On my DiD character, should this death "count" ?

Post » Mon Jun 04, 2012 10:33 am

Guess you should treat your dog better next time.

Oh, and avoid standing at the utter-edge off a huge cliff.
Dead is dead.
That avatar is familiar

OT: It's your call, but I'd say it is realistic that a dumb dog would do that
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Unstoppable Judge
 
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Post » Mon Jun 04, 2012 4:17 pm

This. When a dog jumps on you in real life you don't go flying (maybe little kids do). The dog AI is beyond stupid.

Er, I bet my mates Rottweiler could knock you back a fair distance if he put his mind to it...
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Lillian Cawfield
 
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Post » Mon Jun 04, 2012 9:27 am

Defeats the purpose? No, discounting glitches does not defeat the purpose. If it did I don't think many DID players in this thread would be saying that reloading after glitches/bugs causing death is okay, but they are. The purpose for myself playing DID is to make combat more intense. Dying to things as broken as tiny little dog walking into me was not why I started DID. It's like saying your character just randomly falling over dead from nothing is a valid death...
I'm just stating my opinion on the matter.
Figured that you missed this part where I stated that I was just stating my opinion on the matter...and IMO it does defeat the purpose of playing DID.
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Bambi
 
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Post » Mon Jun 04, 2012 3:02 pm

As a fan of Diablo 2's hardcoe Mode, I say that if your character dies during a DiD playthrough, he is dead. No exceptions, no excuses.
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josh evans
 
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Post » Mon Jun 04, 2012 8:00 am

Figured that you missed this part where I stated that I was just stating my opinion on the matter...and IMO it does defeat the purpose of playing DID.

And I'm just stating that to many people who actually play DID, discounting glitches does not defeat the purpose. You can't tell me it defeats the purpose of DID when you don't play and you don't know for what purpose a person does play DID. I bet dying to bugs and glitches isn't why most people play DID.
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Michael Korkia
 
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Post » Mon Jun 04, 2012 2:10 pm

This DID stuff is interesting, never heard of it before. Don't think I could ever do it though, screw having to go through Helgen and the 7000 Steps so many times...

I suppose the decision here falls under the same decision as using mods or exploiting the smithing/enchanting overkill thing; It's single-player, so nobody but you has any right to decide.
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i grind hard
 
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Post » Mon Jun 04, 2012 12:37 am

And I'm just stating that to many people who actually play DID, discounting glitches does not defeat the purpose. You can't tell me it defeats the purpose of DID when you don't play and you don't know for what purpose a person does play DID. I bet dying to bugs and glitches isn't why most people play DID.
:facepalm: If you haven't gotten my point by now, you probably never will. Have a nice thread.
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~Sylvia~
 
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Post » Mon Jun 04, 2012 4:25 pm

DiDiDiD.
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Rusty Billiot
 
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Post » Mon Jun 04, 2012 10:35 am

As it's "Dead is Dead" Well, in real life. If you get pushed off a cliff by a dog, you die. You can't think "Ooh, I unfairly died there, I SHALL COME BACK TO LIFE!"
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Queen Bitch
 
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Post » Mon Jun 04, 2012 12:16 pm

:facepalm: If you haven't gotten my point by now, you probably never will. Have a nice thread.

Well all I got was that anyone who doesn't play DID your way (even though you don't actually play it) is doing it wrong. And a have a nice thread to you too! :wave:
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James Smart
 
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Post » Mon Jun 04, 2012 2:52 pm

As a fan of Diablo 2's hardcoe Mode, I say that if your character dies during a DiD playthrough, he is dead. No exceptions, no excuses.

Indeed. In D2 my bro lost a character because our dad pulled the internet out on him. It was a level 68 barb. Was he upset? Yes. Did he get over it? Eventually.

One of the main points of playing a hardcoe ruleset is that you WILL LOSE CHARACTERS. If you're not willing to accept that, don't play hardcoe.

I was playing a hardcoe ruleset in another game. I was cheaply killed, and I almost thought about just reloading and going on, but some point down the line I would regret putting in all those additional hours for an already tainted save.

