So please, tell me where exactly in that article that Todd said "Skyrim feels alien". OP, you misunderstood the article. Completely.
No, I think you may have misunderstood the article. Completely. I'll quote an entire excerpt of it, and explain the rationale behind my conclusions.
"It should feel alien," creative director Todd Howard said of Morrowind... "kind of 'stranger in a strange' land - with familiar looking elements only rooting you early in the game.
"The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.
Okay so Morrowind felt Alien. Agreed. You're an outsider, you're uncomfortable.
"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming, a place that you instantly understood.
Okay, so Oblivion lost that Alien feel because we wanted it to be familiar. Also agreed.
"But in that," he added, "we sacrificed some of what made Morrowind special: the wonder of discovery. With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."
Here's where you missed the connection. Two quotes ago he said the 'Alien feel' was what made Morrowind
special. Here in this quote, he says that Oblivion sacrificed what made Morrowind
special: The wonder of discovery. Essentially, 'The Alien Feel' and the 'Wonder of Discovery' are one in the same, a different word to refer to the same, somewhat abstract principle. You know this because of how the two phrases are used, in terms of both being given as what made Morrowind
special. They are synonymous. He goes on to say that they were going to bring at least some of it back for Skyrim, and I'd argue they did it only a little, if at all.
We've already discussed how there is virtually nothing in Skyrim that feels alien or unfamiliar. But I'd like to add that if I'm an Argonian, Khajiit, or Dark Elf I would expect some ill treatment in Windhelm. Instead my race is rarely, if ever commented on, and I can use the tavern without issue. If Bethesda was really trying, they'd make me slink over to the gray quarter, and use the shabby Cornerclub there for an inn, but of course they don't. The New Gnisis Cornerclub doesn't even have beds. This is just one example, and I think it stems from a desire from Bethesda to make their game so accessible and convenient that it borders on patronizing. I never had a part of the game where my actions or choices made me feel uncomfortable. For the most part, I'm welcome wherever I go, in this generic Norwegian fantasy land.
Also, quoted from a previous post of mine: The thing that irritated me more was the article's headline 'Skyrim has what made Morrowind special', 'The Elder Scrolls V: Skyrim will hark back to Morrowind and the "wonder of discovery" - something Bethesda wittingly "sacrificed" for Oblivion.'
Since this is an article rather than a transcript, clearly the interviewer got these impressions from talking to Todd Howard even if they aren't directly (re: explicitly) quoted in the article. Maybe I'm reaching too far here, but this article is just one example of dozens which I saw leading up to the release of Skyrim talking about how Bethesda wanted to get back to its Morrowind design, finding their roots again, avoiding the same mistakes Oblivion did. I just can't believe that all of these different writers got the same, but
mistaken impression from talking to Todd and others, both on and off the record.