the people of Skyrim.
And the vampire lords -- ever heard of something called "biding your time"?

iv changed a few things around and reworded some stuff to adress a few things (and took but the dawnguard bit, i thought about relocation after i posted it, but there it still no reason what-so-ever we have not heard of them if they really are such a big order, if they are a small order i will not mind). yes the bats are lore breaking because no vampire has that ability, we have already seen the morrowind and high rock clans, the ones in skyrim phase through ice, not turn into bats, and the cyrodilic vampires remain hidden in the public eye. an island, a city and a deadric realm we knew about is perfectly believable but a totally new clan of vampires appearing totally out of the blue without The Order even doing anyhing before the new clan can even infect another member? that is much harder to believe
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Emmi Coolahan
 
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Post » Fri Jun 15, 2012 12:06 am

For the love of god. WE KNOW NEXT TO NOTHING ABOUT DAWNGUARD!!!

↑ you know what they say about assumptions......
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He got the
 
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Post » Thu Jun 14, 2012 7:18 pm

i'm just hoping one of these vampires will know how to cut hair.
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Campbell
 
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Post » Fri Jun 15, 2012 1:21 am

I mean.. it DOES look like it could add some fun elements. But Cheesy action movies can be "fun" .


On the dawnguard order side we have an Ancient looking order that has APPEARED FROM NOWHERE and has never been mentioned before. Furthermore there are already Orders dedicating to fighting undead.


On the vampire side...
Firstly skyrim's Main Group of vampires are the Volkihair . Who Live (or stay dead, whatever) underneath Frozen lakes. They are basicaly "ice vampires" and so probably look like Drowned corpses covered in frost. Not a bunch of Fancy people living in an island castle (which might be akaviri).
Secondly the bat magic- What a horrible cliche that doesn't fit with the magical rules of Tamriel . You Summon spirits or Daedra- Not small and fluffy animals! It does look nice but so do shiney things.
The werewolf like transformation is also a Non tes thing. It's like they just ripped ideas of a movie to be Epic and hip.

Dear god I'm sick of all these people arguing with bethesda about the dlc because it doesn't fit in lore. WHO BLOODY CARES?!!! I just want new content and see new and pretty things and play with whatever they give me. Also, we only saw a trailer bro. Just a trailer...we didnt exactly play the game. These vampires are probably worshippers of Molag bal judging from the statue in the blood fountain so probably not Volikhar. The dawnguard are most likely a secret organization since they have never been mentioned before and they have to be related to either Meridia or Azura because these kind of organizations never go into battle without some god backing them up. Tamriel is a huge and giant continent which leaves alot of room for bethesda to add whatever they damn well please. Werewolf transformations are there because they ARE an tes thing. Have you played morrowind dude? Hircine is the god of werewolves and the hunt so it is an tes thing.

And about the bat magic...I dont see why you even bother to mention it. Magic is a force that can be manipulated to do anything. There are no "real" rules on the ways of magic. Dont forget that just because bethesda made the way magic works in Skyrim does not mean thats the way it works all around...

Are you even trying to put a good point to your "story" bro?
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Bee Baby
 
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Post » Fri Jun 15, 2012 2:50 am

I do love the PLONK - here is a statement made with no factual evidence at all.
Of course we don't have any definite facts yet, but as you said yourself, it certainly looks like the rift, thus my somewhat tongue-in-cheek statement.

but this is why I think that Dawngaurd will take place in the past using the elderscroll to get there.
I really hope that won't turn to be the case; it would be a truly awful experience.
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Liv Brown
 
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Post » Fri Jun 15, 2012 5:34 am

Has anyone taken into account that just south of the Rift is the Jerall mountains, which we havent visted in 200 years.
It could be a new structure there.
I'm still betting on High Rock though.
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Pete Schmitzer
 
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Post » Thu Jun 14, 2012 7:32 pm

