Dawnguard looks good... But it also looks awfully dumb. (Are

Post » Thu Jun 14, 2012 9:51 pm

Maybe the Dawnguard is a fairly recent addition to the universe, like in the 4th age recent.
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Tom
 
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Post » Fri Jun 15, 2012 1:34 am



My point wasn't so much that I think the Dawnguard NPCs will be lacking, but rather I think Dawnguard has probably caused a lot of other NPCs we've seen to be lacking.
My point was that Bethesda seems...undisciplined. If they get bored with an idea or concept, they just drop it. If a new idea comes along that they like, they devote all their time to it (and may drop it again in the future when it becomes boring). While this is, in a sense, perfectly fine, they should at least have the discipline to tie up loose ends in a believable way with a natural transition.

A lot of people are saying "it doesn't break lore!!" Yeah ok, let's get real here: with the godlike ability of the Daedra, it's pretty hard for ANYTHING to break lore. Any time something outlandish happens, Bethesda can say "Azura did it" as the excuse.
But more importantly, it lacks natural transition. We've NEVER heard jack about winged vampires or demonic looking, all powerful vampire lords. Some say "well they've been hiding!!" No see, that doesn't matter. If you're the WRITER, you at least provide some clue for the audience, for example maybe briefly mention this strain of vampire in a book written by a man thought to be crazy or the like.

But let's take a second and look at factions and groups that seem to lack natural transition:

-Volkihar are M.I.A.. Reported to be the Skyrim brand of vampires in Oblivion, they're now suddenly missing entirely without clues as to why or how.
-Werebears were famed for being a real problem in Skyrim. Again, they're suddenly missing entirely without explanation or clues as to why or how.
-This new vampire strain is suddenly here out of nowhere, hopefully they'll explain why or how.
-Redguards have gone from detesting magic in Oblivion with one NPC's entire personality type being that he was the token black guy for the mages guild, and he went out of his way to make it perfectly clear to us that redguard hate magic. Another Redguard necromancer found in the game had to flee Hammerfell because the people there wanted to kill him for practicing magic. Come Skyrim, Redguard utilize magic no problem. The argument again is "a lot of time has passed!!" yes, but Bethesda left behind zero literary tools to suggest such a change was coming. Hell, they pointed us in the OPPOSITE direction, saying they hated it. Now they use it and Nords hate magic....Very awkward transition.
-Shadowscales. They're presented to us in Oblivion like this interesting new concept of Argonian culture, then next game Bethesda says "NEVERMIND THEY ALL DIED LOL." Like wtf?


Bethesda seems to get bored with ideas and isn't afraid to move on and try new ones. This is fine, but again, at least leave behind REALISTIC TRANSITION for us to follow. Things like the Shadowscales and the Redguard adopting magic, that's the sort of thing where it's best if Skyrim shows slight usage of magic by redguard (more specifically, it shows them as a culture trying it for the first time and admitting they'd like to experiment with it more) and where the statement on Shadowscales isn't "I'M THE LAST ONE LOL" but rather "my homeland is starting to walk away from the concept of Shadowscales, no longer forcing such children to become assassins." THEN in TES VI you can make Redguard full-on adopt magic or make Shadowscales extinct if you so choose. Things like the volkihar and werebears? Those just need to be here.

Natural transitional flow and commitment is all we're asking for. It's quite a simple request. Right now though Bethesda is handling these factions and groups like a child who gets excited over the idea of building a treehouse, but then annoyed at how hard it is so they leave it as a tree....platform. Then they get excited about learning to ride a skateboard and whine for a really expensive brand of skateboard, but then they ride it and fall and scraqe their knee and never try again and the $200 skateboard collects dust in the closet. Then they decide they want a pet dog, but after it grows from a puppy to a full grown dog it's no longer cute and they neglect caring for it. Then they decide they wanna join the baseball team but but but.....

