I can think of a lot of things, actually, that Bethesda did in response to players complaints/feedback.
People complained how stupid it was at the end of FO3 for their Lone Wanderer to end up dying when Fawkes, Charon, or that one Mr. Handy companion robot who's name I can never remember was standing right beside you. You know, the supermutant who is immune to radiation, the ghoul that is healed by radiation, or the robot that can ignore the radiation couldn't push those buttons at the end of it all. Well, from what was said on the forums by the devs during the development of the game, the Lone Wanderer was supposed to be exactly that; the Lone Wanderer. There weren't supposed to be any permanent companions. But people complained to the point that Beth added the companion option, and, due to the time constraint I guess, couldn't fix how it screwed up the ending. Then due to all the complaining on the forums they added Broken Steel. For me, that broke the game; I liked the story arc of the original game and the Alpha/Omega symmetry of the definite end. A lot of people wanted to continue after the end.
They did it a lot with the ES as well. People complained that Morrowind was no challenge for their high level characters. So Tribunal happened and people found out that the enemies were stronger, and they leveled up their high level characters higher, and complained there was no challenge. So Bloodmoon happened, and higher level characters got killed a lot, so people leveled up their higher level character even more and went looking for the level 99 werewolf for a challenge, and people complained there was no challenge for their super uber leet demigods. Oh, there were a lot of complaints about no horses in all three games. So Oblivion happened, and Beth tried to take care of the "my character has no challenges in the game" with the level scaling. [I'm not saying there were no issues with the level scaling, but they did do it in response to people's complaints.] There were horses in the game.
So now there is Skyrim. The level scaling is better than Oblivion; I haven't been attacked by any bandits or marauders wearing daedric armor using daedric weapons. The horses are a little better than Oblivion. There are children in the game, running through the streets and playing. You can hire wagons to travel. There are things that could be improved, of course. There are issues in the game. But I really can't say that Bethesda ignored what people wanted. They didn't, thank the Divines, listen to every suggestion on the forums, but they did listen.
You list a few things, but the problems go on and on. You also don't mention that fact that Bethesda loves to remove elements that people actually enjoy, and instead add elements that don't make sense, or do make sense, but are added half-assedly. How many people complained that Oblivion was nothing at all like Morrowind when it came out? How many people
still complain about that? And yet we have Skyrim, which is still nothing at all like Morrowind, and yet worse than Oblivion in many aspects. it's a great game, but it's not a TES game. It's not the game people were asking for, but a game aimed at bringing in new people. Bethesda would rather "buy" a new audience than appease the old -- the very people who made Bethesda what they are today.
They added children, but only for a few races and usually only as eye candy.
They added marriage, but only the ability to marry, a few factions, and some lines of dialogue.
They removed spell making and added a new system that doesn't scale, lacks variety, and becomes very old, very fast.
They added new quest mechanics, where quest objectives are automatically added to our journal, regardless of our input, and offer no detailed information -- only a marker and literal directions. Did they forget that they were making an RPG, or that their fans absolutely
love any and all information they're given? Or, better yet, information they need to seek out?
They added map markers that show us what's around us before we've actually gotten the chance to see it ourselves. Why give us
Indiana Jones when "Google Skyrim" is much easier to implement, right?
And it goes and on and on. They did
not create the RPG their fans wanted. They created the action-adventure that would earn them more money and more fans. They've
sold out.