thank god they ignore most of it otherwise ES would svck, but they do make some changed because of criticizism
that is why there are carriages
toggleable HUD
much more voice actors
dungeons that arent the same thing over and over again
and a lot better level scaling
Agreed
When it comes to changing things people didn't like, Bethesda is usually very responsive with that.
Level Scaling? Much better.
Player level-ups? Much better.
Animations? Much better.
Spell graphics? Much better.
The price is, of course, the games are getting progressively simpler and simpler as more and more features from previous games get cut, as Bethesda often takes the approach of "axe it so we don't have to fix it." And Bethesda often turns a deaf ear to restoring features from previous games that they cut.
Agreed
As someone who couldn't stand Oblivion, I'm telling you they have acted on some of the criticism.
- Voice acting is better
- Quests, including the MQ, are better
- The world is more 'alive'
- Carriages
- Animations are better
- Leveling and its associated mechanics (including perks; whether you think it's too simplified is irrelevant- the old system needed an overhaul as it was outdated) is better
- Level scaling is better
There are a lot of things to criticise and nitpick, and I've done so myself. But, if you care to distance yourself from the game, you soon realise that it does what it does very well, and only when you start to zoom in on things do you notice the cracks. It's a big world, and there's a lot that needs doing to create it.
I'm convinced the problem is simply that they need to get better writers and concept people. They, by their own admission, waste a lot of time in the prep stages.
Agreed
I also think the game is somewhat balanced. It is the players breaking the game, not the game itself. People exploit the smithing and enchanting and make non sense 10,000 Damage to 20,000 Damage Weapons and then whine the game is too easy, overpowered, and Unbalanced. Blame themselves FFS!!!! Not Bethesda...End Of Story!!!