A LITTLE commitment to your own lore, please.
Ok now I see what you are saying now that you have written me a small book and I agree with you.
The writers do need to explain things spittle better especially since so much time has passed between the events of Oblivion and Skyrim.
Yes the lore would be hard to break with Daedra and Aedra controlling everything and there is so many of these divine beings that can shape their sphere on there own whine and so on.
I would like an explanation on the Volikihar vampires but I am thinking these vampires might just be those.
It's curious there is no were-bears here in Skyrim I was really holing to see them, it seems to ne Bethesda is trying to have more traditional enemies and enemies they have already created be added into the game instead if some unique creatures, I wish we had some creatures with the more Morrowind uniqueness, they gave the game a lot of flavor.
Anything is always better with an explanation and its been hard for Bethesda to do that over the course of Oblivion and Skyrim, hopefully they add in some books to give us some answers on the going ons within the world that has yet to be explained.
I do wish they could close off their ends on different subjects such as the ones you have mentioned and I am hopeful they close off the Thalmor story that gives us an answer on what exactly happens to them and so on.
That is just better story telling having an actual end to things and having an end expands the lire even farther: I am hoping we get some explanation on winged vampires because that had never been mentioned once in the history of these games in the lore.
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Zosia Cetnar
 
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Post » Fri Jun 15, 2012 2:25 am

That's what I was hoping for, but we know nothing of the Dawnguard yet - maybe there's more to them? Maybe they have a deeper purpose and they're hunting vampires not simply because they're vamps, but because of what they're trying to do?
There's a "guard" in their name. What are they guarding? And from whom exactly?
They could just be protecting the world from abominations, like the Vigilants of Stendarr - or maybe something more interesting, something bigger, something that spans beyond just saving living from the undead.
I'm guessing dawn. Dawn is precisely what the vamp-guy (Molag Bal?) is going to stop from happening again. No sun, no dawn.
People messing with him are de facto guarding dawn.
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Stephanie Valentine
 
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Post » Thu Jun 14, 2012 4:57 pm

I'm not sure about the rest of you, but i am really looking foward to the new dlc. Sure vampires are cliche, but the elder scrolls has had vampirism (as a contractable disease) since daggerfall also I don't think the diffuculty of being 'original' in this day and age is appreciated enough by some gamers, book readers and film goers. Besides, the ammount of fresh and great ideas that the elder scrolls DOES bring to the table more than covers any cliches that they decide to implement imho. Hell, if all games companies were deciding not to add certain things JUST because they had been done before then new games like this would never be made. Sure it may not be the most original idea, however if the quality and enjoyable nature of this dlc is great (which i imagine it will be due to the kind of dlc packs released by bethesda in the past, excluding horse armor of course, haha) who really cares anyway? I agree originality can make a GOOD game GREAT, but i'm sure the majority of skyrim players would agree that this game is GREAT and that the quality of the DLC is far more important than trying to avoid a few cliches that may be crossed. And who other archers, and non archers, are quivering to try out crossbows? I know i am :)
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Catharine Krupinski
 
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Post » Fri Jun 15, 2012 6:03 am

Maybe they're not the Volkihair.
This.

Also we don't know the story, I'd rather actually play the new questline to make my decision on how "dumb" it is. You obviously, can decide on a minute trailer showing mainly cinematic clips.
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Scotties Hottie
 
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Post » Fri Jun 15, 2012 6:26 am


This.

Also we don't know the story, I'd rather actually play the new questline to make my decision on how "dumb" it is. You obviously, can decide on a minute trailer showing mainly cinematic clips.
I agree with you I an reserving ny judgement until I actually play it, I hope the vampires are Volkihair vampires they was supposed to have a decent foothold in Skyrim anyways.
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Genevieve
 
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Post » Thu Jun 14, 2012 9:11 pm

I mean.. it DOES look like it could add some fun elements. But Cheesy action movies can be "fun" .


