Dissent has lost; there is overwhelming approval

Post » Thu Jun 07, 2012 1:31 am

I really don't understand this "watered down" arguement. Do you really think that as technology increases, content will decrease? That makes no sense.

THE FACT IS GENRES ARE MIXING. RPG CAN BE FOUND ANYWHERE.
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Matt Bee
 
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Post » Thu Jun 07, 2012 4:03 am

I really don't understand this "watered down" arguement. Do you really think that as technology increases, content will decrease? That makes no sense.

THE FACT IS GENRES ARE MIXING. RPG CAN BE FOUND ANYWHERE.


ignore the term RPG for a moment, since like you said it can be found anywhere. lets focus on "content" and "options" has that decreased overall? put aside the half thought Crafting (imo) and manual perks. the Options and content has indeed decreased, I didn't even think that was possible after Oblivion seriously. from the params I've set, do you agree? yes? no?
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Lucky Girl
 
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Post » Thu Jun 07, 2012 6:48 am

I ask how many hours because at 150 I still held out hope for Skyrim.

I'm old and slow, you see. I was not one of those who trashed Bethesda (and am not now) because the game needed patching. These games almost always need patching. NO one else in the industry makes a world as huge, or very very few, and at this stage in the art, we can expect patches for the next 20 years. Anyway, I'm not one who is lightening fast and can sum up the experience in 150 hours. I needed time. Believe me, there are tasks in this game that many of you younger people do without blinking an eye that takes me some study. I took my time with Skyrim. I even ordered the sound track for it- love Soule.

But after the second character, and another 240 hours, I knew the game did not have the foundation as earlier ES's- for me, it is not repeatable. May you play the same three characters to your heart's content if you feel otherwise.
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Kathryn Medows
 
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Post » Thu Jun 07, 2012 3:58 am

Played Skyrim for a few days when it was released, completed almost all of its content (side quests. exploring and all) and put it on my self where it now collects dust.
This did not happen with Daggerfall, Morrowind or even Oblivion, which i played for months and kept replaying them over and over :(
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Shirley BEltran
 
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Post » Thu Jun 07, 2012 5:03 am

...This is the game the devs wanted to make...

That's really all that needs to be said. The fact that it wasn't the game I and (some? many?) others hoped they'd make doesn't matter. If companies do better with these modern games than they did with the older ones, it's considered a success.

"...This is the game the devs wanted to make..." [repeated for emphasis]
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Matt Fletcher
 
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Post » Thu Jun 07, 2012 7:01 am

I disagree that they dumbed it down for sales it was going to sell epic regardless. I'm not sure why they took out some of the RPG depth but it couldn't have been for sales. There is still alot of RPG depth here but the Perk system needs to be removed forever. It could be as simple as they wanted it to be different from Oblivion .
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Mrs. Patton
 
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Post » Wed Jun 06, 2012 9:09 pm

That's really all that needs to be said. The fact that it wasn't the game I and (some? many?) others hoped they'd make doesn't matter. If companies do better with these modern games than they did with the older ones, it's considered a success.

"...This is the game the devs wanted to make..." [repeated for emphasis]

How are you guys so sure? can that conclusion really be made at how short the breath of the guilds are in the game? or the ankle deep interactions across the land? can you really come to that conclusion? how sure are they themselves when they've alternated between "we want t make a game for a wider audience" and "we want to make a game we like to play" ? I remember a poster here last year who stated in the time they've worked on Skyrim they probably never want to play it again :lmao:
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Phoenix Draven
 
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Post » Thu Jun 07, 2012 7:10 am

What's a dev?

I think Bethesda knew people who missed the depth and repeat play would still tag along,and they would capture more market from those who did not care or percieve any lacking.

The game is, at first play, breathtaking. It takes a while to realize you will not be spending a while there. You're a tourist. Exhibit over.
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FirDaus LOVe farhana
 
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Post » Wed Jun 06, 2012 10:31 pm

I really don't understand this "watered down" arguement. Do you really think that as technology increases, content will decrease? That makes no sense.

THE FACT IS GENRES ARE MIXING. RPG CAN BE FOUND ANYWHERE.