:facepalm:
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ruCkii
 
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Post » Thu Jun 14, 2012 6:47 pm

thank you OP, this stuff is stupid as hell. the bats will not be lore-friendly (Doesnt break the lore, but it has no lore base what-so-ever. no vampire clan from skyrim or it's surrounding provinces has that ability as of the time immortal blood was written) untill it is confirmed i can also transform into a mudcrab with the same alteration magic and the vampries are clearly just there for something obviously evul to kill. not even going to ask how something as powerful as a vampire lord has stayed hidden for more than a few hundred years

that aside i will enjoy this DLC, i will jsut have to think up explanations for these things myself (already solved the "vampire" problem: they are deadric beings sent to pester the humans with dumb looks and acts of terror)

edit: took out a small bit that could actuall be explained if we change settings from skyim
Your name. It's inaccurate.
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Darian Ennels
 
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Post » Fri Jun 15, 2012 12:06 am

Has there even been a trailer yet? Or specifics confirmed? I have been out of the skyrim loop playing other games lately
Last I heard of Dawnguard was just the cryptic glowy eyes reveal
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Queen
 
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Post » Fri Jun 15, 2012 4:25 am

I think it looks awesome. Elder Scrolls going into a classic horror route. This looks like it could be legitimately scary, which I don't remember TES ever doing. So its new and exciting for me.

And crossbows have been a huge request to be put back in TES since the second they took them out. And did you even SEE that awesome ass horse he was riding???



But in your defense, "Dawnguard" is a really [censored] name.
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Josh Sabatini
 
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Post » Thu Jun 14, 2012 7:28 pm

Your name. It's inaccurate.

even though i was right on all points i didnt edit out? gotcha. the only vampires that exist in skyrim during the time of the game is The Order and a few remaining volkihar, The Order decided to expand their influence and they whiped out most of the vampiric population of skyrim in the process. ignoring that though, lets talk about this bat idea, there is no vampire clan that can do that in cyrodill, skyrim, high rock or morrowind (we seen 3 province's vampire clans first hand and read the volkihar of skyrim, none have that ability), there is no way it has grounds in the lore. now for my next point, it is painfully obvious that bethesda needed something that everyone could tell is evil to have as an enemy, besides that being boring a hell, they look as cheesy as a party in sheogoath's madhouse. that last bit was philosophical truth abouth things of power (power attracts attention, no matter how you try to hide it)
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Emma Pennington
 
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Post » Thu Jun 14, 2012 6:02 pm

the only vampires that we encounter in skyrim during the time of the game is The Order and a few remaining volkihar
Just because you don't see it in game doesn't mean it doesn't exist. It just means it wasn't important enough for the developers to implement given the time constraints.
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Yvonne Gruening
 
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Post » Fri Jun 15, 2012 5:11 am

Just because you don't see it in game doesn't mean it doesn't exist. It just means it wasn't important enough for the developers to implement given the time constraints.

while you may very well be right, but the fact that The Order is everywhere in skyrim really makes it seem like the over-took any and every other clan in the area (i would have said you were right and it is really just the game mechanics limiting our ability as volkihar, untill i started to notice a few volkihar every now and then)
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Erin S
 
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Post » Fri Jun 15, 2012 5:41 am

Stop making assumptions. You're basing your argument on a few clips from a trailer. None of us know ANYTHING about Dawnguard and it's associated lore or plot, so stop acting as if you do.

Yes let us completely disregard how logical the assumptions being made actually are because [censored] anyone who dares criticize Skyrim.
Listen, if you wanna be hopeful, by all means. But those of us assuming? We wanna deduce. We wanna deduce what could be based on what we've seen.
And what we've seen so far is an Elder Scrolls title that definitely doesn't seem afraid to sell out, followed by a DLC that copy-pastes a cliché unoriginal vampire concept directly from a recent semi-popular action movie, whereas the established vampire in lore, the Volkihar, are completely M.I.A. from Skyrim. Sure, they exist, but they act nothing like they do in the lore, but rather act exactly as the Cyrodiilic strain.


