Disappointed w Werewolves

Post » Wed Jun 13, 2012 1:21 am

But why would werewolves need a healing pot? The only way to sustain themselves is through the flesh and blood of mortal prey.

To each his own opinion and as for that Bloodmoon thing. All we saw was that the Bloodmoon event had begun but we don't know if it ended or not so there is a good chance of us going to Solstheim. Plus, Solstheim is only like.. 5-10 real minutes swim from Skyrim. And it is suppose to be part of Skyrim, last I check.
Yep. And who knows? The Bloodmoon lasts for awhile. So the hunt is not only in Solstheim, but in Skyrim too. The only difference is that Solstheim is full of werewolves at the time, while in Skyrim we see regular hunters running about. I think if there was ever a werewolf/werebear DLC, it should be Hircine's Hunting Grounds.
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Devin Sluis
 
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Post » Wed Jun 13, 2012 12:05 am

It was fun to be for a while, but then it got a tad boring.
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Kit Marsden
 
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Post » Tue Jun 12, 2012 8:23 pm

Werewolves actually had a female model in the game. I have no clue why Bethesda didn't implement them. I have a few issues with werewolves in Skyrim.

1. No lunar transformations. Simple. Werewolves transform under the full moon, as Sinding said. "Men who shift to beasts under the influence of the moons. I am one of them. A werewolf." Obviously, the Companions are different. But I even heard there were scripted werewolf transformations that were forced, but it was removed. I don't doubt it, considering a few things were removed. What would make Lycanthropy a curse would be running around town and automatically shift to Beast form. To control this effect, a message can pop up on screen warning the player; "The full moon nearly wanes. You feel a bestial sensation come over you." or something along those lines. Then you know that it's time to get the hell out of town and run to a nearby bush or something.

2. No health loss. Sure, we get to feed on fallen enemies, but what makes a werewolf attack a person is it's need to survive and wake up healthy. In Daggerfall and Bloodmoon, you had to kill an NPC to be able to shift back to human form without a hassle. It makes for good gameplay and also lore. Since the hunt spares no one, innocent or not, Hircine wants his Hounds to kill in his name in a sacrifice that he would find acceptable. And that is mortals. That's why you don't see a werewolf sustaining off of regular animals, because those are base game. In Skyrim, I guess the same effects apply, but only to prolong beast form. I truly miss waking up naked each morning rather than transform at night, and five to ten minutes later I shift back -_-. To RP, I have to wait until 5:00 in the morning or something.

3. Bethesda removed Night Eye for werewolves. What in thee hell is a matter with them? Werewolves are hunters, they should be able to use hunters sight to track down prey. Vampires and Khajiit got it, why not werewolves? It annoys me when my werewolf character has to walk around with a torch in a dungeon when my vampire can just use his vampiric vision to see in the dark.

4. Many people disliked the Companions because they were forced to become werewolves. I understand them. Though I for one disliked the Companions because 2 out 5 werewolves did NOT want to be cured. The rest cried about Lycanthropy when they didn't even transform at a full moon. But since they wanted to go to a mead swilling afterlife, it's understandable. Though the Companions could of been better off with werewolves. And been entirely a normal warrior group. It would of been good to actually have a werewolf tribe to join where Lycanthropy would be given credit. True Hircine worshipers and etc.


Full moons ARE in the game. There is a calendar in the game, so it would just be easy to incorporate lunar transformations. Nightly transformations would be a hassle. Werewolves should NOT wield weapons. It ruins everything. It's like saying a Sabre Cat cna walk around swinging a sword. It's an animal, tooth and claw is enough to bring down prey. They already wield weapons in human form. Leave Beast form to just that, Beast form. No artificial weapons.

In Daggerfall, a werewolf CAN transform at will, but they still suffer from nightly transformations. So SKyrim got part of it right, except lunar transformations were removed.

"Right thing" is subjective. I think in all honestly that the Silver Hand and the Vigilantes of Stendarr are evil hypocrites. But that's just me.
Hell Yeah! You just nailed down on every single point that makes werewolves in Skyrim svck, and the things that need to be added in to the game for them. And Jusey1 werewolves are not over-powered in Skyrim they are useless at higher levels, and can be killed in one or two hits, with a bow and arrow it takes one hit for me, so werewolves are far from being over-powered. Now I think they shouldn't be as powerful as the Bloodmoon ones because those were extremely powerful due to the Bloodmoon, but they need to be stronger, have dramatic increase in defense, and for gods sake give us back increased jumping while in beast form, really their jumping is terrible, they also need to give us some bonuses in human form too.
But after saying that I agree with Werewolf&Vampire at least we got werewolves, so thanks Bethesda.
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Jodie Bardgett
 
