DLC suggestions #2

Post » Sun Mar 06, 2011 3:03 pm

You should play Silent Hill, Resident Evil, Amnesia or Dead Space if you want horror.
Fallout isn't about that.




thats why if done right, fallout would bring a new aspect into the game, along with an apocolypse
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Kit Marsden
 
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Post » Sun Mar 06, 2011 12:16 pm

thats why if done right, fallout would bring a new aspect into the game, along with an apocolypse

... Why?
There is no reason to try to appeal to another genre. (imo)
Oh yeah, you should play S.T.A.L.K.E.R, I played that game before and I think I got scared as hell a lot of times.
It isn't "post-apocalyptic" setting but it's still set in a town in complete ruins.
I just don't see why they should do horror stuff in Fallout, it's not necessary or needed.
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Kat Lehmann
 
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Post » Sun Mar 06, 2011 11:16 am

Well like F03, they will probably enable Free Roam, which will finally please alot of the community, but there is the possibilty of Wyoming, since the Followers ( I think that was them who moved to there. ) and the Great Khans moved there. Also I think the "FIX THIS GAME" DLC would be a great add-on. :evil: Make it run smoothly and we will all be pleased... well somewhat pleased... ok, I'm lying, some people here will never be pleased! hehe
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Marta Wolko
 
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Post » Sun Mar 06, 2011 3:43 pm

the first dlc is probably Los Angeles.... because they set it up perfectly for a dlc their.... Mojave outpost is closed off and thats the road to Los Angeles...
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jason worrell
 
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Post » Sun Mar 06, 2011 4:14 am

Old Vegas Evac

Underground escape and bunker system that burrows as deep as 500 feet below Vegas. In critical situations it was used during the war as a last resort to evacuate civilians and provided multiple areas of exit outside of the city. The system was fully equipped with supply lines much like a highway checkout to provide refugees emergency rations on their way out of the city as they made their way to their designated vaults.

Unfortunately, during the war, many of the systems were crippled and most passages collapsed blocking most exists.

200 years later, those residing in New Vegas were ignorant of what took place below their city all those years ago, and those that do know of what happened, believe all those that were trapped died, and all exits and entrances to be completely blocked off from the outside world.....Until Now.

The courier starts his journey upon witnessing, as well as feeling, an enormous explosion in the distance on the eastern outskirts of New Vegas. Upon the couriers investigation of the incident, he will be propelled into another world, tasked to help save or destroy an already dieing civilization.


well thats my idea/suggestion, and if if they dont, i will get started in creating this as a mod FOR FREEEEEEEEEEEEE
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Susan Elizabeth
 
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Post » Sun Mar 06, 2011 1:49 pm

My face when i realized that Land of the Lost or Them! would make good DLC:
http://myfacewhen.com/images/68.jpg
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Jamie Lee
 
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Post » Sun Mar 06, 2011 6:27 am

I want something to do with Gun Runners.

Make them a joinable faction
Reintroduce weapons from FO3
Make at least 5+ available mods for each weapon

And add another faction that does the same same for armor!
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Jason White
 
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Post » Sun Mar 06, 2011 2:25 am

Denver

Would love a DLC focusing on CL and see more area east of the river and meet more CL factioned npcs.

Area 51 is a sure for most

I would love a DLC that would add characters, dialogue, quests, areas, for the map we actually have instead of going to a new location.

I'd like to see alot of the boarded up buildings become explorable because thats one thing FONV lacked compared to FO3 was ruins to explore.

Open buildings.

New Caves. Alot of the mountains were lacking in places to go in, sure there were a few caves for the Thorn missions but still there should be places to explore that are not revolving around a small fetching side quest.

Expand Sewer system and somehow the caved in pipes are now open for further exploration. A ghoul sub city or a tribal underground village that uses an underground spring as a water source and the village lives in their akeshift right under the ground?

Meet the Burned Man(Hanged Man) east of the River.

I also felt Jacobs town was very lacking in quests and so was the run down Air-Tech squalor. Goodsprings too should have a few more quests.


Also that southeast airport really dissapointed me, I thought we could explore in their but could find no entry way, just a few radscorpions.
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Averielle Garcia
 
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Post » Sun Mar 06, 2011 1:44 pm

Afternoon all,

I don't know anything about fallout lore or if it would fit, but i wouldn't mind seeing a section of the fallout games based around europe/asia/africa, would be nice to see what has happend to the rest of the world.

