Werewolves actually had a female model in the game. I have no clue why Bethesda didn't implement them. I have a few issues with werewolves in Skyrim.
1. No lunar transformations. Simple. Werewolves transform under the full moon, as Sinding said. "Men who shift to beasts under the influence of the moons. I am one of them. A werewolf." Obviously, the Companions are different. But I even heard there were scripted werewolf transformations that were forced, but it was removed. I don't doubt it, considering a few things were removed. What would make Lycanthropy a curse would be running around town and automatically shift to Beast form. To control this effect, a message can pop up on screen warning the player; "The full moon nearly wanes. You feel a bestial sensation come over you." or something along those lines. Then you know that it's time to get the hell out of town and run to a nearby bush or something.
2. No health loss. Sure, we get to feed on fallen enemies, but what makes a werewolf attack a person is it's need to survive and wake up healthy. In Daggerfall and Bloodmoon, you had to kill an NPC to be able to shift back to human form without a hassle. It makes for good gameplay and also lore. Since the hunt spares no one, innocent or not, Hircine wants his Hounds to kill in his name in a sacrifice that he would find acceptable. And that is mortals. That's why you don't see a werewolf sustaining off of regular animals, because those are base game. In Skyrim, I guess the same effects apply, but only to prolong beast form. I truly miss waking up naked each morning rather than transform at night, and five to ten minutes later I shift back

. To RP, I have to wait until 5:00 in the morning or something.
3. Bethesda removed Night Eye for werewolves. What in thee hell is a matter with them? Werewolves are hunters, they should be able to use hunters sight to track down prey. Vampires and Khajiit got it, why not werewolves? It annoys me when my werewolf character has to walk around with a torch in a dungeon when my vampire can just use his vampiric vision to see in the dark.
4. Many people disliked the Companions because they were forced to become werewolves. I understand them. Though I for one disliked the Companions because 2 out 5 werewolves did NOT want to be cured. The rest cried about Lycanthropy when they didn't even transform at a full moon. But since they wanted to go to a mead swilling afterlife, it's understandable. Though the Companions could of been better off with werewolves. And been entirely a normal warrior group. It would of been good to actually have a werewolf tribe to join where Lycanthropy would be given credit. True Hircine worshipers and etc.
Full moons ARE in the game. There is a calendar in the game, so it would just be easy to incorporate lunar transformations. Nightly transformations would be a hassle. Werewolves should NOT wield weapons. It ruins everything. It's like saying a Sabre Cat cna walk around swinging a sword. It's an animal, tooth and claw is enough to bring down prey. They already wield weapons in human form. Leave Beast form to just that, Beast form. No artificial weapons.
In Daggerfall, a werewolf CAN transform at will, but they still suffer from nightly transformations. So SKyrim got part of it right, except lunar transformations were removed.
"Right thing" is subjective. I think in all honestly that the Silver Hand and the Vigilantes of Stendarr are evil hypocrites. But that's just me.