Does Bethesda not value critism or fan feedback at all?

Post » Wed Jun 06, 2012 2:46 pm

I'm sure they are probably their own worst critics. They do, of course, value fan feedback, and is in touch with their community; however, some people ask for unreasonable things, some ask for impossible things, some ask for things that are outside the console/engine's limitations.
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u gone see
 
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Post » Wed Jun 06, 2012 8:10 pm

thank god they ignore most of it otherwise ES would svck, but they do make some changed because of criticizism
that is why there are carriages
toggleable HUD
much more voice actors
dungeons that arent the same thing over and over again
and a lot better level scaling

Agreed

When it comes to changing things people didn't like, Bethesda is usually very responsive with that.

Level Scaling? Much better.

Player level-ups? Much better.

Animations? Much better.

Spell graphics? Much better.

The price is, of course, the games are getting progressively simpler and simpler as more and more features from previous games get cut, as Bethesda often takes the approach of "axe it so we don't have to fix it." And Bethesda often turns a deaf ear to restoring features from previous games that they cut.

Agreed

As someone who couldn't stand Oblivion, I'm telling you they have acted on some of the criticism.

- Voice acting is better
- Quests, including the MQ, are better
- The world is more 'alive'
- Carriages
- Animations are better
- Leveling and its associated mechanics (including perks; whether you think it's too simplified is irrelevant- the old system needed an overhaul as it was outdated) is better
- Level scaling is better

There are a lot of things to criticise and nitpick, and I've done so myself. But, if you care to distance yourself from the game, you soon realise that it does what it does very well, and only when you start to zoom in on things do you notice the cracks. It's a big world, and there's a lot that needs doing to create it.

I'm convinced the problem is simply that they need to get better writers and concept people. They, by their own admission, waste a lot of time in the prep stages.

Agreed


I also think the game is somewhat balanced. It is the players breaking the game, not the game itself. People exploit the smithing and enchanting and make non sense 10,000 Damage to 20,000 Damage Weapons and then whine the game is too easy, overpowered, and Unbalanced. Blame themselves FFS!!!! Not Bethesda...End Of Story!!!
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City Swagga
 
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Post » Wed Jun 06, 2012 6:00 pm

I also think the game is somewhat balanced. It is the players breaking the game, not the game itself. People exploit the smithing and enchanting and make non sense 10,000 Damage to 20,000 Damage Weapons and then whine the game is too easy, overpowered, and Unbalanced. Blame themselves FFS!!!! Not Bethesda...End Of Story!!!

It's Bethesda's fault for making skills that are overpowered/not work as intended.
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Amber Hubbard
 
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Post » Thu Jun 07, 2012 3:39 am

Just because the Dev's aren't rushing to this thread to beg forgiveness of those who feel scorned doesn't mean they don't pay attention. Someone, a while back, made a thread where they listed the top requests from the Boardee's between Oblivion and Skyrim. Its amazing the amount of stuff they put in the game that the fans requested and its still not enough.
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Darrell Fawcett
 
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Post » Wed Jun 06, 2012 4:42 pm

I still trying to get over horses. There were no horse-combate in Oblivion, and the horse-armor DLC has to be the worst DLC to put a pricetag on. Yet horses has not change at all in Skyrim

Didn't they learn of this?
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Julie Serebrekoff
 
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Post » Wed Jun 06, 2012 6:47 pm

Broken Steel.

Which is also an example of how they just don't get it :shakehead:

Level Scaling needs to die. :dry:

And be risen from death so it can be killed again.
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April D. F
 
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Post » Wed Jun 06, 2012 10:56 pm



Not that I agree with many of his points, but "That's like just your opinion, man!" Isn't an answer. It solves nothing, and does not add to the discussion in the least. I think it's a failure of the education system in some countries how people seem to think that every opinion has equal value. Some opinions are more based on hard evidence, some less. Something being an opinion doesn't make its truthfulness subjective.