On the dawnguard order side we have an Ancient looking order that has APPEARED FROM NOWHERE and has never been mentioned before. Furthermore there are already Orders dedicating to fighting undead.


On the vampire side...
Firstly skyrim's Main Group of vampires are the Volkihair . Who Live (or stay dead, whatever) underneath Frozen lakes. They are basicaly "ice vampires" and so probably look like Drowned corpses covered in frost. Not a bunch of Fancy people living in an island castle (which might be akaviri).
Secondly the bat magic- What a horrible cliche that doesn't fit with the magical rules of Tamriel . You Summon spirits or Daedra- Not small and fluffy animals! It does look nice but so do shiney things.
The werewolf like transformation is also a Non tes thing. It's like they just ripped ideas of a movie to be Epic and hip.

so a TES thing can be a non TES thing... cool
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Ross Thomas
 
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Post » Thu Jun 14, 2012 3:29 pm

The only way we'll ever know about this DLC is if we play it. I'm keeping my options open and to be honest I do want new lore imo.
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krystal sowten
 
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Post » Fri Jun 15, 2012 5:02 am

The only way we'll ever know about this DLC is if we play it. I'm keeping my options open and to be honest I do want new lore imo.
This 100%, I have no problem with new lore. It's not like lore is scientific fact, it's just rubbish made up by developers.

I can sort of understand why some people are a little annoyed if they contradict previous lore, but maybe they are looking at it too black and white, this isn't earth. Who's to say what's possible and what isn't, so when people say stuff like "vampire transformations like that aren't correct to TES lore" and "bat transformations are against TES lore", I ignore them.
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megan gleeson
 
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Post » Fri Jun 15, 2012 5:47 am


This 100%, I have no problem with new lore. It's not like lore is scientific fact, it's just rubbish made up by developers.

I can sort of understand why some people are a little annoyed if they contradict previous lore, but maybe they are looking at it too black and white, this isn't earth. Who's to say what's possible and what isn't, so when people say stuff like "vampire transformations like that aren't correct to TES lore" and "bat transformations are against TES lore", I ignore them.
Like I said new lore is always a good thing, nobody really knows if the bat transformation is against the lore to my knowledge nothing has ever been said that whey cannot change their form, I am curious how they will explain it because in the entire history of this franchise its never happened so I want the explanation on this very subject.
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Shelby Huffman
 
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Post » Fri Jun 15, 2012 2:10 am

Interesting how people acted when Bloodmoon came out , I mean , there were NEW WEREWOLVES.
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leigh stewart
 
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Post » Fri Jun 15, 2012 4:54 am

*snip*
its posted above

I agree with a bit of what you said (and like mentioned above) the commitment to the lore needs to be more of a transitional thing. Progressing towards the new information instead of just throwing it at us. Hopefully they add a detailed back story.
As for the unknown abilities of these vampires, vampires haven't been fleshed out very far. Most of them are rather generic. Also given the Order's tendencies to conquest and domination, it is very possible the major tribes have been all but eradicated, and the regions are slowly being populated. We do know that the order is very cultured and ambitious by their actions, as well as secretive given their true name has been lost.
Our exposure to vampires of greater age is limited, and we have no idea how the early vampires (before racial diversity and individual climate adapted the disease) appeared, nor what their abilities were.
And, of course, like you said. They could just come up with the excuse that Molag Bal turned them into better monsters.
The region of the DLC seems to be more of an off-shore island, so that can explain the lack of knowledge towards the keep.
If you look at Arena, the monsters and much of the story fit into a rather typical medieval fantasy story. But it did open the gates to games we have now.
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Vivien
 
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Post » Fri Jun 15, 2012 6:15 am

They're vampire hunters who hunt vampires that want to black out the sun. The Dawnguard guard the sun. Hence the name dawn-guard.
They could have a connection with Meridia 'though, seeing as the daedra is severely anti-undead and gives you the sword "Dawnbreaker" during her quest. Before you start raging at me: I'm not saying I would like another faction being related to a daedra again either.