A few ideas,

1. Brotherhood want to establish a base in the area extending influence and looking for new tech.
2. A new vault dweller based in that area? (this has been over used IMO)
3. Your a prisoner to raiders/enclave/(insert random fraction)
4. Maybe instead of vaults other countries used space stations to keep inportant people safe or even the moon (your a child of one of these people)
5. Maybe there is a new fraction in another part of the world trying to create a new bomb, your mission is to stop it. (maybe some crazy ghoal who thinks the war is still going on)

just a few ideas to add to the pot, pick them apart if you must.

Toccs
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Georgia Fullalove
 
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Post » Sun Mar 06, 2011 10:41 am

With all the wild west type stuff going on and being a desert and all I think it would be sweet if there was a secret Native American faction for a DLC.


It would open the possibilities for so many positive things:
Indian clothes:
Feather Headress
War Paint
Buckskin


Indian Weapons:
Bow and Arrow
Stone/Metal Tomahawk
More Spears


Indian Survival Reciepes and Chems


Indian related wildlife:
Mutated Jack Rabbits (this could be pretty freaky)
Mutated Buffalo
Mutated Snakes

Indian Related Hunting and Sneak Perks


The story could be something like this:
You meet a wasteland wanderer that is tied up on the ground near an anthill. After you save him, he tells you about an isolated box canyon off somewhere in the desert filled with a secretive tribe of pure blooded indians that returned to their old ways after leaving a reservation. From there it could go anywhere, he wants revenge, or you just go there. or anything really. I was hoping this would be more of an open plains type atmosphere (with the main settlement being tucked away hopefully) Well I guess they wouldn't necessarily have to be secluded, but it would be difficult to explain their existence otherwise since it hasn't been mentioned in 4 fallout titles already.


I really think this would be a great DLC just because of all the options available and how well it fits with this title. And indians are awesome.

Oh and I guess they wouldn't have to be entirely secluded too. There good be a dis owned faction that set up a casino somewhere (maybe too cliche lol)
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Georgine Lee
 
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Post » Sun Mar 06, 2011 5:16 am

FOR THE LOVE OF GOD ADD SOME FAST-TRAVEL MARKERS TO FREESIDE IN A PATCH!!! /rage
I'm not kidding, running that street is really really really really really really boring.
I don't even play the game when I'm there, all I do is hold the anologue stick forward and read the forums until I've arrived where I want to be.
Should be one at Followers, one between Van Graffs and Wrangler and one at King.
And please add one for the NCR embassy and one for Gomorra/Lucky 38.
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Rob Davidson
 
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Post » Sun Mar 06, 2011 5:47 pm

Could we please get something in Stats>General where we can see our full critical % with different skills/weapon types?
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Soku Nyorah
 
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Post » Sun Mar 06, 2011 10:13 am

I had an idea for a DLC but the topic reached the post limit? So here it is:

In my DLC idea, the boomers (with the airplane you helped them build) request you one day. They will tell you that through magazines or something (again) they have heard of a far away land where there is some amazing piece of technology or some other object of significance to them (being obsessed with blowing things up the way the are). A quest is started during which you will travel with the boomers in their airplane to an off-map area (somewhere cool obviously maybe outside of the US? and about the size of point lookout?) where you face obstacles and discover new weapons/items and maybe even perks as you help the boomers to achieve their goal.

If people like this idea i could elaborate further..


They could have found out about the aircraft bone-yard at Davis-Monthan AFB outside of Tucson and want to raid it for parts and more aircraft. They want you to help them keep the Legion at bay while they set up shop and start sending swag back to Nellis. Initially you would help them by getting Col. Tsu to let them have take one or more of the derelict cargo planes at McCarren to make airworthy again....the B-29 doesn't have near the cargo capacity and I doubt they would commit it to such a mission. Once there, you could either help the Boomers by stirring up trouble amongst the terrorized population of the Tucson area and engineering a revolt against Legion rule or betray them to the Legion. It might even be possible to recruit other factions to help, such as the Brotherhood, for thier own reasons. For example, the NCR would love Caesar's attention to be diverted by a revolt at home, the Brotherhood may be looking for tech at the base, House and the Followers might have an agenda too. Caesar would be suitable grateful if you helped them cripple the Boomers and uncover disloyal subjects in the Tuscon area if the Courier decides to go that way.
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MR.BIGG
 
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Post » Sun Mar 06, 2011 2:52 am

I say screw a DLC. I don't really -want- some half-assed, cobbled together this or that. I don't want another The Pitt, not because I didn't enjoy 'The Pitt', but because it was constrained by the fact that it was DLC. I wouldn't enjoy a massive 'Area 51' mod, either, if it was constrained to DLC limits... because quite frankly... as much as I would love the pseudo-X Files vibe of the place... I know it couldn't be done any kind of justice in the time usually allotted for DLC.