Ho god go after RPG definition....
And YES the more technology advance, the game get more grafical and absurdly dumber, because it sells more to do nice grafics than smart gameplay, but is also waste tons of ressource more.
Thats also due that today kids are the main target, not advlts. The only exception to that would be simulations (real ones not fakes)
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jenny goodwin
 
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Post » Wed Jun 06, 2012 6:33 pm

What's a dev?

I think Bethesda knew people who missed the depth and repeat play would still tag along,and they would capture more market from those who did not care or percieve any lacking.

The game is, at first play, breathtaking. It takes a while to realize you will not be spending a while there. You're a tourist. Exhibit over.

Sadly so true, what matter is selling, not how many time the customer will remain.
And to those wo seek an interesting game, program it yourself, SDT is here for that.
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Rebekah Rebekah Nicole
 
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Post » Thu Jun 07, 2012 6:45 am

(Disclaimer: the below rant only refers to gameplay and graphics. Not story nor questline.)

Vanilla Oblivion gameplay is basically unplayable with its silly leveling system and cartoonish huge item interface which looks like windows 97. I can go on and on about leveling scaling enemies and artifacts but I will spare you.

Vanilla Morrowind is a graphical turd by today's standard which my iPhone games can outdo. Combat is lulz and at alchemy loop is so easy that one wonders if they actually test these things.

And yet they were great games. Why? They were great because of DLCs and mods. People tend to forget Skyrim is only a baby, a 2 month old baby those fan base is so huge that, even without a construction set, there are already thousands of mods for download.

Vanilla Skyrim gameplay is far better than the other two. Give it one year. It will surpass the best modded version of oblivion or morrowind.

(Storywise winner is Morrowind. Questwise winner is Oblivion. Gameplay, art, graphics, sounds, music, combat goes to Skyrim)
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tannis
 
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Post » Thu Jun 07, 2012 6:44 am

I disagree that they dumbed it down for sales it was going to sell epic regardless. I'm not sure why they took out some of the RPG depth but it couldn't have been for sales. There is still alot of RPG depth here but the Perk system needs to be removed forever. It could be as simple as they wanted it to be different from Oblivion .

Most features are weak and unfinished, and the world is shallow because of one name:
XBOX
XBOX= Disc limitation = lesser code = lesser quality.

That doesn t explain why then the PC version is as crappy as the XBOX.
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Chrissie Pillinger
 
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Post » Wed Jun 06, 2012 8:00 pm

Bethesda was both- successfull and appealing to serious rpg and SF readers and admirers. Bethesda had money and admiration. In a way, I haven't seen the excitement for a new release since the Beatles were around. Yes, I'm old. The enthusiasm was the same- albeit with a smaller market.

Everyone is going to love this game at first. It does not wear as well as Oblivion and Morrowind. There are still quest lines I haven't completely on Morrowind....my God.
This sort of tells me a lot about the rather "lamentations" tone of your post (not meant to be insulting.) I have been gaming a long time, across a range of genres, though RPGs tend to be my favorite. But I have no problem taking a look from a perspective that time has progressed, changed and moved on. Bethesda's games are each of their time. It does not diminish them in my memory but it also does detract from my enjoying a new game. :)

The market place has changed dramatically along with the technology and the appeal of games. It happens. In 2002 - or prior, gaming simply was not a big piece of the pie of mass-consumer entertainment. Now it is. If you miss the older type of game companies or miss the small developer that Bethesda was when MW was released, then I urge you to support Indie gaming companies. There are a lot of them out there and a lot of interesting games to discover.

I'm a little concerned over just how loyal some people are to Bethesda.

WE are the consumers. We have every right to criticize and complain about a product.

We shouldn't be saying "Don't criticize because the product is great compared to other things out there and could be much worse."

We SHOULD be saying "Criticize this product where criticism is needed because the product can be made BETTER."

Right?
No one has said don't criticize and apparently you are not on the same forum I am -the critical posts outnumber the favorable posts more often than note. Frankly, trying to shut people down by calling them a really devoted fan or a Bethesda apologist has lately become rampant on this forum. It is a form of flaming - because it is primarily pulled out when someone who loftily decrees "This svcks because this feature is gone" "This game is dumbed down for the kiddies..." "It is not a true RPG, because of x y and z" and other similar statements made ad nauseum - which puts people on the defensive. I will be blunt here - to me, these kinds of posts are condescending, and you are in no way interested in actually having a dialog about why some people think this game is terrific. That they like it and want to excitedly talk about it is seen as a negative and too many people are quick to try and stomp that out, in the same manner that someone liking the game wants to just facepalm all over a thread like this, or one that rants about something being taken away.