I'm guessing the dragon breaking the ice of the lake has something to do with the Volkihar.
Actually, I was thinking in that same direction. Although the main role vampire from Dawnguard don't have to be Volkihar, the latter could still play an interesting role in the story. Otherwise I'll be a very sad panda dragon.

if the Volkihair get involved, that might complicate things. I dunno, the more factions/groups a questline focuses on, the weaker each sides roles, involvement, and storylength.
But more complex things can also mean more fleshed out, if given the proper care.

That might be true. Their symbol in Oblivion was a blood drop inside a sun, maybe they've become the Dawnguard over time.
But the symbol of the Dawnguard, which you can see on the banners in that castle, rather looks like a shield-shaped sun. And the sun is quite different from the Order Of Virtuous Blood's. Plus nothing which resembles a blood drop. So I doubt it. :confused: (see http://www.youtube.com/watch?v=3PjBSicSVqI&feature=youtu.be&t=1s at 0:43)

Who is to say that the Volkihair are even around anymore? We know the primary vampire strain that we find is NOT them, but more likely a strain of the invasive and dominating Order. By Oblivion the Order had already wiped out the vampires native to cyrodiil and taken their place. With a couple hundred years passing, they could have expanded their reach into Skyrim. The Order seem to be individually weaker, but they work better in tandem. Couple in the fact that they live with their food source and don't have to take nearly as many risks to get caught.
Aside from encountering them in the wilds and getting a severe ass-beating by them? You're right, nothing proves they're still around. Aside from our nice little "chats".
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Annick Charron
 
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Post » Fri Jun 15, 2012 5:44 am

h ttp://elderscrolls.wikia.com/wiki/Volkihar_Vampire

(^remove space)

According to the elder scrolls wiki it's Volkihar not Volkahair. I have not yet been on a high enough level to see one myself but supposedly they are in game and who knows, they may play a part in the upcoming DLC.

I see in the trailer that a character "feeds" on another while both are standing up. Vampires feed when their victims are asleep so that makes me think maybe it's not so much as vampires are in the DLC but rather they are a different type of demon. There was something about "feeding on the souls" of people so it's possible these demons do feed on souls (hence the new animation) and not the blood of the sleeping like vampires.

Speculation is all well and good and should keep discussions interesting until the beta answers many of our questions.
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chirsty aggas
 
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Post » Fri Jun 15, 2012 5:46 am

We barely know anything of the Vampires here. All we know is that they want the sun to be gone or want to do something with the sun to make them more powerful and more mobile during the day. We also know that the Dawnguard wants to stop them or are meddling with their affairs.

But we do know that they most likely will serve Molag Bal. They're not a Vampire Coven in the sense that you're thinking. They're more of a Vampire cult that worships Molag Bal or exploits some of his powers.
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john page
 
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Post » Thu Jun 14, 2012 4:11 pm

As to the cliché stuff, I don't really care, we're in a fantasy setting with elves and orcs and enchantments and fire magic that doesn't give your hands 3rd degree burns so vampires being classical vampires? Couldn't care less
A faction that is stereotypical to hunting vampires? Couldn't care less.
Only thing I do care about is the morality of the two, I do not want to see "good vs evil", I want morally grey characters, storylines and quests, not stupid evil or stupid good.


Thank you, Thank you Thank you!

I could not agree more.

Not that im going to be necessarily picking the grey route, however my character is chaotic good with certain traits that always aren't good. For example, he doesn't stand for mistreatment of the dunmer. I hope for the sake of story a player can be a "good Vampire" Or a "bastard Dawnguard. I hope there is choice and consequence.

Bethesda has never really done this in elder scrolls, but maybe it will change? Todd always said he wanted to improve the game, not just add content.


