How about: I'm the one who used the term "Fubar", so I'm the one who gets to decide what the "a" and "r" mean when I am using the term.
You really have no idea how the internet or even the English language work, do you? Of course people are going to have their own interperetation of what you mean, especially when what you said has several meanings. You also can't decide what something means, you have to just except the fact that other people are going to disagree with you. if you don't like that, then I'm afraid that the internet is not for you.
Lore does not excuse poor game design and creating Balance is a fundamental of game design. Nobody can argue that the efficacy of Magic use is balanced compared to melee. Magic is so weakened that role playing as a Mage is not possible because players will find themselves resorting to weapons a majority of the time. If you are using weapons for the majority of combat, then you are not a Mage. Bethesda neglected the fundamental game design principle of balance, that the efficacy of the Mage and the Fighter need to be on par... Bethesda has failed "Game Design 101" in this regard.
In my next playthrough, I'll play as a pure mage and I'll prove you wrong. And for your information, a spellsword is still a mage.
It's cause the game relies on the linear progression of statistics to define effectiveness of action.
Really? I can't see it. I level up, I can choose to improve my affectiveness with one-handed weapons or archery or blocking or lockpicking or sneaking or... Yeah, you're really forced into levelling up certain skills.
Great for you.
You roleplay a character who doesn't care if he lives or dies and cares more about appearance than his life, and does not care if people die because of his vanity or if the world is lost to the dragon hordes and Thalmor empire.
I ran from a necromancer and his skeletons because I would have died if I didn't... yeah, I really don't care if I live of die. Yeah, I may care about how my character looks, but I'm not over in the "toggle helmet" saying I want to run around naked with all the benefits of full Daedric armour, or whatever. I do care if I live or die, and my actions are a direct result of my CHOICE to use the armour I do. I am fully aware of the AR hit I'm taking and I'm playing accordingly. Don't judge other people by your own playstyle.
I roleplay a character who wants to use the best possible available gear, because he wants to survive, and win for the sake of justice.
He isn't selfish nor vain.
He has not died once except to bugs like no resistances in patch 1.2.
Well done for cheating yourself out of the experience. What's the point in playing a game if you remove the risk of death? The game is easy enough as it is, once you get going, there is no reason to make it easy by getting the best weapons and armour quickly.
He is not a powergaming character.
Yet, you have the best equipment...
I have powergaming characters; They are made with metagaming and pre-planning.
I don't start powergaming before I've finished the game with my three main characters.
And evidentally you then start judging other players
Leveling smithing to 100 is not powergaming -- I am not going to set artificial boundaries for my character; My character's boundaries are set by the game.
I don't like to be FORCED to set boundaries for my own character's power, because that means that I have to lower his intelligence, or make up excuses for not even starting smithing -- despite this character being a soldier who would hone his weapons and tend his armor...
Just like a diplomat would train in speechcraft, a soldier trains in smithing.
Yeah it is. If you get smithing up to 100 early in the game, you can do it as early as level 11, then enemies will be harder sooner and later on you won't have smithing to help you level. It doesn't mean you have to lower his intelligence, if anything you'll have to raise it because you'll have to work that much harder to get something done. Coincidentally, this is what I'm doing, save for the fact that I'm not powerlevelling Smithing. I'm making what I need (a set of armour and a sword) at the time and going out hunting and gathering as I go through the Imperial quests for the war. No matter how you look at it, getting smithing up to level 100 early is exploiting it.
Besides, you have barely touched smithing, and have barely spent a tiny fraction of the time you need to reach even 50 smithing.
Your point is? So I won't have as good a weapon as you, I won't have the best armour like you. I don't care, I'm not playing the game for to become all-powerful
I'm talking about characters who use smithing as a skill, not characters who touch smithing at some point in the game.
I am using it as a skill, but I'm not abusing my skill, either.