I believe the dissent has lost. Bethesda will have no reason to change.
Your post is a bit silly. It is correct to say there is more to like than to dislike.
But silence isn t approval, and any game maker know to pay attention to dissatisfaction or complaint
Because praise... well ... praise will not help them sell more copies by beating their competitors to the punch
you see, bethesda fight isnt with criticism, it s with other game makers
and staying on top is not easy
I think the complaining stopped because all was said and we all believe bethesda listened
I could play Oblivion with distinctly different characters and builds and there was no limit.
Since Oblivion don t have perks... there is a single build .... GOD
Whoever Bethesda listened to in making Skyrim, it wasn't me.
Looking at all the features, I think they had a long hard look at what the modders did for morrowind.
Why ... Because that game endured way past its expiration date, and that is verry rare
active bookshelves
weapons plaques
display cases
maniquins
the original were all the work of a few verry talented and verry famoous morrowind modders
the one in skyrim even share the same bug
(the maniquins sometime moving, hillarious !)
the whole obsesion for wildlife was the work of a good friend of mine, Caith, who created a lot of sea life affter doing her famous farmlife mod
Latter on, Tamriel Rebuilt, pretty much all teams did more expensive cities surrounded by farmland
Obliously they also paid attention to the competition, and to their own work
mercenaries, traps and the likes
the new dungeons and the crazy darkreach are 100% theirs, thought I think they may have had inspiration from ultima underworld
I mean the whole game is full of easter eggs and reference to other games, mavies, and other things
All I can say is ... nothing ... in life, not just game
can be accomplished without listening
they did a good job at that, I hope they lll keep listening
I also think the workshop is a good thing. it may encourage peoples to go back to real modding,
Oblivion seemed to have a *porm* problem, the worshop may solve that,
by giving more visibility to serious mods
I hope that bethesda will clarify if they do plan provincial expansion
because back in the morrowind era,
the bloodmoon expansion ended up conflicting with many big mods
like blacklight of tamriel rebuilt, and wizard island
they could just say ... we may be coming ... stick to paralel universes....
at least modders will know and not waste their time
I know a lot of fan are hopping those arches that go to various provinces are for real, and that the province xpacks are not just speculation
myself I found the cyrodil arch recently, near falkreath, and it does look like it could lead to cyrodil.
you pass the arch, you keep going through a really neat road. and suddenly you are told
** you cannot go that way**
I could almost smell a smooth transition to a loading screen, just like with the caves
WHAT SHOULD THEY FIX
they should consider solving the leveling problem by getting rid of levels
the level are the one feature many said should be cut
It just confuse noobs that are used to gaining levels through slaughter
and it is also the primary cause of the deficience of leveled list.
with level gone, they ll index by best offensive value
because if they want 8 provinces .... you need to balance all that, and give reasons to keep adventuring
improve the core mechanics.