On my DiD character, should this death "count" ?

Post » Mon Jun 04, 2012 12:38 am

It depends on how far the dog launched you. This is probably the extent of which a dog could knock you around accidentally:

http://www.youtube.com/watch?v=r0S79SIlBow

If it would've killed you the dog did this, then reroll. If the dog knocked you more than that I say keep playing. Your choice.
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Mylizards Dot com
 
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Post » Mon Jun 04, 2012 3:55 pm

What's the point of playing dead is dead if your just going to change the rules mid game because you aren't happy with the manner in which you got killed. Remember, the name of the game is Dead IS Dead, not dead is dead unless my dog pushes me off the waterfall.

Some of you guys are taking this a bit too sersiously. There's no need for rudenes. The way I see it, the purpose of DiD is to make the game both more difficult and more immersive. In my opinion, AI flaws and glitches shouldn't count because they serve neither of those purposes. It's a flaw in the game design, not part of what should actually be in the game. In the end it's your choice, and any of us could play it however we want, but I personally don't think that should count.
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Lucy
 
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Post » Mon Jun 04, 2012 3:55 pm

I have a pet Mastiff in real life. If you think a dog bumping and nudging you a foot or so is a bug...you don't know dogs.
In RL I would NEVER stand next to a cliff with my dog. svcker weighs 180 pounds and loves to nudge into me...she's just trying to get my attention...but she would knock me over the edge in a heartbeat.
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Joanne
 
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Post » Mon Jun 04, 2012 12:41 pm

In DiD, all deaths count that don't result from a glitch. If that bothers you, realize that it's a silly way to play and reload like the rest of us plebs.
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adame
 
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Post » Mon Jun 04, 2012 10:16 am

The dogs in Skyrim are based on the Irish Wolfhound:

http://www.dogbreedinfo.com/images15/IrishWolfhoundGrainneFrankGrainne.JPG

Want to bet they can knock you of a cliff by accident? :D

However, I think you don't really want to count this death because it isn't the sort of death you had in mind when playing DiD. Since it's a single player game, and no one will kick you out of the DiD club, why don't you reload and keep playing your character until he finds a more satisfying end?
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Kim Bradley
 
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Post » Mon Jun 04, 2012 2:58 am

Why even play Dead is Dead if you're not going to follow the rules?

That's just sad.
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how solid
 
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Post » Mon Jun 04, 2012 2:49 pm

Why even play Dead is Dead if you're not going to follow the rules?

That's just sad.

The rules say that if you die because of a glitch it doesn't count. I was trying to determine if this is a glitch or not.


Anyway, i already decided to keep the character .
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Amanda Leis
 
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Post » Mon Jun 04, 2012 1:51 am

I wouldn't count that.
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Lifee Mccaslin
 
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Post » Mon Jun 04, 2012 3:09 pm

That counts. Dead is dead.
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Alan Whiston
 
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Post » Mon Jun 04, 2012 4:07 pm

i havent played a DID character for skyrim yet but this is a tricky one since i havent actually died outside of combat because of something a companion did. i would have to say no its not legit since the dogs AI is kind of bugged. he keeps pushing on you all the time which is why i finally stopped using barbaras even though i liked him a lot. ill use him again the second a mod comes out that fixes that issue.

now if you die because your companion does something stupid while in combat then that should count.
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Lyndsey Bird
 
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Post » Mon Jun 04, 2012 9:42 am

Not a real fan of Ironman games, but I vote for "does not count" based on the fact that every canine in the game pushes you around and should not. This is not based on the real actions of a dog, but rather on a glitch in the canine AI. A wolf or dog can push you into or out of a cave opening, but a mudcrab, deer, sabercat, bunny, or orc, cannot. Not just by running at you or past you. Even Lydia doesn't push you around just by being in your presence (point in fact, she can be rather hard to move out of your way, let alone move you).
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Wane Peters
 
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Post » Mon Jun 04, 2012 1:42 pm

It's a glitch in dog AI.

I'm surprised so many people think you should count it.
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Lalla Vu
 
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Post » Mon Jun 04, 2012 2:20 am

In real life you don't slide forward a few feet every time a dog "nudges" you. If I were standing at a cliff edge I could take most dogs nudging against me with falling forward off the cliff. They usually also approach your side or front, they don't ram into your back.
In real life, you can't walk on thin air.

