Disappointed w Werewolves

Post » Wed Jun 13, 2012 6:24 am

I don't. The idea of a blonde werewolf just doesn't sit right with me. And what would happen to Argonian werewolves?
Fins and spikes...?
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A Lo RIkIton'ton
 
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Post » Wed Jun 13, 2012 1:39 am

And I think it should be a mixture of both forced transformations (once or twice monthly based on the lunar cycles) and freedom to transform at will.

Yes. There's gotta be some downsides to being a werewolf. It can't be all win.
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Flash
 
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Post » Tue Jun 12, 2012 9:17 pm

And I don't like the idea of your hair changing color when transforming into a werewolf. Blonde Nord = Blonde werewolf

Argonian werewolves with scales instead of hair?
Argonian werewolves with scales and hair?
Argonian werewolves with only hair?

Khajiit werewolves with more hair?

You're okay with the idea that your human body's skeletal structure, eye shape, teeth, and nearly everything else regarding your character's physiology changes upon transforming, but the hair pigmentation should remain the same?
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Phillip Brunyee
 
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Post » Tue Jun 12, 2012 5:48 pm

You're okay with the idea that your human body's skeletal structure, eye shape, teeth, and nearly everything else regarding your character's physiology changes upon transforming, but the hair pigmentation should remain the same?

Hmm.. That's an interesting point.

Nonetheless, my point was to bring more variety to the game so it feels more complete. Different hair colors on werewolves would do it. Perhaps a different body shape too, depending on your bulk and species.
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Minako
 
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Post » Wed Jun 13, 2012 3:32 am

Like most of Skyrim, I have mixed feelings on Werewolves. I think they're a lot more fun to be, than they were in Morrowind's Bloodmoon expansion, and 1v1 Werewolves are practically invincible thanks to their knockdown and occasional Instant-kill abilities.

Where Werewolves fail for me, is in the Lore. Lycanthropy is supposed to be a curse of sorts. You have exceptional strength, but cannot truly dictate when that strength can manifest. In Skyrim, Werewolves are more akin to the ancient Aylied shapeshifters (Mentioned in Daughter of the Niben), but having total control over shifting still detracts from the true feeling of being a werewolf. (The same way daywalker Vampires from Cyrodiil detract from the feel of Vampirism as as a curse, as well as a blessing). Even being forced into a change when either Masser or (More likely) Secunda are full would have been a great way to "Meet halfway" between lore and gameplay.

Those are minor issues though, where Lycanthropy really fails is being tied exclusively to the Companions faction. This is one of the greatest blunders Skyrim makes, because it's literally saying "You can't be a werewolf and a dishonorable person" given the nature of the companions. It completely throws out all but one distinct character type, for the purposes of Roleplaying. To compound this insult, Sinding, a non-associated werewolf plays a huge part in an even greater insult, the re-imagining of the Bloodmoon prophecy for Skyrim.
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Becky Cox
 
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Post » Tue Jun 12, 2012 4:58 pm

Vampires svck even more dude
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Katey Meyer
 
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Post » Wed Jun 13, 2012 1:10 am

Vampires svck even more dude

Not if you do it right. Atronach Stone combined with Atronach and Necromage Perks = 100% magic immunity.
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glot
 
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Post » Wed Jun 13, 2012 1:27 am

Not if you do it right. Atronach Stone combined with Atronach and Necromage Perks = 100% magic immunity.
Dude, Vampires should have a jumping enchancement to jump higher and werewolves cannot take damage at higher levels and they just seem weak offensively.
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Claudz
 
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Post » Wed Jun 13, 2012 12:13 am

Dude, Vampires should have a jumping enchancement to jump higher and werewolves cannot take damage at higher levels and they just seem weak offensively.

So the fact that vampires can't jump higher makes them worse than a transformed state that is godlike early on but becomes completely unusable at higher levels?

I don't quite understand your argument.
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Minako
 
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Post » Tue Jun 12, 2012 5:42 pm

So the fact that vampires can't jump higher makes them worse than a transformed state that is godlike early on but becomes completely unusable at higher levels?

I don't quite understand your argument.
I just agreed that Werewolf svck at higher levels........They both are useless :cool:
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Adrian Morales
 
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Post » Wed Jun 13, 2012 7:11 am

I just agreed that Werewolf svck at higher levels........They both are useless :cool:

But you're arguing that vampires are worse off when they really aren't.

When it comes to straightforward offensive abilities neither is that good, especially at higher levels. However, with the right combinations of perks and standing stones, your vampire no longer needs to worry about any magical damage at all. Combining that with a high armor rating and your vampire can kill just about anything without any trouble.
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Melung Chan
 
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Post » Tue Jun 12, 2012 7:24 pm

When I found out the Companions were werewolves, I tried to take 'em out, kill them all, do the "right" thing.