What I want... is a FULL-BLOWN EXPANSION.


You say they can't continue the game in DLC? You say they put in 'too many options' to play out after the completion of the Main Quest? Sure... okay... then skip the DLC part of it. I'll be more than happy to wait... oh... a year or so... and get a FULLY REALIZED expansion pack which lets me play out the scenarios of the end-game more appropriately. I'd love to have that, even.

Oh, but here's the catch... when the expansion pack is done... you don't have to LOAD FROM A SAVE TO KEEP PLAYING!

Instead, just give me a nice little menu that says: "Continue Playing" or "Load Last Save".

Done and done.


As far as DLC is concerned, though?

Meh, I'm sure they'll do some interesting stuff. It's Obsidian. If -anyone- could do Mothership Zeta right, it would be those guys. MZ would have had twelve different possible outcomes, including one where you didn't fire your weapon once, and wound up breaking Thanksgiving bread with the Xenaviatopehistocai at the Capitol Building.

So like I said. Expansion pack.

That's what I -really- want.
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Daramis McGee
 
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Post » Sun Mar 06, 2011 7:44 am

The BoS wants you to explore Area 51 for Pre-War tech. Once you arrive you uncover a more sinister conflict...

Alternativley, if you destroyed the BoS, you can base your exploration off a holotape that you find.
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Flesh Tunnel
 
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Post » Sun Mar 06, 2011 11:47 am

I would like to see DLC set after the game- note I do NOT mean continuing gameplay in the same area/region.

I'm talking DLC that either takes you back out west to the setting of the original 2 games or towards Chicago. Depending on how you dealt with companions, there would even be chances to encounter some of them again.
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Sunny Under
 
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Post » Sun Mar 06, 2011 10:20 am

A Land of the Lost type DLC would fit in surprisingly well, though I prefer DLCs that expand on the "main" world rather than add completely seperate areas and storylines.
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ezra
 
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Post » Sun Mar 06, 2011 7:02 am

What I want... is a FULL-BLOWN EXPANSION.
You say they can't continue the game in DLC? You say they put in 'too many options' to play out after the completion of the Main Quest? Sure... okay... then skip the DLC part of it. I'll be more than happy to wait... oh... a year or so... and get a FULLY REALIZED expansion pack which lets me play out the scenarios of the end-game more appropriately. I'd love to have that, even.

How would it be able to take all endings and actions into consideration and still create a storyline for it?
But I would also like an expansion more than DLC's, but that entire expansion better be lvl 20+ concerning creatures and human equipment.
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abi
 
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Post » Sun Mar 06, 2011 1:51 pm

Lets go big a DLC that allows you to travel to the NCR capital "shady sands"
It could happened. :shifty:
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chinadoll
 
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Post » Sun Mar 06, 2011 5:46 pm

Lets go big a DLC that allows you to travel to the NCR capital "shady sands"
It could happened. :shifty:

Would be a boring DLC. :shrug: (Imo) (Why? Cause it's too civilized.)
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james reed
 
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Post » Sun Mar 06, 2011 2:06 pm

Would be a boring DLC. :shrug: (Imo) (Why? Cause it's too civilized.)


I guess its just because of the Nostalgic Value. I really enjoyed the NCR Capital in F2. Guess i just would like to go back again.
Maybe in F4 we will see it. :celebration:
PS. And not really boring specially when you know about all the history of that small settlement, from a small piece of crap in F1 to a Powerful Republic in the later games. :twirl:
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Nadia Nad
 
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Post » Sun Mar 06, 2011 6:30 am

How would it be able to take all endings and actions into consideration and still create a storyline for it?
But I would also like an expansion more than DLC's, but that entire expansion better be lvl 20+ concerning creatures and human equipment.




Simple!