Try it in Skyrim. There's a rock up on high Hrothgar where you can stand apparently fully unsupported.

In real life, you can't have only one toe standing on a rock, have the rest of your body hanging in free space, and remain standing on the rock as if you were standing on a horizontal solid surface.

Try it in Skyrim.

In real life, you can lose your balance and fall. You can still be in contact with the surface you are standing on. In Skyrim, this doesn't happen.

We can play this game all day. :)

Oh, and we have a terrier. The terrier has a lovely habit of nudging you in the knee with its nose. And yes, a very small movement of your knee is all that is required for the knee to buckle. And after that knee is buckled, and no weight is being put on it, the body reacts by changing how its mass is distributed over its center of mass. Which can cause you to overbalance and have to reach for the pole supporting the roof above the deck to prevent you from falling off said deck.

Or, as happened in one case, that small movement was all that was needed for an elderly relative to overbalance and fall off the deck, breaking their arm.


Dead is Dead.

Reload.



Yeah, sorry, even with my cousin's great dane, he doesn't nudge me so hard it shoves me 5 inches.
See above.

At your concern about NPC interactions with the player - in my opinion that is to prevent the player pushing passive people off ledges to murder them and avoid a bounty, rather than killing them directly. NPCs interact with the player because the player can generally do something about it if passive interactions are going to cause them to fall to their deaths. The two way interaction could be seen in Oblivion. It was removed in Skyrim to only be one way.

I.e. Not a glitch.
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Holli Dillon
 
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Post » Mon Jun 04, 2012 3:58 pm

If you couldn't handle DID, then you shouldn't have started it in the first place. Either live with the fact that your character died and you must now move on to a new one, or continue playing with that save and forget all about DID. It makes no difference to us, but trying to rationalize this makes no sense. Glitches or no, dead is still dead.

uhm... no DiD has a specific exclusion to deaths caused by glitches.... hell even a death caused because you got distracted from out of game doesn't count.

Ergo.. this conversation is whether or not this is a glitch.

I dare you to find a dog that would charge ram you off a cliff....

I call it an AI bug... just be more careful of it in the future.

Now if this was Diablo hardcoe (the original DiD) there's no ifs/ands/or buts about it... game prevents you from loading a dead character no matter what killed you...

but this isn't a game with programmed hardcoe mode... and thus... you're free to judge for yourself.


That said... it is a pretty effin hilarious way to get a DiD character killed.
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Elizabeth Davis
 
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Post » Mon Jun 04, 2012 3:35 pm

uhm... no DiD has a specific exclusion to deaths caused by glitches.... hell even a death caused because you got distracted from out of game doesn't count.
I call it making excuses on why you shouldn't have to abandon a DID character.. If you die, then you die. No ifs, ands, or buts about it. If you're gonna try and play dead is dead, then that should count all deaths...including accidental, or glitches. Funny or not, you die, your dead. Start a new game or forget the premise of the chosen playstyle.
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OnlyDumazzapplyhere
 
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Post » Mon Jun 04, 2012 8:58 am

I call it making excuses on why you shouldn't have to abandon a DID character.. If you die, then you die. No ifs, ands, or buts about it. If you're gonna try and play dead is dead, then that should count all deaths...including accidental, or glitches. Funny or not, you die, your dead. Start a new game or forget the premise of the chosen playstyle.

Normally I'd agree.... but Bethesda games are notoriously bug ridden.

And I was just quoting the rules made up by the people who made the DiD thread.

Personally... I couldn't give 2 pence what any of you do... what you call it... or how proud you are of your accomplishments.

This decision is 110% up to him. If he feels like it was a stupid glitch and doesn't count... guess what... it was a stupid glitch and doesn't count.

The only person in the whole world it matters to is him.