That should be an option. Those NPCs are protected. Can't kill 'em.
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Shianne Donato
 
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Post » Wed Jun 13, 2012 8:16 am

werewolf are very deadly when someone know how play they. but i do agree vampire are more stronger :(
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Killer McCracken
 
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Post » Wed Jun 13, 2012 12:42 am

I did some research before completing the Companion quests.

I didn't particularly want to transform into a werewolf - I enjoy my bow-using assassin too much. Once I discovered that wasn't necessary, I started their quests and found them very interesting.

Only strange thing was that in the end I had the 5 witches' skulls, helped 4 people (myself included), and finished with 2 skulls instead of 1.

Did the entire quest line and never transformed, don't think I really missed anything.
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lucy chadwick
 
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Post » Wed Jun 13, 2012 1:38 am

It is definite that werewolves got the short end of the stick in Skyrim, they are weak, have no jumping skills, and no basic bonuses in human or beast form. Not to mention they are about as useless as a mudcrab at higher levels.
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Sam Parker
 
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Post » Wed Jun 13, 2012 8:43 am

Werewolves actually had a female model in the game. I have no clue why Bethesda didn't implement them. I have a few issues with werewolves in Skyrim.

1. No lunar transformations. Simple. Werewolves transform under the full moon, as Sinding said. "Men who shift to beasts under the influence of the moons. I am one of them. A werewolf." Obviously, the Companions are different. But I even heard there were scripted werewolf transformations that were forced, but it was removed. I don't doubt it, considering a few things were removed. What would make Lycanthropy a curse would be running around town and automatically shift to Beast form. To control this effect, a message can pop up on screen warning the player; "The full moon nearly wanes. You feel a bestial sensation come over you." or something along those lines. Then you know that it's time to get the hell out of town and run to a nearby bush or something.

2. No health loss. Sure, we get to feed on fallen enemies, but what makes a werewolf attack a person is it's need to survive and wake up healthy. In Daggerfall and Bloodmoon, you had to kill an NPC to be able to shift back to human form without a hassle. It makes for good gameplay and also lore. Since the hunt spares no one, innocent or not, Hircine wants his Hounds to kill in his name in a sacrifice that he would find acceptable. And that is mortals. That's why you don't see a werewolf sustaining off of regular animals, because those are base game. In Skyrim, I guess the same effects apply, but only to prolong beast form. I truly miss waking up naked each morning rather than transform at night, and five to ten minutes later I shift back -_-. To RP, I have to wait until 5:00 in the morning or something.

3. Bethesda removed Night Eye for werewolves. What in thee hell is a matter with them? Werewolves are hunters, they should be able to use hunters sight to track down prey. Vampires and Khajiit got it, why not werewolves? It annoys me when my werewolf character has to walk around with a torch in a dungeon when my vampire can just use his vampiric vision to see in the dark.

4. Many people disliked the Companions because they were forced to become werewolves. I understand them. Though I for one disliked the Companions because 2 out 5 werewolves did NOT want to be cured. The rest cried about Lycanthropy when they didn't even transform at a full moon. But since they wanted to go to a mead swilling afterlife, it's understandable. Though the Companions could of been better off with werewolves. And been entirely a normal warrior group. It would of been good to actually have a werewolf tribe to join where Lycanthropy would be given credit. True Hircine worshipers and etc.

Things like, when you are a werewolf :
-Can't wear or wield silver armor or weapons
-You transform when you sleep at night, every night or a lunar cycle would need to be incorporated for full moons
-The Ring of Hircine could allow you to control these transformations at will
-1st person view should be available
-Werewolf perk tree should exist
-You should decide whether to become a werewolf or not, and not be obligated to
-Werewolf-specific armors and the ability to wield weapons, if one doesn't like the unarmed aspect of being a werewolf
-Werewolf-specific quests, other than the Companions'

Oh, and also :
-Be able to join The Silver Hand, if you do not like werewolves.
Full moons ARE in the game. There is a calendar in the game, so it would just be easy to incorporate lunar transformations. Nightly transformations would be a hassle. Werewolves should NOT wield weapons. It ruins everything. It's like saying a Sabre Cat cna walk around swinging a sword. It's an animal, tooth and claw is enough to bring down prey. They already wield weapons in human form. Leave Beast form to just that, Beast form. No artificial weapons.

In Daggerfall, a werewolf CAN transform at will, but they still suffer from nightly transformations. So SKyrim got part of it right, except lunar transformations were removed.