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Post » Wed Jun 13, 2012 6:58 am

Hell Yeah! You just nailed down on every single point that makes werewolves in Skyrim svck, and the things that need to be added in to the game for them. And Jusey1 werewolves are not over-powered in Skyrim they are useless at higher levels, and can be killed in one or two hits, with a bow and arrow it takes one hit for me, so werewolves are far from being over-powered. Now I think they shouldn't be as powerful as the Bloodmoon ones because those were extremely powerful due to the Bloodmoon, but they need to be stronger, have dramatic increase in defense, and for gods sake give us back increased jumping while in beast form, really their jumping is terrible, they also need to give us some bonuses in human form too.
But after saying that I agree with Werewolf&Vampire at least we got werewolves, so thanks Bethesda.

Bonuses and maluses in human form AND in beast form, like weakness to silver or the incapacity to wear silver armor.

A bestial perk tree would be welcome, too, to make the beast form useful at higher levels.
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Lisa
 
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Post » Wed Jun 13, 2012 1:59 am

Why is being a werewolf bad in higher levels? and how high do you mean?
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Solina971
 
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Post » Wed Jun 13, 2012 2:06 am

Why is being a werewolf bad in higher levels? and how high do you mean?

Enemies level up with you, and since you have no armor rating in beast form, the high end enemies can kill you almost instantly. Your physical attacks are also much less powerful than your one-handed/two-handed/archery abilities as well, meaning you're not really going to hurt them much while they pummel you into the ground.

Basically, the way the enemies scale and increase in power as you level up is not proportional to the way your werewolf powers scale and increase in power as you level up.
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Maya Maya
 
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Post » Wed Jun 13, 2012 4:54 am

Why is being a werewolf bad in higher levels? and how high do you mean?
it is bad because it is weaker than an Oblivion mudcrab, seriously at higher levels werewolves do okay damage, but they have no good defense, for me I can get hit twice by a normal bandit or bear and be killed, and with an archer I can get killed from one shot. Werewolves are weak, and it starts to get like this around high 30s and on.
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KiiSsez jdgaf Benzler
 
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Post » Wed Jun 13, 2012 3:10 am

Enemies level up with you, and since you have no armor rating in beast form, the high end enemies can kill you almost instantly. Your physical attacks are also much less powerful than your one-handed/two-handed/archery abilities as well, meaning you're not really going to hurt them much while they pummel you into the ground.

Basically, the way the enemies scale and increase in power as you level up is not proportional to the way your werewolf powers scale and increase in power as you level up.

To add to that; I found that I relied a lot on the 'howl of terror' when playing as a werewolf but that is levelled off at 25 I think so once you get to higher levels you can't even rely on that to help with high level enemies one shotting you.
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Sophh
 
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Post » Wed Jun 13, 2012 2:03 am

To add to that; I found that I relied a lot on the 'howl of terror' when playing as a werewolf but that is levelled off at 25 I think so once you get to higher levels you can't even rely on that to help with high level enemies one shotting you.
Exactly, but I think the third Totem of Hircine makes the howl of terror work on higher level enemies.
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Rob Davidson
 
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Post » Wed Jun 13, 2012 3:10 am

To add to that; I found that I relied a lot on the 'howl of terror' when playing as a werewolf but that is levelled off at 25 I think so once you get to higher levels you can't even rely on that to help with high level enemies one shotting you.

It's the same for Despair and Disarm shouts sadly. If you level up at all they become completely useless, even after getting all three words.
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Manny(BAKE)
 
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Post » Wed Jun 13, 2012 1:15 am

It's the same for Despair and Disarm shouts sadly. If you level up at all they become completely useless, even after getting all three words.

Yeah what the heck is that about. That really bugged me because I got those shouts at around level 38-42 and I've only managed to successfully unarm one two handed sword. Now, it's worthless. Another thing with the werewolves, don't you still have a ability to knock people down with one hit? I haven't transformed in the last 10- 15 levels so maybe I should try it out.
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Sista Sila
 
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Post » Tue Jun 12, 2012 9:04 pm

Yeah what the heck is that about. That really bugged me because I got those shouts at around level 38-42 and I've only managed to successfully unarm one two handed sword. Now, it's worthless. Another thing with the werewolves, don't you still have a ability to knock people down with one hit? I haven't transformed in the last 10- 15 levels so maybe I should try it out.
Yes you can still knock enemies down with one hit, that is one of the only redeeming things about the werewolves, but it is still useless when there are multiple enemies because the other ones will just obliterate you while you kill the knocked down enemy.
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Life long Observer
 
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Post » Tue Jun 12, 2012 11:39 pm