There's always exceptions. I cant accept less than. So the later ES games have been a joke compared to Morrowind and Daggerfall.
Then why are you here?

On that note, let me say that Skyrim has been an utterly pleasurable gaming experience for me. Takes me back to how I felt rolling out of Seyda Neen. :)
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Matthew Aaron Evans
 
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Post » Wed Jun 06, 2012 10:26 pm

(Disclaimer: the below rant only refers to gameplay and graphics. Not story nor questline.)

Vanilla Oblivion gameplay is basically unplayable with its silly leveling system and cartoonish huge item interface which looks like windows 97. I can go on and on about leveling scaling enemies and artifacts but I will spare you.

Vanilla Morrowind is a graphical turd by today's standard which my iPhone games can outdo. Combat is lulz and at alchemy loop is so easy that one wonders if they actually test these things.

And yet they were great games. Why? They were great because of DLCs and mods. People tend to forget Skyrim is only a baby, a 2 month old baby those fan base is so huge that, even without a construction set, there are already thousands of mods for download.

Vanilla Skyrim gameplay is far better than the other two. Give it one year. It will surpass the best modded version of oblivion or morrowind.

(Storywise winner is Morrowind. Questwise winner is Oblivion. Gameplay, art, graphics, sounds, music, combat goes to Skyrim)

Disagree... Morrowind combat had a filosoplhy and a reason behind what it was. If you can t understand it, maybe you don t understand RPG basis.
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Petr Jordy Zugar
 
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Post » Wed Jun 06, 2012 7:54 pm

Wow I'm actually surprised at the civility of this discussion thus far, my note on Luke's statement is

You & me both, for once a civil debate is going on. Quite a rarity.
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Sebrina Johnstone
 
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Post » Thu Jun 07, 2012 3:39 am

well good thing I'm from the mindless rabble, which allows me to enjoy this game :D

and I did enjoy MW and even OB (which is the least favorite TES for me anyways :P), but I have to say skyrim beats both games

BTW I still think MW had more in depth quests BUT it was a text based game

and text is cheaper than voice overs
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Setal Vara
 
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Post » Thu Jun 07, 2012 5:04 am

Disagree... Morrowind combat had a filosoplhy and a reason behind what it was. If you can t understand it, maybe you don t understand RPG basis.

I do understand it. It involves the concept of character skill vs player skill.

It is exactly the same difference between the lockpick minigame and chance-based lockpick using lockpick skill and dice rolls.

I'm not saying TES should be turned into an action game (which according to some it already is) but THAC0 is really a poor implementation in a 3D realtime game.
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Daniel Holgate
 
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Post » Thu Jun 07, 2012 2:19 am

You can argue that. I wouldn't because I disagree with you.

If we are going to compare FO3 to Oblivion... the leveling system in fallout was much better than Oblivion. The Perks system gave appropriate bonuses to your character without being overly complicated. The characters in fallout where much more memorable than Oblivion (3-Dog, Your Dad, the overseer of the vault trapped in Leave-it-to-beaver-vision, President Malcolm McDowell... the list continues), the landscapes were much the same but they actually made samey environments interesting, weapon variation, voice acting, immersion... They improved from the prior title in every single way IMO.

But, most of that is moot, because Comparing Oblivion to FO3 isn't prudent since they are effectively different series. I would say FO3 is the morrowind for FO:NV's Oblivion. But, being totally different games with totally settings makes cross comparisions a bit difficult. What is the equivalent of Magic for fallout, that was nerfed? Conversation trees were a bit better in Fallout... but what does that say, if they improved Conversation trees for another series, but nuked them in the TES series when they made Skyrim?

Wasn't without flaws, but I don't see how they didn't listen to the people during the development of Oblivion... yet they made a better game.

You have it wrong I'm not saying compare FO3 to oblivion, I'm saying compare FO3 to it's previous games. (FO1 + 2) FO3 was too much Oblivion and not enough Fallout.
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Jessica White
 
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Post » Thu Jun 07, 2012 6:24 am

yay! no more acrobatics wooooooooooo!!!!!!!!!!
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Penny Flame
 
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Post » Wed Jun 06, 2012 6:38 pm

I think Skyrim has as much replay value as Oblivion and possibly more.