When I found out the Companions were werewolves, I tried to take 'em out, kill them all, do the "right" thing. That should be an option. Those NPCs are protected. Can't kill 'em.
"Right thing" is subjective. I think in all honestly that the Silver Hand and the Vigilantes of Stendarr are evil hypocrites. But that's just me.
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Gisela Amaya
 
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Post » Tue Jun 12, 2012 6:09 pm

They need some work but over-all I love werewolves in Skyrim.

~Edit~

Oh and the reason why you are NOT forced to change form is because the Companions are a special breed of Werewolves. They are what I like to called 'Tame' Lycans.
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Thomas LEON
 
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Post » Tue Jun 12, 2012 10:05 pm

They need some work but over-all I love werewolves in Skyrim.

~Edit~

Oh and the reason why you are NOT forced to change form is because the Companions are a special breed of Werewolves. They are what I like to called 'Tame' Lycans.
Yes, I know. Since the Glenmoril Witches had that little pact with them and whatnot. That's why it svcks, becuse out of all the werewolves, we get these guys. But I shouldn't complain, because at least we got werewolves.
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Angus Poole
 
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Post » Wed Jun 13, 2012 7:11 am

Yes, I know. Since the Glenmoril Witches had that little pact with them and whatnot. That's why it svcks, becuse out of all the werewolves, we get these guys. But I shouldn't complain, because at least we got werewolves.

I personally like being a Tame Werewolf over a Wild one....

Another thing you guys need to think about is at least Werewolves are over-powering, like the Bloodmoon ones. God, those Bloodmoon werewolves slaughters anything and everything they fight, lol.

~Edit~
Oh. I want the 4th Era Bloodmoon to happen in Skyrim! I want to go back to Solstheim and fight Bloodmoon Werewolves once again! (And this is prolly when people will get their Forced Transformations from)
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Marlo Stanfield
 
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Post » Wed Jun 13, 2012 3:41 am

I have recently became one. I haven't actually tested it out except for the first time and I was disappointed that I had to play in First Person.
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Jonathan Egan
 
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Post » Tue Jun 12, 2012 10:46 pm

...werwovles are mindless beasts so they cannot wield weapons or armour
That makes sense to me. Lycanthropy is supposed to be a curse, where you are unable to control this transformation, and despite whether you are a good or bad person, you acquire this uncontrollable hunger to kill and feed. I think that's how it is presented in Daggerfall and Morrowind. I'm not sure how Oblivion presented Lycanthropy. And I haven't become one in Skyrim yet.
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Ash
 
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Post » Tue Jun 12, 2012 10:11 pm

I personally like being a Tame Werewolf over a Wild one....

Another thing you guys need to think about is at least Werewolves are over-powering, like the Bloodmoon ones. God, those Bloodmoon werewolves slaughters anything and everything they fight, lol.

~Edit~
Oh. I want the 4th Era Bloodmoon to happen in Skyrim! I want to go back to Solstheim and fight Bloodmoon Werewolves once again! (And this is prolly when people will get their Forced Transformations from)
I prefer the wild ones. Because Lycanthropy should never be tamed at all. Like I said, the hunt spares no one. Everyone is victim to a werewolf if they are caught in it's path. It shouldn't be a little power-up and wolf out when a person likes without the consequences.

I don't think there will be a Bloodmoon DLC, considering it already happened in "I'll Met By Moonlight" quest. You can see the Bloodmoon already.
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Lauren Graves
 
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Post » Wed Jun 13, 2012 6:29 am

I prefer the wild ones. Because Lycanthropy should never be tamed at all. Like I said, the hunt spares no one. Everyone is victim to a werewolf if they are caught in it's path. It shouldn't be a little power-up and wolf out when a person likes without the consequences.

I don't think there will be a Bloodmoon DLC, considering it already happened in "I'll Met By Moonlight" quest. You can see the Bloodmoon already.

To each his own opinion and as for that Bloodmoon thing. All we saw was that the Bloodmoon event had begun but we don't know if it ended or not so there is a good chance of us going to Solstheim. Plus, Solstheim is only like.. 5-10 real minutes swim from Skyrim. And it is suppose to be part of Skyrim, last I check.
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Luis Reyma
 
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Post » Wed Jun 13, 2012 8:19 am

Being able to interact with doors and chests normally as a werewolf, that is all.
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Skivs
 
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Post » Wed Jun 13, 2012 2:06 am

Doesn't werewolf just mean +100 HP and stamina and you can't interact with ANYTHING, healing pots included?

Doesn't take a rocket scientist to figure out that'd be a failure.
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Jessica Phoenix
 
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