Thanks & have fun arguing on the Internet.

I'm a 16 year old college student. Make of that what you will. Though I do turn 17 in a few weeks.

Anyways... sometimes, to avoid walls of text, I post summaries of my thoughts which lessens my urge to debate insignificant topics. Even though that was only one word, that explains my thoughts on the OP. Saying that Bethesda does not value criticism or any feedback just because he found faults in the game is a rather weak argument in my book.
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Sandeep Khatkar
 
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Post » Thu Jun 07, 2012 3:37 am

If they listened to everything we said the games would be terrible.
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Erich Lendermon
 
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Post » Wed Jun 06, 2012 6:31 pm

Broken Steel.

I think you should go research that. Broken Steel was planned right from the beginning. I am pretty sure everyone knows this by now. All P.R. nonsense for Profit, what else is new.....LOL
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Mark
 
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Post » Wed Jun 06, 2012 4:14 pm

It's Bethesda's fault for making skills that are overpowered/not work as intended.

No it is called controling the way you play. Just because the exploits are there doesn't mean I use them. You must be one of the players that I guess believes in the hand holding options now days....lol Ahhh JK JK :P
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Tanika O'Connell
 
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Post » Wed Jun 06, 2012 1:53 pm

I just want them to fix destruction magic.

Everything else is just gravy.
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Liv Staff
 
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Post » Thu Jun 07, 2012 12:19 am

Off-topic, but you know what would be awesome? An open-world FPS shooter that isn't as clunky as the Fallout games. Something smoother, like Battlefield, but with open-world exploration and RPG elements as well. I know many folks on this particular board wouldn't care for that, but if Beth does one thing well it's giving that sense of "THIS WORLD IS SO BIG LOOK AT EVERYTHING I CAN DO AND ALL THE PLACES I CAN GO ARRRRGGGHHHHH I SO EXCITED!!!!111!" I had hoped that Borderlands would be like this, but it really wasn't. And Fallout was too rigid and the guns never really felt very smooth. VATs just made things worse, as did the lack of sprinting and alternate modes of transportation.

Sorry not for me :) no offence intended

I share the opinion that Beth are the leading develloper of creating massive open world single player console games .
But i also would like if they tingled a little more on how this world would reflect too you on actions you did previously , i think there is a challange

1 good example rather simple is if you are a full vampire things change drasticlly for you in skyrim i never did it before but from what i read this would be the best noticible change for you too experience .
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how solid
 
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Post » Wed Jun 06, 2012 2:02 pm

I thought that their dlc's were actually pretty terrible, they pretty much break their own game, I would truly want to see a dlc incorporated into the gameworld fully, and that introduces new weapons that harness new gameplay, instead of being overpowered.
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Dustin Brown
 
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Post » Thu Jun 07, 2012 12:47 am

It's probably better if they don't see your criticism. Beth have always had a tendency to scrap features rather than fix or improve upon them.

Gamers: "The combat system could be a lot better"

Bethesda: *Removes combat from the game*
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suzan
 
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Post » Wed Jun 06, 2012 3:02 pm

There is too much story. Story is antithetical to the founding vision of the Elder Scrolls. It is supposed to be live another life in another world, not live a story in another world.
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JLG
 
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Post » Thu Jun 07, 2012 12:12 am

There is too much story. Story is antithetical to the founding vision of the Elder Scrolls. It is supposed to be live another life in another world, not live a story in another world.