I would abandon the character now, rather than put more hours and regret it. You're in stage 3 of the process of grief - bargaining. But when it comes down to it, the character is dead already.
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stevie critchley
 
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Post » Mon Jun 04, 2012 4:28 am

if it doesnt count its not DiD and your missing the point. but whatever works for you
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sally R
 
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Post » Mon Jun 04, 2012 12:20 pm

It's called DiD for a reason, if you really want to play that way then of course that death "counts", you can't just change the rules
Either play DiD or don't
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Louise Lowe
 
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Post » Mon Jun 04, 2012 6:47 am

People play DiD because it feels 'right' to them. My tip would be to keep on playing with the character who died in the waterfall and see if it feels right. My guess is that you'll feel that you've cheated yourself. Still, I don't play DiD myself and I don't think that I have any business telling people how they should or shouldn't play that ruleset.
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jason worrell
 
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Post » Mon Jun 04, 2012 2:46 am

Sorry, if you've been playing a bit, followers do nudge you if they're running. With DID, you have to be paranoid about stuff like this. That's why I don't do it.
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Lynne Hinton
 
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Post » Mon Jun 04, 2012 4:10 pm

I would count it, like an epic failure on a D&D dice role, natural 1 on a d20 always fails (depending on whose rules). In this case, a large Irish Wolfhound nudging you COULD certainly send you over the edge of a precipice (I know, I've owned one). Epic, epic fail and death. FWIW, I hate some companions because of their tendency to stick their noses up my backside (Aela comes to mind). Um, hello? Personal space?
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Sunny Under
 
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Post » Mon Jun 04, 2012 6:31 am

I'd say not dead. The follower AI is wonky as hell, and I would count this as a bug death.
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Lizs
 
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Post » Mon Jun 04, 2012 3:57 am

There's nothing pompous about it. If your attempting to go hardcoe like DID, you might as well do it right and count all deaths as being dead. Making excuses for reloading a save on a DID character defeats the purpose of DID in the first place.

A glitch is exempt in DiD runs, and poorly programmed canine companion AI can count as a glitch. Saying that a pretty grey situation is 'making excuses' makes you pompous, sir.
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*Chloe*
 
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Post » Mon Jun 04, 2012 10:37 am

This is dumb. If you're enjoying the character then keep playing it.

Forget some ridiculous house rule that is clearly hindering you from enjoying the game as much as you could.
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NeverStopThe
 
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Post » Mon Jun 04, 2012 8:55 am

DiD is ridicolous, why waste your entire life wasting time trying to make a char that doesn't die even once? just save and reload!!!
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Kat Stewart
 
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Post » Mon Jun 04, 2012 2:14 pm

This is dumb. If you're enjoying the character then keep playing it.

Forget some ridiculous house rule that is clearly hindering you from enjoying the game as much as you could.

Actually, the house rule from the people playing DiD is that glitches don't count.

Bugged AI causing death = glitch death.

Not that big of a stretch.

If this was a PROGRAMMATIC DiD (hardcoe) mode... there would be no question and nothing to do about glitched deaths... but this ISN'T a programmed mode. Yah, I lost a level 40 D2 character to some dumb glitch too (lag spike... everything froze, then caught up and I had no time to do anything... I went full health to dead when my game caught up) and it was extremely annoying.

Here, if you chose to play DiD... YOU are the one in control... and so you CAN override glitchy deaths and only count deaths from the actual proper game.

If you want to consider the idiotic AI as non-glitchy and have it count, then by all means, delete and reroll.

The entire point here is to enjoy your game FFS. You can play DiD and only count legitimate deaths, or you can play DiD and count ANY death.

Choice is yours... but the DiD group DOES have a very specific exclusion to glitch deaths, so no need to feel guilty about it quite frankly.

and wth... how is it all these NON DiD players are sitting here downtalking someone for thinking it might not be legitimate when they won't even consider playing it themselves (ironically enough for some of them because Bethesda games are glitchy *roll eyes*)
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Liv Staff
 
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Post » Mon Jun 04, 2012 1:59 am

That's the most epic DiD death. Count it, it's DiD after all.
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dav
 
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Post » Mon Jun 04, 2012 4:30 am

That's the most epic DiD death. Count it, it's DiD after all.

No...

That guy who posted the "Worst Wedding" story today had the best death ever... if only he was DiD lmao
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Kirsty Wood
 
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Post » Mon Jun 04, 2012 3:10 pm

You can not force an NPC to move by walking into them (you can get up in their face, and they'll sometimes step back if you do, but that's not the same mechanic here. We're talking about being able to push the identity around.)

NPCs, for whatever reason, force you to move when they want to get somewhere.

This is an inconsistency in behavior and mechanics; therefor, I deem it a glitch. Unless someone can show an official statement deeming it to the contrary, I'd operate under that logic

i believe this! well put sir
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sas
 
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Post » Mon Jun 04, 2012 4:18 am

If you couldn't handle DID, then you shouldn't have started it in the first place. Either live with the fact that your character died and you must now move on to a new one, or continue playing with that save and forget all about DID. It makes no difference to us, but trying to rationalize this makes no sense. Glitches or no, dead is still dead.

"I Carry your burdens no more, a**hole"
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Dalley hussain
 
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