If you approach Smithing so that you level it one or two times per character level, then it works out just fine. By the time you are Level 30, you will be 60 to 70 in Smithing and making/improving the armor that you need to have to deal with what the game throws at you when it gets thrown at you. Then, since you are so high in levels once you are level 30 to 35, if you do want to grind on it a couple of times to get the rest of the skills/perks, it won't throw your character leveling off.
IF you apply random rules of your own making for not becoming a god prematurely, THEN the skill may be balanced if you take great care to not mak(...)
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Why is it even an option to simply "get smithing to 90" starting at level 5 in one big grind?
(You can start at level 1, but likely you'll want to loot at least one cave before you have enough gold to reach level 90 in one go.)
It's not like summoning outside of combat, leveling conjuring -- in oblivion.
It's not like jumping up a hill, leveling acrobatics.
It's not like casting firebolts into the skies, leveling destruction.
Smithing is exactly like killing paralyzed enemies with your one-handed weapons.
Enemies that can be found in town who always respawn each day, who never go away, whom you find 100s of in a dwemer ruin and whom you can lure out of rocks and chests everywhere.
And guess what?
Killing those paralyzed defenseless enemies is the ONLY way to level one-handed.
How screwed-up would not THAT be?
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Yet, blacksmiths gain experience from the exact same system as described above.
That is one reason smithing is borked.
Don't get me started on enchantment.
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That's more like:
You buy a dagger for 30 gold, buy a gem for 120 gold, and sell a dagger back for 1150 gold.
The equalient would be for the paralyzed enemies to jump on top of your one-handed sword whenever you have poison it, automaticly giving you 1000 gold every time you even show your sword to those enemies with poison, raising your alchemy.
Yet that is the only reasonable way to level enchantment in the game.
Fact remains:
Smithing and enchanting IS grindwork.
Evidence 1: You can do it any time at any level.
Evidence 2: You have to make up personal rules to prevent overleveling.
Evidence 3: There is no natural way to do it.
Evidence 4: There is no natural stop to it; There is no such thing as "out of ore" -- it's there. It's freaking there in your inventory or smith's inventory, or in the next merchant's inventory, 60/60/24/7/365/every year for
eternityEvidence 5: You cannot make deadric gear without having created ~500 useless items you never intended to use; YOU MADE GEAR you never intended to use, and probably never intended to sell because you're rich and you just sell the items back to the smith even though his gold is at 0 just to get rid of the items.