Werewolves in skyrim are a pointless gimick that are only fun for a short time and even worse a forced on you gimick.
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Bellismydesi
 
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Post » Wed Jun 13, 2012 1:36 am

I find it silly that if you don't care about lycanthropy and just don't use your transformation power, there are absolutely no downsides to being "cursed". lol
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Crystal Clear
 
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Post » Tue Jun 12, 2012 6:20 pm

I find it silly that if you don't care about lycanthropy and just don't use your transformation power, there are absolutely no downsides to being "cursed". lol
Exactly. It should be a curse to make people truly want to desperately cure it. It would make that quest meaningful. For example, cure vampirism quest in Oblivion had everyone shouting and celebrating that they cure vampirism. In Skyrim, it's more of a "whatever" thing..
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Kill Bill
 
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Post » Tue Jun 12, 2012 8:02 pm

You should be able to transform at full moon nights or something like that, and I'd love much more combat variety. Hopefully, there will be a Lycanthropy tree like in the GameJam. And also, the same way I was disappointed with werewolves, I hated the Companions questline, both gameplay and story wise.
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Marnesia Steele
 
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Post » Wed Jun 13, 2012 5:04 am

You should be able to transform at full moon nights or something like that, and I'd love much more combat variety. Hopefully, there will be a Lycanthropy tree like in the GameJam. And also, the same way I was disappointed with werewolves, I hated the Companions questline, both gameplay and story wise.
Really? I liked the Companions questline, except that it was a little too fast. I liked that you found out they were werewolves early, but it should have taken some time before they offered it to you, and I think they should have made the werewolf part of the questline one branch or you could chose not to become one and go down that path, that would have been cool at least to me.
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Noely Ulloa
 
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Post » Wed Jun 13, 2012 7:58 am

well i am not dissapointed,iam happy they are in the game,but they could have been better,and yes,i would also like them to look different,Forced transformation yeah,great for roleplay,Lycantrophy is supposed to be a curse.
I want a lwerewolf perk tree,a new questline with a real pack of werewolf,have them as follower and hunt while they are in beast form
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noa zarfati
 
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Post » Wed Jun 13, 2012 4:12 am

I would have liked to be able to go in first person perspective as a werewolf.
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JUan Martinez
 
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Post » Wed Jun 13, 2012 2:18 am

The form should be MUCH more powerful to make up for its really low duration. As it is, it's mostly a nice RP gimmick if you're into that sort of thing. Vampirism is weak, but at least you can make a whole, interesting character around it.
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Vera Maslar
 
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Post » Tue Jun 12, 2012 7:03 pm

I would have liked to be able to go in first person perspective as a werewolf.
Me too..
I wonder why youcant be in first person while in beast form,same with horse riding
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Devils Cheek
 
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Post » Tue Jun 12, 2012 11:01 pm

The form should be MUCH more powerful to make up for its really low duration. As it is, it's mostly a nice RP gimmick if you're into that sort of thing. Vampirism is weak, but at least you can make a whole, interesting character around it.
Exactly,I think being a werewolf should make you powerfull but also make you feel that you really are cursed. Forced transformations :smile: i know that stuff will never be added but,if so,so not some of the fans get mad they should make a hardcoe mode wich all this stuff will be in,If you dont like it,play normal mode lol.
But that will never happen
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Antony Holdsworth
 
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Post » Tue Jun 12, 2012 11:31 pm

Me too..
I wonder why youcant be in first person while in beast form,same with horse riding
There was probably some bug being in first person werewolf. Like your fur went over your character's eyes or something. Same as for horses i hate being third person I feel so slow.
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sophie
 
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Post » Wed Jun 13, 2012 2:27 am

I wished Farkas or Vilkas died, and Skjor was kept alive. I felt left out being surrounded by whiners. Though I liked how there was a conflicting perspective on Lycanthropy. Skjor and Aela seeing it as a gift while the others saw it as a curse. Kodlak calling it a "rot" while the Totems of Hircine book calls civilization a bad thing and ancient werewolf power a blessing.
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C.L.U.T.C.H
 
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Post » Wed Jun 13, 2012 6:11 am

I wished Farkas or Vilkas died, and Skjor was kept alive. I felt left out being surrounded by whiners. Though I liked how there was a conflicting perspective on Lycanthropy. Skjor and Aela seeing it as a gift while the others saw it as a curse. Kodlak calling it a "rot" while the Totems of Hircine book calls civilization a bad thing and ancient werewolf power a blessing.
Yeah i agree..But that reminds me that Skjor is alive for me x) even if he died... Probaly a bug,what else? I can kill him.he is killable and i can ask him for work,weird..he should be dead
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jeremey wisor
 
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