ONE MORE point

I see people complaining about how these possible new areas are going to appear out of nowhere... all dlc appears out of nowhere.... its not part of the original game. Bloodmoon... appears out of nowhere, Tribunal.. appears out of nowhere and isn't even on the [censored] map. We have a island that supposed to be surrounded by land, yet its endless ocean (vvardenfell) Knights of the nine areas magically appeared, and the portal to shivering isles, just poofed. (i never played SI, weird eh?)

I can understand maybe the lore out of the blue, but bethesda can do what they want, and we have 200 year gap that we know little about
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Alycia Leann grace
 
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Post » Fri Jun 15, 2012 4:43 am

I find myself agreeing with the TC. TES lore offers plenty of vampire factions and also enough vampire hunters. These are things we've only heared, read or seen very little about. I'd much rather have had Bethesda flesh out the excisting lore then make up something new. While playing Skyrim I've also had the suspicion that whoever is writting on this doesn't very much like TES lore. It seems they have new writters that much rather create their own stuff from scratch. Which would be fine, weren't it for the fact that there is so much lore unused in the process.

Perhaps the Dawnguard are a special taskforce in the service of Stendarr and the new vampires are actually a in lore mentioned group... I can only hope...
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Josh Lozier
 
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Post » Thu Jun 14, 2012 8:54 pm

inb4 implications that Skyrim is unoriginal.....




Oh wait....
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casey macmillan
 
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Post » Fri Jun 15, 2012 4:58 am



even though i was right on all points i didnt edit out?

Because of the opposite, big dawg.

the only vampires that exist in skyrim during the time of the game is The Order and a few remaining volkihar
Who's to say this clan of vampires are from Skyrim at all? They could have migrated from another region. Ya know, like The Order did.

ignoring that though, lets talk about this bat idea, there is no vampire clan that can do that in cyrodill, skyrim, high rock or morrowind (we seen 3 province's vampire clans first hand and read the volkihar of skyrim, none have that ability), there is no way it has grounds in the lore.
There is also no lore to make it inconceivable that there *are* vampires that can do that. Lack of information does not mean it doesn't exist.
now for my next point, it is painfully obvious that bethesda needed something that everyone could tell is evil to have as an enemy, besides that being boring a hell, they look as cheesy as a party in sheogoath's madhouse.
That same fail logic could be taken and applied to *any* game, movie, or book that has an evil antagonist. And it's believed you don't necessarily have to join the vampire hunters, so you point falls on its face the moment a person sides with the vampires and the goodytwoshoes vampire hunters are the enemy.

Your name. Didn't get any more accurate.
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Gill Mackin
 
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Post » Fri Jun 15, 2012 4:19 am

So long as it's not the stereotypical "good-guy v. bad guy" deal, I honestly don't really care about the lore on this one. Vampires may be overdone, but there's a fine line between cliché and trope. It can be argued that Bethesda could simply expand on existing lore, though we know next to nothing about the Dawnguard or these vampires and their connections to current parties, if such bonds exist at all. Nor do I really think it matters either way.

By definition, ES lore is intentionally ambiguous. It is left for interpretation and exploitation for developers and fans alike. This has allowed the creation of a wholly original fantasy world that both enforces and undermines typical fantasy features. Nothing says that this can't be done with vampires and vampire hunters. For all we know, these vampires are the offspring of Daedra and mortals which would explain their powers and connection to the spectral realm in the trailer, and the Dawnguard is a coalition of Meridiaists and Arkayists that are willing to oversee their theological differences to preserve the natural order. Possibly vampires gone AWOL. It be nice to see Aedra and Daedra working together for once. In the end, we don't know. Like I said, not much is known about either group.