Why on earth would they completely ignore existing lore they've already created and then dedicate an entire DLC to a vampire strain that seems to match the cliché stereotype of vampires as known by most people? Because they're selling out and appealing to the common denominator; "the common denominator doesn't brush up on Volkihar, so let's just copy-paste an idea they're comfortable with." Because they're trying to use as much of the DICE gamejam stuff as possible and [censored] all balance and lore and stability issues those creations might make: it's cheaper to implement them since those have already been created, rather than to pay devs to design even more. And thus, one can expect that much of the DLC will share cliché aspects that will seem all too familiar.

By all means, if we turn out to be wrong when it's released, let us know, and by all means, you're free to be hopeful and stay positive about this upcoming DLC. But we also have a right to be pessimistic about it, to attempt to deduce characteristics of it, and I think there's more than enough reason to worry at this point.


Just because you don't see it in game doesn't mean it doesn't exist. It just means it wasn't important enough for the developers to implement given the time constraints.

Good thing Bethesda's got their preferences straight too, huh? I for one would've been ticked as hell if we actually got Volkihar and werebears and everything else synonomous with Skyrim lore instead of these incredibly awesome kill cams they gave us!

(i would have said you were right and it is really just the game mechanics limiting our ability as volkihar, untill i started to notice a few volkihar every now and then

There's no game mechanic limitation. Spriggans spawn directly from trees; from thin air. They could use the exact same mechanic to make Volkihar spawn from frozen lakes and the tundra ice in the northeast.
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lydia nekongo
 
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Post » Thu Jun 14, 2012 8:56 pm

i think it looks sick
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Add Meeh
 
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Post » Thu Jun 14, 2012 6:12 pm

I do love the -PLONK- there's now a huge castle in the rift, that no-one has ever discussed.

I love the -PLONK--Spitter--Spatter--Splash- wipe, flush... I just had the green apple splatters.
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Joanne Crump
 
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Post » Fri Jun 15, 2012 3:30 am

Yes let us completely disregard how logical the assumptions being made actually are because [censored] anyone who dares criticize Skyrim.
Listen, if you wanna be hopeful, by all means. But those of us assuming? We wanna deduce. We wanna deduce what could be based on what we've seen.
And what we've seen so far is an Elder Scrolls title that definitely doesn't seem afraid to sell out, followed by a DLC that copy-pastes a cliché unoriginal vampire concept directly from a recent semi-popular action movie, whereas the established vampire in lore, the Volkihar, are completely M.I.A. from Skyrim. Sure, they exist, but they act nothing like they do in the lore, but rather act exactly as the Cyrodiilic strain.


Why on earth would they completely ignore existing lore they've already created and then dedicate an entire DLC to a vampire strain that seems to match the cliché stereotype of vampires as known by most people? Because they're selling out and appealing to the common denominator; "the common denominator doesn't brush up on Volkihar, so let's just copy-paste an idea they're comfortable with." Because they're trying to use as much of the DICE gamejam stuff as possible and [censored] all balance and lore and stability issues those creations might make: it's cheaper to implement them since those have already been created, rather than to pay devs to design even more. And thus, one can expect that much of the DLC will share cliché aspects that will seem all too familiar.

By all means, if we turn out to be wrong when it's released, let us know, and by all means, you're free to be hopeful and stay positive about this upcoming DLC. But we also have a right to be pessimistic about it, to attempt to deduce characteristics of it, and I think there's more than enough reason to worry at this point.




Good thing Bethesda's got their preferences straight too, huh? I for one would've been ticked as hell if we actually got Volkihar and werebears and everything else synonomous with Skyrim lore instead of these incredibly awesome kill cams they gave us!



