ziljan- that simplistic AI was about state of the art of the time. That's like not liking Beatles because they're four track. That simplistic AI for NPCs, however, had more programmed interation with the player. the Npcs on Skyrim largely have a few lines they repeat, but you cannot talk to them.
I get you were bored with Oblivion. That 'bland magic system' allowed People to make their own spells- and there were many more spells 'storebought'. And you didn't have to scour the land for most of them. No one I've read here thinks Oblivion's magic was bland, but many agree Skyrim's is better with more impact. There just isn't very much of it. What is there I like. Too bad I can't make any spells. One person observed there were a million ingredients in Skyrim but not very many affects at all- you made the same few potions. That's the trend I'm talking about.
You are correct about the bow being 'fixed' in Skyrim- and Skyrim 'fixes' a lot of slights in Oblivion.
But it also lost a whole lot of assets and tools, and depth in interations, and guild builds. I haven't heard any criticism of Skyrim that the bows are worse. And you may like the writing- it's more sophisticated than Oblivion's. I grant you the melee was improved also. But the things you cite are not the things that allow people to play a game over and over. There is little choice in character building. Character building is everything for a rpg. Otherwise, you are only completing quests A to Z and exploring. There are lots of game that do that- finish an area and move on. Well, some of us have finished Skyrim, and are moving on. You can bet we didn't move on with Oblivion after 200 or even 400 hours. How many hours do you have in? Wait and see what happens.
For myself and many others, Skyrim is not as repeatable as previous Elder Scrolls games.
I love Fallout. I love Skyrim. I've played each a couple-three times and they are in a box sitting.
And I am repeating my point of view, and am taking my leave.
I tend to agree with your sentiments for the reasons you stated. After having logged over 500 hours in Oblivion and a couple hundred in Morrowing and Skyrim, I love all three games but as much as I love them, I am never quiet satisfied with a new Elder Scrolls release. Oblivion was better than Morrowind in a lot of ways, but in other ways Morrowind was superior. Skyrim is better than Oblivion in many ways, but in other ways, as you point out Oblivion is better.
We have gone from how many skills in Morrowind? 28? Down to 21 in Oblivion, down to 18 in Skyrim. That is not a good trend. At that rate, they will eliminate skills entirely by Elder Scrolls VII. They have already eliminated attributes. Someday you are going to have magicka, stamina and health, and that's it because everything else just contributes to those three.
I have played a dozen different characters in Oblivion, but I cannot see myself playing more than about four in Skyrim. There is just not enough variety in Character building in Skyrim the way there was in Oblivion and Morrowind. I used to spend hours thinking of different combinations of skill sets/races/birthsigns for new characters in Oblivion. While I applaud the shift away from having to worry about "efficient" leveling and all the number crunching that entailed, I wish they could have done it in a more unique way than simply eliminating character classes and adding a perk tree.
Even a beautiful perk tree that looks like it was designed by Apple is still just a perk tree. There is nothing original about a perk tree. They have been around since the first Baldur's Gate game and probably a long time before that. I wish Bethesda could have solved the efficient leveling problem in an original way without scrapping their entire character class system. It was a really unique system and I miss it.
And that is just one of the things I miss about prior Elder Scrolls games. The list goes on, and on . . . But I still love Skyrim and will play it until I get bored with it. Time will tell how long that takes.