Around next week, more information and Beta keys will be released. Until then, we can only speculate.
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Michelle Smith
 
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Post » Thu Jun 14, 2012 4:50 pm

Who's to say this clan of vampires are from Skyrim at all? They could have migrated from another region. Ya know, like The Order did.

where else would they have came from? they alrady have their castle on an island set up and i doubt the order would just let anything into skyrim to run amuck (ittle known fact, The Order hates every other blood svcker because of their lack of subtlety, i bet the would sned armies to destory these new abominations)

There is also no lore to make it inconceivable that there *are* vampires that can do that. Lack of information does not mean it doesn't exist.

there is no vampire in skyrim that can do that, they may be some somewhere but the only vampire that coudl logically be in skyrim right now is The Order or the last of the volkihar. but i'll play along and agree on this point (if only because bethesda might have written a story that makes sense, but i doubt that given most of beth's stories)
That same fail logic could be taken and applied to *any* game, movie, or book that has an evil antagonist. And it's believed you don't necessarily have to join the vampire hunters, so you point falls on its face the moment a person sides with the vampires and the goodytwoshoes vampire hunters are the enemy.

the 'so totally evil that even the most stupidly trusting of optimists would not like them' style does not belong in TES, although that is not a logical stance, it cannot be refuted or argued for, it is just my opinion on the matter of how blatntly evil they are seem (and no, just bcause you side with evil does not make the evil not evil)
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Mélida Brunet
 
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Post » Fri Jun 15, 2012 2:40 am

we don't know if its in the rift.
i feel 100% positive that the castle/foretress was off solitudes waters.
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Heather Stewart
 
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Post » Thu Jun 14, 2012 5:03 pm

Agree completely with OP. Its just a reskinned Bloodmoon with vampires replacing werewolves. Just another lame end of the world B-movie plot.

Oh, so you've played it then?
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lacy lake
 
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Post » Thu Jun 14, 2012 9:36 pm

Agree completely with OP. Its just a reskinned Bloodmoon with vampires replacing werewolves.

Okay, I'll play along.

"The Elder Scrolls V: Dawnguard will add the island of Roscrea to the northeast of Skyrim. The player can travel there with the Dainty Sload.

The island is half covered in birch trees and half in a permanent blizzard. Brand-new types of enemies are introduced, such as wolves, bears and the never-seen-before draugr.

In the most southern part of the island is Fort Dawnmoth, home of the Dawnguard order. There, the player can complete quest for Captain Crassus Vitellius or join the East Empire Company and help with the construction of a new colony at Hagraven Rock. This questline is completely optional.

At some time, Captain Crassus Vitellius is kidnapped by a roving gang of creatures which looked like vampires but not quite. The player is sent to the north of the island, where there is a castle inhabited by kindly vampires who are said to know a lot about vampires, and might know what happened to the captain. They don't trust easily, though, and it might take many days before the player earns their trust. This trust-earning comes in the form of a few token quests, such as activating a bunch of stones around the island, catching a mysterious killer in the castle and using the elder scrolls to blot out the sun so the vampires can come out during the day.

Sometime later, the vampire chieftain disappears and the vampire shaman informs you of the Dawnguard prophecy, which is related to Molag Bal and foreshadowed by the appearance of Vampires on the island. The player has also been infected with Vampire disease and will only stay friends with the Vampires if he or she cures it. When the player next goes to sleep, he or she is abducted by Vampires and brought before Molag Bal, who wants to play a game. The player must defeat Captain Crassus Vitellius, the Vampire chieftain and Moby dike in order to win. At the end of the gauntlet, the player must battle one of Molag Bal's three aspects: strength, lust, or horse. After the battle, Molag Bal's ice palace collapses and the expansion is over."

This is what Dawnguard will be like. To the letter.
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Lynne Hinton
 
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Post » Thu Jun 14, 2012 3:58 pm

Don't know if anyone mentioned this before but what if these vampires are the "True Volkihar". The vampires we see in Skyrim right now seem to be almost exactly like the Cyrrodiil strain in that they hide in plain sight. It would make sense that they had been pushed back to the sea with so much pressure from them.
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KU Fint
 
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