There's no game mechanic limitation. Spriggans spawn directly from trees; from thin air. They could use the exact same mechanic to make Volkihar spawn from frozen lakes and the tundra ice in the northeast.
Yes let us completely disregard how logical the assumptions being made actually are because [censored] anyone who dares criticize Skyrim.
Listen, if you wanna be hopeful, by all means. But those of us assuming? We wanna deduce. We wanna deduce what could be based on what we've seen.
And what we've seen so far is an Elder Scrolls title that definitely doesn't seem afraid to sell out, followed by a DLC that copy-pastes a cliché unoriginal vampire concept directly from a recent semi-popular action movie, whereas the established vampire in lore, the Volkihar, are completely M.I.A. from Skyrim. Sure, they exist, but they act nothing like they do in the lore, but rather act exactly as the Cyrodiilic strain.


Why on earth would they completely ignore existing lore they've already created and then dedicate an entire DLC to a vampire strain that seems to match the cliché stereotype of vampires as known by most people? Because they're selling out and appealing to the common denominator; "the common denominator doesn't brush up on Volkihar, so let's just copy-paste an idea they're comfortable with." Because they're trying to use as much of the DICE gamejam stuff as possible and [censored] all balance and lore and stability issues those creations might make: it's cheaper to implement them since those have already been created, rather than to pay devs to design even more. And thus, one can expect that much of the DLC will share cliché aspects that will seem all too familiar.

By all means, if we turn out to be wrong when it's released, let us know, and by all means, you're free to be hopeful and stay positive about this upcoming DLC. But we also have a right to be pessimistic about it, to attempt to deduce characteristics of it, and I think there's more than enough reason to worry at this point.




Good thing Bethesda's got their preferences straight too, huh? I for one would've been ticked as hell if we actually got Volkihar and werebears and everything else synonomous with Skyrim lore instead of these incredibly awesome kill cams they gave us!



There's no game mechanic limitation. Spriggans spawn directly from trees; from thin air. They could use the exact same mechanic to make Volkihar spawn from frozen lakes and the tundra ice in the northeast.

Blah blah blah... word wall. Skip.
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FLYBOYLEAK
 
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Post » Fri Jun 15, 2012 12:17 am

even though i was right on all points i didnt edit out? gotcha. the only vampires that exist in skyrim during the time of the game is The Order and a few remaining volkihar, The Order decided to expand their influence and they whiped out most of the vampiric population of skyrim in the process. ignoring that though, lets talk about this bat idea, there is no vampire clan that can do that in cyrodill, skyrim, high rock or morrowind (we seen 3 province's vampire clans first hand and read the volkihar of skyrim, none have that ability), there is no way it has grounds in the lore. now for my next point, it is painfully obvious that bethesda needed something that everyone could tell is evil to have as an enemy, besides that being boring a hell, they look as cheesy as a party in sheogoath's madhouse. that last bit was philosophical truth abouth things of power (power attracts attention, no matter how you try to hide it)

Again you make the assumption that Dawnguard is set in Skyrim or in a region bordering the province. As demonstrated by DLC for previous games, this is unlikely to be the case.
And, again, there is nothing saying vampires can't turn into bats. There are, after all, vampires that can transform themselves into mist as per Immortal Blood; it's not too big a leap of the imagination, then, to believe that there are vampires that can turn into bats. After all, I did watch one do it myself.
Your next point is moot, really; you can join the vampires and decide to kill off the Dawnguard if you want to. Plunge the world into darkness and all that.
As for your 'philosophical truth' - well, the word truth implies that it is true all the time, and the idea that power can't be hidden strikes me as very . . . unreasonable. To quote Machiavelli: 'No enterprise is as likely to succeed than one concealed from the enemy until it is ripe for execution.'
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Doniesha World
 
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Post » Fri Jun 15, 2012 7:20 am

Hey let's all pass judgement on content that we've only seen a ~3 minute video for! :D we don't know that these vampires are or aren't Volkihair. We don't know that they come from Skyrim or somewhere else. We don't know if either castle is even in Skyrim.

C'mon guys.
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Sophh
 
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Post » Fri Jun 15, 2012 5:50 am

you know, Bethesda is allowed to expand on the lore of their own series.
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Sweets Sweets
 
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