Conversely, there is also too little story.
Such as the main quest, the civil war quest, and most the guild quest lines have pointed out.
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Kelli Wolfe
 
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Post » Wed Jun 06, 2012 8:01 pm

Conversely, there is also too little story.
Such as the main quest, the civil war quest, and most the guild quest lines have pointed out.
If they're going to put us on rails and shove us down a storyline, then yeah, the stories ought to be good ones. If we join the Thieves Guild, we aren't forced to follow the story that makes us the guildmaster, but the game is very insistent that we follow it. I think I prefer a more player-driven role in a world where the major achievements are treated as events rather than story-driven plot fulfillments.
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KIng James
 
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Post » Wed Jun 06, 2012 6:19 pm

The game LOOKS awesome and seems cool, but it plays very bad... And i got to say, it isn't that good :S
Yeah sure i have made loads of characters and enjoyed playing a bit... but mostly because i felt i needed to play what i have bought, i mean it was loads of money so it's better to play it then letting it gather dust right?
I have made 2 mages to see if it works like it should but no... that's the thing they have failed most with IN MY OPINION! Magic svcks and so does a lot of other stuff... And i doubt they'll fix it too.
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Rebecca Clare Smith
 
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Post » Thu Jun 07, 2012 5:07 am

It's probably better if they don't see your criticism. Beth have always had a tendency to scrap features rather than fix or improve upon them.

Gamers: "The combat system could be a lot better"

Bethesda: *Removes combat from the game*
And a perfect example is spell-creation!
It needed some improvement and they completely removed it! So lame..
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FirDaus LOVe farhana
 
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Post » Wed Jun 06, 2012 8:11 pm

There's a difference between making what you consider a perfect game and devs listening to feedback.

I could easily come up with 50 things they improved, most of which were probably changes fans wanted. Just because they listened to different fans and focused on the things they were good at and went in the direction they wanted to go in doesn't mean they don't care about the other stuff. Time + money. These guys are human.

It seems like a lot of people in here think they are part of some special breed that could pull unicorns out of their tookuses if only they weren't so lazy, stupid, and greedy. What if this was a mod team that made this game? Would you be so critical? These guys are just really good modders that make mods good enough for people to pay for. People need to let go of their double-standards.
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Kortniie Dumont
 
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Post » Thu Jun 07, 2012 1:25 am

I could easily come up with 50 things they improved

Gameplay-related? Or "more polygons on the nose"?

If gameplay-related... I'd love to see you make that list.
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Alkira rose Nankivell
 
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Post » Wed Jun 06, 2012 6:49 pm

The thing with the criticism here is it's all nonsense and unconstructive.
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Jack Moves
 
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Post » Wed Jun 06, 2012 4:24 pm


-Traveling by foot offers almost no rewards or excitement other than sight seeing.


Sight seeing in Skyrim is pretty spectacular
...oh and there's also the 90 odd random world events that can occur...
...obviously way too little...for some...but pretty ok by me.

Another "Skyrim is great but it svcks because..." thread.
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Baby K(:
 
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Post » Wed Jun 06, 2012 6:32 pm

Does Bethesda not value critism or fan feedback at all?

LOL Bethesda would get nothing done if they attempted to appeal to the masses of every single complaint.
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Marilú
 
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Post » Wed Jun 06, 2012 5:41 pm

Gameplay-related? Or "more polygons on the nose"?

If gameplay-related... I'd love to see you make that list.
I love how you assume that the only things fans complain about are gameplay-related. And how you assume that everybody values gameplay above the way a game looks. Those are both invalid assumptions. Ever heard fans complain about the way water looks in Oblivion? LOD? Character models? Shadows? How the landscape is boring and 'samey'? Those were all common complaints made by fans whose opinions matter every bit as much as yours. You know why everyone is complaining about gameplay? Because the world looks really nice. There's little to complain about. It doesn't take any skill or intelligence to spot a design flaw, so naturally everyone gravitates to gameplay issues.

In a game which is designed from the ground up to promote exploration (which is obvious through all of their design decisions) appearances matter. Sorry if that isn't your cup of tea. A game can't be all things to all people. But I could still come up with a decent list of things they've improved gameplay-wise over Oblivion, just as you could come up with a list of things they've 'broken'. Problem is, since all of these conversations boil down to preferences, it wouldn't go anywhere, would it?
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*Chloe*
 
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