When you have the development time of a full-blown expansion, rather than just a DLC, you can actually afford to dedicate a team to doing things like accounting for each of the player's choices during the original game's main quest. Therefore, in the year and a half or so between now and when we would get it... continuing on after the game would not be so ludicrously impossible.

Why? Because they COULD account for each individual ending... and play it out within the scope of the expansion.

We get to keep our cake... and eat it, too.


People who want to end the game after the final credits roll... they get a satisfying conclusion, just like they did playing through the main quest of New Vegas. People who want to continue playing on afterward, they get a meaningful conclusion as well as a world which resembles the beginning stages of the ending path they chose, and the option to keep playing with it in that state indefinitely.

Believe me... none of us are under the delusion that the world will keep changing -after- the main quest is done and the finale has gone down.

We just don't give a damn! We want to -enjoy- the world we've created... or at -least- be given the option!

Fallout 2 had a damn button. Either you pressed Continue Playing or Return to Menu. If you went back to the menu... the game was done! You win!

If you continued playing, well... you got to experience the world from the point of view of the VICTOR for a change.

Is that so bad, wanting to enjoy the spoils of your hard-earned conquest?


That's how come people get so upset with games like these.

We hate working all that damn time to 'save the world', 'rescue the princess', 'blahblahblah the whatchamajiggit'... only to have the game say 'Let us take it from here' and get all the glory. What do we get?

Ending credits.

Screw that! If I go through all the damn effort to save that damn Princess, you'd better bet it's going to be -me- reaping the reward.

I fight my way up to the castle, kill the corrupt King, and free the nation from his shackles... my ass is taking the THRONE! And I want to -rule- from it, dammit!

Fallout 3 needed Broken Steel because it forgot to take into account the masses of people with this mentality. People who are tired of having all their thunder stolen by the rigid traditionalism of classic RPG's. When Bethesda, a game company known for open-ended gameplay, came out and said: "Oh, by the way... we're going to give it a finite end. So if you want to keep playing, just ignore this part of the quest here" we were all pretty blown away.


Now Obsidian has made the same fatal error... because somehow they think it's ACTUALLY about the ending.

I said it before, and I will re-iterate. I don't give a damn about the ending! I give a damn about REAPING the REWARD of my hard work and sacrifice... and a definite ending on an otherwise supposedly open-world RPG just makes me want to scream and rage and break someone.

Err... something. Break something. Yeah.

Time for bed now.

My mission here is complete.
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Ryan Lutz
 
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Post » Sun Mar 06, 2011 6:56 am

The Courier enters the DC nuclear wasteland requires Fallout 3 disc or installation. Lets you play through Fallout 3 as the Courier minus the main quest, plus some altered dialog and new quests. Level cap is raised to 60, new perks, skills have a max level of 200 and enemies are really tough, the lowest start at level 20. Works vice versa to, The Lone Wandered enters the Mojave.
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Chris Jones
 
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Post » Sun Mar 06, 2011 2:23 am

I guess its just because of the Nostalgic Value. I really enjoyed the NCR Capital in F2. Guess i just would like to go back again.
Maybe in F4 we will see it. :celebration:
PS. And not really boring specially when you know about all the history of that small settlement, from a small piece of crap in F1 to a Powerful Republic in the later games. :twirl:

It's not a boring place with it's history, it would be a boring place for a DLC because of gameplay reasons.

/snip

Still don't like it, the game needs an end, giving us an expansion beyond the end and then then giving us another end would make me go "What was the point of the first ending then?".
The game, no matter it's genre, is not obligated to let us keep playing after the main quest.
If there was a really really really good reason for it to be extended then it could work I guess but I still don't see what the point would be.
The game kinda wraps itself up neat and tidy by the end.
Expanding upon the story at the end and creating so incredibly many new main paths to follow would make the story thin and transparent.
But nothing's impossible, I just don't see how it would work.

The Courier enters the DC nuclear wasteland requires Fallout 3 disc or installation. Lets you play through Fallout 3 as the Courier minus the main quest, plus some altered dialog and new quests. Level cap is raised to 60, new perks, skills have a max level of 200 and enemies are really tough, the lowest start at level 20. Works vice versa to, The Lone Wandered enters the Mojave.

You know this will never happen right?
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JUDY FIGHTS
 
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Post » Sun Mar 06, 2011 4:51 am

Area 51, But base it towards the Commonwealth having dealings there with the Androids. No more Aliens please, Mothership Zeta was enough to last me a life time.
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Tiffany Carter
 
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