» Fri Dec 09, 2011 10:11 am
No direct competition, but RPG games like Mass Effect may be a competition.
Mass Effect isn't open-ended like Skyrim, but when people play an RPG game, they are not specifically playing it for its open-endedness. They are playing it for its RPG value, and you can accomplish that with either open-ended gameplay like Skyrim, or non open-ended gameplay like Mass Effect.
What makes an RPG game? The whole package. How well the story is told, through cinematics, quality of voice-overs, graphics, gameplay, etc. Open-endedness is merely a part of that package.
The only downside to Mass Effect 2 was that it was very short. Only 50 hours of gameplay. But those 50 hours are very high quality. It was basically, for lack of better term, sensory-gasm. Great graphics, interesting conversations, pretty good story, great cinematics, etc.
Bioware does trump Bethesda in story-telling. But this is something I don't understand. Bethesda has some nice stories written in the in-game books. They can create very intriguing lore like the disappearance of the dwarves. But they don't want to flesh them out and make them part of the game. I really don't get it. Why? The potential is there.
Mini-stories like the Mirror, Game at dinner, Thieves' Surfeit, etc can be made into short quests in the game, or even cutscenes and voice overs. It's just unfortunate that their potential is locked away in books, which most gamers don't read.