If he thinks he deserved the death for being careless next to a ledge... then he can scrap the dude and start over... once again... the only person who's going to care is him.
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james tait
 
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Post » Mon Jun 04, 2012 3:53 pm

Play how you want to play. I imagine dead is dead is quite boring I wouldn't do it.
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abi
 
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Post » Mon Jun 04, 2012 10:16 am

If dead is dead and, your dead, your dead. It don't matter if a snowman ridin' a giant, purple, acid drollin' hippo flys over you and beats you in the head with a giant spiked lollipop. If your dead. Your dead. Sorry.
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Nicole Kraus
 
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Post » Mon Jun 04, 2012 3:53 am

I call it making excuses on why you shouldn't have to abandon a DID character.. If you die, then you die. No ifs, ands, or buts about it. If you're gonna try and play dead is dead, then that should count all deaths...including accidental, or glitches. Funny or not, you die, your dead. Start a new game or forget the premise of the chosen playstyle.

No need to be so pompous. There are most definitely exceptions to DID:

"*Exception*
...If your character falls due to a glitch, the game locks up or due to any outside action and/or distraction ( kids / pets / mother-in-law ) at no fault from the player. No shame will fall upon you to revert to a previous save."

A dog bumping into you at walking speed and causing you to slide 5 feet across the ground to your death isn't realistic. Hell, my aunt's German Shepard couldn't knock me over when it stood on its hind legs and pressed it paws against my chest - that's when I was a kid.
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Georgia Fullalove
 
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Post » Mon Jun 04, 2012 9:03 am

How does playing like this even immerse you... I mean, I always treat my life in Skyrim as precious and try not to die anyways. I just think that this is one of those styles where in my opinion, is just plain stupid. More loss than gain.
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barbara belmonte
 
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Post » Mon Jun 04, 2012 5:16 am

No need to be so pompous. There are most definitely exceptions to DID:

"*Exception*
...If your character falls due to a glitch, the game locks up or due to any outside action and/or distraction ( kids / pets / mother-in-law ) at no fault from the player. No shame will fall upon you to revert to a previous save."

A dog bumping into you at walking speed and causing you to slide 5 feet across the ground to your death isn't realistic. Hell, my aunt's German Shepard couldn't knock me over when it stood on its hind legs and pressed it paws against my chest - that's when I was a kid.
There's nothing pompous about it. If your attempting to go hardcoe like DID, you might as well do it right and count all deaths as being dead. Making excuses for reloading a save on a DID character defeats the purpose of DID in the first place.

I'm not really concerned about the rules layed out in that thread mentioned, as far as I'm concerned they're just making excuses for reloading when they should be re starting, but whatever, if that's how they want to play that's fine by me, I'm just stating my opinion on the matter.

I am fully aware of the glitchiness of Bethesda's games. there is no need to remind me of something I have been aware of for several years now. I'm not a noob around here, you know. :slap:

BTW: I have never, nor would I ever attempt to play a DID character, I die far too many time for that even on average difficulty...One day I may try that on Fallout, but not TES, I'm just not that good at this sort of playstyle even though I do enjoy the series.
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Kate Norris
 
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Post » Mon Jun 04, 2012 7:27 am

If you didn't grab your dog by the ears and drag him with you it doesn't count. I 'd call a mulligan and do over. :smile:

Are you sure you were dead dead or where you slightly alive dead?
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Devils Cheek
 
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Post » Mon Jun 04, 2012 8:14 am

What's the point of playing dead is dead if your just going to change the rules mid game because you aren't happy with the manner in which you got killed. Remember, the name of the game is Dead IS Dead, not dead is dead unless my dog pushes me off the waterfall.

lol right on brotha
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Eduardo Rosas
 
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Post » Mon Jun 04, 2012 7:53 am

There's nothing pompous about it. If your attempting to go hardcoe like DID, you might as well do it right and count all deaths as being dead. Making excuses for reloading a save on a DID character defeats the purpose of DID in the first place.

Defeats the purpose? No, discounting glitches does not defeat the purpose. If it did I don't think many DID players in this thread would be saying that reloading after glitches/bugs causing death is okay, but they are. The purpose for myself playing DID is to make combat more intense. Dying to things as broken as tiny little dog walking into me was not why I started DID. It's like saying your character just randomly falling over dead from nothing is a valid death...
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Fam Mughal
 
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Post » Mon Jun 04, 2012 3:32 pm

Guess you should treat your dog better next time.

Oh, and avoid standing at the utter-edge off a huge cliff.
Dead is dead.
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x_JeNnY_x
 
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