Oblivion was good for a while but then it needed new mods every few months to keep it alive. Skyrim hasn't seen much in the way of mods yet because they are hoarding the editor for whatever reasons. I think with a few simple mods, Skyrim will be more replayable than Oblivion was with mods, simply because the base game is better, the engine is better and there isn't as much major work to be done to make it sweet.

I'm 275 hours in and still enjoying the game. There is so much content I still hit some new stuff here and there, and already forgot some of the content so it's almost like new yet on my 3rd character now.

There is another factor to consider that makes it not exactly fair to compare Skyrim to previous titles. When you experience something for the first time, it's epic despite obvious flaws. Say for example you had never played Morrowind or Oblivion, then Skyrim would be so epic to you that you would never dream of making this post. But since you have spent countless hours playing previous es games you have a predefined expectation so combat isn't new, spell casting isn't new, hunting isn't new, leveling up, and a million other things you take for granted are not new anymore. So there is something to be said for that first time experience that makes a game seem better than it really is.

I was a big quake fan but for some reason quake 2 svcked and the series got worse and worse with each iteration. Mainly because it was the same game over again and they didn't really do anything better than the first time. But my friends were just getting into PC games and multiplayer loved those titles, provided they were NEW to FPS. Then they wouldn't care for quake 1, because it seemed dated to them, but to me it was and is still the best FPS of all time, simply because I played it so much and it was the first one I played online. Oblivion was my first real RPG since Diablo and you can't really compare it to that since Oblivion is first person and an open world. So Oblivion was hard to beat for me but I think Skyrim did it. I think that means something.

Probably the biggest faults in Skyrim replayability is it's mostly mountains and cold areas that seem the same, and the greetings seem to be botched in that they say the same things all day every day and rarely talk to each other so its harder to get lost in the world and feel like a small part of things since they only greet the player and never have conversations with each other unless its 100% scripted.
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Sarah Evason
 
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Post » Thu Jun 07, 2012 1:08 am

The game is like Fallout in that once you've ran it through two or even several times, there's no real reason to do it again. I could play Oblivion with distinctly different characters and builds and there was no limit. I am still playing Oblivion today. I am still playing Morrowind. But I put Fallout on the shelf and will pick it up perhaps once

That is where I disagree with you. In Oblivion/Skyrim, there is really only one way of doing things. Dialogue goes one way as well. In Fallout, you can do almost EVERY quest in a different way, and have different ways of talking to people. That is why I found Oblivion kind of boring, because once you've done a quest on one character, well, you've done it really. Same for Skyrim.
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Emmi Coolahan
 
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Post » Thu Jun 07, 2012 1:30 am

skyrim as a whole was a vast improvment. but it does need more depth. i feel like it will be like fallout
get game, beat it, return it
GOTY edition comes out, beat it play new content, return it.

its better then all the other crap RPGs that last 12 hours but it leads me asking, why not have just a few more of X and Y
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Stace
 
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Post » Wed Jun 06, 2012 9:30 pm

wooo!!! yeah! perks! woooo!!!!
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Kari Depp
 
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Post » Thu Jun 07, 2012 9:32 am

I'd say the remarkably short quests and linear quest options kill re-playability more then anything. Unless you purposely don't everything with one character. Not to mention the bad writing and shallow characters really leave doing quests over again tiresome. I had some many broken quests I stopped trying to explore on my own after about 40 hours of game play. I only made 3 characters to explore all the avenues the game has to offer. Imperial sword and board, Archer/thief nord, Breton Mage. THe nord joined the storm cloaks and did the thieves and assassin's guild and joined the Companions, the Imperial did the Imperial side of the civil war (Wow talk about copy paste quest/story.) The Mage is goign to Main quest completion. I could have done it all with the original mage, but decided to break from tradition in my ES gaming and make more characters. While Perks do help in making for different gameplay really it's a once your done you won't be playing again sorta game world they made.
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Victoria Vasileva
 
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Post » Wed Jun 06, 2012 6:00 pm

Skyrim is the best game I've ever played; I have no significant complaints.
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Jonathan Egan
 
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