-Story is still weak
-Most characters are forgettable
-Modders are fixing bugs and making balancing tweaks at a much faster pace and more successful then any official patches.
-Nothing you do in the world seems to matter or have any noticeable impact including completing major quest lines; making the world seem very dull and lifeless and rarely does anyone or the world react to what you have done.
-Repetitive content throughout the world. Beyond level 30 I feel as if I am doing the same things over and over again. "Go here, kill some draugr, go here, kill some bandits... oh look a dragon!"
-Poor level scaling and balancing
-Anti-climactic conclusions to most major quest lines
-Traveling by foot offers almost no rewards or excitement other than sight seeing.
-AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas
-Under developed follower system.
Seriously these are pretty much the same complaints rampant in Oblivion; is Bethesda incapable of evolving or anything that could be considered innovative?
I was having a lot of fun with the game until around level 30 at around 50 hours... After that my interest started to plummet due to the reasons mentioned above
I do enjoy the game but I can't help but feel Bethesda learned absolutely nothing between the release of Oblivion and the release of Skyrim.


I think it's the care put to the world design, lore, and the way exploration is rewarded constantly by feeding you interesting little stories as you discover new places. Oblivion had none of that, and now it's back, so definitely the devs listen to customer feedback.